Flameline by HolyBlackCat 2022-04-07T17:30:49Z
I was struggling to start the game on web but maybe that's why its (experimental)!
Foon → Ludum Dare Explorer → Users → Studio Vykanic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | unbeLEAFable | jam | 507 | 3.59 | 3.01 | 3.46 | 3.79 | 4.42 | 3.84 | 3.03 | 3.99 |
| 2022 | 50 | Delay the inevitable | No Hope For Bope | compo | 409 | 3.27 | 3.13 | 3.77 | 3.31 | 3.25 | 3.45 | 2.68 | 2.92 |
I was struggling to start the game on web but maybe that's why its (experimental)!
Nice work! It is a funny concept! I missed having audio in this, it would be great to add it in if you continue to work on it!
Nice game! I really liked the art style of this. I felt a little surprised sometimes when a brown spot triggered a hit, maybe the hit box is bigger than I expected? Great work on this!
Great idea! I played something slightly similar in an arcade once, stacking games are always a good time! The static bright red background is a little harsh for my eyes but its probably just me haha. I have been wanting to implement a leaderboard solution for myself for jams at some point. Any tips on the tech stack you used?
Well made! I made it to the end once I got the hang of shooting! Funny ending :).
Fun game! I got to 48 clones I think because one of the top islands ended up being a bit safer than the rest! Seemed like they struggled to get to it the most so I kind of hid there :).
Simple and well executed perfect for a jam! I enjoyed the animations you added in!
Fun game! It felt a little easy to stay in pace and spam shoot maybe you could lower the shot speed in an update or throw in some harder enemies with health bars.
This was really well made! I enjoyed the turn based tactics and I figured out how to play pretty much instantly. This seems like a really good candidate to continue to expand into a full game.
Great visuals and music! This is a great candidate to continue working into a bigger game if you wanted to!
I appreciated the mood of this, I felt like I really was connecting with the floof after all! I got a little lost on if I was affecting the gameplay sometimes but still enjoyed it.
This is great! Impressive you tried to get a leaderboard in too, I keep meaning to setup my own backend for one but still havn't. I very much appreciated the warning sound when a room needed repair as I got to higher levels!
Great game! I enjoyed the visuals you put together for it!
Fun game! At first I thought it was easy but when panels started falling through the holes I started more strategically "catching" them by filling the holes I saw shadows appear in. I think if you could make where they are falling a little more obvious it would add to the gameplay as it was hard to see the shadows in the hole areas sometimes.
Music and graphics are nice! Took me a bit to get the idea it could be a tad difficult, which I know the game I made for ludum dare 50 is too haha.
Nice job! I eventually managed to get good at hovering near the steam vents and gathered a lot of fuel. I wasn't sure what to do past that, it would be fun to have random bonuses up in space, unless I missed them!
Enjoyed the gameplay! It would be a fun one to continue to expand on. I think the camera movement was just a little dizzying for me, it might need some slight dialing in still.
Fun concept and cute ending! I couldn't see some of the fights due to the trees. Either going for an outline / see through effect or having the camera move out of the way would be great, if you haven't looked into Unity's cinemachine camera system yet I highly recommend it!
@gummibot thanks! The catapult is a great idea, I didn't actually try it until you mentioned it. It seems you can throw a block down hard enough with a correctly built catapult to get you pretty high! Great technique!.
Agreed I was totally planning on doing way more with the graphics but just wasn't able to fully commit my weekend time to ludum dare :(, next time for sure!
@william-corrin woo thanks for your feedback! I agree with all of it! I'm going to clean it up a bit to have it in a slightly better place after the rating period is over. I also don't use the green and white blocks for the most part :).
@cogcomp Thanks for the feedback. I would certainly like to add more levels / level variation in the future, good suggestion.
@sacredbacon, @blockerz, @idunnyx, @harmadillo, @nenechico, @games-by-tom thanks for your feedback and complements! Yea it's certainly a bit too hard. I'll have to see how much time I'll have for adding levels / fixing difficulty after the rating period. I did just finish up a rather simple graphics overhaul, which frankly didn't take long I should have done it during the jam haha. I'll post it soon as a test update (not to be rated though). That version also has an increased size of the white / green block, which I'm not sure if it helps much but maybe a tiny bit. Inspiration wise I think it was mostly the theme that made me think of it, I have played a good amount of silly block building games over the years so thought I would try one.
@daniel-username @enderswype hehe yeah it is too hard oops, I must be playing too many souls like games lately :).
I honestly really enjoyed this game! Love the trajectory line! It seems like you have most of the improvement points down already. I hope you continue to expand on this game, there are a lot of possibilities now that you have the main mechanic built out.
Really great graphics! Took a second to understand I was "hitting" the bullets with the area around me but once I did it was pretty neat. Might have been a little too much camera movement and shake for me.
This was fun! I enjoyed watching alex bump around and enjoyed the shooting to move controls I had no problem controlling it. I didn't understand I wasn't supposed to kill them all right away but then read the instructions and understood better :).
Really unique and silly! I'm not sure I have played a feeding game like that before haha.