FoonLudum Dare ExplorerUsers → Unentokku

Unentokku

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceBoxes and Webscompo3452.702.683.263.022.572.342.52
202352HarvestLiving as a _ in a Small Townjam7402.862.962.772.102.583.03
201842Running out of spaceYou Are Being Huntedcompo
201841Combine 2 Incompatible GenresCursed Princessjam9803.012.932.692.582.663.002.88
201738A Small WorldMana Farming Dimensiomcompo3.002.254.002.002.501.001.502.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Unentokku

LD38 — A Small World

Small World Resort Manager by udo 2017-04-30T14:00:50Z

I got 5(4.9) stars and a overall score of 3296. Forgot to research stuff at first.

There's some kind of bug with research timer not showing up and thus never completing until you reload the page(got 41% in to a season before I realized that the research I started at the start probably isn't going to get done)

Also there seems to be a cap of 100 people so I'd assume that doing more harbors at that point would be a waste.

Little Mouse Planet by Frodewin 2017-04-26T11:51:46Z

Didn't realize the crank was a separate thing from the well until I saw you mention it, also maybe the cheese fruits just weren't ready or something but I couldn't figure out how to eat them(they were at the stage shown in title screen)

Smoke, the machine keeper ☁ by Plumepox 2017-04-26T11:25:57Z

Nice artstyle.

Marbleverse by Marc Grabow 2017-04-26T11:12:27Z

I got 676p on my 4th try(my fingers started hurting so turned on autoclicker after my 2nd attempt), not sure if houses are worth building I made mainly sawmills, some mines, 2 or 3 cities and rest as churches.

Also quit does nothing on web version.

Ark Initiative by Teslov 2017-04-26T10:32:12Z

Would it be hard to make the planet spin around slowly so that I'd eventually see everything on the planet without zooming out or moving camera?

(btw on finnish keyboard ö opens the command prompt)

Tumblin' down by Shodanon 2017-05-04T12:15:56Z

Having just 1 active barracks and being able to place it anywhere meant that I could just put 1 in front of the enemy base for a easy win.

LD52 — Harvest

Scholle by headchant 2023-01-12T20:37:24Z

Needing to use autoclicker isn't ideal, expanding the area felt pointless as it just increased the distance to walk when new resources spawn.

Brewester by eroxxie 2023-01-11T04:38:31Z

I like the ingredient graphics and descriptions.

Didn't realize you got ingredients from a garden, thought it was an auction/market with the plots being counters/stands.

The big R of recipe book made me think pressing R would open it up.

But speaking of recipe book, just having a preset one and not really needing to think about what ingredients to add was a bit disappointing I had slight hope you'd have done something like I tried doing for LD37 but even better than my [terrible attempt](https://mauno.itch.io/alchemist-slave)​ at making picking ingredients to use in a potion interesting.

Froot by dob 2023-01-17T23:46:20Z

Graphics are cool, they remind me a lot of some old computer games, primarily Creatures I think.

Controls seem a bit weird, initially missed that it said numpad 2 and kept trying to press regular 2.

Getting upgrades is nice and interesting.

Pretty quickly I ended up spending most of the time on shooting rats and delivering barely anything myself, presumably as it's meant to be.

I didn't realize until I'd seen a hint mentioning sun and wanted to avoid too much waste from delivering stuff right before end of day and looked for where the heck would that sun be that the sun is the orange ball on top of the screen that I thought was some sort of alien blob that I had tried to shoot a few times.

Living as a _ in a Small Town by Unentokku 2023-01-10T06:40:00Z

@yichenfeng Yeah, I planned to make each house have a food inventory and make characters give you food based on what they have and to make running out of food a concern(along with being able to affect the towns food harvest) but didn't get around to that so it just being set in what I imagine as a Harvest Moon town is it.

@jeffsobel There is an ending that I think is kind of cool(though would be even better if I had had time to do it in phases), you need to meet everyone(some things that should count as meeting probably don't, you can check the awareness level in the sidebar to see your progress) and wait for the next festival to see it.

