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wildmusketeer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsRaiding By Myselfcompo2813.343.153.543.573.132.932.753.10
201738A Small WorldIncidental Dimensioncompo2073.463.083.673.343.322.832.543.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wildmusketeer

LD38 — A Small World

Where is mommy? by jQnas 2017-05-09T02:06:55Z

There were a few awesome moments in the game. I really enjoyed the concept of using light and shadow to show/hide objects. While there were no real scary monster/things, I played the game convinced that I will run into them, which made the pipes/some objects seem extra scary when my flash light scans through them. Another great moment was when the light revealed the footsteps I had (it took me a while to realize that was my footsteps though... I was thinking "WHOS FOLLOWING ME"). I just wished there were more light/hidden puzzles involved. Overall, really enjoyable experience. Nice song and zoom out animation at the end too!

Higher Ground by LandoSystems 2017-05-17T02:39:05Z

Really neat little flood survival simulation! I really love the art style - 8-bit characters/tiles blended with semi-realistic water/SFX. The drum sound ambience also did a great job to set the tone/atmosphere! Another thing I enjoyed was the procedurally generated maps/characters (I assume they are?), they add a lot of replay-ability to the game. I agree with some of the comments above that I wish there were more variation to strategies needed to reach the end (I reached the end by just building ladders and foraging/tree cutting/cow shooting). Overall, I really enjoyed the game! Hope theres more post-jam.

Daydreaming Island by camilo 2017-05-01T04:51:31Z

Bravo for attempting an end-to-end story game like this for LD, and bravo again for how it turned out! I think going with this retro black/white art was a really smart decision, which let you put time into story, level building and the music (Which is gorgeous, and sets the mood perfectly for a game like this). Those extra design/art work really helped the game stand out.

However, some nitpicks: camera was too jarring (Maybe a smooth camera follow would have been better than the pixel/pixel jump?), and the UI also being white in a black/white game made it hard to read. Also, I think some more bread crumbs would have helped the game progression (I got stuck on the roof for really long time not sure what to do with the mail box).

Overall, great game though!

Ruined Topology by jebouin 2017-05-01T07:10:49Z

The game has a great concept and a lot of polish around it. I really liked the animation of the characters/particles. The game has a very VVVVV vibe to it. I was pretty lost after a few rooms, and maybe a minimap would help? (but perhaps this is intentional, then ignore my comment!) Overall, a really polished piece that's fun to explore.

A Perfectly Lovely Expedition by cerno-b 2017-05-02T22:34:15Z

A really great "escape room" game! I really like the take of gathering different resources on a small planet. There are so many little activities to do, especially fun when figuring out that you use the monocle to light the tree on fire. (These kind of surprises on how to use items are the best in these type of games). I think you did a great job with the chosen aesthetic as well. The 16-bit feeling was perfectly lovely. One small problem I have is that the digging mechanic felt a little awkward. Overall, really polished little gem though!

MARBLE GALAXY by Connorses 2017-05-01T05:44:38Z

I adore the idea to use marble to break glass on a sphere/planet. I also think it was a clever usage of red/blue, glass/sharp edges to note what to touch and what to avoid. I think if you put some polish into the camera control (maybe it's my mouse sensitivity, but I can spin around really quickly which made me dizzy really quickly) and some audio (even if it's just simple sfx), this is a solid concept to work into a proper game!

MagiSEED by Vivoubos 2017-05-05T11:56:21Z

Interesting platformer! Love the different mechanics introduced in the different levels, but thought the difficulty was a little too high. Also, were the heart mechanic used specifically for the rain? I would die instantly when I touch the plants. (Working hearts would mediate the difficulty problem I mentioned). I like the animation on the characters, especially the main character, who looks to be dancing. And agree with some of the other comments on wishing there were more mechanic reusing (e.g. size shrinking mechanic).

TerminAnt by davikin92 2017-05-10T04:26:07Z

Really nostalgic game given the style and controls. I think @shodanon really hit the nail on the head with the description of the game: the mid nineties style (if that's even a style). I love the take on the theme (ants in a human sized world/desk), and I think it's really fun to run on top of everyday objects. However, I think there also needs to be more polish for a few systems, such as the movement control if you want it to be a first-person platformer (A really difficult genre to tackle at that!). Overall, great entry, I think there's a lot of heart to this fun little game.

A Small War by hadesfury 2017-05-02T21:40:33Z

A really polished game. I like the voxel-based aesthetic a lot. I think it jells well with the neon hues you added for different ingame objects. I also like the choice of background music during the game. However, I think the game needs some balancing though, since I can stall out a lane's medium/heavy units just by sending light units at it. I think some more variation on units other than HP would make the game more tactically interesting. Overall, a great entry though!

Toy Time Turbo by BadRAM 2017-05-01T04:24:03Z

Great that you got a few tracks in on a 3D racing game. Other than the controls that some people mentioned, I think the camera was a bit unstable, made me a little sick after playing two tracks. I like the handpainted aesthetic though!

Unnamed Space Project by Devastus 2017-05-02T21:07:39Z

I'm a big fan of these type of top-down shooter games, and I think you've done a solid job with the visuals and audio, especially the particles, they look stunning on top of the dirt platform. I also think you did a great job with the 3D models (character, plants, plane). They have a very alien swarm feel to them :slight_smile:

However, like many people mentioned, I think the difficulty of the game needs some tuning. It was really difficult to start when you have no turrets, and the enemies felt a little too tanky for the damage they output. I got to 3 spawners, and that overwhelmed me too quickly.

Overall, great game for the duration!

littleBLASTplanet by gamepopper 2017-05-02T23:44:58Z

Fun little game. Both the pixel art and 8bit tunes evoke a retro sense of nostalgia. I feel like this could make a great arcade game. I also agree with @ryguydavis, pleasantly surprised by the straight line shooting mechanic! I think the enemies felt a little unfair though (the one that jumps on your head and the one that pops up from the ground). Also, would love to see some progression indications (more weapons, statistics...etc).

