Biba and Boba by Gaudy 2026-05-04T10:03:34Z ♥ 0
fun game. I liked the hand drawn look. Took a little while to understand when my frequency was important and when the enemy frequency was for which cards I could play.
Foon → Ludum Dare Explorer → Users → Harmadillo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Dirigible | compo | |||||||||||
| 2026 | 59 | Signal | Space Rover | compo | 270 | 2.78 | 2.53 | 3.23 | 3.58 | 2.85 | 1.85 | 1.97 | 2.44 | ||
| 2025 | 57 | Depths | Caver | compo | 223 | 3.18 | 2.95 | 3.55 | 4.10 | 2.80 | 2.66 | 2.29 | 3.48 | ||
| 2024 | 56 | Tiny Creatures | Shrimp Tank Simulator | compo | 266 | 3.05 | 2.68 | 3.50 | 4.30 | 3.07 | 2.83 | 2.36 | 2.98 | ||
| 2024 | 55 | Summoning | The Summoning Circle | compo | 308 | 2.91 | 2.82 | 3.07 | 4.18 | 2.64 | 2.75 | 3.35 | 3.05 | ||
| 2023 | 54 | Limited Space | Train Trouble | compo | 352 | 2.48 | 2.38 | 3.00 | 3.24 | 2.14 | 2.38 | 2.26 | |||
| 2023 | 53 | Delivery | Sorted | compo | 300 | 3.18 | 2.68 | 3.04 | 4.06 | 2.90 | 2.96 | 2.37 | 3.08 | ||
| 2023 | 52 | Harvest | Fruit Picker | compo | 199 | 3.35 | 3.30 | 3.07 | 4.14 | 3.02 | 2.82 | 2.82 | 3.10 | ||
| 2022 | 51 | Every 10 seconds | Chaos Dungeon | compo | 429 | 2.95 | 2.85 | 2.80 | 3.10 | 2.45 | 2.48 | 2.88 | |||
| 2022 | 50 | Delay the inevitable | Probee | compo | 602 | 2.59 | 2.52 | 2.26 | 3.07 | 2.47 | 2.81 | 2.39 | 2.50 | ||
| 2021 | 49 | Unstable | Unstable Atoms | compo | 548 | 2.15 | 1.77 | 2.77 | 3.35 | 1.98 | 2.02 | 1.56 | 2.02 | ||
| 2021 | 48 | Deeper and deeper | Deep Sea Explorer | compo | 795 | 2.90 | 2.75 | 2.90 | 3.60 | 2.54 | 2.52 | 2.12 | 2.73 | ||
| 2020 | 47 | Stuck in a loop | Bloop | jam | 1182 | 3.23 | 3.48 | 3.41 | 2.39 | 2.28 | 2.26 | 2.03 | 2.58 |
Harmadillo leaves an average of 24.8 feedback comments each event.
fun game. I liked the hand drawn look. Took a little while to understand when my frequency was important and when the enemy frequency was for which cards I could play.
The files are not longer available to download. filebin.JPG
The mini games were fun. I worked out most of them. A couple of the failure animations are amusing.
Good game. I only managed to complete the first level but had fun. Having all the codes visible in some way rather then having to scroll I think would be nicer. The music was nice and nautical.
Fun game. The attack patterns are easy to read and I think I understood most of the pickups. I'm not sure if I like the movement scheme or not but it is interesting.
A simple mechanic but executed well. I liked the music. Fun game.
Really enjoyable game. For me the decoding was rewarding but not overly difficult. I enjoyed the story too.
Difficult(for me) but fun. Aligning the mirrors felt a bit hit or miss.
Fun game. Only reached 71% signal. I need to learn to control he scouts better.
Interesting game. I enjoyed the puzzles. They are pretty intuitive and have a good variety. The fact voiceover narrative complimented the "connection" style of puzzles elevated the game.
Nice game. It is quite challenging(at least for me) to keep track of the 3 items to know when to click. Having the light and frog give a brief indication/animation before changing state would be nice.
Nice game. Nice range of levels and exploding train animation is fun. I would have liked more precision/feedback on where the signal effected the train. I crashed a lot of trains.
Nice game. The music is great, works well with the art style.
Nice simple game. Just watching the ants dig is quite satisfying. The ants had a tendency to get stuck in a pattern at near the top when being eaten a lot.
Nice game. The scanner works well and looks great.
Nice game. I like the visual style and variety of characters, both appearance and stories. The requests pretty basic but I found myself wanting to do just one more.
Great game. Graphics are simple and clear. I like the little arenas and the randomized characters. For the events between levels it would be nice to have a choice or interact with them in some way. Showing the health of each character(like the action points) would be nice.
Nice game. Played it for much longer than I intended to. The simple animation for the enemies works very well.
