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numeralien

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeTezcacoatl's Dance Dance Paradisecompo304.074.013.304.004.344.004.243.88

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by numeralien

numeralien leaves an average of 25.0 feedback comments each event.

LD43 — Sacrifices must be made (25)

Goo Glow by Birdwards 2018-12-03T06:03:07Z ♥ 1

Super unique and super well-executed! Really nice work!

Quest for the West by tigerj 2018-12-03T05:58:00Z ♥ 2

It became apparent really quickly that anyone I sent out wasn't coming back. I appreciated that the frogs are harbingers of death. Nice submission!

What this war claims by bigbadwofl 2018-12-03T05:36:59Z ♥ 1

I really like this. Not totally sure how it fits the theme, but the presentation is great, and it's a very zen experience overall. Well done!

EDIT: i get it now. this is a fantastic submission.

Faces by baknik 2018-12-03T05:25:37Z ♥ 2

Excellent. It was an aha moment to figure out how to delight the faces.

Flufy Hat Co. by JustWall Games 2018-12-03T05:18:31Z ♥ 3

Wow -- I love that the title screen is unicorn vomit and then as soon as you click you're confronted with an executioner, bloody chopping block, and imprisoned animals. Fantastic.

The Happy Prince by Jisam 2018-12-03T05:13:36Z ♥ 1

Yeah, I found the controls to be much too difficult to manage. I think if I were able to change my direction without having to flap that might alleviate some of the lack of control.

Sons of Vanity by nkrim 2018-12-03T05:09:28Z ♥ 1

Managed to get a 57 by choosing one feature and only clicking guys that had that feature (like "square head"). Neat game, though, fun concept, and the art is horrifying in an endearing way. Well done!

cube mob by mbc 2018-12-03T05:05:43Z ♥ 2

Pretty cool! I ran into an issue a couple times where i had multiple cubes in my mob, one fell into the abyss, and the game decided that that one would take the focus, so i had to restart. Other than that, I'd have liked to have seen a moving platform or something to spice things up, but it was pretty fun overall!

Casualty by foxor 2018-12-03T04:58:14Z ♥ 1

Neat concept. Always nice to see well-executed strategy or puzzle games in LD, since they're pretty tough to do well.

Expendibots by pandan 2018-12-03T04:52:49Z ♥ 1

Love this one. Reminds me a lot of Katamari in the palette and presentation.

Alien Escape by carlpilot 2018-12-03T04:38:02Z ♥ 0

Pretty nice! Well-presented, if a little overscoped. Wasn't able to restart the game once I died -- also couldn't find a way to get coconuts.

Hunger Sings by Swanijam 2018-12-03T04:34:42Z ♥ 1

Wow. Really nice presentation, you definitely made the absolute most of the limited time. Very interesting take on the theme, and also very refreshing to see a submission that relies heavily on writing that's actually well-executed.

Depth by pvp 2018-12-03T04:13:19Z ♥ 2

Look and feel is great! However, you can totally just take damage at the start of the level and then plow though to the stairs without killing anything. I'd probably lock the stairs until you defeat all the monsters. Nicely done either way, though.

Lava Luva by mcovert 2018-12-03T04:07:12Z ♥ 1

Cool little management game. Controls and workflow are really well done (your UI is about 200% more legible than most LD games). There are a couple easy ways to totally screw yourself, but overall this is a really good submission.

Manik Hungers by TwoPM 2018-12-03T04:02:35Z ♥ 1

Nice! The character controller kind of made it more difficult than it seemed like it should have been, and it doesn't seem like you need the sword to get the shield (seems like you intended for the order to matter?) Anyway, the presentation is great, music is funky as hell -- i was playing on a PC, so i dunno whether the right stick actually orbited the camera or not on a controller, but I liked that my view was sorta locked head-on.

Keyboard Twister by Papercookies 2018-12-03T03:54:30Z ♥ 1

Love the presentation of this one, and the concept is as unique as it is well-executed (very). Loved the long-ass fingers. Nicely done!

Stupid Minions Battle Today and Tomorrow by Abeyance 2018-12-03T03:51:16Z ♥ 1

This is a nice little clicker-type game, and I enjoyed some of the bullethell aspects that the big enemies introduced. Wasn't totally sure how this fit into the theme, and the generator didn't seem to do anything -- also, I got several pretty bad framerate drops on a GTX 970M -- not sure what might have been causing that. Overall congrats for submitting something finished!

Eskate Death by DougDevs 2018-12-03T03:40:53Z ♥ 2

Cool! Yours physics are really tight, and the visuals do a good job of establishing context despite being pretty minimalist. My one criticism is that you don't really gain anything by holding onto penguins -- it seems as though the orca is stalled for the same amount of time whether you loose it when it's right on your tail or immediately when you pick it up.

Do It for Their Sake by SuperGamersGames 2018-12-03T03:35:41Z ♥ 2

SUPER. HOT. SUPER. HOT.

Seriously, this is really good. The general feel is rally, really polished, and I enjoyed the concept a lot. My one concern is that the addition of the ghost-bullets sort of undermines the main mechanic (that being 'bullets move when I move). I'd have liked to have seen bullets that, say, move once every 2 moves, or something more similar like that. Really good overall.

An Adventure within a Deep Forest by BoltKey 2018-12-03T03:24:43Z ♥ 1

Super cool game. Excellent tutorial presentation, and the levels are mostly well-designed -- there were a couple of points where I'd jump a gap and be unable to jump it the other way, but it didn't seem to make anything unsolvable. Also, the perspective sometimes made it difficult to tell where an input would land me, especially when there were objects near me. Overall, this is really innovative! Nice work.

43 and Me by Atium Addict 2018-12-03T03:16:55Z ♥ 1

Interesting. My inclination is to say that to fix the UI's legibility problems, you might try to animate the tiles moving, so it's easier to tell where they were and where they ended up. Interesting concept, for sure. It has 2048-like appeal.

For The Will Of Gods by Erendelous 2018-12-03T03:11:43Z ♥ 2

Ok! I didn't totally follow how my interactions with the props really changed things, aside from clicking the stones reducing the gods' rage. At a point, it seemed as though there was nothing for me to do except die.

Flying Farmer by relixes 2018-12-03T03:00:22Z ♥ 2

Ahh, this is adorable. Love the super-retro presentation, it reminds me of like, C64. Enjoyed the use of the theme as well -- pushing kitties off the platform is simultaneously cathartic and horrifying. Well done!

Total Party Kill by adventureislands 2018-12-03T02:57:15Z ♥ 6

God, this is fantastic. The music, the graphics, presentation is all top notch. The mechanic is solid, the levels are well-designed, and I loved that each party member has their own unique tools -- my one qualm is that the controls are a little awkward. Some suggestions to alleviate that: - Automatically switch to a different party member when one dies - have A and S cycle to the party member to the left or right on-screen, or maybe even have one key to cycle them (like C or something).

Overall this is really, really good work. Congrats!

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T02:50:21Z ♥ 2

Nice! Wasn't clear from the beginning which key actually made you jump, or that you can shoot with the mouse, or that you had to clear out the enemies in the stage to be able to sacrifice a gem at the end, but reading some comments on the itch page cleared it up. Enemy types were okay, seemed balanced enough, though the strategy for defeating all of them was basically the same (go outside the range where they can hit you, shoot until they're dead). Nice work overall!