@palemachine Thanks for playing! Yea, I didn't really have much time to do a better job with the story and how to tell it :(
@CMLSC Thanks for revisiting yet again to try out the game! Yea, I think the game can definitely do with some more optimization so theres less glitches all around.
@rongo-matane, @graal, @plepletier, @jaenis, and @veralos Thanks for playing! Glad you guys enjoyed the 3D planet aesthetic!
@mrnyarlathotep Thanks! Wasn't sure if it was going to be jarring, glad you liked it. And it's not a shader, just cheap trick with geometry and double rendering :stuck_out_tongue:
@dennyrocketdev and @ectucker1 Sorry to hear that! What caused the head ache? I would love to find out. Do you know if your frame rate was <30 ? I think there's some graphical glitches that happen with the 3D objects when frame rates <30.
@Quaternius Thanks for the feedback! That's a good point, top-down would work a lot better I think, and having him face different directions.
@craighasdysentry, @bobsleigh, @Aumbra , and @andrew-castillo, sorry that the puzzles felt confusing. I was going for a "figure-it-out-yourself" style, but I think the game can definitely do with some more explanation.Especially by doing a take on sokoban, a restart is almost necessary. Thanks for trying though!
@pkenney Thanks for the kind words! I'll throw up a walkthrough of the puzzles in a bit, but that room had 2 buttons that needed to be hit by fireballs to trigger the door-opening. (Hint: one in 3D and one in 2D)
@Veralos, thanks for trying the game! Yea, I think either better physics or better checkpoint system is needed to let players experiment without fear of getting objects stuck in corners. Also, did you get to the 3D puzzle portion? :wink:
@kfischer-okarin Thanks for playing and the feedback. Yea, I think the WebGL definitely performs worse than the downloadable version (And WebGL performs best in Microsof Edge for some reason...)
@chunkybrewster Thanks for the kind words. Glad you enjoyed it, will keep you updated if I end up doing something with this post-jam!
@pcmaster Haha, that means a lot man! Really appreciate the positive feedback. And yea, I think the puzzles can definitely be confusing--they definitely need to be better taught/explained.
@utho, thanks for trying the game! Yea, I think both the puzzles and the story elements could've been better explained and executed!
PS: @pkenney, @XenosNS, @chunkybrewster, @mactinite: yea, I definitely should have prioritized the checkpoint system! Ran out of time in the end. She is a cruel mistress. :pensive:
PPS: @palemachine @seth @dennyrocetdev, we don't talk about the debug path. :secret: