Foon → Ludum Dare Explorer → Users → vknauss

vknauss

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥X Terminator Sim 2036jam3.503.392.833.333.673.833.633.50
202456Tiny Creatures👥GubGubsjam3.833.334.173.673.503.103.50
202353DeliveryDanger Dashjam2.302.152.253.402.052.332.35
202148Deeper and deeperBad Nightjam17852.782.632.973.352.972.873.17

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vknauss

vknauss leaves an average of 10.8 feedback comments each event.

LD57 — Depths (6)

Trip to Australia by Boban005 2025-04-09T07:01:56Z ♥ 2

simple and sauceful gameplay. nice responsive controls, secondary motion and audio. finished with only 68 deaths lol. one gripe is the death sfx sounds like it might be stacking multiple times and is loud and clips quite a bit. non of the other effects seem to have this issue. overall very solid!

Depth to Horizon by YibiRabbit007 2025-04-09T06:09:39Z ♥ 1

appreciate the instructions in 2 languages. I was also a bit unsure how to proceed after the red capsules start to fall

Into the depths by Perovic2018 2025-04-09T03:24:02Z ♥ 2

I picked up an item but not sure how to use it. The look and mood feel nice, i think some direction to player would help

Worm Quest by T C 2025-04-09T03:13:34Z ♥ 2

Unique idea and good level design making use of various aspects. I had to give up on level 3 after reaching almost the end and getting trapped after boosting past the last enemy and the dirt i was supposed to land on. not sure how much more there is after that. very unforgiving game and finnicky placement controls (seems like pressing c if not past the midpoint of the current block just doesn't do anything?), i think if you were going to continue the concept further some local checkpoints would make it a lot more enjoyable to try hard parts over and over again. but overall I think a well done and well thought out experience!

Shadowboy and Lightergirl by speedcuber25 2025-04-09T02:38:40Z ♥ 1

unique concept that I think could go really far! I liked the mind bending aspect of trying to control both of them sort of in reverse. on the last level, i couldn't quite figure out how to use the central sliding red-within-blue, and ended up just being able to get them to circle around the stationary block which probably wasn't the correct route. presentation was simple and effective, and led player by design which is always nice

Captain Peggles: That Man's Chest by Sheepolution 2025-04-09T02:27:32Z ♥ 4

really well done! cute art, voice acting?! loved the concept of shared player experience. the web player crashed on me after I created my map, downloaded and it worked fine and got to dig up 3 treasures :]

LD56 — Tiny Creatures (4)

Rat Dead Redemption by GreenPig 2024-10-16T01:38:12Z ♥ 1

I like the look and mood a lot, is there an objective I'm supposed to find in the tunnels?

AFTER HOURS by seltzerfish 2024-10-16T01:14:56Z ♥ 2

Looks and SOUNDS amazing. Especially love the character portraits. Love the mini game concept too, very wel executed and impressive to put together each different one in a weekend. only feedback would be that it would be cool if they were harder!

Lucky Lefty Loves Lofty Little Lodges by TheBookSnail 2024-10-16T01:04:21Z ♥ 1

It has a nice look and feel and cool to be able to build and deck out the snail however you want!

Final Harvest by Teatoon 2024-10-16T00:28:56Z ♥ 1

I like the audio and mood, nice details on the environment and player, very off putting. I couldn't really figure out if there is anything I'm supposed to do though? Besides toss some cubes and eat some gnomes

LD53 — Delivery (7)

Claw Express DS by DDesignDude 2023-05-06T05:20:13Z ♥ 1

I wanna try to play this on my 3ds, it is jailbroken but I don't have a computer with an sd card writer anymore... if I can find a way to get it working i will update!

Blockhead Bill by Prismapunch 2023-05-06T04:51:25Z ♥ 1

this game really does not wanna run under wine, using just vulkan it crashes on startup and with dxvk using directx it starts but crashes when I click the start button. I will give it another shot on a windows pc later, but if a linux build is easy that would be cool too :) the art looks cool i really relate to "I'm here for the fucked box"

Little Oni by chris1919 2023-05-06T04:21:57Z ♥ 3

wow really great work! I thought the core mechanics were really fun and well executed. on top of that the graphics and audio created a very nice experience. unfortunately gamepad did not work for me, but I was playing using wine on linux with the windows version, so it's probably not your games fault. I still managed to get to the end, i was very impressed with the length of the game considering the level of detail you clearly put in

AppleDeliveryWorm by Dani Obey 2023-05-06T03:48:10Z ♥ 1

was the worm a procedural mesh? I thought that looked pretty cool. I like this sorta graphics style, it reminds me of spore in a way. would be cool if there were more to do game wise, but I like what you had!

