FoonLudum Dare ExplorerLD52 → Apple Harvest

Apple Harvest

By projectaroid

View on ldjam.com

CategoryRankScoreCount
Overall2263.2524
Fun3212.5423
Innovation2053.1923
Theme943.9524
Graphics1083.8424
Audio303.9724
Mood194.0924

Comments

0xwavy 2023-01-08 21:50

This was a really cool experience, I was genuinely surprised by how calming it was. A little bit of polish and I wouldn't be surprised seeing this popular on all the app stores. Nicely done!

allie-vera 2023-01-16 16:53

Really soothing to play after a long day!

zidoolan 2023-01-16 20:16

The music is really chill and I love the graphics style. I was surprised how relaxed it made me feel. The perfect Monday after work experience. I played with a mouse but I imagine on a mobile device with touch screen this would be even better. Great job!

rocktavious 2023-01-16 21:18

The art is nice and the music goes right with it. I love when people make an "experience" style game like this. Keeps the scope small and doable and you feel real good at the end completing it. We did a similar thing for a previous jam and your's is very much the same.

Great work and congratulations! Keep it up!

hulya 2023-01-17 10:05

Very relaxing experience. The shader looks gorgeous and I loved how apple spawning composes a melody.

When I work with multiple audio sources and they work simultaneously the pitch and volume works weird. The sounds play one over the other creating only indistinguishable noise. I would appreciate if you can share how you managed this to work so perfectly?

projectaroid 2023-01-17 14:56

@hulya Thank for trying it out. I used Godot for this project. In the project I have a unique AudioStreamPlayer (Godot's version of Unity's Audio Source game object) for each apple's pick and respawn sounds. So, in my game there are 8 apples each with an AudioStreamPlayer for the pick audio and one for the respawn audio. It's not a very efficient way to do it but it works fine, and I only had an afternoon to work on the project. I believe you used Unity. You might want to look into audioSource.PlayOneShot , I think that might help with multiple audio sources conflicting with each other. Another option could also be to use the Audio Mixer to route different audio signals though different channels, that would give you more control with overall volumes. It's been a while since I used Unity but hopefully that helps lead you to a solution. Thanks again for trying out my entry.

cafe-spectrum-studio 2023-01-17 16:08

Nice idea, beatiful game, with some arcade implementations and this can turn on a nice mobile game

pegasys 2023-01-17 16:09

This is surprisingly well put together, I think with only a small amount of extra stuff this could be made into a really neat game or something. I loved how the sound feels so reactive to what's going on. The graphics were also nice but I think if you made some alterations to the immersion of it, like having full screen, it would bring it to the same amazing level as the sounds it could be super calming.

unentokku 2023-01-17 16:38

Looks pretty. For a moment I wondered if it'd be anything like actually harvesting apples from a tree into a bag or basket and needing to worry about reaching the apples without damaging the tree or making other apples fall so I was disappointed when my unrealistic expectations weren't met and you just click on them with mouse.

hulya 2023-01-17 18:35

@projectaroid Play one shot caused the same problem for multiple enemies but I didn't think of the mixer, I will check that one. Thank you so much for the help and this peaceful entry! :D

frozenfire92 2023-01-18 00:48

Neat little experience! I liked the chill vibes, the harvesting sound reminded me of horses for some reason :joy: Keep on making games/experiences!

gossian 2023-01-18 21:00

Really nice, quite meditative and pleasant to zone out to with the music and sound design. For something that seems like it should get boring, it didn't - I think because there was enough variety and feedback with the music and the apples randomly appearing at the right time. Good job!

jesseww 2023-01-19 15:46

This was a relaxing experience. I got a little competitive after playing for a bit, seeing how fast I could click on the new apples that spawned in. I think I would've liked seeing the apples fall out of the tree after clicking on them and maybe a total count, but I enjoyed the time I spent. Nice job! :thumbsup:

digital-bacon 2023-01-21 12:37

Very interesting entry. Sets the mood very well, and I like the art style. Good work!

rasblo 2023-01-25 10:04

Unique relaxing entry, very beautiful too. Adding a passing of time (sun, clouds etc) would be effective. I would also like seeing the apples grow before being ready to harvest. Them popping up suddenly is a contrast to the otherwise chill meditative experience.

I appreciate the idea and again, nice graphics. Thanks!