FoonLudum Dare ExplorerLD51 → Rock the Rule

Rock the Rule

By ll11

View on ldjam.com

CategoryRankScoreCount
Overall10303.0221
Fun10942.7121
Innovation6513.2321
Theme9283.2621
Graphics6883.4721
Humor8402.3519
Mood9483.0020

Comments

wildmusketeer 2022-10-03 18:41

Love the concept of progressive chaos in rule adding + the rules having a plus and minus that toggle every 10 seconds! Also great low poly art style, though I'm not sure why I'm an astronaut with a sword :sweat_smile: Is there only one level? It just keep saying to "retry" even if I beat it! Also the web version doesn't seem to work, had to download the windows version (seeing many people have trouble on ldjam.com, maybe try hosting it on itch.io and linking it?) Anyways, would like to see more!

chris-covert 2022-10-03 19:34

I like the concept of the game with rules changing every 10 seconds! We considered doing something similar for our entry. I wish the game was a little longer, its generally pretty easy to get 3 barrels without needing to approach more than 1 enemy, and finish in ~15-20 seconds, so you never really get a chance to interact with the rules.

ll11 2022-10-04 13:31

@wildmusketeer Have you tried the github.io link in the description? But git seems has its issues related to browser cache and sometimes need to reopen to make things work. We will figure out itch.io option as you recommend later. And about the weird setting of the character, it's just because we don't have a real artist, so when picking free animation asset, art style comes in first place :sweat_smile:

ll11 2022-10-04 13:31

(resend comment) deleted

phillip-scott 2022-10-04 15:01

Concept is cool, the execution felt a little odd - think I finished a run in around 20 seconds.

Art is really pretty but feels like they were for 2 different ideas.

Level and world design is good - you just need to work on the puzzle of getting the barrels and getting them back to the rocket.

Good effort and well done on submitting

hengen 2022-10-10 10:58

Cute little game, the graphics and animation were nice. The game was over really quickly, so i didn't even really get to experience the flip flop effects of the barrels.

Solid entry my dudes

matt-ravenhall 2022-10-10 11:28

Cute game with a really cool idea behind it. Really great job!

fedir 2022-10-10 11:56

@ll11 @hjj great graphic...and i wanna try this game ...but...looks like its crashedзображення_2022-10-10_145626957.png - Web version didnt work...exe shows this...wery sad((( can u help? - and yes, any buttons doesn't help

ll11 2022-10-10 12:05

@fedir Sorry for the problem. Maybe change a browser or restart for the web link. About Exe really not sure what is wrong. We just come back from holiday and may upload it to itch in next few days and you can come to play next week!

fedir 2022-10-10 12:23

@ll11 Web didnt work after restart on LD page, and on itch, its show only GameJam text in the down left corner, so i will wait the update) Mail if will be fix smt...game look very nice...so i want taste it)

ll11 2022-10-10 12:28

@fedir Itch link is added and please check if it works ok :)

fedir 2022-10-10 13:24

@ll11 its work in web now, but same what was when i load game) just Hi bro, what i should press after it( i tried alot but nothing move it) ? Didn`t find any instructions anywhere

baylock 2022-10-11 06:09

Amazing game. Really catchy graphics. Some work can be done from the gameplay side and can be a made a bit more complex. I think the 10 second rule did redistricted a lot of possibilities. Please do check out my submission as well.

gucio-miszcz 2022-10-11 06:37

Checked both web and exe version and could not get past "Hey, bro" message :(

khaotom 2022-10-11 07:19

I like the uplifting feel of the text. "Hi bro" and "Cheer up!" and "Believe in yourself!" It's nice to read these kinds of messages at a time I was not expecting them. The little world you've made here is fun to look at as the monsters move around.

The game was very easy, and I don't have a problem with that at all. I think could add bonus endings for having more and more oil at the end. Another idea is to have new game+ where more oil is needed to launch the rocket.

ll11 2022-10-11 12:30

@fedir @gucio-miszcz Sorry for the issue. Maybe use another pc if it is possible. It might related to third-party plugin, we will review it if having time.

jk5000 2022-10-11 12:36

I am sadly not able to play your game, because the text runs so slow it took me nearly 5-6 minutes to get though the short intro text, and then I got to the barrel and the slow text begin again and I stopped playing.

yword 2022-10-11 16:30

Cool, I just launched the rocket! Really interesting mechanic, but a bit confusing... Cute character, smooth animation, and nice graphics too! Well done!

kalendhos 2022-10-11 20:20

Impossible to pass the "Hi, bro,". Tested with the 3 web versions and the 2 downloadable versions, on 2 computers. Sorry. :sob:

ll11 2022-10-12 04:53

@fedir @gucio-miszcz @jk5000 @kalendhos A build allows you to skip conversation has uploaded(RockTheRuleSkipTutorialVer.zip). Would you please check if it could work on your pc. :sob:

jk5000 2022-10-12 06:27

The skip function is working.

kalendhos 2022-10-12 18:58

Yes, the skip works ! But after that, I don't know if it's because of that but : The upgrade are only upgrades. There is never the bad side of the choices. Or I didn't understand the concept ? (I think the bonus change every 10s ?) I see a ton of numbers on your screenshot but I can't have more than 7 barrels. After that, I think the game restart and I'm stuck for the first choice (Can't select).

epeachyband 2022-10-13 04:22

I like this submition. And can declare this attempt to rogue-like is successfull It has some troubles(canvas resize, sound feedback), but its not critical So, good job!

fedir 2022-10-13 19:24

@ll11 thx, its work now))) Good ide of game and cool arts, if u work on it, this can have a good future

nardandas 2022-10-16 05:24

I really like the chaos of the upgrades, I dunno the real point of the game but it was fun to play around with.

hawkin 2022-10-16 15:29

Neat idea, combining exploration and cards that change the rules. The goal (3 barrels) was easy enough that the rules never really had a big impact. Maybe if I had to explore longer.

I suggest you think about the choice of assets more. For example, your character model had a sword and shield, but there was no way to actually use them. In that case, I would have removed them from the model. Also, stylistically, knights and monsters + space and rockets didn't make too much sense to me. Using free assets is fine, but the game feels much more complete if they all sort of "match"!

Great work, and keep going!