Living as a _ in a Small Town by Unentokku 2023-01-10T17:37:07Z

@chlu Map is a nice idea and I wanted to do more text styling, the little bit of it that I did add, was added pretty much last minute.

@avareii glad you enjoyed it! And yeah mood currently doesn't have as much effect I was planning it to have. Early on I got each character to have their own unique chance to be in specific moods and after that I meant to make each mood have their own character specific biases towards different actions but hadn't really added any actions at the time so decided to focus on adding things to do first but never found the time to connect the actions and moods aside from a few super simple things like anger increasing chance of starting a fight or not appreciating help) And yeah the interaction options are definitely weird, I was happy to just get everything to work without things instantly breaking and had no time to figure out what to do about needing to pick weird options to get things you're aiming for to happen.

@rincs I did spend the first few hours of the jam writing a lengthy intro but after looking at how far along I was with it and what I wanted it to cover realized I probably should first add some gameplay and just have you run away right away instead of having an hour or so of reading before you get to really do anything. Also thought about it and each house having their own food inventory while other places had ways to acquire food probably would have added enough context and events to make things more interesting.

humble fungal by jelch 2023-01-12T05:30:17Z

I absolutely adore the visuals, I want to make a game that looks like this!(I'd be a bit interested in looking at the Godot project file) Wandering around and realizing that I hadn't at all kept track of where I was nicely scared me for a bit but thankfully I found my way back to the hut.

Thought I'd try finding water based on sound but it was surprisingly difficult, luckily happened to see it from atop a cliff.

Realizing that adding more than one of same type of mushroom probably won't hurt and the game never says you need them all was neat.

humble fungal by jelch 2023-01-12T05:54:49Z

Also like @lottaunicorns I couldn't reach/highlight the only non fake/buggy looking Grubflake or pick either of the two Aunt Enas I found(needing to pay attention to them before picking them up was a nice touch that would have easily messed with pick first identify later plan I initially had, speaking of, I did greatly enjoy eventually being able to just look at a mushroom and go nope before even picking it up) but I had no trouble picking Cronstals that I could reach, I was very slightly disappointed I couldn't jump on top of the rock on the right to potentially get the 2nd Cronstal in this screenshot: 2023-01-12_07-24-56.png

And oh yeah, I did have a brief confusion about how to add mushrooms but realizing that just dropping them on top of the pot would work was quite nice.

LEXICONSTRUCTOR by Matt Rix 2023-01-14T05:13:40Z

Nice, I love games like this. Something about doing long stretches of every other tile being a mover felt wrong to me, continuous belts or even shooting resources until they hit something would have been better.

The Bountiful by 100th_Coin 2023-01-10T22:24:02Z

Funny game, nice voice acting.

CVC Presents: Roberto Farmermun's Horrific Planting Adventure 2023 by David Mason 2023-01-17T22:21:50Z

Days are super fast! Art is nice. Combat feels weird.

Hex-Yield by AndideBob 2023-01-10T08:05:49Z

Very nice, could play it for ages, realizing that the area you have expands as you progress was cool. I normally wouldn't expect it but kind of was hoping the game saved my progress so I could play more of it without needing to restart.

Harvestris by niterich 2023-01-11T03:04:55Z

Like the music. Showing the "piece" you have somewhere probably would have made it much easier to understand, just getting that you have 3 block piece and each block has a preset effect that doesn't depend on what's under it took me a bit.

Otherworld Harvester by shp 2023-01-12T20:15:36Z

Interesting, my mouse's left click is broken so I've used autohotkey to bind it to another key but the script doesn't work with this game, this is the first game/program where even running the script as administrator didn't make it work. Probably nothing you can(or should) do about it, just thought I'd mention it.

My Bloody Harvest by vivek.sharma20 2023-01-10T08:32:20Z

Oh, it wants me to press actual A key instead of saying any key will shoot.

Is it intended that sometimes enemies take more than one hit to kill?

The Night Harvest by Matank 2023-01-10T08:42:15Z

Didn't realize you needed to hold x to harvest, figured the plants just weren't ready.

Sky's Endless by COKE 2023-01-10T07:36:29Z

Quite confusing initially but seems very interesting, not being able to craft anything at first and having no idea what the black bar meant aside from preventing me from doing stuff made me treat whatever way I managed to accidentally bring up the crafting menu as something I shouldn't repeat making me not realize you could craft for a while.

Midnight Harvest by SirLich 2023-01-14T05:38:29Z

Really interested in this so when it was complaining about my graphics card not supporting vulkan and to try running with opengl drivers I decided to do that with a console command './midnight_harvest.console.exe --rendering-driver opengl3' which gets it to launch and continue button to appear along with some UI but doesn't work beyond that :( Seems like it does actually do something that requires Vulkan.

Food Thievery Deluxe by Elmos Minion 2023-01-11T02:50:05Z

The veggie king level had lots of just walking around for long times and it ended while I was still making my way up the ramp while shooting at the incoming red things I assume were dangerous.

Apple Harvest by PROJECTaroid 2023-01-17T16:38:27Z

Looks pretty. For a moment I wondered if it'd be anything like actually harvesting apples from a tree into a bag or basket and needing to worry about reaching the apples without damaging the tree or making other apples fall so I was disappointed when my unrealistic expectations weren't met and you just click on them with mouse.

7 days to harvest by fallcresthero 2023-01-10T06:51:12Z

Oh, at first I didn't realize you could do the thing that harvests stuff and thought you were just supposed to run over everything.

Rainbow Souls by Fedora 2023-01-10T05:43:34Z

Interesting, I like the concept. Didn't realize using last of my despalt would mean I'd be stuck unable to get more.

Settlement by Corporation 2023-01-12T21:34:30Z

Neat game. Understanding how rolling for resources worked and realizing the buildings go on corners of hexes(thought they just were placed weirdly high above the hex they're on) took me a bit. I was expecting to get more options to build or at least some use for other resources than just selling them as the game went on.

Corpse Dealer by Astoeth 2023-01-17T22:12:52Z

I did manage to figure out which one was my house but for a bit I was worried I'd gotten lost and would never find it, showing a pointer towards your house when holding a body could have been nice.

The blue house southeast of yours has a door with get inside prompt that freezes the game on pressing E.

N.O.A.S. by JudJudson 2023-01-10T06:19:21Z

Needing to smash E for some plants was super unclear. I'd have preferred nothing requiring that but if you're going to have it, some way to make it obvious that's what you have to do would be nice.

Forked Up by Paroxysmal 2023-01-11T04:54:15Z

That first pit next to shop looked so much like you're meant to jump into it that I did it right away.

Graphics are great.

Wheat Master by nyxkn 2023-01-11T05:34:40Z

Not being able to harvest things already "claimed" by auto harvester felt annoying.

Ethereal Harvest by ElMikosch 2023-01-10T06:27:53Z

More indication of when you take or don't take damage would have been nice. Souls needing two swings of the scythe makes collecting them a bit annoying(decided to just ignore them after failing to figure out a point to collecting them).

Click to harvest by noskro 2023-01-10T08:56:09Z

Seed booster packs are pretty funny as a concept. The time running constantly gives a rather rushed feeling.

Social Mediæty by const_arch 2023-01-10T08:59:47Z

Can't run it getting a "Your video card driver does not support the selected Vulkan version. Please try updating your GPU driver or try using the OpenGL 3 driver. You can enable the OpenGL 3 driver by starting the engine from the command line with the command: './Social Mediaety.exe --rendering-driver opengl3'. If you have updated your graphics drivers recently, try rebooting."

Social Mediæty by const_arch 2023-01-10T10:22:37Z

@const-arch It works! The game seems interesting.

Harvest Noon by dod108 2023-01-10T07:11:51Z

Very cool, the graphical style is nice and idea is neat(considered doing something like that myself). Something about movement doesn't feel great though, I feel like I keep getting stuck against things.

equniox - the harvest moon by Dawnreaver 2023-01-10T06:09:09Z

Interesting but lot less interactive than I expected. Is there a reason to not just play all miracles that just give stuff as soon as possible?