Fun game. I liked the writing and humour. Some alternate endings/failures would add some replayability.
Excellent puzzle game. Lots of fun trying the dynamite in different locations to see the result.
The cat animation is great. Puzzles are good. Nice variety of mechanics. Minor frustration was not knowing which item I would pick up when they were close together.
Nice game. Love the 3D look and the music is great. Couple of the fire jumps were a bit unforgiving.
Excellent game. Great atmosphere and art.
Nice 3D minesweeper. Was not initially clear on the 3d rules but it became obvious after a few plays.
Nice Game. The fighting was the weakest part. Hit boxes were a bit small, had to be right over the enemy to score a hit. Story and humour are very good. Nice voice over too.
Nice game. Overall works very well. Cards and icons are clear and easy to understand. More levels and a higher difficult would be welcome expansions. I liked the cut scene. For being simple it was effective at added a story.
Fun game. I only got through 3 levels but they had a variety of challenges/mechanics. The mouse animation was very good, especially when it gets the cheese. I found the mouse controls a bit twitchy/sensitive.
Great game. Fun and a little frustrating. Only managed to collect 10 gems.
Great game. The puzzles are engaging but easy to understand.
Nice game. Looks great. Monsters and timukin have good variety. Gameplay is pretty chilled, music matches well.
The levels look great and i really like the little spirit leaving the roaches bodies. Plus squishing roaches is always satisfying.
The scan/shoot mechanic is great.
Fun game. The audio as great. Gave the Noms a personality.
Fun game, especially for just 5 hours work. My high score was only 91.
Impressive game. The character dancing when hunting etc was a highlight. As others have mentioned, some kind of difficulty levels with borders/city locations shown would be good. I managed to complete 3 hunts and had to look on google for 2 of those.
Excellent game. Nice set of puzzles and I like the 3 characters each having their own specialties.
Like the idea and main mechanic of getting the correct change. I used the renew coins a lot to get the coin I wanted easily.
The throw/freeze mechanic was difficult to master but really interesting. Being able to vary the power of a throw would allow more precision. Nice game
Good puzzle game with a nice variety of mechanics. Graphics look good too. An option to restart a level and restart level on death would be nice.
Balancing the aquariums capacity against the desire to dispose of more corpses made a nice chill game.
Game looks really good. Love the art style. The cards didn't have the affect I expect or I didn't understand what they should be doing. Knowing what actions your opponent played might have helped.
The pacing(timer) was pretty tight but once you explore the levels it felt about right. Game looks good and nice narrative to push it through. Nice game.
Nice game. Interesting balancing the number of bees vs nectar available. Hive screen with bees and calendar was cool.
Very nice game. The graphics and sound is great. Love the snail being able to move over every surface, and little touches like the leaves bending. Is very linear and not challenging but shows the off the platforming concepts nicely.
Nice game. Looks like it could have strategic depth playing against other people. I like the cute graphics.
Fun game. And a bit disturbing :). The audio for the fleas is great.
Nice shrimp. Fun bouncing the shrimp around the tank. The fish look really good but I did yell at them a lot.
Nice game. The puzzle mechanics are interesting, with the player controlling cards and creature placement. It make it a bit easy currently but also give lots of options to expand the gameplay.
nice game. I didn't understand what the skeleton upgraded did and whether the upgrades carried over between runs. Spawning more gems during a run wold have added more to do. I like the spawning skeletons as your attack. Would be interesting to see further minion types to spawn.
Nice game. Having to manage both the maths and the summoning added a nice challenge. I could not decide if summoning the higher cost creatures was worth it and mostly spammed the cheapest.
Fun game. The balance between strategy and chance seems to be weighted towards chance. Or it could be the computer is just better than me.
Excellent game. Looks great and fun to play. i spent a lot of time getting kill by my own summons :)
Nice puzzle game. The minimalist style looks good and the levels could be quite challenging.
I read the intermissions initially but ended up mostly skipping them. Would be interesting if they had an effect on the summoning.
Good game. the progression ramps up nicely. To me a while to understand the leveling(clicking on skulls). Had fun trying to improve my score.
The controls were a bit fiddly. The brewing took a long time for something I repeated fairly often. But overall a fun game to play. Animations look good and I liked the music.
Nice game. Has a good variety of stuff to do. The summoning animation is great. And you can customise your witch.
Game looks and sound good. Also thought it was mostly well written. Giving the verdict/punishment after taking to each student was odd. I expected to make a decision after taking to all three.
The story was an interesting read. I liked that it had the extra entries not directly needed for identifying the monsters.
This was lots of fun. Levels work well. Liked the music loop.
Nice game. Visuals and sound effects set the mood of the game nicely. My best run was 47 seconds.
There was a nice variety to the combination. Like the music
Excellent game. The summon mechanics were easy to understand and I particularly liked the way they worked for the boss fight. Music and art also great.
The variety of summons had me replaying a few times. Stopped once I got Baby Belle twice.
Great art and the sound adds to the atmosphere well. Figured the puzzles out with a bit of trial and error
Nice fast paced solitaire game. Seemed a good mix of luck and strategy(or at least decision making). The scoring can take a while to count which hurts the turn around to the next game. I tried a couple of games counting unclaimed card in my claimed columns(the 4 on the board at the end of the game.), trying for a low number or zero as a perfect game.
Fun game. Liked the selection of enemies and their difficulty increasing each level.. The jumping ones were my favorites. Some more levels would be nice, maybe with a combination of enemies(I only completed 3 levels).
Excellent game. The box mechanic is really good and works with a nice variety of puzzles. The jumping felt the weakest part but I was on keyboard and controller might be better. Still an excellent game.
The drone is controls nicely and the animation is great. Nice variety of challenges. The environments could be a bit more interesting.
The limited space and speed vs firepower vs armour choice was interesting. Ship controls nice and smoothly too.
Great game. The ships look good and there is a bit of strategy in ship selection(and a bit of luck). Echoing above, ability to rearranging ships would be useful.
The narrative was very good but I would have preferred a more readable font with so much text. But lots of fun.
Fun game. Nice variety on the weapons and enemies.
single and effective game. Liked the art, especially the lizard.
Nice push your luck style game. The audio pings are really good. Takes a bit too long to get to the "end game".
Lots of fun. The duplication mechanic and colour coded enemies/bullets was interesting. I got as far as orange enemies before being overwhelmed.
Excellent game. Making the different shapes to complete levels was fun. Got stuck on level 3 trying to make a shape rather than move around the other slimes.
Lots of fun and an interesting take on the theme. The levels had a nice variety on the core mechanic.
The main game was excellent. Shooting has a nice speed making shooting at distance different to shooting close by. Liked the sound effects too. The buying and upgrading the island interface could be improved to make it more intuitive/obvious. Fro example being able to see the island while buying upgrades. I could never remember what I had space for.
The minimalist all black foreground works really well. Still to complete level 4. But will keep trying.
Really easy game to pick up. Looks good with the unclutter style. The physics reliable enough to be able to place the boxes about where I aimed.
Nice game. Played at a gentle pace but I could see it could be tweaked to make it much harder/faster. The controls and asking for "intentions" fed nicely into the traffic control feel. Reading the messages could be difficult as they could disappear quickly and I found I had to repeated ask for intentions as I did not have time to read the response.
Herding the sheep was very chilled. Using the flocking bird to herd the sheep was in interesting dynamic. The upgrades needed a better explanation. I found myself selecting random upgrades but the gentle difficult meant it didn't really matter. Why do sheep collect vases?
Nice selection of upgrades and features to add as you progress. The arrow fight was fun too once I realised I could steer.
Fun game and well presented. Having to constantly keep the traffic moving was a good challenge.
I found targeting the enemies difficult. Some feedback on successful hits would have helped. I played the web version. Still made it to level 3 with most of the gold.
Fun game. The unreliable bounce of the packaged added nice variability, and occasion frustration. Nice graphics and the car controls were pretty smooth. Minor issue, when Ricky was talking, level kept playing but I couldn't deliver packages.
This was a lot of fun. The grapple action felt really nice and you could get a good bit of speed going.
Nice concept with the colour switching. Had a lot of fun with this.
The memory game tied to the delivery was fun. The distinct product icons and colour coding made the items easy to remember. I had a lot of non-deliveries on my run which made it feel a bit passive.
Nice game. Good graphics and level design. I like having to deliver the storks children too. I would have preferred continuous movement over repeated button presses.
Great game. Graphic are really crisp and the plaing of the items has a satisfying feel to it. Would have liked a couple of more challenging levels.
I wan't sure which way I was trying to move people. However i did seem to have a healthy congregation. My lack of morals and willingness to take any position on any topic seemed to help.
Great game. Really easy to learn but throw in multiple destinations and multiple black holes and it's pretty challenging.
Nice game. The controls made it easy to pick up and some of the overlapping paths made learning the paths/moves interesting.
This was a lot of fun. The characters and their variations are nice and distinct. Made it easy to know what I was looking for. Really liked the character chirps as you serve people.
Nice game. Took me a few goes to see the flag on the box indicating the launch power. I also kept worrying about all the packages left on the floor.
The animation, especially of the dog, is really good. I liked the style of the backgrounds. The game play is rather sparse. A longer chase or multiple targets maybe.
Excellent game. Graphics and sound effects are very good. The levels(that I managed to pay) were quiet challenging but being short and having a quick restart made me keep having one more go. Soooo much blood.