Until Tomorrow by MSiddeek 2017-05-05T12:13:38Z

I love how unexpected everything was in this game, reminds me a little of undertale. You just did so many things right in this game to setup this haunting/somethings-not-quite-right atmosphere: the music, the ordinary yet heartfelt sorrow in the characters' dialogue, and even the graphics look a little washed out, which helps to give that eerie tone. I felt unedge, which means you did a great job! Love the story as well. I think only nitpick is similar to what many other people said: controls were a bit awkward, and I think the characters could have benefited from having 2 more directions art-wise. But the game's already really impressive for a 72 hour jam. Overall, amazing entry!

Interstellar Botanist by saiodin 2017-05-02T19:08:42Z

Amazing space farming simulator 2017! Beautiful relaxing game that's quite funny at times. I love the VO actor and the lines he delivers. If I'm to nitpick, I wished there was better explanation on the seed combiner- I thought that there might've been some Gregor Mandel stuff going on. I think the game achieves what it sets out to do though, which is a relaxing farming simulator. Great entry!

Quantum Frustum by nusan 2017-05-13T16:35:27Z

Absolutely stunning game! I love the trippy visual and how the environment feels alive when you're not looking, a bit like the "Sleeping Angels". I also like the clever naming "frustrum" relating to the camera frustrum! Visually, this is one of the greatest visual treats of this jam, with the crazy shaders around objects and fog/glow effects. Like some people mentioned, I think the gameplay feels a bit weak, since the only mechanic is to look around. I think there can be more impactful moments like Antichamber's "quotes". Overall, I loved this game, and would love to see more of it someday! Thanks for sharing it with us.

Get Off My Land! by cdp_games 2017-05-02T23:04:07Z

I think this is quite a unique game, would probably be more fun with real players. I enjoyed the game, and I like the concept around buying a gun to kill other players so you can steal their nugget, but I don't think there's enough incentive to do that (costs 4000 to buy a gun shot, but people usually only carry ~ 2000 gold ore). Also, not sure if it was a bug, but the NPCs were constantly dying of dysentry :astonished: I like the choice of art as simplistic polygonal models - the whole game's pretty cohesive with that choice. Overall, I like trying something different, but a bit more polish will go a long way! Good effort!

Snake On A Plane by spacedoubt 2017-05-01T05:01:46Z

I like the idea to to do a 3rd person snake game, and the game was pretty fun in the beginning. After collecting a few orbs, it became a little hard to control with the extra speed though. I also agree with @xxdoombox that the moment of seeing your own tail/body was really awesome. Nice titles: snake on a plane and SOAP(are we picking up soap? haha)

The End and the Beginning by Zitao YE 2017-05-01T04:08:39Z

Like many people here already said: enjoyed the setting, but the control and gameplay felt slow for a shooting game. Also confused as to what's going on with the story and quotes. I think it's nice to leave things to the imagination of the audience, but I don't think there was enough in the game to go off on.

Defense Against the Giants by mango-malarkey 2017-05-02T15:45:44Z

Well executed little tower defense game. I like the art aesthetics of the 3D models (simple polygons with hard corners. Even the HP bar has that PB shader aesthetic to it!), but I think it clashes a little with the mouth-based sound effects (which actually had me laugh out loud- a good thing!) and medieval font-based UI. Overall, it's pretty fun tower defense game. Great entry!

Clash of the Fungus by kfischer-okarin 2017-05-02T20:28:48Z

Very unique concept! The mechanics' quite interesting. After figuring out the mechanics of killing spores with purple bullet, the game became a lot more engaging: should I charge up energy, shoot spores, or wait until the opponent shoot spores (so I can shoot it down). Also, the main menu showed 8 fighters, and I'm not sure how to unlock them?

War by gilborn 2017-05-02T23:35:16Z

If games are supposed to surprise, you did an amazing job. Dear god, my eyes... As unique as this entry is, the shooting mechanics was actually pretty fun, and the flies were quite interesting since they weren't that easy to predict. And damn if you didn't put effort into the gore and other disgusting particles. :sweat:

Little Unsuitable Journey by Lukuluk 2017-05-02T20:15:23Z

There's a lot of flavor in this simple game. I really like the small villages you find on the travel, and the little people cheering was super adorable. The game is quite unforgiving though (can't wonder off the main path, or you'll run out of energy). Another small problem is the camera control, which made it a little hard to pickup the energy balls. Overall, an enjoyable journey!

Dr. M Little's Planet Mass Overdrive by slimabob 2017-05-01T04:00:59Z

I enjoyed the dialogue and flavor to the game! The camera shake was pretty well done too. If I were to nitpick, the control felt a little janky to me. Good entry!

Supernova by Veralos 2017-05-02T17:17:19Z

A very polished retro game! I really love a lot of the design choices you made with the game: color palettes for different planets, difficulty ramp as we go towards the sun, player dying and respawning at the ship, ship's flash/beep when getting into heated area, UI ducking when player jumps at top of the screen. I think all these small things really shine through and you end up feeling the tight polish. If I could nitpick, I would have liked to see more level variation (obstacles, aliens..etc) or more things to do in the galaxy map section. Overall, really fun game!

A Small World After All by Rmershon 2017-05-01T04:32:20Z

I really like the take on the theme of "it's a small world after all", and the game concept was also pretty solid.

I think the game needs better pacing though (e.g. having a count down/audio cues for people getting near you...etc).

I liked that you used the red particles to indicate where the items are located in the store, but I think it would have been pretty helpful to have a shopping list like the UI you used for endscreen (which was a nice touch on a notebook paper, since it's usually teachers that run into you haha!) Great first entry though!

The Z Axis by Meaty McLazerPantz 2017-05-10T03:58:15Z

A very enjoyable puzzle gem! Reminds me a lot of shift(http://armorgames.com/play/751/shift) and portal. I dig the concept of the game a lot--keeping the character upright and rotating the world. I also really dig the limbo/8-bit aesthetic of the game-- they work really well to create a mysterious atmosphere.

I found the puzzles pretty fun (even though difficulty spikes up quickly at level 8 like @ddrkirbyisq mentioned). Another problem I ran into was clipping through the bounding walls and falling out of the world. Overall though, nice puzzles and strong entry!

Murder Mitosis by _for_science 2017-05-02T18:19:36Z

A pretty fun party game! Reminds me of move-or-die. I like the overall polish the game has, from the menu/HUD to the actual gameplay.

I also like the art choices quite a lot(The notepad style with simplistic shapes made it feel really elegant). It took me a few rounds to finally understand the mechanic, but I really enjoyed how the game pushes towards ending with the petri dish being filled up.

Overall, great work! One of the best multiplayer games in this jam.

A Bombtastic World by dennyrocketdev 2017-05-02T18:44:38Z

A really elegantly simple puzzle game! Even though it just a few shapes, the entire game feels really polished: from the character animation, glow effect around the bomb/explosion, and the sound effects (jumping on tiles feel really satisfying). Also, I like how the mechanics ramp up through the levels, just wish there were more!

One small nitpick I have is that I got confused a little bit when moving the character: since the game is isometric, and needs to be moved with WASD, I sometimes move in the wrong direction from where I expect to move. I had to keep a conscious effort on the directions to make sure I knew which direction was up/down/left/right.

Overall, great concept and execution. With more levels, this would make an amazing puzzle game!

Colorfly by Zelos 2017-05-01T18:32:26Z

The game does a really good job setting up the mood. Everything from music, animation, and particle trails all portray this haunting/fleeting feeling.

I especially love the background music, though it clashes sometimes with the SFX notes for tree-building. The game also has nice pacing (switching between tree planting to evil butterfly chasing you). To nitpick, the butterfly speed felt a bit awkward on the horizontal sidescroller section. Also, I'm not sure if it's possible to escape the evil butterfly at the end. Overall, I really enjoyed the experience. Thanks for making the game!

Bio Noid by zetashocker 2017-05-02T20:08:32Z

Amazing game for 48 hours. The game is like a study in megaman boss fight design. All 5 bosses were pretty enjoyable--it was fun to figure out the pattern and then execute on killing the boss without getting damaged. (except the last boss...I can't seem to understand his fist pound, which seems to hit vertically?)

Both the graphics and audio evoke the megaman nostalgia. Design wise, I wish there were more variation in my arsenal, but the game's already pretty solid with its current mechanics. And yea like @ilikescifi mentioned, you should spice up this page for the attention that this game rightfully deserve! (your link isn't clickable btw).

Overall, amazing sidescroller shooter that can totally become a published game with some extra polish.

Adventure Owl Meets the Mole Men by fenwick 2017-05-10T04:11:19Z

Cute little adventure/exploring game. I love the art and animation of both the owl and moles, and love the fact you placed a lot of checkpoints around the map. (really helps with the playability!) And I also enjoyed the surprise jetpack! I was just about to complain about the missed opportunity of the owl not flying, but jetpack is definitely the way to go for adventure owl. I think there's some polishing work that would make the game even better (e.g. falling death wasn't super clear/sharp edges for tunnel edges) But I can't wait to see where the adventure takes our owl friend to in the future! Great work!

Theatre Throw-Down by Ratbag 2017-05-01T07:20:29Z

I like it! a deconstructed dungeon crawler. I agree with many of the comments above. I think the gameplay loop is interesting, but adding more enemy/environment objects would make this game really awesome. Overall, great effort!

Membrum by Rongo Matane 2017-05-02T18:09:00Z

A very unique entry! I had a pretty fun time playing the game, and there were a lot of laugh-out-loud moments for me (getting a baby, getting hit by the car over and over again...etc...I guess I should've developed my brain out better so my character stops making bad decisions). I really enjoyed the game after I learned the mechanics of each organ/shift and expansion. I think it was a little overwhelming to start with six organs at the same time, maybe ramp that up a little slower? Overall, I was pleasantly surprised by the experience. Great entry!

Platform Styx by MoneaGames 2017-05-16T06:39:40Z

Thanks guys, I really didn't need to sleep tonight. Really great job on setting up the dreadfully haunting atmosphere with so few scenes/objects. I think you did a really good job choosing the music and pacing the transitions--a lot of lingering senses of mystery but also sudden senses of horror. While the story is a little on the vague side, it was an interesting exotic experience. Thanks for sharing the game! Would love to see it fleshed out more post-jam.

Icebearino by friday 2017-05-02T18:54:21Z

Love this take on the theme. It was pretty fun running around eating penguins (When I'm not feeling bad about eating them). I like how it tackles a real-world issue in an enjoyable way. With some extra variation like more creature types/environmental obstacles, this game would be awesome. Overall, interesting simple entry.

BTW, polar bears and penguins are on different poles! They never meet in real life!

Just You And Your Porch by lilroo 2017-05-01T18:40:08Z

I think this is one of those really interesting simulator/screen saver game. Weirdly, I felt like I could smell the tea just from the sound effect. I was pretty immersed in the game. I think it achieves what the game sets out to do which is to simulate sitting in a fly infested garden. But I have some nitpick on the UI: progress bar stemming from the middle and filling to the sides was a little confusing to me, and the black pie progress bar was hard to see on top of the black repellant burner. Overall, very nice little game.

