kimynay 2022-10-02 21:44
nice graphics, reverse shooting gameplay is interesting. even though the rules are not very intuitive. nice job !
Foon → Ludum Dare Explorer → LD51 → By The Bullet
By nakami
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 307 | 3.27 | 29 | |
| Fun | 307 | 3.14 | 29 | |
| Innovation | 219 | 3.33 | 29 | |
| Theme | 346 | 3.30 | 28 | |
| Graphics | 194 | 3.57 | 28 | |
| Audio | 263 | 3.03 | 28 | |
| Mood | 324 | 2.94 | 28 |
nice graphics, reverse shooting gameplay is interesting. even though the rules are not very intuitive. nice job !
Fun Game ! Not really easy to handle at the start but skill come with the experience :p
I was never able to get a handle on shooting and using the reverse momentum to keep me on the platform, but it was a hell of a lot of fun to try. I love the graphics too!
Like the clean and polished look of the UI integrated into the arena! It definitely takes a bit to learn how to think/shoot in reverse, but a fun exercise
Easy to understand hard to do dominate. Interesting control system, maybe some polish will be nice to compensate. And I suggest maybe easier enemies in the first stages to handle the controls and fell the satisfaction of killing!!
I like the whole high-knockback movement game, and the art was very interesting. For some reason the robots gave me battle bots vibes. My only complaint was the alternate movement was not a very powerful alternative to simply shooting your way in the direction you wanted. At which point I was just constantly shooting and if I happened to hit an enemy nice. I feel like I missed something, but still good game, was quite entertaining!
Really feel like Sumo sport from the future! I like the graphics it's simple but elegant. Maybe we could have better control, as the game is quite into the action, I was confused by the use of the mouse first. Keep going !
A nice game, inverted controls caught me off guard, but eventually you get used to it, keyboard movement input is a bit slow.
@serxiolas, @mcnuttys thank you for playing and for your comments
but killing the enemies is not the goal, the goal is to have as much enemy inside the circle every 10 sec to score the max point.
@chromaphase, @stvup thanks you for playing and your comments :)
Actually, didn't realise there is a movement option at all since it felt like you just need to use the gun to move around :D
The idea is interesting, but requires polish. Some small wiki on the robot types, maybe more weaponry or some kind of help, more obvious feedback to what happens when you're out of circle when the 10 seconds hit the mark...
Keep it up :thumbsup:
That was a lot harder when I realized points came from not blowing them up. I liked the explosions, sound, and that there were differences in the enemies. Nice job!
Very interesting game! I think it might be too hard, even the first waves took me a few tries to survive them.
At first it's quite hard to get just to controls. But after while game plays nicely. Visuals and audio are really well done. Well done!
It's a bit hard to control. But this idea is very nice.
A really enjoyable entry for COMPO! Great one, I did only 820 points, but sure it's possible to make more. A really great one
I love the idea of this! It really has the potential to be built into something a lot more in depth. Definitely fun but also quite hard. Great submission
изображение_2022-10-10_000512314.png At first I didn't understand. Then I understood. Then it was difficult. I liked it :D
This was fun! I enjoyed watching alex bump around and enjoyed the shooting to move controls I had no problem controlling it. I didn't understand I wasn't supposed to kill them all right away but then read the instructions and understood better :).
wow, clever mashup of robo sumo .. really fun!
Love the art style the overall design! I like how the enemies are more "friendly" as they don't damage you.
sound effects are a bit loud but the game in general is nice, i wish enemies would kill you and you could move as well but that's a complete other game soooo idk, well done ahah
Nice entry, I would appreciate an alternate third control scheme (left/right arrows to turn, space to fire)