Trying to balance the damage and the rage was a nice concept. I did not manage to beat the game.
The painted art style if nice. Liked the end screens. Short but I enjoyed it.
Fun game. I liked the way it ramped up the tension with the timer getting shorted. The last couple of trucks were rather empty. That music is going to be stuck in my head all day, very catchy.
Nice game. Gameplay was nice and chilled, music complemented the mood. I would have preferred a hard border to the sea rather than getting game over.
I liked the concept. The sound and presentation are good. Knowing how much a destination was above or below it's power requirements would help in making the connection choices.
Nice game. Graphics are good and I thought the music was great. The game play is pretty intuitive.
Fun game. I liked the 1 button interface and it has enough variety over the name. Nice variety of enemy looks but would be nice if they had some variety of actions.
I found the levels quite challenging with the physics making it rather chaotic. It was fun trying to bounce the packages around. The option of 2d or 3d was good. This did get confused a couple of time during level transition.
Great game. The music is excellent. The window for hitting the beat felt a bit tight but I still competed all levels. Tutorial was very good too.
Lots of fun. The physics was nicely done and the levels had good variety. I liked the level selector. Would have liked to see all the fruits at the start of the level, rather than having to unstack them before adding to cart.
Very enjoyable. Played the web version. I liked not knowing the monster status unless you were nearby. The push your luck when exploring kept a sense of jeopardy.
The plant growth animations looked good. Felt I had to tiptoe around when the fields were full. The plant - wake - run loop is something that could be expanded on.
The art is really good. It's a shame you didn't get to finish the progression.
Great game. Didn't manage to beat it but was lot of fun trying. The different death screens was good.
Nice game. Good art. I like the puzzle concept with trying to keep on the maize as much as possible.
I liked the art style but the game mechanics were a bit confusing. The short days made experimenting with the gameplay more difficult.
This was fun. Took me a little while to get the hang of the bike but it was easy to learn. The animation and the world are both nicely done.
Fun game. A nice variety of enemies and upgrade options, kept the replays interesting. I liked the sound effects and the large ships having destructible parts. being shot from enemies off screen was a little annoying but since my longest game was 1:05 it probably didn't have a big impact :)
Nice game. I scored 298 corn. The fact everything reacted to the cannon balls, not just the corn was a nice touch.
I had a nice grape farm after 100 days. The cards have nice variety and they are all very readable. While you can try new combinations it is slow to reconfigure your hand.
Nice game. The mechanics were easy to learn and the cards had a nice variety. Surviving was relatively easy but having the high score have something extra to aim for which was good.
Great game. The gravity effect of the planets was a lot of fun, as was the flying in general.
Interesting game. The units/resources were clear and easy to distinguish. Having the UI sitting over the top of the play area made it a bit cluttered.
A nice change to the theme from all the farming I have been doing. Solid tower defense game. Tutorial was nice and clear.
I'm terrible at these games, but it was fun. Especially liked the graphics for the main character and the intro. Needed more mini-gun.
Nice game. The game concepts were easy to learn and the tutorial explained them well. And the different islands provided a nice challenge. Would have been nice to be able to restart an island rather than restart from the beginning.
It's a shame you didn't get the upgrade system implemented. The levels were fun and the stealth was good. The enemies reacted well when you are detected. The graphics are nice and clear. The kill sound and movement animation give the player monster a lot of personality for what is basically a circle and 2 triangles. Great game.
I enjoyed the aesthetic. The fact the enemies had all the pieces they dropped. The weapon animations are excellent, as is the music. The upgrade text only readable from one side was frustrating. As was the indication of enemies, it made them a bit ambushy. But these were minor frustrations. Really enjoyable game.
Trying to optimize the actions against available shapes was engaging. Minor annoyance was not knowing where the seed would plant if they did not fill the shape. Also hoeing planted seeds/crops, but that was an issue with me not the game.
Nice game. Shooting was good and I liked the alien landscape. I ran into lag as well but it seem to be withe the plants only. If I planted and harvested quickly I got through both alien waves and finished the harvest without problems. I really liked the sound the aliens made whemn dying.
This was fun. The puzzles were good and the bubbles being delicate added a second layer to it. The inclusion of the popping level was nice.
Good game. The harvester controls well and the graphics are nice and clear. Level was nice and calm and satisfying. Level 2 was challenging and I didn't manage to clear it.
It took me four games to realise I had to distribute the water manually. Harvesting the water and then having to distribute it as a limited resource was interesting. I found tying in the water distribution values a bit awkward and would have preferred just mouse control for that part.
Interesting and fun game. I like the concept of growing the words. It would be nice to have some way to more actively guide or choose the words.