Arrows in Orbit by Stoemason 2017-05-01T05:15:45Z

I like the gameplay mechanic a lot. Also really liked the voxel characters. The controls were pretty solid for me too. Art wise, I think you should've gone full blown voxel (8bit skybox, 8 bit UI...etc). I liked the wave system to spice up the game as it progresses, but I think you should emphasize the sense of progression/change more with more variety in enemy/terrain(obstacles?). Overall, great first entry to LD though!

Afterbirth by xxDOOMbox 2017-05-01T04:14:31Z

Actually laughed out loud playing this game. I love it when the VO said "Stop that Baby". Game was a bit short though, but I think the humor carries it a long way!

SUN GOD by palemachine 2017-05-02T17:57:16Z

A gorgeous visual experience. Really enjoyed the particles in the game. How did you do the death animation? Was it with a noise-based particle system? I also think the color choices were really great - yellow sun on top of the purplish background, with red particles shooting at you. Some nitpicks: the landing/takeoff was a little confusing for me to grasp, and took a few runs to understand how it worked; and I really wish there was more I could do, but the sense of helplessness may have been intentional given the setting. Overall, I really enjoyed the game. Great entry!

Something Something by sgstair 2017-05-05T04:34:00Z

Really great base for a game! Even though there wasn't much gameplay there, I like the concept of an RTS that you can freely rotate around in, and I also really enjoy the minecraft-y 8bit aesthetic. I tried out the map editor, and it's pretty sweet (not sure how to drag around in that though, since left click places things)! Really impressive accomplishment for building from scratch! Would love to read a post-mortem on what you think went well/didnt for this. Hope to see this flushed out more in a post-jam version!

Classical Conditioning Cooperation - [CCC] by AwesomeAlliterationAlliance 2017-05-03T00:03:28Z

Amazing puzzle game! Extremely polished. I like the art style a lot, it has a children's storybook feeling to it, and the color selection on top of a largely blank white background is smart. There's also a lot of good design on the levels on how the interest/difficulty curve slowly rises by introduction of new mechanics.

I think the only slight issue I have is on how you control the mice. I had a lot of trouble getting the mice to go the right direction after exiting a pipe. Since I need to click through the rotation options to get to the direction I want, I sometimes end up sending the mouse back into the pipe.

Overall, a professional level polish on a 72 hour game! Bravo on a job well done!

Ant Clicker - Ready for your reviews!!! by AndyNice 2017-05-02T00:11:42Z

Simple but addicting clicker game. I like how you layered simplistic UI on top of the photorealistic game, which makes the game look like a Sundance movie poster! It sets the mood and atmosphere of the game quite well. I liked it a lot. One nitpick is that the same sound effects seem to play a bit too often, which was a little irritating when I realized that was happening.Overall, I think this would make an excellent top app store game (with a little extra polish)!

on a tiny planet by willow 2017-05-10T02:41:12Z

Neat little game! Feels a lot like a cooperative board game, like pandemic. The game also feels very polished, with the 8-bit aesthetic(art + music). I think the gameplay/goals pretty innovative as well, but I'm a little lost on the strategy aspect of the game. I think there's maybe a little too many things that's happening by chance (card/fog tile placement). Overall though, solid entry!

Antnator by sachos345 2017-05-02T17:34:09Z

Very nice little Contra-like game. I like the amount of variety there was in this game: enemy types, weapon types, levels (There were some pretty difficulty platforming!) I also really enjoy the handrawn aesthetic. I think one nitpick is how many enemies/tanky their health pool was, which made the difficulty ramp up really quickly towards the end. Overall, really enjoyable retro shooter!

Its a small world by SuperMsp10 2017-05-02T21:22:49Z

Interesting concept and take on the theme. I think it has a lot of potential. Instead of all the information dump in the beginning, I think there can be a better way to ease the player into the mechanic. I think the game could use some more polish, but the foundation is good.

Incidental Dimension by wildmusketeer 2017-04-24T02:49:40Z

@giuliano Sorry about that. Thanks for letting me know! Just pushed a fix.

Incidental Dimension by wildmusketeer 2017-05-01T06:53:42Z

@jupiter-hadley, thanks for playing the game!

@cmlsc, ahh that's the bug I saw before. Which version did you play? Did you try the less fancy webgl version or one of the desktop versions?

@camilo, Thanks for the kind words!

@danbolt, ooh, never seen this game before, I'll check it out. Thanks for trying the game! I actually do two pass on the render: 1st rendering the 2D scene then rendering the 3D geometry on top of it. And yea, I ran out of time to implement a checkpoint system :pensive:

@slimabob, thanks for checking out the game! Hopefully it wasn't too disorienting :stuck_out_tongue_closed_eyes:

@spacedoubt, sorry to hear that. Was it the cage/walls hurting your eyes?

@Burgee, Thanks for the feedback! That's quite the compliment for me, since I had Portal in my head as I was making the game haha. And yea, fireball resetting entire progress is a little too frustrating, since I rand out of time to implement a checkpoint system :pensive:

Incidental Dimension by wildmusketeer 2017-05-02T16:52:26Z

Thanks everyone for the kind words! Really appreciate all the feedback

@benbenett Shh! You found the debug exit to the game. I thought I would leave this in as an easter egg of sort...but perhaps should've made that clearer

@porcus-pie and @geeitsomelaldy Yea, I'm not super happy with the physics either. I think the drag/mass I assigned to each object may need some tweaking.

@drtizzle Agreed! Need to make box stands out. Glad you tried it out on Mac, I think WebGL just doesnt perform as well as downloadable.

@TMW Thanks! Let me know what stopped you, so I can help you reach the end

@fernandoadolfo , @jamesy012 and @huvaakoodia Yea, ran out of time to implement a check-point system, and fireball used to kill players outright, so I temporarily disabled that so the whole level doesnt just restart upon touching a fireball

@CMLSC Thanks so much for letting me know. Actually found a bug that would cause that to happen on low-frame rate clients, which should be fixed now.