RiceRiceBug by ThGold 2023-01-10T07:45:46Z

Game resolution is handled weirdly cutting sections off in 16:10, also in browser version I couldn't even see the button to close the help menu.

FarmUp! by Fuse in a Bowl 2023-01-10T07:02:56Z

Looks great, I'd have set interact buttons to something like Space and E to allow playing with just one hand on keyboard.

Hi!Waste Tomato by Asahi 2023-01-10T05:52:05Z

Figuring out it wanted me to click the "control buttons" on the screen was neat. Not sure how I feel about them, I like them I think even if my first instinct was to hate them.

Fungiform by Aruspice 2023-01-10T19:28:17Z

Really interesting, it took me until I was just playing around after beating the game to realize digging actually took nectar. Wished there was some threat or challenge to it. Figuring out I'd want to basically plant paths was neat(but not sure that should be desirable, if it isn't could make it so you move slower/trample when moving over plants but auto harvest/treat orthogonally adjacent tiles to encourage leaving clear paths but surrounding them with plants).

Harvest&Sell by Kirill-Blip 2023-01-10T07:20:14Z

A bit boring, the well should say hold E instead of press E

The Garden Games by crashbashash 2023-01-11T02:16:01Z

Can't run it, my graphics card doesn't support the Vulkan version it wants, any chance of an OpenGL version?

Barn Game by Zach Hsu 2023-01-12T04:26:16Z

Really interesting idea with needing to protect the barn, it moving on it's own and being able to hit it to move it around made it even better than I expected. But I don't really like the combat for some reason, having bigger health pool for you and the barn would have made me play longer and probably get a better idea of why I don't like the combat or perhaps even begin to like it, I don't think it's just that I'm now too used to auto attacking in such games.

Barn Game by Zach Hsu 2023-01-12T09:32:10Z

@zach-hsu Just to be clear I don't think more abilities would have improved whatever I was having an issue with, perhaps it was how short the scythe's range is or not getting enough feedback from attacking and/or getting hit.

Musical Mining : The Harmony of Greed by Andy-Link 2023-01-11T18:19:19Z

The decorative border at screen edges looks really cool, makes me want to try doing something like that myself.

Frozen Dragon by SID37 2023-01-11T03:52:31Z

Very cool idea, love the graphics and the audio is nice but the gameplay could be more interesting.

Was disappointed to not be able to do anything with a tree(only reason I even tried was lacing anything else to do after getting all the 3 plants I saw and figuring out they want specific soil types).

Not being able use up my last plant on melting is nice but it's a bit too overzealous by doing it even when I have other stacks of that plant.

Almost lost my position when I tried going back into the cave, couldn't see where I was or tiles I could move into.

Crop Rush by Multipixels 2023-01-17T16:25:37Z

I like how it teaches stuff before requiring you to do something more complicated. No key count or level number would be the super minor complaints I'd have.

Big Broccoli by Tevin 2023-01-10T18:14:09Z

I like it but really wish it had some sound effects. Being stuck on one screen instead of being able to wander around was interesting.

LD54 — Limited Space

Boxes and Webs by Unentokku 2023-10-02T16:34:17Z

@denvil sometimes the gameover trigger bugs out and doesn't restart the game when all eggs are gone(skipping a turn seems to fix that though), sorry about that.

Also yeah, slowly adding skills probably would have been nice if I had thought of that, I did feel like I probably should've added on screen buttons to remind you of and potentially explain some of the actions but figured that the green circles indicating potential target locations along with the text saying what action you're doing would be enough to get you started considering you don't need to use most of the skills that often.

Boxes and Webs by Unentokku 2023-10-03T11:06:24Z

@lorddaniel Hmm, so is the issue that you can't identify enemies in the game? Or how to deal with them? Maybe I should have increased the enemy spawn rate at the start since without knowing how things work you probably can't meaningfully prepare for the future which probably leads to confusion.

Limited Headspace by OadT 2023-10-02T14:57:23Z

At first I thought I had to drag the key to the brain but once I realized there were separate sections for vision and memory it had no trouble. Also not sure why one level had a note about it being the intended solution, maybe the fact that there was no need to push red?