Puzzles were fun. The graphics are nice and clear so as not to be ambiguous. Fun game.
Great game. The only negative was the hand controls felt clunky even after I get used to them. The arts is good and compliments the surreal atmosphere. Really enjoyed the music too.
Took a little while to understand the movement controls. The theme of collecting memories and layout changing with your thoughts works well. Collected all the clues on my second play through but game kept going, no end screen.
Nice game. I liked the art style and the chill music.
Excellent game. As has been said above, I spent a lot of time standing still waiting for the maze to change rather than solving it. Got to level 17 but ran into some invisible walls. Was not sure if that was a bug or a feature. The graphic, sound and mood of the game are all really well done.
I am conflicted about the movement speed. It felt slow with the 10 second limit to catch an enemy but it did mean a lot of "I've almost caught you" then "No! now your chasing me". Which I think made it more fun. Sometimes the enemies where a bit sparsely populated.
I did not find any treasures. But it was later in the day when I realised there was more than one to find. The ice/warmer seem inconsistent at times, I had it change when I had not moved. Voice acting was good. I listen to him mostly say warmer until the sun set and there was enough variety that it did not become annoying.
I agree that having to restart from the beginning was very frustrating. I found the first try on a level I was working out the new mechanic and the ah-ha moment when I worked the level was over shadowed by realising I would have to repeat 3 earlier levels before I could try again. The levels I did play were interesting and with the 10 second time limit often still challenging even after "figuring" the level out. Graphically and mechanically a good can and often fun to play.
Was interesting to try the different tank builds and see what difference they made. Picking up the loot was difficult if you go blast heavy in the design, push me more to speed shot upgrades.
The minimalist blocky design worked well and I though gave the world a bleak look that matched the increasing negative affects. Controls were nice and smooth, fun game.
Nice game. Took a while to work out the mechanics with loading the train for consumers and suppliers. When the destination for a train is locked in also a bit unclear. Overall a lot of fun.
nice game. The cat and dog designs are very good. It did become repetitive, some form or progression or a score to chase would be good.
Great game. The background ticking clock in the background and the slowing down as time progressed really fitted well. I noticed the one special effect which was the screen rotating. My biggest frustration was the keyboard layout, I couldn't get jump and punch to feel nice together. But i did finish the game so only a minor frustration.
Nice game. I liked the simple controls and the timed explosions. Would have liked more agency in creating the chain explosions rather than hoping try drift by at the right time. Maybe some gravity or something to pull the enemies towards you.
The controls take some getting used to. The infinite time starting level was helpful. The art was good, particularly the meals created.
Nice game. The variety of the levels and mechanics worked really well. On a couple of levels my brain kept thinking the black box with the instruction text were bits of the level(walls etc). I would have liked a level selector so i could go back and try to get the stars I missed.
Took me a few rounds to get the hang of it. Mostly remembering how maths worked and realising the timer was counting up. From there it was lots of fun.
The art is great. Makes it clear what everything is and requirements for each fix. The difficulty seemed to spike around 15 spells remaining and you were in the hands of the RNG gods.
Excellent game. Great animations, especially the snail when it bumps into enemies. I liked the enemies not killing you just slowing you down.
Fun game. Enjoyed the music and it fitted well with the game.
Fun game. The teleport mechanic/controls was much easier to pick up than I expected, even if I'm still pretty bad at it.
Nice game. The puzzles were simple(in design, not to solve) but very nicely done. The menu art and mood was great.
I liked the 2 phase dynamic, sort of moving between searching and running away. There was a lot of sudden deaths.
Nice game. The trial and error of building different layouts and combinations was a lot of fun.
Nice game. Took me a few goes to work out the required sequence. The controls were a bit fiddly. Where you had to click was sometimes quite specific and not always clear/intuitive.
Good game. I had a self sustaining ravenous horde by the end. Some visual indication of the flow of resource would be good. I didn't understand how it worked the comments. I assume the different creature colours is just cosmetic.
Interesting game. I'm not sure I got the controls correct. Especially moving people between the locations as i would have liked.
Good game. Teddy went quiet on me a couple of time which made for a sudden death.
Interesting game. The music and sound effects are great. Controlling the robot was a little frustrating, attacking against the men and when you could/couldn't move through scenery.
The level editor is very impressive. The graphics are basic but clear and easy to read. The game needs more levels but I can understand the limited time was spent on the level editor.
Nice game. Graphics nice and clear. Particularly like the little animations on the robot. I spent a lot off time trying to get to a cog that was out of reach before I realised I had missed the corridor heading down.
Fun game. I found determining the correct target point to hit an enemy nicely challenging. Would have preferred a slower build in the number of enemies. The number felt overwhelming rather quickly.
Good game. The steering worked in the opposite direction to what I expected but I felt I had it working and the plate coating/swapping as well. I was unsure what to do with the damage/fire on the schematic side. Would also have liked an indication on the game over screen of why the rocket failed.
Excellent game. The art in particular stands out but the audio and writing work well too.
Good game. I enjoyed the story a lot.
Great game. Enjoyed the puzzles. UI was excellent, especially the arranging of the code.
Nice Game. I like the line art style and the different maps give a bit of variety.
Fun game. I did enjoy the internal monologue.
Nice game. There is a lot of resources/building to keep track of but I like that most have their own pros and cons.
Interesting game. The action icons were easy to learn. There was a little inconsistency in the way actions highlight and then who moved but was a minor issue.
Nice take in the theme. Enjoyed driving my city into ruin. Felt the screen was a bit cluttered. Would have liked to know that the tonnes per year ration was for one person when choosing the ration level.
Really fun game. The puzzle/challenge elements had a nice variety. Liked the art style and the mumbled speech. There was no music for me after the first time I pressed the button.
Great game. Had lots of fun throwing the blocks over the wall, even if I didn't climb very high.
Excellent game. Easy to learn and the interface was fairly intuitive.
great game. And more levels than I was expecting when I started.
The leaderboard adds a nice challenge. It certainly kept me smashing my keyboard longer than I expected.
Fun game. The card mechanics worked well and the descriptions/effects were clear. The art for the enemies looked good. The controls were a it clunky.
Nice game.Art is cool and the I liked the avoiding/collision strategy. Key presses were a bit unresponsive but if I held the key down the movement worked better.
Fun game. The disposable drones and the "just a little further" than the last one incentive to keep going were good. I agree with others that continued movement while button pressed would have been nice.
Fun game. I would have liked more precision in the digging. Got stuck at the bottom of the volcano a couple of times.
Nice game. I didn't like the keyboard layout but controls were nice and responsive. Liked the music too.
Nice relaxing game, apart from the flashing alarm and brutal time limit. The art and music worked well.
Fun game. The abilities had enough variety to add some strategy.
Great game. Found some of the gun component features hard to read. Being able to swap 2 parts directly was annoying. But overall a very fun game. I loaded up with all multiple barrels and that many projectiles broke the game, but looked great while it ran.
Nice game. The variety to the actions was good and between the graphics and tooltips it was pretty intuitive. Would have played longer but for the slowdown issue.
Congrats on you're first game. I liked the concept of avoiding graduation. Game never seemed to end so I think I was playing a lot after I should have graduated.
Nice game. The plants look good and I liked the slow build before the plant moving insanity started. One of my plants did get stuck in the wall and I couldn't move it.
Fun game. Would have preferred being able to aim with he mouse. The grey scale style of the art look good.
Enjoyable game. It all looks great and the gameplay is interesting.
Interesting game. Liked the concept. The workers/gold did not have any impact on my playthroughs and the attacking options/tactics were a bit limited.
Good game. The art is great and sound effects made it very peaceful shuffling around in the snow.
Those are some very angry monsters. Mostly kept them fed but couple not work out how to get them to play with the requested toy.
Interesting game. I enjoyed the music and art. Story was a bit sparse, but interesting. I'm not sure if my choices mattered. Played through a number of times and things always went well.
Good game. I liked the balancing mechanic and the damage bar provided enough feedback I could adjust what I was doing to progress. Only finished levels 1 and 2 but tried each. They provided a nice variety and level of challenge.
Interesting entry. The moving levels made the platforming for challenging. The music, snake animation and moving levels combined nicely. It was a bit headache inducing.
The art and animation are excellent. Took a while but got the hang of the controls for walking without falling over. The attacking was more confusing. Not sure if I ever got any higher damage attacks to work. More feedback on the attacks would help.
This was a lot of fun. Enjoyed the rock skipping and the humour. Having the alternate control schemes help with playing on PC. Would be interesting to try the rock skipping in VR.
Was a lot of fun trying different configuration of the buildings and buying all the research.
Interesting concept. Would have liked more ways to manipulate the buses programming.
Nice game. Graphics were good, the robot server was quite expressive. Liked the game running inside the computer.
Interesting game. Playing around with the reactions I wasn't sure if I was making progress by luck or good management.
Fun game but a bit too easy. Gameplay and graphics were nicely done.
A fun and different take on unstable. Lots of burning horses and upbeat music.
Nice idea. Plays well and is easy to understand. Graphics are simple but clean and easy to read. Music is nice and chill, matches the mood nicely.
The controls were a bit frustrating/fiddly. Still a really enjoyable game. Nice graphics and puzzles.
Nice game. Good clean graphics and interesting puzzles. I could not work out level 8.
I enjoyed the dungeon crawl. The crumbling floor is an interesting mechanic but it only had a small impact my play through.
