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Problematic Powers
Problematic Powers
By victorcrafty
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 641 | 2.76 | 21 | |
| Fun | 567 | 2.81 | 21 | |
| Innovation | 617 | 2.71 | 21 | |
| Theme | 702 | 2.16 | 20 | |
| Graphics | 567 | 2.68 | 21 | |
| Audio | 415 | 2.60 | 21 | |
| Humor | 528 | 1.96 | 18 | |
| Mood | 587 | 2.47 | 20 | |
Comments
Interesting setting, athough I'm not sure how this is related to the compo theme. I wish that I could continue moving as I attack. There didn't seem to be much strategy involved in switching powers, since it seemed to be a matter of keeping the temperature in the middle. It was entertaining, though. Good job.
I see you chose to do "inconvenient super powers" instead! Good job on the submission. It would be interesting to perhaps use the environment to be able to alter the player temperature. Perhaps staying too long in the sun means you have to run through the river to cool off? That kind of stuff would be great to see if you develop this further!
drskort
2018-04-25 14:31
Good Idea and nice game play. My tactic was to use only ice in the first wave and fire in the second, because I was so cooled down, that I actually could spam fire when the shooting enemies came. The only thing, that I would like are maybe more waves (but than an easier second wave, because the shooting enemies are really strong).Good Game ;)
hyorvenn
2018-04-25 16:11
It's fun to play, bonus point for the fullscreen ! The only complains I would have is the mouse pointer slowness, and the target hitboxes, sometimes they don't die even if the fire is completely on them, it is frustrating.
Freaking Pablo always getting in trouble! Good game I like how the combat is not generic.
Nice had fun
Nice, it was short but it seems to have done what it set out to do but if I were to nitpick: Having a counter for how many enemies I need to kill would have been nice and maybe meant not having to go back and read what I'm actually supposed to do. Suddenly losing health from getting too hot confused me the 1st 2 times it happened, it could have been made clear what's causing it, flashing the temperature bar or something. Win screen was sudden and felt out of nowhere, would have been more satisfying if enemies just stopped spawning at the end and the win message was just on top of the level instead of a separate screen.
dob
2018-04-27 17:31
I like the idea of a counter for enemies remaining. It would have been cool to have a better indication of when I was damaged, and which bar was which. It seemed like the ice did less damage - people died instantly to fire, but with ice they'd survive. I wasn't quite sure of the mechanics. Anyway, nice job.
Awesome game, but a bit short.
Both weapons kinda worked the same way so there didn't seem to be a point to switching. Crosshair was hard to see too.