ROG LD53 - Relic Courier by Rocktavious 2023-05-06T03:22:46Z ♥ 0

good stuff! a surprising number of mechanics and everything was well executed. definitely felt the dark souls sorta vibe. I think it would be nice if there were a bit more to the combat, after learning the parry everything was very easy, overall fun though!

Bagelseeker by alaah 2023-05-06T02:54:42Z ♥ 1

really creative mechanic! I did scan the qr code the first time, but skipped actually installing the apk until I read the comments and spoilers on itch, so thank you for adding those. i hope shallotte gets paid well because i spent like $1000 of their money on concrete bagels...

R&D (Research & Delivery) by thormoth 2023-05-05T03:36:48Z ♥ 2

Really liked this I feel like you balanced it well, took me a few tries to get the hang of it but was really enjoyable!

LD48 — Deeper and deeper (26)

Into the Matrix by TheGamer1123211 2021-04-29T20:44:51Z ♥ 0

Hi, I tried your Linux build but it wasn't working for me. I see the Unity load screen then the music starts but the visuals look corrupted Screenshot from 2021-04-29 15-42-16.png this is what I see fullscreen

Deeper Bros. Digital Computer by Adam Selker 2021-04-29T09:24:59Z ♥ 0

Wow this is really cool! I the only bit of feedback I can give is it wasn't clear at first how the (up to) 2 commands in one pipe section would both take the same 2 inputs, and would constitute all the inputs for the following command(s). The wording of the manual made me unsure if it was like a post-fix ordering with implicit nesting, or if each pipe section was one input, or what. I did figure it out though. Really nice work on this one I plan to play all the puzzles!

Dig Deeper & Digger by gonutz 2021-04-29T07:41:55Z ♥ 2

Nice simple game. At first I thought the controls were not responding right, until I realized it was based on moving discretely between the columns and I was better off clicking a key than holding it down. It would be nice if there was a bit more of a difficulty curve, maybe some sort of obstacle you can't move through etc. Well done game overall

Dig Deeper by ursagames 2021-04-29T07:23:01Z ♥ 1

Really well done! Impressive inventory and equipment system and liked the procgen. It would be cool to see some surface variation on the caves or just something to make the environment pop a little bit more

To The Core by Tubertz 2021-04-29T03:42:16Z ♥ 0

Creative and unique game! Really nice audio. It would be cool if there were a level counter or something so you know what score to beat! Could also be cool to have randomly generated levels (at least they seemed the same on both of my runs)

The Depths (Ultimate Edition XXI) by sacredbacon 2021-04-29T03:34:47Z ♥ 2

Loved the graphics style and super impressed with the audio! I couldn't finish though but It seems really well made. My only gripe would be the camera, which others have mentioned I see

Muck Mansion by Themuckamuck 2021-04-29T03:23:14Z ♥ 0

Fun little game, and the last bit was a good challenge I thought. Agreed with what others have said about the hitbox, especially when moving horizontally it seems to be a few pixels wider than the sprite.

Where's my dynoMITE? [LD48] by miej 2021-04-29T03:11:24Z ♥ 2

This game was really weird, but I loved it! The foley sound effects killed me and the general mechanic was super funny and enjoyable to use Screenshot from 2021-04-28 22-03-46.png Optimal strat

Kurou's mind fights by NoCymer 2021-04-29T02:55:20Z ♥ 1

The insanity mechanic was very unique, and I liked your sound design!

Asterisk by Crychair 2021-04-29T02:47:41Z ♥ 5

This was fun! The first game I've played yet with voice acting. Overall really impressed with the audio. The bombs confused me, it seemed like most of the time they would just disappear, sometimes they would blow up, sometimes I would dig directly into one and nothing would happen.

Rabbit Rappel by MatterLinx 2021-04-29T01:00:55Z ♥ 2

Really nice graphics and animation! Unique take on platforming. I liked using the gun for propulsion, but the recoil and screen shake made the combat a bit awkward. Really nice start for what I bet will be a great game!