Fun game. The audio was good, provided good feedback when i was mostly looking at the keyboard.
Fun game. Moving and shooting was nice and responsive. Having to time the shooting with the magic recharge made a nice run/shoot rhythm to it.
Nice puzzle game. Good tutorial and clear interface. Found it difficult to complete in the time limit when trying to puzzle out the answer. Could finish it quickly by increasing the incorrect guess by 1 until they turned green. I think this is possible because the correctly numbered hex is highlighted. Game doesn't reset on second play through.
fun game. Nice clear controls. good graphics and I liked the penguin sounds.
An interesting idea. I was often too slow to read the quotes and when I did I mostly got them wrong. Managed to get to the top guessing on just the photos.
Nice puzzle game. I liked the art style, nice and clear.
Really cool game. Loved the minimalist aesthetic, everything was clear and easy to understand. Music suited the game. Couldn't complete levels 13 and 20, but might try again.
The drunk mechanic was good but I found the race difficulty very hard, always last. Music fit the island theme nicely and I like the built in tutorial to get to the race.
This is great. Loved the audio. Lots of fun playing the the destructible levels, the telekinesis and the instability mechanic. plus killing all the cows.
Enjoyable game. Killing the hunters first made picking off the wolves much easier. Not firing when you couldn't kill took some getting used to, would have preferred the feedback of a shot. Player icon doesn't change when timer runs out if you are not moving.
nicely executed game. I thought the initial period with just the green buttons went on too long. It got more interesting with the additional buttons and exploring what they did. Plus the colour/background changes that went with it.
Art and lighting were good. A restart option would have been nice.
I liked the art and the story. I wasn't sure if I had missed something or the story was unfinished.
Very nice name. Drone controls were nice and responsive. I liked that damage was expressed in additional fuel loss. Just the one bar to keep an eye on. Music was good too.
An interesting idea. I think rounding up or down the division for decimal results would be better(rather than failing) especially with the options available being random. Also being able to see an upcoming row or 2 would make it more strategic.
The general mechanics(shoot and moving) worked well. Would have liked my bullets to be a different colour, they got lost in all the enemy bullets. Wasn't sure what stats and collectibles were having.
Great game. The different enemies mixed up the combat nicely. Loved the book theme.
Challenging but fun game. I'm glad it wasn't keeping track of shots taken. The power of the shot was difficult to predict the distance and when the ball would get lifted.
I liked the encroaching darkness as you travel further down. Music did glitch on one game around third monster type but it was good when playing.
I managed to fill in some squares but wasn't really sure what I was doing. Needed to be in the mood for a deep dive into the game to get the most out of it. I liked the morse code commands but sometimes I was unsure if I was entering the code I wanted. I think making the morse entry easier/smoother and what i entered more obvious would have made focusing on exploring the mechanics of the game easier.
Fun little game. I liked the sounds for the octopus death grip.
Brilliant game. Minor gripe was not being able to change facing with movement.
Fun little shooter. The shooting enemies seemed to appear at random, once on my first wave and once on my third. They were a large difficulty jump.
This was really interesting. The story told was at times a bit surreal and occasionally nonsensical but it did have narrative that held together pretty well. The mood created was nicely ominous.
Nice game. I liked the puzzle. Has a nice gentle pace.
Nice puzzle game. Liked the sleep/wake mechanic. Got stuck on the second door on level 3.
interesting game. the breathing makes the other mini games much harder and more stressful.
Great game. One of the more interesting interpretations of the theme I have played. The chanting with the key presses fitted so well.
Great game. Graphics, audio and game play all very nice. I couldn't keep an eye on the UI status levels and dodge the rocks(and occasional falling submarine?).
Ship graphics and backgrounds were very nice. Would have liked more to interact with beyond the managing the 2 stations. A better indication of what was failing when on the main view could be nice.
Enjoyable game. The story/dialog was good and the interface nice and straight forward. Intro text speed was OK for me on the first play through but would have like the option to skip on subsequent tries.
Nice game. I found it quite difficult and would have liked it easier at the start to get me into the game.
This was great. Spent far too long playing. I did skip the lot of combat. Mostly it wasn't necessary to continue expanding. Would have liked to zoom out to see the whole of my glorious empire. The found the explore/settle loop combined with the music made it very chill.
Very nice game. The learning curve is very steep. Once i got an understanding of the mechanics the game has a "Just one more go, I'll get it this time" feel to it.
Enjoyable game. Game play and graphics were very good. Liked the style. Minor frustrations were navigating on T junctions and judging distance to stand safely between 2 traps.
Nice game. Liked the peak into the level below. finding any resources further away(not marked by cracked rock) became guess work. Made it feel clearing a level was often down to luck.
