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Rocktavious

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech🤖Memory Leakjam
202558Collector👥Bone Collectorjam3.132.752.133.133.003.383.88
202353Delivery👥ROG LD53 - Relic Courierjam3953.743.533.293.333.483.432.273.93
202352HarvestRed Owl LD 52jam6813.042.792.683.083.482.982.502.92
202251Every 10 seconds👥Tower of Timejam5.005.005.005.005.005.004.005.00
202148Deeper and deeper👥Flarejam2.892.462.932.753.363.141.913.07
202047Stuck in a loop👥Acceptancejam
202046Keep it alive👥Flarejam14623.393.113.943.063.373.462.403.54
201945Start with nothing👥Cultivationjam5943.422.923.613.753.473.682.223.84
201944Your life is currency👥Oblationjam
201841Combine 2 Incompatible GenresHarvest: The Farming - Red Owl Gamesjam7883.273.283.273.802.252.542.252.68
201740The more you have, the worse it isHymenopterajam3.002.253.752.752.002.002.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Rocktavious

Rocktavious leaves an average of 12.2 feedback comments each event.

LD60 — Old Tech (15)

Siege of Syracuse by drimini 2026-10-24T15:23:35Z ♥ 0

This is a great tower defense game! You put all the elements together very well. The power ramp was great eventually i got overwhelmed.

I felt like the greek fire wasn't accurate it seemed to miss most ships.

Screenshot 2026-10-24 at 11.20.04 AM.png

Sputnik-1 by KITmani 2026-10-24T14:48:25Z ♥ 0

This is by far one of the most complicated games i've ever played - let alone jam game.

Even though there was a tutorial it was still information overload. Definitely not the kind of game i usually play so i'm not the target audience but i can feel the high level of craft that went into it.

The mood, graphics, sound and aesthetics are spot on for the theme. Great work my only feedback would be to think about how you can make the game more approachable from the beginning - i dove into the tutorials first but even those were information overload and distracted from learning how to play the game. Alot of the "click on X thing" wasn't direct enough because you had to mouse over everything to even find what you were talking about which distracted from the learning. It was both too tedious and also not direct enough and with the information overload it was hard to learn. I think if you could have pulled of a much simplier happy path tutorial that slowly introduces the core mechanics of the game without all the extra information it would be much more successful, if not one of the best in the jam.

Light Seeker by ingi 2026-10-24T14:33:21Z ♥ 3

What an inventive puzzle game and great execution! Graphics and Music had great art direction. Tops marks in all areas.

Nightguard by Parxer 2026-10-24T14:30:39Z ♥ 2

Wow really great mood and use of the theme. Very immersive experience but not my general cup of tea with every little step is like real life. But I understand that was the experience and mood you were going for and you pulled off the execution perfectly. Great job!

Snuffed Out by Hugimugi7 2026-10-24T12:37:28Z ♥ 0

The mood, visuals and sound and voice acting are amazing!!!! Great work!

The game is very tedious because of how slow you are and how far back you have to walk to put the coal in. It was also unclear if doing the coal multiple times helped or not or if you just had to hit it once. It also felt like you didn't really get much light and progress for the coal you put in.

Overall great aesthetic but i wanted more from the gameplay.

Scrap Tinkerer by Jhonny111 2026-10-24T12:25:21Z ♥ 0

I wish there was at least a little feedback to the clicking other then the in-game items, like particles or even sfx.

Overall the progression felt too slow there was soooooo many clicks just to get 1 score.

The Courier by HolySparks 2026-10-24T12:20:12Z ♥ 0

This was a great little game. I very much enjoyed the arrow directing you where to go otherwise I would have been lost. In fact i didn't really remember the instruction about the arrow and I wandered around a ton not finding anything untill i remembered the arrow.

I died and restarted a few times but I was never good enough to get all the disk back.

Overall the art was great and the music fit the mood. There was alot of pixel distoration though and moving around made it worse i'm not sure what caused that.

Mammoth Slayer by runningopenloop 2026-10-24T12:07:41Z ♥ 0

Probably the worst part of the whole game was not being able to direct your throws. I get that standing around and waiting for your accuracy update is worth it but it felt at odds with the ability not direct your throws.

Overall my kids and I had some fun with the game though we just wish it was easier to hit the mammoths it seemed like we were also missing or if we got to far away the weapon just dropped.

ToM by andriybyelikov 2026-10-24T11:55:44Z ♥ 1

Cool graphics but the music grated my ears. I didn't really understand what was happening and then it seems to freeze and the music stop and the enemy's life was at 0.

Trick Or Retreat 4 by Lone_Wolf 2026-10-24T11:51:46Z ♥ 0

We didn't understand what to do at first and then realized you need to click and hold the people to steal their candy. After that it was fun but its was kind of brutal that if you hit a car 1 time you basically lose.

Screenshot 2026-10-24 at 7.50.27 AM.png

Loops 4U by CometSlush 2026-10-24T11:45:46Z ♥ 2

Wow i cannot you did the theme as "i built a game for the wii u" ?!?

Amazing job you nailed the visual aesthetic and the gameplay was simple and fun!

The Last Thaw by Ausstein 2026-10-24T11:41:22Z ♥ 1

Interesting village sim game. At first i didn't really understand what I was doing it was hard to connect what was going on in the game compared to the UI popups that were happening. But I think you have the right idea with how to slowly introduce the different menus.

The UI look and feel didn't really go with the art style of the game and the wiggly buttons were weird.

The core game mechanics though were solid and didn't seem to be broken and were balanced well. Early game I was raided a bit but eventually my resources built up and I had a fortress.

Heaps of Hops by Alchemic 2026-10-24T11:31:45Z ♥ 0

Wow, what a great game, and I even play factorio alot but this was kinda hard and complex at first, but there is some real depth here.

I know you tried to do the tutorial as a screenshot but all that information before you've played the game is hard to digest, something in-game would have helped or even breaking up the progression via unlocks so you have a sort of directional flow. I know this adds scope for the jam but these kinds of games need that slow introduction.

The graphics are really great, nice work on these, everything feels like it has consistent art direction and thats rare in a jam.

Nice work!

Neolithica by nathmate 2026-10-22T13:04:50Z ♥ 1

I had a hard time at first understanding you had to wiggle the mouse to "attack" - a sort of unconventional attack method but was able to adapt to it. I didn't really throw the spear much when I got it because being able to chase down the prey and just wiggle at them was better in my experience. That changed with the bow and unlimited ammo though so thats a nice balance touch.

Good job on the bull it got a good jump scare on me. Also the intro music was good and fun and got me into the theme of the game.

Overall the game needs what's called a "look ahead" camera - that is you move the camera ahead of the player in the direction they are intending to move so that they can see more whats infront of them (in the direction they are moving) instead of having 3/4 of the screen behind them.

Overall nice entry and thanks for playing mine.

The last ember by tucan 2026-10-20T22:44:04Z ♥ 1

cave man coments very funy I wish it had sound efects It was very repetitive

LD53 — Delivery (26)

Volksdam by Wuppos 2023-05-06T21:22:55Z ♥ 2

The game is great! Great mixture of paperboy and DDR. The only thing that tripped me up is when you get going fast enough sometimes the buildings are soo close to each other and they have the same symbol they both trigger but my brain was expecting to double tap the symbol so this kept throwing me off and then i'd miss the next building and lose all my speed.

Other then that is a great winning jam entry! Congrats!

Parcel Pursuit by bloodyaugust 2023-05-06T21:18:18Z ♥ 2

The art, music and effects are great!!! After dieing once i finally understood the loop and did way better the second time. The only thing that tripped me up was the window for the double jump - it seems like there is a time window after you press jump once to be able hit the double jump and this kept tripping me up. In most games that have double jump as long as you are not grounded and havn't double jumped yet you can still do it. I think if you fixed this the game would be almost perfect.

Props for making the end game screen seemlessly loop into the mainmenu and right back into gameplay. VERY NICE!

Generated Adventure by gamescodedogs 2023-05-06T21:09:56Z ♥ 2

Its amazing what AI can create with a little help from a human (strike that reverse it). The world is forever changed.

The Pigeon Post Principle by cassowary 2023-05-06T21:00:03Z ♥ 2

This game is absolutely perfect. Nothing to complain about its top notch. My 6 year old and 4 year old played it for 1 hour they loved it.

Ravenhaul by Rongo Matane 2023-05-06T20:15:24Z ♥ 1

Amazing game would easily be a good commercial game. The only thing missing for me is something a bit more "action" based. Its alot of reading and thinking and planning - to counter point that some missions where you fly around and do stuff would create a really nice balance. I really like the flying around but was hugely disappointed when I couldn't leave the screen.

A+++ on the music and mood though!

All your Deliveries have come at once!! by JAsonsumm1 2023-05-06T19:58:07Z ♥ 1

Great take on the theme. I had a hard time placing the objects into the rooms. Sometimes it worked but sometimes it didn't work, sometimes they'd place right on top of each other sometime it wouldn't. If this inconsistency was cleaned up it would be stellar.

Also it would be good to break it up into levels where you actually need to tetris style fit stuff together in the rooms. Then you as the game designer could design the order in which the items arrive but there is still a limited amount of things until the level ends and you start over with a different room and different set of items in a different order.

Overall great work though.

Tough Crowd by Apple Dash 2023-05-06T19:46:29Z ♥ 1

This was an interesting take on the theme. I couldn't tell exactly how to get a better score but 1 run through i got 70% so that seems good even though the game said it wasn't. /shrug

Frogwarts Delivery Service by ildfuglen 2023-05-06T19:42:10Z ♥ 0

Interesting take on flappy bird + bullet hell wrapped up into the theme - I think you nailed it. It's a very well polish game not much to say other then that its a bit on the hard side because both of these genres are hard in their own right.

It would have been nice to know how far I got (i never made it to the end) but knowing I was only a few more seconds from the end maybe i'd tried harder but its a tough game.

Great work on the art as well!

Delivery Survivor by Smoky01 2023-05-06T17:03:12Z ♥ 1

I couldn't really understand the game loop i wasn't sure how to actually deliver anything. The monsters just come at you but it seems like they just randomly die maybe it's the weird sword slash thats hitting them but its unclear.

E only seemed to work inside the portal and then it significantly slowed me down when i dropped the crystal as the market it didn't seem to do anything. Some sound effects would have helped with understanding that my actions were actually doing something.

Overall i think the game needs a bit more of a tutorial or explanation.

Viking Delivery by GreenData 2023-05-06T16:54:40Z ♥ 1

The graphics/visuals are nice. The music doesn't really fit with the "feel" of the game. The boat moves really slowly and there are no sailing mechanics to give you "interesting choices" to speed up, deliver faster or maybe the more packages your boat has the slower it goes so there is risk vs reward.

At first i didn't know how to deliver the packages but then i realized they were getting auto picked up when you graze by one of the islands - this could be made more clear with some SFX on delivery or some particle effects.

The arrows were super helpful to find the packages but they should only appear near the edges of the screen and should go away when the package is "on the screen" - i was able to get into a weird state where the arrows where flipping around and moving from package to package.

Red Planet Rendezvous by csimpson 2023-05-06T15:19:29Z ♥ 1

This is one of those games thats perfect for a game jam. Simple controls but hard to master and wasn't frustrating to try and try and try again. Great Work! I almost got it landed but on my best try I ran out of fuel right at the end and landed too hard :(

I could see the engine gas feeling better / easier to use on a joystick vs the keyboard. Also it would be nice if the sky crane started with the gas on right way at least 1/4 or 1/2 of the full power.

Last Stand Delivery by Sheng Mai 2023-05-06T15:06:22Z ♥ 3

The visuals and the game play are pretty good and it easy to get into quickly. It really needs an undo to undo your actions i had to restart the levels several times just because i pressed a button to many times and took too many steps. The music loop is too short and gets annoying quickly.

I really like your twist on the sokoban where merge upgrades into the mobs thats a very nice twist to the puzzle. Great work!

Aliexspace by Batony Robson 2023-05-06T14:59:16Z ♥ 1

The visuals of the game are interesting but has others have said the gameplay is pretty boring. The dancing robot is more annoying than fun to deal with. Overall the execution is strong and as you build up more experience you'll find ways to make even small ideas like this fun to play it just takes time and experience. Keep at it!

Olympus Food Delivery by SolidHinken 2023-05-06T14:51:14Z ♥ 1

This a great game. The controls are good once i understood them and the cloud mechanics were unexpected but great especially for the replay value. I wished it had some music and some SFX for the thunder cloud that would have given is that extra bit of polish to really make things sing! Great work!

De-Liver by benskca 2023-05-06T14:43:39Z ♥ 2

Brilliant idea for the theme. The only problem I had was i didn't know what to do with the red ones once they were identified. The controls where good and I understand why there was screens to tab through but I would have like to have only 2; 4 was too many.

I enjoyed the game though and with a bit more tutorial to sand over the rough edges it would be a very great entry!

Dungeons & Delivery by frozenfire92 2023-05-06T14:30:58Z ♥ 3

I like the base idea for the game but its waaaaaay to hard especially with they touch you just once and the whole game is over. I could never actually get a dungeon setup because the mobs just come straight for you and never relent and there is no mechanics to quickly get away from them or trick them or anything. Also you seem to move at the same speed as the mobs so once they close ground on you there is never getting any room back.

Also the map movement is not so great - it would be easier if WASD worked on the map but if you really want the click to move then it needs to queue up clicks so you can chain the path you want to take.

The art and music are really nice and everything fits with the theme.

deLIVERY by hwaet 2023-05-06T14:23:33Z ♥ 2

Its definitely an original game but i didn't really understand the mechanics. It would benefit from a tutorial for at least 1 or 2 sheilds. It felt like a puzzle game but there was no way to understand what exactly i should have been drawing (until i read the comments).

The drawing concept for the game was a cool idea and very unique for a jam game.

Pyrospectra by Danyclockworker 2023-05-06T14:17:35Z ♥ 2

This a great jam game! The art is nice, the music is perfect to the style and gameplay, the mechanics work well and the theme ties in perfectly. Great work!

The only feedback i would have is it would be nice of the camera showed a little more infront of the character and less behind the character and if there was a slight bit of tutorial as the mechanics were introduced.

Hear Ye! by krummja 2023-05-06T02:47:03Z ♥ 2

All in all - this is a really nice and well polished game. The platformer controller is good enough for a game jam IMO but I can see how few tweaks as people have mentioned would make it really sing. The dodging feels great. Level design was pretty good too though the art gets a bit distracting for me since everything is shades of the same color - a little more separation between the background the level elements would be nice. Great work!

De-Evil-ery by Pipo 2023-05-06T02:41:12Z ♥ 1

The visuals and mood of the game seem good but i don't have a VR set so I couldn't actually play the game.

I really like that you tied the game's lose condition into a world element instead of just a HUD element - thats fantastic design thinking.

I also like that you moved the spawners around the level to give a bit of life "oh now they are coming from over there"

Impeachment by Kler 2023-05-06T02:34:35Z ♥ 1

The visual's and mood of the game are awesome and the theme plays into it well. The sound/music was non intrusive and whent with the mood. I would have liked to hear some sound effects for some of the actions - like attacking, the peach losing the crown, the worms coming in etc.

Overall the peach is just way too difficult to defend. The worms come to fast and there is no easy ramp up/in to the mechanic. There is not enough feedback on the attacking to know if you are doing it right and picking up the crown to give back is too cumbersome - at one point i got the crown attached to the peach's backside and then it would catch worms so the peach was effectively larger making it harder for me - it would have been nice if the crown just attached back to the same spot it started.

CIA - Mailsystem by StephanSchue 2023-05-06T02:20:33Z ♥ 2

The character movement is too "slidey" it feels like you are walking on ice all the time. This doesn't just make the game hard it makes the game frustrating since you are trying to do some precision movement to go pickup the tube and drop it into another too.

The input mechanisms feel good they just don't translate on the character well because of the skating on ice feel.

The concept is nice and simple and straight to the point of the theme. The music was nice too but I would have like to hear some sound effects even just some simple things to make your actions more concrete and alive.

Overall the game wasn't challenging enough but I think that was to be expected given the design. The pipes having to be adjust was a nice touch but maybe if you could somehow turn that into something to figure out each time maybe even using a "daily work" system where the pipes change each day and the colors shift around - something to give the gameplay loop a bit more variation.

Delivery survival by S1l3Jamal 2023-05-06T02:06:32Z ♥ 0

The gameplay loop is a bit too short and gets repetitive too quickly - theres no amount of interesting choice its just collect and collect, use to stay alive and then was rinse repeat - no player agency to do something different.

Also the controls are weird in that you have to both move close and use the mouse to open the package. Since there is no keyboard button to interact with the closest thing (which would make sense since you have to physically move close to the package) instead this leaves the player with a weird "dual movement" of both the mouse and the player character have to be near a package to open it which is cumbersome.

Additionally it seems like i broke the game because my food meter was under 0 at -60 yet i could still play the game.

The game was easy to pickup and play without any kind of tutorial and the sound effects where good. The packages blowing on to the island beech was funny to see.

Screen Shot 2023-05-05 at 8.59.49 PM.png

D'erps Delivery Debacle by Digx7 2023-05-06T01:55:05Z ♥ 1

It took me quite a while to figure out exactly what to do but once i understood how to drop items so i could carry something else back then things started to click. I didn't understand dropping the chest by the bow until i accidentally did it. Overall the game is really solid but it could benefit from a simple tutorial for picking up, dropping items and to express the reasons why you'd want to do them. In the end i still had a ton of fun - great work!

The Kings Scam by JCMonkey 2023-05-06T01:34:21Z ♥ 1

Agree with other the game is fun, concise and works. I like how you flipped the theme on its head. I might have been nice to have a little minimap of where the enemys are in relation to the gate so while you are running to get arrows you can plan you next plan of attack - i spent too much time just trying to see where the guys where only for them to get into the game before i shot anything.

Screen Shot 2023-05-05 at 8.32.07 PM.png

Sendburg Delivery Service by Bukaanka 2023-05-06T01:28:29Z ♥ 3

Overall its a very nice puzzle game. I would have liked to have some sound effects for the characters walking in and out as well as a nice jingle when you complete the puzzle - right now it feels a little anti-climatic and loses the sense of reward of completing the puzzles - especially after you've solved 10+ of them and they start to get pretty hard.

Overall though I liked the game.

LD52 — Harvest (21)

Garden of Eldritch Delights by autumnmnmn 2023-01-17T01:12:49Z ♥ 3

The visuals and the music/sound design are phenomenal! Great Job!!!!

The gameplay is confusing and I couldn't figure out exactly what to do. I can pickup seeds and bring them back to my god - but it seems like there was something about blood and growing that i just couldn't figure out.

Also the game's camera angle is hard to deal with and its zoom'd too far out. I wanted some close ups on those great artistic visuals (they are gorgeous). I think a forced split screen would work really well here and give the much needed zoom in without being distracting.

Farming Combos by Doctor_Zeus 2023-01-17T01:01:33Z ♥ 2

The controls were a bit hard to understand / use. I understand why you made it so you don't have to click so much but often times that hurt me and i'd prematurely harvest something on accident while swiping my mouse around. Maybe i'm just old and not as twitch gamer as i should be for this.

Overall the different level layouts were good though and really dive deep into the mechanics and the optimization the player could try for.

I thought the plants grew up and died just a little too fast. Also it would help to give the "fully grown" plays some sort of particle FX - it was hard to understand when excatly they were ready and by the time i realized they were dead.

I wonder if it would also help to have a separate "planting" phase from a "harvesting" phase. Kind of give the player that mental mindset shift - ok here's how i'm going to plant the different crops and then switch over into the harvest mindset based on the "plan of action" you setup in the planting phase.

Overall a pretty good entry though.

Tattie Season by Marton 2023-01-17T00:50:10Z ♥ 2

The game was short but the music was great. There could be some better differentiation between the UI and the background since both are blueish it was hard to see. Also i didn't understand what the point of collecting the ice drop was. It seems when you get to the flag at the end of the ice level thats all there is. Is that the case?

Also the jumpy felt too floaty and the movement too slow. Overall the art was good just need some color or distinct differentiation as everything was too much the same color.

Midday Garden by Dustyroom 2023-01-16T22:15:16Z ♥ 1

The game is pretty fun but i feel its not balanced well. Most of the time you are just running away but what you kill drops the coins behind you into the massive pile of mobs following directly behind you so you never get to pickup the coins because you never get enough time in a way to make a big enough circle.

So i think if you could balance the mob types and movement styles it would be much more interesting and fun. Alternatively you could have a limit number of mobs per wave so they slowly disapate and you can get around to picking up the coins - then it becomes a puzzle to not kill everything but still pickup your coins.

Pair that with a few interesting movement choices like a dash with a cooldown or a teleport back to a set location and you open up to the player a large number of interesting choices to make keeping the game engaging.

Also in the beginning all you do is plant corn to ensure you have enough ammo. That makes the upgrade system feel like you don't have interesting choices initially.

The art style and ambient music/sound a great though. With just a few tweaks and a few more interesting choices this would have been one of the better entries in the jam. Great work!

Afterlife Assistance Agency by FishMasterino 2023-01-16T22:02:59Z ♥ 1

This game really impressed me. Super polished, tight game loop, easy win/lose condition but hard to master.

My only feedback is that characters spend too much time off screen because of the looping around the screen nature and that caused me to lose because I lost time waiting for them to come back on screen.

Other then that - all 5's IMO - Great Game!

Catchy by danmerey 2023-01-16T21:57:53Z ♥ 1

Fishing games are not generally my jam but this one was pretty simple and relaxing. I had a bit of difficult navigating because of the wind (but i'm also terrible at realistic sailing games - LOL)

It would have been nice to have some sort of guide to finding the fish - it seemed/felt a bit random to me but maybe i'm just used to quests directing you for these kinds of things.

The artistic style of the game is great too!

The Gold'n Apples by kikiriki367 2023-01-16T21:49:17Z ♥ 2

This was a very awesome game! I like the tutorial and the mechanics were easy to understand but hard to master because of the input randomness. The only thing I wish I had was a way to "restart" my island instead of having to go back to the beginning of the game.

Other then that great work!!

No Harvest by RogerW 2023-01-16T21:42:05Z ♥ 3

Wow this was a very solid and fun game. I'm incredibly impressed! The shape for the big fireball (the diamond shape one) is very useless because its so spread out. The square and the cross shapes are the most useful. The horizontal line should be a 2 rows instead of 1. This would balance out the power of each spell.

Also, while i understand this is a game job, i could see a few upgrade being really interesting here. Allowing the player to selectively invest in their spells to increase the shape size or have knock on affects like a "splatter" where it randomly spills over into a random neighbor space.

Things like that would really amp up the "interesting choices" the place has to make.

Overall great work though - one of the better games i've played!!!

9CELL by kylerhoades 2023-01-16T21:31:45Z ♥ 2

This is a real interesting concept and a great take on the theme. It was a little too unsettling for me but I could feel the Tamagotchi inspiration so great work!

Protect the Garden by Buni 2023-01-16T21:24:19Z ♥ 2

I really like the twist on the TD genre where you pick your towers to get more money. (I think this could be a really fun game with some tweaks) I will say at first this was not clear to me.

I think initially the amount of money is far too low and the bugs come far too fast. I was not able to even kill 1 bug so I think the starting money has to be higher or the waves have to ramp up slower at first.

I tried 3 times and was never able to survive or kill a bug.

Great job on getting a TD game complete though. Lots of space for improvements and mechanics that could turn this game into something very unique and fun. Keep at it!