Incidental Dimension by wildmusketeer 2017-05-05T02:29:14Z

@palemachine Thanks for playing! Yea, I didn't really have much time to do a better job with the story and how to tell it :(

@CMLSC Thanks for revisiting yet again to try out the game! Yea, I think the game can definitely do with some more optimization so theres less glitches all around.

@rongo-matane, @graal, @plepletier, @jaenis, and @veralos Thanks for playing! Glad you guys enjoyed the 3D planet aesthetic!

@mrnyarlathotep Thanks! Wasn't sure if it was going to be jarring, glad you liked it. And it's not a shader, just cheap trick with geometry and double rendering :stuck_out_tongue:

@dennyrocketdev and @ectucker1 Sorry to hear that! What caused the head ache? I would love to find out. Do you know if your frame rate was <30 ? I think there's some graphical glitches that happen with the 3D objects when frame rates <30.

@Quaternius Thanks for the feedback! That's a good point, top-down would work a lot better I think, and having him face different directions.

@craighasdysentry, @bobsleigh, @Aumbra , and @andrew-castillo, sorry that the puzzles felt confusing. I was going for a "figure-it-out-yourself" style, but I think the game can definitely do with some more explanation.Especially by doing a take on sokoban, a restart is almost necessary. Thanks for trying though!

@pkenney Thanks for the kind words! I'll throw up a walkthrough of the puzzles in a bit, but that room had 2 buttons that needed to be hit by fireballs to trigger the door-opening. (Hint: one in 3D and one in 2D)

@Veralos, thanks for trying the game! Yea, I think either better physics or better checkpoint system is needed to let players experiment without fear of getting objects stuck in corners. Also, did you get to the 3D puzzle portion? :wink:

@kfischer-okarin Thanks for playing and the feedback. Yea, I think the WebGL definitely performs worse than the downloadable version (And WebGL performs best in Microsof Edge for some reason...)

@chunkybrewster Thanks for the kind words. Glad you enjoyed it, will keep you updated if I end up doing something with this post-jam!

@pcmaster Haha, that means a lot man! Really appreciate the positive feedback. And yea, I think the puzzles can definitely be confusing--they definitely need to be better taught/explained.

@utho, thanks for trying the game! Yea, I think both the puzzles and the story elements could've been better explained and executed!

PS: @pkenney, @XenosNS, @chunkybrewster, @mactinite: yea, I definitely should have prioritized the checkpoint system! Ran out of time in the end. She is a cruel mistress. :pensive:

PPS: @palemachine @seth @dennyrocetdev, we don't talk about the debug path. :secret:

Cosmic Cleaner by Burgee 2017-05-01T05:26:44Z

This game feels really polished, feels like it is almost ready to be put in the App store! I really like the progression and how you teach players mechanics slowly (I think it still needs to be a little more explicit though, it took me a few tries to understand how the trajectory/gravitational pulls worked). To be a bit extra nitpicky, I think the game's pacing could be helped a little bit by spicing up the start/end of a level more (maybe a time dilation at the start or when a player barely misses the blackhole). I really like the cute planets and robots though. (I love the bait and switch with the multiplayer button too!) Overall, very solid entry!

6-Sided Sojourn by Cosmic Adventure Squad 2017-05-13T19:23:47Z

A great addicting dungeon clicker game! I love how much polish there is in the game (The voxel-based graphics, tile transition, 8-bit retro sound effect, 8-bit font). Everything just comes together in such a fun and cohesive package. The deceptively simple mechanic is also super fun to experiment with. I think with a few more varieties in tiles/obstacles, this game would have no problem hitting the top charts of either the iOS or Android store. Great job guys! Really fun game that I would love to see more of.

Platform Patrol! by Mega Man 2017-05-01T06:03:15Z

This was surprisingly fun to play! While the controls and camera were a little wonky, the game feels very polished. You did a really good job with transitions (game start transition, between level transition). I also actually laughed out loud when I saw the bomb character! And like you said, the game was so much better on a controller. I started on the keyboard and was really frustrated. I think using mouse to aim with the keyboard would have worked pretty well. There were some bugs here and there like enemies colliding through their spawn capsule/the next level started loading before all the enemies are dead(so I just stood there and let them kill me :( Overall, this is a really fun entry!

Gold N' Steam by juan 2017-05-02T17:46:52Z

I really like these type of resource planning games. Reminds me of Mini Metro quite a bit. I like the computer-terminal-like green you picked for the game, I think it goes pretty well with the gold that the trains were collecting. I think it's possible to complete the entire game with just one train, which would be less fun. I think some mechanic to encourage players to purchase more trains would make the game's interest curve ramp up faster. (The game got a lot harder even with two trains! But enjoyably so!) Overall, I think with some extra polish, this would make a for a great game to publish! Great entry.

Little Scout by Tex Killer 2017-05-16T06:18:04Z

Really great concept and take on the theme. The music and art fit pretty well together too! Just a shame that you ran out of time and couldn't get more than the tutorial. Would love to see more after the jam, if you decided to pursue the project! One nitpick is that the animation sometimes doesn't play when you walk, so the character would look like he's gliding across the floor.

eiland by rubna 2017-05-01T04:05:33Z

Really enjoyed the mood of the game--has a really comical feeling to it. Everything ties into it with the nice cartoonish art/animation. The simplicity makes it feel really elegant too! But, I'm not entirely sure what causes the tide to come and go(is it timed? or does that indicate I finished a "level"? )

LD51 — Every 10 seconds

TchouTchou: the game by sebbernery 2022-10-03T04:26:17Z

I love a good resource management game! Had fun with this one, though was confused about how resources updated until I played a few times (since theres delayed update), Think a tutorial mode would help a lot! Also could see this being expanded to managing more than one warehouse/train!