Nice game. I liked the change in mechanic as you progress. A couple of times I couldn't see the next platform and had to jump into space and hope. Ending was abrupt. Not sure if I killed the end boss or not.
nice game. I liked the heat mechanic but found returning to the surface to dissipate it very slow. I progressed a lot faster once I embraced death.
Great game. Really enjoyed it.
Loved this. The other characters and little background scenes kept me going to the end. The metal detecting got tedious but I couldn't decide if that was intentional( and part of the theme) or not.
Nice game. I liked the graphics style, the red and everything in squares.
I like the simultaneous puzzles. The graphics are nice and clean, easy to identify the different parts/resources.
Nice game. The levels often looked simple but i found many of them challenging with the fuel limit.
Some more variety on the clicking would be nice. The second loop seemed a bit broken. Liked the "lonely thoughts" and historical text.
Enjoyable point and click game. Good Job.
nice puzzle game. Liked the concept of your past moves/actions interfering with your current ones.
Fun game. Loved the style and humour.
Really enjoyed this, even though I only wiped of 61% of the dinosaurs. Music, graphics and gameplay were all excellent.
Nice game. Simple, intuitive game play. The action was restricted to the right hand third of the screen(on the 2-3 levels I played) leaving the rest of the screen feeling empty/unused.
I enjoyed the game. Nice graphics/art style. The jump mechanic was interesting but felt a little loose/imprecise. I'm not sure if this was the jump itself or the game needed more size/levels to get familiar with the using the jump.
nice simple game well executed. Made it 4 before I gave up, slightly better than my normal week.
Fun game. nice simple construction.
Excellent game. The story and mood were interesting. Visuals were great.
I enjoyed the game. The control of the bouncing thingy was different but easy to pickup.
An enjoyable and rather cute puzzle game. Particularly liked the twisted loop premise.
Great art style. I liked the mechanics but found the controls a bit fiddly.
Enjoyable game.I found the pace of the loops a bit punishing. Took me a while to work out what was going on on the second level. Enjoyed the puzzles. Didn't understand if the ending with pushing something onto a train meant I stabbed the right person.
Loved the mood and the art style. The pacing was slow but i guess if you zipped around the screen you wouldn't get the same atmosphere.
The jump took some getting used to. The damage enemy = health was interesting.
I like the art style. For a simple style it make sthe duck death look brutal.
I really liked the art for the seeker.
LD60 — Old Tech (11)
The Athanor Estate by bentglasstube 2026-10-27T19:00:06Z ♥ 1
Fun game if confusing at times. Which does remind be of old text adventures I played. The parser works well. The writing is good and I like style(old screen/text).
The Last Chance by Mugule 2026-10-26T19:47:32Z ♥ 1
Very enjoyable. It took me a couple of runs before I realised there where different types of boats. I suspect that was mostly a user issue. Entering the morse code was a bit tricky so sometimes the focus was just getting the code right rather than guiding the boats. Got 2 boats to safety.
BOGEY OR BANDIT by rekk1d 2026-10-25T15:06:13Z ♥ 0
Good tutorial and difficulty pacing. Unfortunately my base was destroyed in the last wave.
Tuny and Volty by milq 2026-10-25T14:51:21Z ♥ 0
Really good game. Fits a lot of puzzle mechanic into the radio/battery combo.
Right To Repair by Telkan 2026-10-25T14:41:45Z ♥ 1
10 year and 11 months. Simple but fun game. Visuals and music are good. Some more variety of phone disasters would be nice. I was in a lot of car crashes.
Answer with Light by Foursay 2026-10-25T14:25:09Z ♥ 0
Great mood and light house interactions work well. Some of the conversation text disappeared too quickly for me to fully read.
Fix That Damn Thing by Noble Goose 2026-10-24T21:33:09Z ♥ 0
Fun game. Looks good and laughed out load a couple of times.
Steam Dasher by ghettobastler 2026-10-24T13:12:22Z ♥ 1
Controls take a bit of getting used to but fun game. difficult if quite high( at least for me). the steam boat animation is great.
BOSSFIGHT98.EXE by Alexey Kuzovkov 2026-10-24T13:00:46Z ♥ 0
The windows inspired attacks are nicely done. It id take a couple tried to understand everything one screen. Fun game.
Super Pong 2000 by Wuppos 2026-10-24T12:49:43Z ♥ 0
Really fun game. The look and sound work well to set the mood. I do not do well with multi ball.
NEO REPAIR: KAWAIITECH by ynukym.academy 2026-10-24T12:43:20Z ♥ 0
The dust effect when cleaning makes it very satisfying. I'd echo the comments about slower or manual rotation. At the current speed I don't feel I have any control over which part I'm cleaning. Having said that it is still fun to play.