fullheartgames 2023-01-10 05:35
Wish there was a little more direction, I was not sure what many of the between day buffs did. Really like the art and the music was relazing!
Foon → Ludum Dare Explorer → LD52 → CVC Presents: Roberto Farmermun's Horrific Planting Adventure 2023
By the-enigma and david-mason
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 816 | 2.41 | 20 | |
| Fun | 817 | 2.05 | 20 | |
| Innovation | 740 | 2.58 | 20 | |
| Theme | 270 | 3.91 | 20 | |
| Graphics | 645 | 2.94 | 20 | |
| Audio | 453 | 2.72 | 20 | |
| Humor | 450 | 2.77 | 20 | |
| Mood | 768 | 2.50 | 20 |
Wish there was a little more direction, I was not sure what many of the between day buffs did. Really like the art and the music was relazing!
@fullheartgames apologies we haven't finished writing the description yet.
i did not understand the game at first but when i did it was fun
Oh, very interesting gameplay idea! I like pixel art visualization.
Why did you copy paste the Pixel movie's Wikipedia article to the game description? Is this a weird inside joke of yours? :D
Really hard to understand, I reckon the game could benefit a lot from an in game tutorial. Most of the time my digging, planting, and watering wasn't doing anything :( Really nice sprite animation though
@marton See previous games for detail.
@puttputtthetruck Thanks for your comment. I think if we we're to do a post-jam build other than balancing, a tutorial would be the main thing we would work on.
It is a very well done and feature rich game, I think that the control and all the things feel smooth. What would make it much better, if you added a pause menu with tutorial and made the days a bit longer in the beginning at least, so that it is not so stressful :D I feel like I do one thing and the day is over. Really nice job in the art as well! :v:
This game was a rough ride. The learning curve was rather steep and I had to go back to the tutorial few times in order to understand what was going on. I think you should have made the game much, much simpler (or at least if you care about good scores, which are arguably irrelevant compared to the artistic process). I would have removed the different kind of attacks and plants (what was the point of them anyways?). I think there also is little to no need to ranged + melee attack, so melee attack could also be stripped away. If you would have tried to do less complex game, maybe you could have polished it little bit more. There were also lacking sound effects, which made me sad. :(
I also agree that the day was too short for a game this complex, I was unable to figure out how to get more money/energy/health.
With this game, less would have been more. The game has impressive number of features though and it is always more fun to add more features rather than polish and fix the existing ones.
@martta thanks for the comment, we made all the features we thought that would be required for the idea we had. I don't think in this case stripping anything away would make it better. But I agree it's not balanced and that we should have spent more time on that. We had fun making it and we're mostly happy with the end product, which is more important than the scores.
I have to admit that I wasn't able to really get the game, the days pass crazy fast and I get kill so fast haha! It took me some times to understand that I need to keep press the spacebar a few sec for the action to get done. But I really like the reference to "Christina's World" ;)
it was a bit hard to understand what i was doing, and the lack of feedback during the fights made me wonder if i touched the enemies or not. maybe you wanted to do a bit more than what you can do in a jam, but it's totally ok to me!
oh and i really liked the art style of the sprites and animations are nice!
I liked the art style but the game mechanics were a bit confusing. The short days made experimenting with the gameplay more difficult.
Days are super fast! Art is nice. Combat feels weird.
i really love the art well done.
That felt... really confusing. Sprites seemed to pop up at random, and I felt like I had no way to fight off the evil plant. Did the shovel do any damage? (the shovel animation was cool tho).
All in all, Roberto felt incredibly relatable.
That was difficult. But I can see the game is there and just needed gameplay tweaks like time duration of the day. We had that issue with our game and had no time to tweak/balance the gameplay by the end of the jam.
Music and visuals are great here. There is some innovation here as well. Good take on theme. Music kind of has a country meets post rock vibe I like it.