The Game Ends by smilewood 2022-10-03T04:44:22Z

Here I thought this was just and exercise in spam clicking, and 5 minutes later I'm still playing the anti cookie clicker. Great spin on the genre with the time given! Wish I could see what this could've been with full 48 hr attention to it! Great effort in that last hurrah! echoing @haydads , you owe me a new mouse!

Ten Paces by vingiesel 2022-10-03T05:46:35Z

Honestly A well executed precision timing trainer! Got all the right juices to make the reveal at 10 second uber tense! Got all the way to the end and wished there was more!

Metal Muscle Mage by Almax 2022-10-07T01:49:03Z

I would be lying if I said I didn't smile the entire time I was playing this! Reminds me of Sonic Undergrounds :metal: Love the unique twist to the theme, music, and art! One feedback is the element type UI confused me a bit, but when I understood there were elements to the wizards attack, it all made sense :smile: A really great entry!

Milkman by themorfeus 2022-10-03T06:11:08Z

Actually quite enjoyed this one! I know its silly, but this just goes to show that a well executed interaction goes a long way. Super satisfying to throw milk at the customers and have them pick it up. I started experimenting with bouncing cartons at them! btw, I also found where they've been taking the milk...theres a spot on the hill where they're hoarding milk :ghost: Anyways, would love to see more fleshed out full version of this! Good work!

Raiding By Myself by wildmusketeer 2022-10-03T04:01:13Z

@bosco Thanks so much for the kind words! Loved how our games took very similar path conceptually too! and

@trabasura good feedback! and good catch on the capsule that slipped by my time management ;)

@khaotom Thanks! I actually have one programmed to F5...I thought I was being clever with it being the same as webpage refresh, but turns out that just means whole page refreshed in the web player build :face_palm: I'll try to patch that :sweat_smile:

Raiding By Myself by wildmusketeer 2022-10-04T00:44:07Z

@m11 thanks for trying the game out and the kind words! @haydads thanks! Have to look into the clipping issue!

@jackaljk Thanks! Yea capsule is the classic issue with time management :(

@moebiusmeow Haha the boss was the first mechanic I made, and had to make path finding for so me of the more complicated levels that I never got to finish :(

@aaron-smith thanks for the nice words! Glad you enjoyed it

@nyxkn thanks for the feedback! I went and added some hot keys based on your feedback!

@thegamearchitect hahaha great suggestion. Maybe a multiplayer version of this could be fun too!

Raiding By Myself by wildmusketeer 2022-10-04T16:44:00Z

@smilewood and @sslees thanks for the kind words! Appreciate the feedback !

@otterfaelure Thanks for letting me know! How did you get stuck? :sweat_smile: And so many things to fix for web version!

@dnivie :sweat: you found a game breaking bug! I'll have to take a look at how that's coded up! Did you try hitting space bar during that?

Raiding By Myself by wildmusketeer 2022-10-04T17:29:44Z

@otterfaelure Ah gotcha! That brings up a good point! I should write up/record the solution to the puzzles :pray:

Raiding By Myself by wildmusketeer 2022-10-06T08:11:41Z

@cogcomp and @jaykayey Thanks for playing and letting me know! Really appreciate the kind words!

@roroto-sic Congrats for beating that level :smile:, and letting me know! I found the bug :)

@pusheeneiro thanks!

Raiding By Myself by wildmusketeer 2022-10-09T21:44:04Z

@purpledartfrog Thanks for playing! Hopefully the surprise was a good surprise and less a disappointment :)

@annie-owl Thanks for the feedback! Would love to know which puzzles felt unintuitive so I can learn from it!

@lesinvisible Thanks for playing anyways! Apologies for the low FPS, webGL always tend to run a little slow :( Do you have hardware acceleration enabled in your browser by chance?

@landosystems Thanks! I actually had a player half baked but never got him into the game in time :cry: This is one of the biggest mistake/prioritization I made this jam. Perhaps I'll clean it up and make a postjam version chracterScreenshot.png.

@timbeaudet Thanks again Tim! Appreciate the feedback and playthrough!

@diego-escalante Thanks for playing! And good feedback on the controls, noted!

@mdotedot Thanks! Sorry the intro felt drawn out, thought it would set the mood/context! And good feedback on thte control!

@papaya Ah sorry about that! I think its something to do with Unity's aysnc scene load API. Had a quick speculative fix on that, hopefully that addressed it!

@hawkin Thanks for the feedback! I think the camera controls been a common issue for many. There is a sensitivity menu tucked into the ESC key but that also brings you out of the webGL build :sweat_smile:

Raiding By Myself by wildmusketeer 2022-10-13T17:49:09Z

@annie-owl Thanks! This is really great feedback. Similar to @shogeku 's feedback, that concept needs to be introduced more properly, and more obvious when enemies are being herded.

@stuffedgravy Really appreciate the feedback! And good point on the difficulty curve. Hmm for the life of me still can't quite figure out the level loading issue :sweat:

You Are Not Alone by detectiveLosos 2022-10-06T04:49:11Z

Hey there! Love the concept and execution of the game from someone who also made a clone game :smile: But the incredible polish you put into it can definitely be felt, especially the mood with the hauntedly broken space station. If theres one small feedback it would be taht I wish that the action ramped up more after each "jump"! but thats asking a lot of a 72 hr game. Anyways, really great work!

GameWhereYouRunAndShootThings by dnivie 2022-10-03T06:56:04Z

Cool concept! and ditto the above ^ the bowling balls chasing you was a pretty cool moment! And yea sound effects will help a lot. I didn't even realize I was taking damage at a few spots. Also want to see more varied obstacles! Also I wonder if the rogue-like choice box is popping up too often which breaks up the pace of the game a bit (maybe every other round would feel better?). Also big congrats on finishing your first compo LDJam!