Apple Harvest by PROJECTaroid 2023-01-16T21:18:13Z ♥ 1

The art is nice and the music goes right with it. I love when people make an "experience" style game like this. Keeps the scope small and doable and you feel real good at the end completing it. We did a similar thing for a previous jam and your's is very much the same.

Great work and congratulations! Keep it up!

Harvest Shroom by Achilnos 2023-01-16T02:59:12Z ♥ 1

Honestly - amazing first entry to the jam. Way better then we did the first time around.

Overall the gameplay was good and the controls were good and tight. I struggled with not moving fast enough or bumping against corners it felt i should have not hit. Also it seemed like the steps countdown was just slightly too fast as it did the pickup animation but then i'd immediately die after words.

Also a tutorial explaining the mushroom interactions - i died alot in the beginning.

Keep up the great work! Great Entry.

Wheat World by Belonzik 2023-01-16T02:48:01Z ♥ 1

WOW ... Just WOW. Hands down one of the best games i've ever played. The controls are tight the difficulty just right - hard enough that you have to keep trying but simple enough that once you get a good feel for it you can get it right. Also making it super easy to restart/retry was very keep in keeping the frustration level down. 🙇 you are a true master.

Everything else is just icing on that cake. Great visuals, Great Music, Great SFX, Great level design.

You deserve the top spot and I hope you win! Amazing.

Musical Mining : The Harmony of Greed by Andy-Link 2023-01-16T02:41:21Z ♥ 2

Art, story and music were all very very well done. You broke my brain with the circular timing but then the "oh noo" when you miss had me laughing I almost fell out of my chair.

I found the timing of the buttons the hardest - not sure if it was the circular nature of it all or just the "grace period" was not long enough. It also ramped up in difficulty really quickly.

All in all an amazing entry though.

Carrot: Journey to the Surface by DJTequila 2023-01-16T02:37:05Z ♥ 1

I have to say with a complex control scheme like you had the tutorial text and simple introductions of each really did a great job. Great work with the tutorial! (this is something i always forget to add to my games)

The jump overall felt too floaty especially in constrast to the carrot top spin move. The character moved around a little to on ice to me - reduce that movement or make the platform bigger - i keep slipping off stuff.

Having to jump to shoot felt weird i ended up just doing that and the drill most of the time.

Overall i think you did a great job keep at it!

Bean Farmer Extreme 2 by bytecauldron 2023-01-16T02:21:55Z ♥ 2

The game is super fun but very hard. I love the music and the simplicity.

I think the only improvements you could make are just adding more variety of upgrades and just more content overall but thats expected for a game jam so I think you did a great job keeping scope small and getting a small polished thing out.

Great work!

Organ Punk by tengusheath 2023-01-16T02:18:13Z ♥ 1

Interesting take on the theme. It felt very reminiscent of a portion of graveyard keeper gameplay but simplified for a game jam.

Feedback: I had no idea what the toxicity meter was for or what created it. I wish i could organize my organs and put them on ice during the downtime between customers. I wish it was easier to target select the organs for pickup - once i had more then 5 or 6 laying on the floor i just kept picking up the wrong thing.

I will say the interaction mechanics were great - i know how hard those can be to program and this felt very intuitive so great job!

Crop Circle by Rulrite 2023-01-16T02:11:05Z ♥ 1

Wow amazing game. Reading through some of the suggestions and comments i actually think it would be better to make the field much much larger. Almost 2x or 3x the size to give the player room to utilize the core mechanic of the spacebar and mouse button. The smaller field limited me to how much i played with that and mainly just went fast with spacebar held down and then alternated lifting the spacebar and the mouse button to get tighter circles. It become pretty route after a bit and i felt i needed a much much bigger play area so as I spun around i should miss stuff and then work at getting just the right combination of spacebar and mouse button to get the distance and speed i need to pickup the crops i previously missed.

A bigger play area would also allow you to slow down the crop growth (reducing the frantic ness) and then maybe throw in some - if there is less than 20% crop on the field speed up the growth rate - so as to keep the player engaged.

Overall - this is likely one of the best Jam games i've played so far though but these few improvements would definitely make it next level and help balance out the game.

Bill, The ATMan by J0ye 2023-01-15T18:51:44Z ♥ 0

The game idea is funny but the platforming is way too hard. Also I expected things to change in the level to keep me on my toes but because nothing changes (at least in my play through - i only got 1 guy with money) because the platforming was way to hard to get back up i lost interest quick.

The music was great - it reminded me alot of the old school sim farm games. The SFX was also good - especially for the interactions with the different platforming challenge things.

I think having a level that either would change or that you can change would go along way to making the game keep your attention.

Chloroblast by Phibian 2023-01-15T18:44:43Z ♥ 1

The Art and music are really really good. I couldn't understand the gameplay though. I keep running out of pollen and money and couldn't figure out how to progress it seemed to easy to get stuck with nothing for the player to do to generate resources and get "unstuck". But maybe this is because i never got to the tower defense part. Nothing would spawn and the game wouldn't change into that mode for me. (I played in the embedded browser)

Warden of the Woods by arzi 2023-01-15T14:29:37Z ♥ 2

Wow - I was continually impressed with this game at every turn. I figured it would be over in 5-10 mins but it kept going and going and I was impressed at ever step. The Dialogue was funny, the directions were clear for the most part, things made sense and the progression was consistent and forward the whole time. I was floored when I got the sword and then it opened up new maps. Amazing job! I will definitely be using your game as the stick i measure my future jams by.

LD51 — Every 10 seconds (1)

It's Snake, But Every 10 Seconds The Food Turns Into Walls by Aristurtle 2022-10-05T02:16:28Z ♥ 2

This is a GREAT game! I love how you took a simple concept and transformed it to the theme. This slight tweak actually makes the core concept really fun and interesting. I found myself really having to keep an eye on the time so I didn't run into something thats going to become a wall soon.

It would be nice if the 10 second timer was baked into UI a bit more so I didn't have to avert my eyes from the snake - maybe with the pulsing happening only for the last 3 seconds or some sort of color shift beginning to happen.

Great work!

