It Must Be Fed by Move127 2018-12-03T03:45:36Z
I ran into a bug on the 4th day or so where it wouldn't let me clear the table. Really cool mood and theme, but I never really understood what the end goal would be.
Foon → Ludum Dare Explorer → Users → Chris Covert
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Mush Rush | jam | 363 | 3.64 | 3.66 | 3.57 | 3.48 | 3.38 | 3.05 | 3.44 |
| 2022 | 51 | Every 10 seconds | 👥 | dragabee | jam | 282 | 3.81 | 3.75 | 3.85 | 4.06 | 3.73 | 3.22 | 3.60 |
| 2018 | 43 | Sacrifices must be made | 👥 | Lava Luva | jam | 481 | 3.46 | 3.23 | 3.32 | 3.62 | 3.23 | 2.45 | 2.82 |
I ran into a bug on the 4th day or so where it wouldn't let me clear the table. Really cool mood and theme, but I never really understood what the end goal would be.
The right button attack seemed really weird, but the concept was pretty interesting. Would have loved to see what you could accomplish in more time.
Super awesome artwork!
Cool game. Always fun to see a strategy game like this.
Cool, innovative game. It took some getting a hang of, but was fun to play around with!
I get a 404 error on the itch.io link, so I couldn't play
Awesome game. I would totally play this as a mobile puzzle game. Pretty funny too, but I didn't quite get where sacrifices needed to be made. Good Work!
I couldn't really figure out how I was supposed to progress, but the art and assets were all pretty cool.
Took me a minute to figure out what I was doing, but that was a pretty cool idea.
Really fun theme, I love the art. Too bad I stink and have no rhythm. I also feel like some of my arrow presses blended together into multiple 'notes', but maybe I'm just too slow xD
Yeah, the web link doesn't work
A nice little game of exploration, and has a spooky feel. I wasn't sure what the negative was for standing still in the dark, I did it a few times and never really noticed any spirits.
The mouse sensitivity was a bit too high for me, and moving faster diagonally got me killed a few times on narrow platforms
I enjoyed the driving controls. It took a few tries to get the hang of them, but felt fun to powerslide around corners. I wish the barrel color was a little more distinguishable from the zombies; occasionally it was hard to see them through the hordes :smile:
I love the visuals and sounds, they definitely made me chuckle. I certainly wasn't expecting to explosively harm any snails or to get fired from my job today. :smile:
Nice game, I really like the concept of playing two games at once. I think it would be cool if there was something to micromanage up top while you're working the mines on the bottom. The split screen aspect of it was done really well, and the scrolling of the bottom view felt good.
I wasn't really prepared for how quickly I needed to get towers out on my first go, but managed to beat it on my second attempt. I was a little disappointed that it ended so quickly, but that's just because I was having a good time :smile:
I like the concept of the game and the art style is very appealing. Definitely some game play aspects to work on, but you only have so much time :smile:
I need to install SDL2_image and SDL2_ttf to get this running locally, maybe you can include them in the zip or statically include them (`sudo apt install libsdl2-ttf-2.0-0 libsdl2-image-2.0-0` for Ubuntu 22.04 users).
As far as the game goes, it was pretty interesting. It reminds me a lot of games like Keep Talking and Nobody Explodes. It was really difficult because of the number of modules getting added and some of them took quite a while to resolve (I'm looking at you "press when green").
I like the concept of the game with rules changing every 10 seconds! We considered doing something similar for our entry. I wish the game was a little longer, its generally pretty easy to get 3 barrels without needing to approach more than 1 enemy, and finish in ~15-20 seconds, so you never really get a chance to interact with the rules.
I like the concept of changing rules every 10 seconds, though two different times it seemed to get stuck on the "click and drag to move" mode, never changing the rule again after (until I restarted the game).
The standard WSAD movement acceleration felt a little hard to control for me, I'm not sure if that was the intent. Moving in tiny increments was okay, and so was moving long distances, but trying to move exactly 1-2 "tiles" felt like running on ice.
Enjoyed it. Took me a minute to figure out bouncing off others is what helps you get speed. I got passed by 4 people just before the finish line even though I was basically going max speed :(
Thought this one was pretty funny. I don't have the mental dexterity to keep up with the finger movements :)
I couldn't really find out what to do other than collect the first 9 rocks.
A little hard to play because my keyboard doesn't have arrow keys, and I had to hold a fn key to access them. Fun theme though.
Just a heads up, the embedded version of the game here is too large and has scroll bars.