Floodwater by John Gabriel 2023-10-02T17:22:32Z

Was worried I'd end up in a situation where I know what to do but just can't do it fast enough but was glad that didn't really happen. Liked gradual introduction of new mechanics.

The Carver by Cymusi 2023-10-02T15:41:18Z

Really like the graphics(especially player character)! Kind of wished that enemies couldn't go through walls. Also when it says "click the orbs to attack" my first thought was click the orb(s) coming toward me and when I had to right click instead to make anything happen I thought that was the correct action for a bit.

Depths of Eonar by GreyNovemberGames 2023-10-02T15:19:27Z

Very nice cover image and title screen! I'm using a laptop so needing to use mouse keys to attack was a bit awkward but I did make it to the snake boss until I gave up on trying to play despite the for me awkward controls.

MineRaider - LD54 by SoloAdventurerGames 2023-10-02T14:23:33Z

Couldn't figure out how to use the elevator, do I need to have max inventory to use it or what? Also very nitpicky but instructions made no mention of needing mouse. Other than that a neat concept and nice graphics.

Sheep Birder by ellaris 2023-10-02T15:59:57Z

Not bad, figuring out which upgrades actually make things better instead of harder felt tricky(ie. more birds means more unintended herding while more speed without turning probably makes birds harder to control)

Perilous Platforms by rcxa 2023-10-02T14:29:39Z

Cool idea. The way bumping into others works confused me a bit, I was surprised you can swap places with someone(you move where they are while they move to your tile) without bumping into them. Edit:Also kind of wanted a way to pass a turn... nvm. figured out how to do that, being able to select the tile you're on would have been more obvious.

Find us if you can by catasha27 2023-10-02T15:30:35Z

Nice, took me a moment to figure out what the object was since there was clearly repeating pattern at the back of the sub and there were other things that could have been the mentioned repeating object but once I figured that out had fun spotting all of them(and also was disappointed by lack of you win text or such).

Running out of space by Tal28 2023-10-02T13:54:33Z

Neat game, my initial assumption was that you could loop to other side from the edges like in most asteroids style games I've played, somehow making the border more obviously dangerous could have been good.

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T13:45:10Z

Nice sounds and easy to understand for the most part. Took me a bit to realize that the black section of the ship doesn't collide.

Lifeless Landscaper by BrimTheGoat 2023-10-02T15:07:10Z

Nice and easy to understand, only needed to look at instructions to see if I missed something when after mowing everything nothing happened. Needing to reroute a bit(and to try to leave room for doings so) from hands appearing was nice.

Clearing space by Sevansevan 2023-10-02T14:12:50Z

I like it, the level messages were intriguing, only thing I kind of wanted was to be able to switch between moving and carving space freely instead of needing to carve everything first.

LD41 — Combine 2 Incompatible Genres

Splendid Adventures on a Sunday Afternoon by blinry 2018-05-16T14:21:26Z

How does the jumping work? The jump height seems really inconsistent for some reason I can occasionally jump high enough to reach get up text in the first choice but most of the time there's no way to reach it.

Splendid Adventures on a Sunday Afternoon by blinry 2018-05-17T07:14:38Z

@winniehell I guess there's something wrong with the way the game detects input since I was holding the button down but still randomly got different jump heights.

Dark Soil by Pietro Ferrantelli 2018-05-16T14:09:46Z

Being able to do something with the plants after they've been planted would have been nice also you'll eventually run out of planting spots so maybe something like being able to combine plants to make them take less space but be stronger could be good.

Astral Fantasy by PowerSpark 2018-04-24T18:23:09Z

Cool game, reminds me of The Last Federation by arcengames. Took me a bit to figure out you could move the view area, spent a few turns just circling and shooting around the starting planet trying to figure out what was I supposed to do. Also took me a bit to realize I didn't need to wait for the level up popup to finish(they take ages at later levels). Not sure what part of the enemy I'm supposed to aim for or if I'm just randomly missing when it looks like I should have hit. Got to around level 71-73(I think I got 2 levels during the gameover screen(saying the level in the end screen would be nice)) before dying. Making it somehow clearer that going home heals and gives new set of enemies could be nice though maybe I missed some text explaining it

Type Fighter: Turbo by megamasterx 2018-04-24T16:16:03Z

Nice, not sure if timing typing the words so that you don't finish while you're being hit matters but if it does that's pretty interesting. I wonder if having choice between attack and defense words would have been interesting.