LD48 — Deeper and deeper (4)

The Bothnia Trench by Milestone Games 2021-05-06T19:26:50Z ♥ 1

WOW. I don't generally like point and click games but the art style grabbed me. So I played and loved it!

Some finer points that would really make the game sing! - Sound FX and visual FX for the items when you pick them up or mouse pick them up (I didn't notice I was getting items at first) - When the doorway exit was the middle bottom of the room i always forgot that and I thought I got stuck in some rooms until i remembered. I think make some sort of dark gradient in the middle of the room would have helped to signify a door to get out is in the middle bottom. - The dialogue choices UI needed a background element so that it doesn't conflict/blend into the environment art - It would have been nice to have a character that walks around rather then just using the mouse - but I get it - game jams and scope

Good work - I wish you the best of luck with any future changes and if you participate in the next game jam!

Insane in the Membraine by PotatoMcMan 2021-05-06T19:14:23Z ♥ 1

Nice solid game. At first it wasn't clear how to know the laser beams are coming but after a being hit a handful of time I figured it out.

I liked that you had to find the DNA strand on every floor before you could move down it created a nice mini game loop inside the overall game loop. I also love the little tutorial text in the background in the beginning (i'm stealing this idea for my next jam game)

The controls of the character felt a little stiff and I felt like i was fighting the game trying to make my character move the way I intended. I would work on making those feel a bit smoother and easier to control. This is something you just get a feel for after you've played alot of platformers and try to implement their movement styles. There is definitely a "way" we are all used to a character moving in platformers that history of gaming has impressed upon us.

Good luck with any improvements you make and in the next game jam if you participate!

Shiny Depths by José Bonilla 2021-05-06T19:02:29Z ♥ 1

I am really impressed with your compo game! Great work! I think you walked a very fine line on limiting mechanics as it could have come out unfinished with many features half baked but you did a great job fleshing out what was there.

I do wish that I could have dug upwards, it was not immediately obvious I couldn't do that and I got stuck my first time. But restarting over I just kept making sure I wouldn't get stuck - this felt antithetical to the actual design of the game (but maybe that's just me).

I agree with most everyone's feedback and the 1.2 changes you've made definitely make the game feel better. Keep at it!!!

Reminiscence by Curtis Pelissier 2021-05-06T18:51:25Z ♥ 1

Cool game, nice job with the art and the mood. At first I couldn't visually tell you could walk past the stairs and then later when I did it wasn't immediately intuitive how to walk back up them. I think having some sort of art change to signal you can walk past stairs instead of having them be the same as the ground color would have helped. Not sure what to do for the stairs walking up.

I like how many game mechanics you introduced but since it was a game jam it would have been better to pick 1 or 2 and really dive deep into them (this is something I myself succumb too when I make jam game too - many mechanics none of them felt great or fleshed out)

Great job overall!

LD46 — Keep it alive (6)

Perish alive by Lyrcaxis 2020-05-09T16:31:59Z ♥ 3

Hey Great game. It took me maybe 3 plays to get the hang of the idea so i think a very slight tutorial would have gone a long way to getting rampped up more quickly. Also because i tried to play it 3 times i immediately noticed there was no "back" button or "restart" button. It also was not clear to me in my 1st play how to build extra rooms....so i died to the jellys and was like - HOW DO I DEAL WITH YOU!!

The being said my 3rd time i got all the way through and got to the end - i literally laughed out loud at the ending.

In terms of gameplay i think it was pretty well balanced once i get the hang of it but i think the jellys might have come on too strong in the beginning (especially in my 1st and 2nd plays)

The music was wonderful and fit really really well to the mood of the game. I do wish i would have somehow recruited more mermaids/divers? I could have used maybe 2 more near the end. I didn't really like the micro management of shooting - i wish there was 1 last end upgrade of "automated" shooting (same probably goes for healing) it would have been a nice cherry on the top of the improvement tree.

I did have some weird camera / mouse bugs near the end. Especially when clicking to view the upgrades of a room it doesn't always focus over on it. Also it zoomed in WAY to much every time i focused on an upgrade. I think a better solution would have been a sidebar popup/slide over kind of thing that way the camera stays where i want it (at the front of my ship) and i didn't have to force my camera to zoom in and slide over to the back of the ship....had to keep an eye out for those jellys!!!

Overall great game! Loved it.

Love Verne by Greebs 2020-05-03T19:05:29Z ♥ 2

This was one of the best games i've played in LD history. VERY VERY well done! Beautiful art, sound and mood. Kept right in theme and was fun to figure out and play. I did play the "post" LD version which is much better and easier to understand so you clearly have great skill. Awesome job I aspire to make games like you!

Franky by HadB 2020-05-03T18:55:22Z ♥ 1

Great job on your first game for the jam! You definitely beat me my first time around. Near the end the enemies came to fast and overall the game loop is not much fun but you finished and have something to continue to build on if you want. Great work on the art and overall mood too.

Batry Low by SujoyByte 2020-05-03T18:51:04Z ♥ 1

Overall great work on your first entry (you definitely beat me my first time around!)

The major things i would change would be the jump mechanics - especially for platformers there is a special kind of jump arc that makes it feel weighty and solid and responsive - i'd dig into that for next time.

Great job on having a menu screen and restarting when you die - good polish there. Keep it up and you'll go far!

Blood & Sawdust by mcprog 2020-05-03T18:46:53Z ♥ 0

Overall nice work. I agree with some others about the floaty motion/control feeling which might be leading to the "feels quite challenging" but it also is just kind of difficult in its own. Keep it up and you'll continue to make great strides!

FIREGUARD by Puszkee 2020-04-27T00:17:18Z ♥ 2

I played it a couple of times but i could never figure out how to not use up the fire. Seems like there should be a way to "stoke" the fire either with the enemy corpse or something in the world to collect/pickup. The movement controls felt responsive but the character slide around a bit which was slightly frustrating.

All in all it was a nice effort for the game jam and just a few tweaks could make it really funn!