Hylee's Little Potion Shop by Federico Giorgi 2022-10-04T01:04:30Z

Love the art and aesthetics to the game! Has a very 3D Potioncraft feel to it! But the difficulty definitely spiked right at the beginning, trying to juggle both customers and these crystals that affect my movements! Ah also, very ambitious to do a crossover of another LDJam title :smile: Great work anyways!

By The Bullet by Nakami 2022-10-03T01:57:04Z

Like the clean and polished look of the UI integrated into the arena! It definitely takes a bit to learn how to think/shoot in reverse, but a fun exercise

What's the rules? by Pusheeneiro 2022-10-04T19:17:36Z

Love the simple art + music! Reminds me of a wario ware game, but I could not for the life of me figure out the vegetables :( Also really appreciate the SFX sliders at the top! One small feedback is hoping that there's more time to figure things out, since 10 seconds is a bit tight especially the pin grabbing one! Great take on the theme though!

Shattering Star by Emty 2022-10-04T01:25:36Z

Enjoyed this 1st person puzzle gem! Having to think about both space and time! Very ambitious 3D game for such a short time, and really good job to whoever did the haunting singing voice (did she do three songs?!). Though I'm not sure why shes singing in the space ship :smile:

Asteroids: Driving Home by Rokevicius 2022-10-03T04:35:39Z

This is a masterpiece in setting the tone and mood! Sometimes you don't need crazy complex mechanics to be a breath of fresh air. Though the game is just asteroids, but its very nostalgic of a time where we use to sit in cars and play our gameboys! Just thinking about that gave me chills. Love the lofi beats too, I could use more games set to the backseat of this car!

Ten Till Doom by oozer 2022-10-03T06:18:19Z

As a fan of card games, it reminds me a lot of fast paced Reign! Unique take on the theme, which I enjoyed. Love cards that have interesting strategy and tradeoffs such as soldiers (deal direct dmg or invest in long term catapults), but some other choices weren't as clear to me (e.g. engineer for blocking dmg vs gaining armor?) I could see this being fleshed out into a full version and I would buy it :) Also those are punny lore names haha

The Curse of Household Chaos by LightBoat 2022-10-03T01:43:52Z

Love the cheery and Stardew valley like aesthetics! Really polished for a compo game and surprisingly engaging with having to run around and attempting to optimize the perfect route to fix different things. One small thing is UI positioning of the task percentages on the right. It confused me for a couple runs, until I realized that meant its adding to the chaos on the top left. But great game! Would love to see more of something like this!

Potat-OS by JMad 2022-10-07T02:23:43Z

Hey there! Really love your take on the theme and how you themed the itch.io page to the potato-OS! Have to give lots of props on the polish in a lot of the little details in art and even in soundtrack changes! My feedback is similar to others in that it took me a while to figure out the champagne one was keyboard controlled (since everything else was mouse only), and that it was super tricky to actually control! Also whats with the hate on ducks?! Overall one of my favorites from this jam, great work team!

Cybermachine by coolestdoggie 2022-10-06T15:25:17Z

Very ambitious game for a game jam! Really good polish on the lighting and first person animations, not easy to do in such a short time! Interesting gameplay that makes you switch between fighting and running away, but the randomness of the weapon felt a bit chaotic (maybe let player choose between 2 or 3 randoms instead?) Anyways great job on pulling this together!

Undying Torch by Ciber_Turtle 2022-10-04T03:16:42Z

Great entry! Very polished little platformer with a great mechanic! The lanterns were pretty clever but definitely spiked in difficulty! Also love the fire particle effects!

The Time Tower by LazyAlarm 2022-10-03T19:10:17Z

Hey There! This is one of the best entries I've played! Made me feel like a speedrunner playing this. Really polished and love the art style + tight control scheme! The sound effects were also on point, especially the pendulum thumps. The game is hard though! One small feedback is that the last jump section was way too close. 16 minutes later I made it all the way to the end :smile: (also, noticed the total time included the "hour" mark, that would be too cruel!)Anyways, really great entry, you should be proud!

Hungry foxie in wonderland by ElectricStalin 2022-10-13T17:58:20Z

Hey! I liked the idea of a fox needing to be fed every 10 seconds! And really liked the pixel art + retro music, they fit quite well. The game was also engaging, when it worked (I had a few levels where the map doesn't have an entrance to the maze, and going around the maze takes too long that the fox dies :frowning2: )

Dragua by Hawkin 2022-10-07T02:11:27Z

Hey there! Really enjoyed this entry, with the concept and setup. I was really immersed into this Balkan gardener that's trimming ever-growing weeds! The art is fantastic, and so is the music. Also really enjoy this "push your luck" mechanic where I have to go back and check on the base every now and then.

I think my only nitpick is also around the choice of right shift as the "use key" since it kept triggering my sticky key as I was spamming it to cut the tendrils. Another feedback is around progression - I wish the treasure chests meant more (e.g. if I find another scythe maybe just buff my current one by a tiny bit? so its exciting to keep looting them). Anyways, these are all nitpicks though. This is a really great entry!

ShipIt! by Joey Van Lierop 2022-10-03T02:36:16Z

Fantastic stardew valley/animal crossing-esque game! Love the aesthetics and the amount of polish you gave to the game in such a short time! The animations are crisp but lively! Really had a smile on my face when playing this. If there's one feedback, it would be ability to rebind E/Space as the hotkey since I keep using the wrong key to do the action (E is often USE in FPS games). But love this!

Pizza Time!!! by real_flamingicecubegames 2022-10-03T18:47:22Z

Hey there! Maybe I'm too early, but I don't see a way to play the game?:sweat_smile:

Pizza Time!!! by real_flamingicecubegames 2022-10-04T01:12:11Z

Hahaha love the dark humor in this! That opening "ITS PIZZA TIME B****" definitely surprised me. Fun little cooking simulator!