Cursed Princess by Unentokku 2018-04-27T17:13:22Z

@Zeriver that is why I made sure to list the costs of that but the fact that you can compensate for lacking stamina with mana meant that making it check it was complex enough that I didn't think to actually not provide the option when I was preventing other actions killing you.

@Nash I wonder if knowing that there's a hidden love stat which most actions have an effect on would have helped, also I suppose starting with just 2 party members could be boring(I dropped it from 3 since it fit better with how I first wanted recruiting to work but later when I changed to just 1 recruit per location I could have increased it back to 3). But yeah having more choices would still be nice, at least I wanted there to be lot more happening when you reach a location and I think adding 1 more phase to camp scene could be nice. Also could be that the fact that I wanted you to feel like you aren't the one doing anything just wasn't to your liking.

Spaz by mrwillowb 2018-04-27T16:14:58Z

I'm not sure why I keep losing 2 lives whenever I get to the part by which you'll have gotten at least 10 money. The strength bar looks still good, for a bit I thought the sun might be killing me if it got too far behind me but that's not it.

Gem Labyrinth by Reylisten 2018-04-27T16:37:37Z

Music and graphics are nice and I like the way grid fades in and out, movement feels both kind of annoyingly slow but also very nice if you move at regular pace it seems to want you to move at. Not sure what determines if I get hit by enemies or not certainly having them move next to me lets me attack without them getting a chance to hit back but sometimes I move next to enemy and kill it in the same turn without getting hit but other times I do get hit.

Inky Dragon Inc by atridas 2018-05-15T09:02:10Z

This is really cool and reminds me of all kinds of great games like Factorio and Magnum Opus but when I try to launch the download version it says "error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30" Not sure if that's just because of my graphics card(radeon hd 7660D) or if that's something I could fix with a driver or something The web version works fine as far as I can tell.

Is there a point to warm and cold cauldrons? Also I don't see how I'm supposed to make some of the things they should be able to produce since I can't move the necessary dyes to them(ie. Chartreus in cold would need yellow) I don't see a way to deconstruct/sell buildings, I accidentally build something in a bad spot.

Slide or Die by Zeriver 2018-04-24T15:52:53Z

Really cool and unique idea, kind of confusing at first but I don't see how it could be done so it wouldn't be. Not being able to see that far in the topdown view slightly bothered me but that's pretty minor.

Problematic Powers by victorcrafty 2018-04-27T15:44:46Z

Nice, it was short but it seems to have done what it set out to do but if I were to nitpick: Having a counter for how many enemies I need to kill would have been nice and maybe meant not having to go back and read what I'm actually supposed to do. Suddenly losing health from getting too hot confused me the 1st 2 times it happened, it could have been made clear what's causing it, flashing the temperature bar or something. Win screen was sudden and felt out of nowhere, would have been more satisfying if enemies just stopped spawning at the end and the win message was just on top of the level instead of a separate screen.

Hoverfield Park - Beat Haven by RAC-Games 2018-05-15T12:42:24Z

Looks nice but would be nice if I could hold down the mouse button to continuously walk or something.

Solitary by FuriousWitch 2018-05-15T08:35:03Z

The fact that I needed to have parts in my inventory when using stuff was unclear, might have been better if you could just use stuff directly from storage, speaking of which is there a way to put stuff into the storage? My inventory became full of food and water with no way to dump any of it to get parts.

Sword And Plow by frankiesmileshow 2018-05-03T02:44:48Z

Overall very nice but could have been easier to figure out how everything works.

Took me a bit to figure out how to plant and when to harvest the things(not being able to "ruin" unripe plants is nice for checking ripeness though learning that required risking ruining a plant) that probably were seeds(is trading the only way to find out names of items?) and that you're supposed to use your items in battle instead of them being automatically used also I'm not sure if I'm supposed to wander around places using the search option or just move forward without really caring that much about the scenery. It took me until after dying to the dragon to realize that you probably aren't supposed to just try to click all your weapons and shields as soon as they are done charging.

Peckbuilding by maysick 2018-05-15T05:13:47Z

Took me a bit to figure out I needed to click the feathers also I assumed the actions would be just done in the order I click them instead of always moving first.

You Can't Dodge Your Feelings! by Autumnotopia 2018-04-27T17:53:24Z

Her talking about being sleepy while I made her duck and jump all around was funny. Doing a jump duck will sometimes make her constantly move up before snapping back down for the rest of the scene. Being able to dodge the heart at the end was a nice touch.

PORTABOY by Lumpy 2018-04-24T14:27:03Z

Really cool, love the visuals.

Guan's Island by Chris Coe 2018-04-27T17:03:41Z

I love it! WASD option for movement would have been appreciated though. Pure black backgrounds in some maps feel kind of lacking.

Did you know that you could get offscreen above the ceiling of the temple entrance with a fully upgraded jump?

Welcome to Mars by NoAim91 2018-04-24T17:32:53Z

I also got the workers not being released from build jobs after it gets finished(also doesn't let me build another building of same kind ever) And settler never arrived, the expected arrival time just went to negative, another time I got 12 colonists on the 5th month and even more until I ended up with 44/6 settlers very quickly.

Match with Monsters by Charlotte Fries 2018-04-24T14:02:15Z

Interesting but the top and bottom of the screen get cut off at lower resolutions, if you don't add scaling or anything you should at least make the launcher not provide lower resolutions

Triassic Park by GiraffeCat 2018-04-24T13:26:06Z

I get a message with just "Fatal Error" when trying to launch.

Underground Tractors by Aerosavior 2018-05-15T08:13:35Z

Very neat overall but would have been nice if there was more point to having different crops instead of sugar cane just being simply the best crop with no real reason to plant anything else. I would have probably tried to realistic add soil NPK levels with each nutrient each changing some stuff like growth time, produce quality and quantity.

Also having to click stuff in the end day screen 1 by 1 gets tedious.

Holding Aces: The Card Game Shoot-em-Up! by NerdyTea 2018-04-24T15:37:23Z

Realizing I could just move below the enemies when they jump was nice. Is there anything I can do if I run out of cards? Slowly killing myself using the last enemy in the game took a while. I didn't end up really caring about what card I was using, I just shot them until enemy died.

gxf1 by JLV 2018-04-24T01:26:43Z

Nice but kind of short. Maybe ability to try to disobey orders and reactions or results of that could have made it more interesting.

Dance Masters of the Universe by EmptyButton 2018-04-24T11:13:09Z

Pretty nice, reminds me of Devil Daggers.

Mine Your Own Business by Artiko 2018-04-27T15:57:24Z

The room exits really could look more like exits, as is they blend in so much that I wasn't sure if they were exits at first. Even just making them black would make them better I think.

Platform Survival by BoostSimon 2018-04-27T16:19:09Z

Specifically it complains that unityplayer.dll is missing.

Super Extreme High School Love Detector by Jess_Foley 2018-04-24T01:36:28Z

How do you exit dialogue? Seems nice other than that.

Pipe Warrior, Mech Dream by Aerynus 2018-04-24T12:08:19Z

Love the idea, figuring out I could make loops to store certain amount of fuel by itself was nice. Tetris style pipe randomization would be probably better to prevent frustration situations from happening. Sometimes the dragging of pipes gets confused about if I'm holding the mouse button down or not(sometimes it releases on it's own other times I don't even need to hold it) just click to pick up and drop would be better I think. Camera seems to like to rotate on it's own after some actions. Also it seems you can get fuel to overlap in a way that there's fuel going in both directions.Pipe Warrior Mech Dream.png the 2 fuels are going in opposite directions so it later looks like this Pipe Warrior Mech Dream2.png And there's no gameover for totally running out of fuel, also didn't realize you could delete with right click, I wonder if moving stuff already on the board would make it too easy.