LD45 — Start with nothing (10)

Robo-Parto by Vaibho 2019-10-10T04:03:58Z ♥ 1

I would echo some/all of the statements others have said here - music and gameplay needed more love for sure. Maybe thats what you were going for with the disturbing or maybe the scope got too large but either way good lessons for next time! Keep at it and it'll get better and you'll get better.

EDIT: It looks like you've fixed some of the bugs in newer versions I did not play them sorry :(

Virus Jones by Bernardex 2019-10-10T03:57:18Z ♥ 1

Way too tough IMO. Also way to many particles (it was very distracting). It also seems like the hit registration was off. Maybe after a few playtest fixes it could be good but I could never get past level 1 :(

z0t by josefk 2019-10-10T03:53:18Z ♥ 3

Awesome game - this is one of my favorites of LD45. Really interesting take on the mechanics and creative level design. At first I was like oh this is not going to be good, but then on level 12 you threw me for a loop and thats when i found out about shape shifting and then i started going back and playing the other levels. Great work!

The Legend of Nothing by Niarkou 2019-10-10T03:45:44Z ♥ 2

Its impressive the size of what you were able to accomplish. Overall the game had a good level of polish, died to easily in the water early on and that put a sour taste in my mouth. Also the background on the Textboxes were really hard to read the letters. Overall it was a pleasing experience great work!

SHIPWRECKED by Bredera 2019-10-10T03:36:11Z ♥ 2

At first i was a little confused what was going on - i have to say I've never played a trading game like this before so that opened me up to a new genre. The controls were intuitive and easy but the cut scenes every transition was killing me - i think if you wanted to see have that sailing vibe having it all in one scene where you could control the raft would have at least been more acceptable IMO.

Zombug Slayer by jordanvang 2019-10-10T03:27:18Z ♥ 1

HAHAHAHA the beginning had me ROFL - that was really great - you made my day. Great job on the game my only critique would be the player movement felt a little sluggish and I had some issues with colliders. The rest of the game was great for a game jam so nice work!

Little Nothing Adventure by Siarhei Pilat 2019-10-10T03:21:09Z ♥ 2

Could use a bit more hand holding for players and the perspective/camera was a bit jarring. Also highly recommend using a platform like itch.io or uploading the WebGL build if you can. Cheers!

afdsfgs fgsdg sd by Tacokhun 2019-10-10T03:18:23Z ♥ 0

Interesting game, it was too hard for me but it was well executed and good music!

Sneeter by bubblewandgames 2019-10-10T03:17:02Z ♥ 1

The look of the game was great but the gameplay was hard to grok at first. Too many things thrown at the player. I likely would have played more but I ran into the `If you go to make a Sneet but don’t have the proper phrases/words to complete the Sneet, you’ll be stuck there forever.` - its a real game breaking problem that it seems alot of people are running into and would be the first thing i'd fix post release.

Nothing to Say by celia14 2019-10-10T03:09:23Z ♥ 3

Definitely a clever game, it was a little maddening to have to play it over and over and over - i ended up just clicking through the dialogue after a while because i'd read it soo often to get past it to get back to the new thing or path i unlocked by buying certain letters. I guess my only critique would be to figure out how to keep the conversation going but allow buying letter mid game to unlock the paths so its more of a dialogue puzzle then just a brute force kind of thing.

LD41 — Combine 2 Incompatible Genres (24)

Golf N' Grenades by Imphenzia 2018-05-05T02:35:04Z ♥ 1

Loved the low poly art, really good job on the modeling! The controls were a bit hard, or i just suck at aiming, but after a while i sorta got better at aiming. There are definitively some areas that can be improved but most people have pointed them out so nice work overall!

Crops in Space by mrjoshuamclean 2018-04-26T03:46:58Z ♥ 1

Interesting FTL alternative type concept - i agree with others, it was alot of concepts to dump on the player initially, i think this would benefit from something a little more gradual / building up the introduction of new mechanics. Nice job overall!!!

Rogue Pawn by Arden 2018-04-26T03:28:07Z ♥ 2

This is crazy good!!!! The hardest part was getting used to attacking at angles, but just like chess, pawn's can be deceptively strong. I would have loved to pick which piece i could play as at the beginning - something worth adding in the future - being a rook would have been fun (IE ranged attack)

Great work!!!!!!

Type Fighter: Turbo by megamasterx 2018-04-26T03:00:43Z ♥ 0

Really interesting combo, i think it works pretty well together. My only feedback would be to have some sort of UI element that shows which place on the text you are at - sometimes i would get off and not know where i am (at a space or something) and then all my typing became off because i was 1 character ahead of where i thought i was or 1 character behind - this disrupted my typing and made me lose more :(

Fail Fast Co. by hunz 2018-04-26T02:52:16Z ♥ 3

Interesting game - it was a bit too complex for me and the user feedback of exactly what was happening was hard to decern. After playing for a while it started to come around to me, but there were so many mechanics up front a slower introduction to the cards and what they could would have helped me out. Keep up the good work!!!

Dungeon Slider by justinooncx 2018-04-26T02:19:27Z ♥ 1

Great jam entry - i honestly have no comments, its near flawless, well balanced, and has a good progression system. The spyglass is a perfect touch to give the player the ability to feel like its their skill winning the game vs pure luck of not steping on traps.

Feels like a full game released on a mobile platform - it would do well i think! Just needs music and you have something that would sell.

Think Before Escape by acoto87 2018-04-26T02:04:25Z ♥ 1

Excellent game! 5/5 all around. This type of game genre mix seems to be doing really well - i forsee turn-based platforms becoming a thing i think. The only thing i found odd is that the moving platforms stayed moving the whole time - not sure why but i would have expected them to only move on the enemy turn.....strange thats what i would have expected

Super Bass Racing by mikemacdee 2018-04-26T01:59:09Z ♥ 1

Really good job on the game. The only thing is sort of a nitpick, but the notification on fish biting is just a tad to subtle - i found it hard to know when to press the button to reel them in. But this is something they've polished over and over and over in the bash pro fishing series.

Simmer Down by PronomicalArtist 2018-04-26T01:54:43Z ♥ 1

Great job on this - my only complaint is that things seem unnecessarily spread out. Would have been nice if there were more obstacles or a gameplay reason for things to be so spread out.

Defender of the Road by Val 2018-04-26T01:48:26Z ♥ 0

I think it really shows that tower defense racing doesn't really go together so +5 on theme HAHA

Since its basically just a hero based tower defense game - on that i think alot more could be done to make it more interesting, such as monster variations instead of just packing them closer and closer together. Also very easy to get super high score using just your racecar(hero)

Also having having reverse is a bummer thats how i ended up loosing o stopped blocking the road and tried to try something else but too many got through.

Need for Fish by joh 2018-04-26T01:39:02Z ♥ 1

Just like other have said - you rocked this! I could not find anything wrong with this, i've played 5 to six times now, but i still cannot beat the NPCs. So maybe it could be easier HAHA, but really because i liked the challenge!!! Great work!

Everything is Cards! by Casual Dutchman 2018-04-26T01:30:50Z ♥ 0

I think its an interesting combo but it just didn't feel baked enough for me. I think you should continue to polish on it if you want with the feedback people have given(i agree with most of it). My main one would be more user feedback on actions it took me a solid 5 mins to figure out how to do damage properly (with a few restarts)

It was very hard to see the cards once i picked them up and i think the cards get way to close to you for attacking so you fully miss out on the beauty of the card artwork and the description while trying to smash them with your magic axe.

Keep up the good work!!

Rhythm Quest by achebit 2018-04-26T01:21:33Z ♥ 1

Really well polished game!!! I really like the simplicity of controls and the mood it was really good. My only complaint is that the runway for the match is very small and i often times got messed up because things came in to fast and you barely had any time to react.

I think the upgrades/improvements you suggest would really polish this game and make it more replayable. Good work!!

10 Second Script by Gabe 2018-04-26T01:07:54Z ♥ 0

I'm not really understanding this i guess - what 2 genres did you combine?

Super Slime Slasher Ultra by sebastianscaini 2018-04-26T01:02:06Z ♥ 2

Really well polished game and really good job on the theme - match 3 + action rpg. My only complaint is that like other have said the mouse and keyboard controls arn't great, but i'm not really sure how you'd make them better. I think this could be steller game if it had a few more features/mechnanics such as upgrades, something to spend your points on etc. Good Work!

Dancing Bandit by Tay 2018-04-24T15:05:43Z ♥ 1

I agree with most sentiments here, the tempo is just a little slow and a bit monotonous. But i also found the difficulty ramps up alot quickly with the spot lights and such. I think the foundation of the game is solid and with a few tweaks and a few more interesting choices it could be really fun! Good work!

Seaman Sleuth by pudding 2018-04-24T14:59:04Z ♥ 2

Hmm, it looks like a game i would really like, but the HTML5 version doesn't play for me, it just skips all the dialogue and walks forward. I think something is messed up with the input. I'll keep this one in my pocket and come back if you can iron out the bugs. Thanks for the review on my game.

Court Invaders by Robber 2018-04-24T14:53:28Z ♥ 1

Like others have said really really good work with the genre crossover. I would not have expected this to work so well but it really does. 10/10!!! My only complaint is its very hard to bot watch the tenis ball and the aiming square, took me forever to kill the baddies......but i'm not really sure how you'd fix that, maybe making the baddies move less and or getting rid of the weird in/out perspective in favor of just a left/right initially. Seems like the perspective movement should be saved for a harder level.

Splendid Adventures on a Sunday Afternoon by blinry 2018-04-24T14:47:56Z ♥ 3

I ate the berries and loved it!!!!! 10/10 would play again.

Only thing was when i played there appeared to be a bug for walking to the left - the graphics didn't show up only a "missing image" icon.

Journey to The Core by Holofire 2018-04-24T14:40:59Z ♥ 1

Used a slide card to "slide" over a jump gap! 10/10!

Everything about this game exudes polish and fun! Great job!!!!

The only real nitpick i have is i want 1,2,3,4,etc buttons to use the cards instead of the mouse and i want the cards to automatically slot in next to each other as i use them up. I purchased a "jump" card and it ended up on the next page of cards that i didn't know i had and caused me to fail #feelsbad.

I got ~82m

QuickDraw TCG by CMLSC 2018-04-24T14:26:53Z ♥ 0

Really love the genre combination and the graphics. Really great job!!! I think you nailed the theme on the head and surprisingly made it still a blast to play!!

Date Attack - A Dating Simulator Idle Game by PineappleBox 2018-04-24T14:24:46Z ♥ 1

While i'm not a big fan of these kinds of games - i tried to play it anyways. I didn't really understand what was going on initially, and the abrupt ending felt forced. I think you stuck well to the theme and you successfully completed the game so good job!

⏰ :alarmclock: by Stralor 2018-04-24T14:22:09Z ♥ 1

Really love the simplicity! At first i was wholly confused at what was going on, but after a few clicks i got it and i promptly restarted the game to get a good first impression form the start.

I even replayed a few times to see where certain parts of the story branched...really well done!!!!

Overall the game was humorous and stuck to the theme very well, but i think it could have used a bit more of an introduction in the beginning (thou my game suffers from this as well ;)).

Brickris Tetout by fluffy 2018-04-24T14:10:45Z ♥ 0

I too got the ball over-accelerating glitch a number of times.

Overall really good game you made here. Its interesting how trapping the ball is sudo helpful until the bricks start coming fast then you're just playing with too small a tetris board. ;)

Would be nice if there was some mechanic that dropped the blocks down when there become random spaces taken out by the ball - like some sort of weight simulation almost.

LD40 — The more you have, the worse it is (3)

CARnage by Rolle 2017-12-06T02:13:42Z ♥ 2

Great job! Good style and keeping with the theme!

Party Maker by Sempiternal 2017-12-04T04:57:10Z ♥ 0

Really great job for the compo with regards to art and sound!

Cantrex by snick 2017-12-04T04:23:36Z ♥ 1

Really good job on execution of a simple idea and simple game. Like others have said - the pigs couldn't keep up with my appetite. I loved that the pigs get killed by the bombs!!!