Kangaroo Court by Celtican 2022-10-07T03:02:55Z

Absolutely adore the idea and execution on the theme! I had a smile on my face the whole time playing this! Love the quirky characters and dialogues. And not sure if the cases are pre-written or procedurally generated, but laughed out loud at the Grand Theft Auto Koala grandama :smile: While 10 seconds was very short, the game had a Papers Please way about it that really gave insight to a judge's POV! Only nitpick is the gavel taking a while to get used to, but otherwise really enjoyed the game! Great work! Oh and I learned a new phrase today - Kangaroo Court (noun)!

Kitten Space Opera by antbrl 2022-10-14T15:13:14Z

Hey! Very interesting concept and great polish on the game in such a short time! The dialogue really adds a lot to set the mood! One nitpick is just a little unclear when the calamity happens (I think theres a light flicker, but maybe a countdown might be nice?) But just nitpicking, great little gem for the jam!

Yo, Listen! by Trabasura 2022-10-03T03:26:15Z

I actually laughed out loud at what happened after breaking the barrel. Humor is dark, but fun! Really love the low poly low res aesthetics. You took a concept and executed on it very precisely in 48 hrs! Genuinely enjoyed playing the first few times, but would love an option to skip through the starting rant, since that does get quite tedious to playthrough. What's also great is it seemed like you had a lot of fun making this too!

10 Seconds Ambush by ironcutter 2022-10-07T02:47:14Z

Hahaha I really love the concept + humor in this! Just a simple bullet hell game execute very well. Love the chill music + fruits being thrown at you. And I thought the watermelon daggers were bad, then I realized the carrot daggers were personal! But I did it! survived.PNG And here I did the crazy impossible, but the horse was still MVP :sweat_smile: Anyways, really great minigame entry! Thoroughly enjoyed it!

It's balling time by Linus Szokody 2022-10-07T07:20:55Z

Hey great job polishing this to such a complete state in such a short time! Taking the classic pong and putting the theme's twist on it felt really exciting! One small feedback on teh visuals is for the "hit twice" block change visual to the "hit once" blocks so you know it needs one more hit, so its clearer what happened! But great job pulling this together! I like the name too!

Sprint10 by Ben Parisi 2022-10-03T02:47:14Z

I'm pleasantly surprised by this! Really making me sweat every 10 seconds! This checkpoint/10 second system manages interest curve so well, make me yearn for that sub second finishes. Wish the difficulty curve was a little more gentle, so I feel like a bad ass robot ninja for longer. But really great job!

SKY ROBOT QUANTUM ECHO by Bosco 2022-10-03T04:08:04Z

Great concept :smiley: Loved the quirky robot dialogues! Also here I was thinking this was the hardest physics game ever, before realizing you could move the robot with normal movement. But still had a lot of fun just trying to do timeloop rocket-jump/boost only platforming (maybe as a hardcore mode :smile: )

Birdwatching by Iguanana 2022-10-03T03:56:43Z

Someone took "The Bird is the word" very seriously. Haha very unique take on the jam! wish you layered the bird drawings so the wings would flap too. Could see this as a serious typing trainer.

Jekyll and Hide by Gangrue 2022-10-03T04:52:40Z

Clever naming and clever twist on hide and seek! Also very well done for 48hrs! Love the polished Gameboy-esque art!

Garden Slime by Amanda Neff 2022-10-07T02:39:08Z

Hey there! What a breath of fresh air this entry brought! Just a chill vibe to do some slime watching :smile: Great work on the art and sound, and enjoyed the fact you can play as one of the slimes! Also, does it make me a monster that these slimes made me hungry? I also have very similar feedback to some others--wishing to see more effects when events happen + have a clearer understanding on what the stats do. But those are nitpicks for a game jam entry -- a really chill but greatly done one!

Sokobyo by Roroto Sic 2022-10-05T06:59:32Z

Hey! Love the art style and take on classic sokoban! and the surprise zombie introduction on level 2 was a great touch! One small nitpick is I do find myself missing direct keyboard controls :sweat_smile: But really great entry for a first compo game!

Squared by Mentol 2022-10-13T19:52:35Z

Hey! Really love the concept and execution on the game! Very elegant approach to 10 second puzzles on the sides of a cube (puzzle style reminds me of the Witness a lot, in a good way!) The music also fits greatly into the setting. One small nitpick is how a few games are buggy (e.g. pipes counted as correct even when it wasn't connected; restart game button doesn't work). But with a little polish, could see this as a full fledge puzzle game. Great job and congrats on the first LDJam entry!

Rock the Rule by LL11 2022-10-03T18:41:59Z

Love the concept of progressive chaos in rule adding + the rules having a plus and minus that toggle every 10 seconds! Also great low poly art style, though I'm not sure why I'm an astronaut with a sword :sweat_smile: Is there only one level? It just keep saying to "retry" even if I beat it! Also the web version doesn't seem to work, had to download the windows version (seeing many people have trouble on ldjam.com, maybe try hosting it on itch.io and linking it?) Anyways, would like to see more!

WorldFlip by helluin 2022-10-03T18:31:28Z

Great take on the theme! Reminds me of the time travel level in Titanfall 2! It was a lot of fun to bounce between the two worlds (great use of no-key doors!) I just wish there was more levels! One small feed back would be to make it clearer which direction the sword hits, since that took a while to figure out for me :) But good job!

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-03T18:20:18Z

Love the art and concept of the game! Played all the way to the end (sub 90 second time! Would love a leaderboard!) Also really like the pacing of introducing one mechanic to the next between levels (sliding paint platforms the best). one small feedback is to have the controls be a little more forgiving? Like in Celeste, there's a grace mechanic to "vault" onto a platform's edge if you're very close to hitting to tip of it. Anyways, great entry!