Fore! by TheBlondeBass 2021-04-29T00:43:24Z ♥ 1

Fun game a unique genre for a jam! Appreciated the humor in the writing and especially liked the meditating graphic. My favorite equation was 2379-2379+17

Deeper Into The Forest by siberpunk01 2021-04-29T00:28:43Z ♥ 1

The graphics were super solid! It was a short game but it really shows a lot of polish

Bob's Depth by phealsout 2021-04-29T00:17:52Z ♥ 0

Wow this game was very hard! I liked the different beam mechanics and I thought it was fun figuring out what they would do to each enemy. I did get very frustrated with getting trapped in corners by the "arrow keys" monster with the "plant" monsters chasing me and never made it past 5/9, but I guess this is the intended level of difficulty so I can't complain. The gameplay felt well done and when I would get sent back I actually wanted to keep going and try again!

TorNado by Igor KinGamer 2021-04-28T23:52:52Z ♥ 1

I thought it was pretty fun, I played until what I assumed was the end, when the right progress bar filled up. I liked that there was a progression in the number and size of objects as you moved down. One piece of criticism I have is I think the game could be harder. I know you said losing is not implemented anyway, but in my opinion this game is similar to an infinite-runner type game (although I guess it's not supposed to be infinite?) which I think get a lot of their fun from wanting to beat your previous run. The core gameplay I thought felt good, well done

Aleph Qoph / Duat by ancient-pixel 2021-04-28T04:11:58Z ♥ 1

Really loved the graphics style. The first time I just walked around reading the story. Would love to have seen other players, but I guess nobody was around. Really cool and very unique game! By the way, tried using an XBox one controller but the left mapping for the right stick wasn't working, instead the left trigger was controlling left/right which was sort of unusable

Drill Deeper by remram44 2021-04-28T02:35:33Z ♥ 1

This was a lot of fun! 2 of my guys died pretty quickly but I souped up my last guy to atk 12 and he could take out a full swarm from outside their notice range. He died when I got too cocky though after 8 levels. This could be a really cool full game with a more involved progression to keep you playing

Darkest Depths by skipi 2021-04-28T02:07:24Z ♥ 3

I thought it was fun, especially the movement was super responsive. I was a bit confused though, since after going through several doors it seemed like I was ending up in the same 2 areas, I could even still see the bits of flesh from the monsters still around. Good job though it's a super solid basis, I'm sure the final version will be really cool

Echoes of The Underworld by Lucas Félix 2021-04-27T22:57:14Z ♥ 0

Interesting mechanic how it makes you stop to wait to see ahead. For the final chase I basically had to memorize which turns to do though since while running the echoes lag behind. I liked the graphics audio and mood too. One suggestion I have would be to make the "target" objects more obvious, for instance at first I avoided the ghost door because I thought it would kill me, and at the end I didn't realize the torch thing was the goal.

Save The Captain by sonmi 2021-04-27T22:43:04Z ♥ 0

I liked the concept a lot. One thing is I thought it was difficult to tell which row the bullets were coming through on. Nice synths btw

Tin Mining by rubenwardy 2021-04-27T22:30:14Z ♥ 3

This is nice! It feels like a super clean demo. I especially liked how I could click with the mine and then the ladder on the same tile and they would mine first then build a ladder. Definitely would be cool to see expanded gameplay!

Not So Grimm by Rongefilet 2021-04-27T22:13:31Z ♥ 1

This game looks beautiful and another OpenGL game :) I would love to play a linux build if you were to make one!

Deeper into Carnage by Zelberor 2021-04-27T20:30:12Z ♥ 2

I really like the concept and the use of the theme! I thought the game was sort of hard to play though, since the camera rotation was really slow and the movement was really fast. But I liked the assets and thought it was fun running around a giant room filled with 200 zombies

Dimensions by Tarcisiotm 2021-04-27T20:17:29Z ♥ 2

I thought it was fun and the dimension switching mechanic was clever! It's a small game but seem like you polished what you have pretty nicely.

Crab Game by jellycakes 2021-04-27T20:11:21Z ♥ 0

Do you have a build to play without having Godot installed?

Acheron's Gambit by bunnyhero 2021-04-27T20:09:26Z ♥ 2

Great audio and graphics! I struggled with the combat but I'm not very good at games like this.. I think it may have crashed on me when I died with "1 soul remaining"