Foon → Ludum Dare Explorer → Users → foxor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Steve's Angel | compo | 1.75 | 1.25 | 2.00 | 2.50 | 3.50 | 1.75 | 2.25 | ||||
| 2019 | 44 | Your life is currency | Budget Hero Corp | compo | 2.78 | 2.78 | 2.42 | 3.07 | 1.28 | 2.14 | 1.75 | 2.25 | |||
| 2018 | 43 | Sacrifices must be made | Casualty | compo | 134 | 3.66 | 3.52 | 3.38 | 3.81 | 2.92 | 3.35 | 2.63 | 3.02 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Trouble at the Thirsty Stag | jam | 1.50 | 1.50 | 2.00 | 2.00 | 1.00 | 1.50 | |||||
| 2017 | 39 | Running out of Power | The Nuclear Age | compo | 134 | 3.66 | 3.14 | 3.66 | 4.19 | 3.42 | 3.52 | 2.16 | 3.40 | ||
| 2015 | 33 | You are the Monster | Politics | compo | 197 | 3.52 | 3.26 | 3.39 | 2.95 | 3.43 | 3.15 | 44 | |||
| 2013 | 26 | Minimalism | Min | jam | 184 | 3.35 | 3.00 | 3.60 | 4.35 | 2.70 | 3.37 | 3.20 | 33 | ||
| 2012 | 24 | Evolution | Candy Shop | compo | 691 | 2.29 | 1.67 | 3.00 | 2.48 | 1.86 | 1.31 | 46 | |||
| 2012 | 23 | Tiny World | Perl Guardian | compo |
Fun to play, but the laser things are too easy, and the procedural level design just isn't informed about how the game is played.
It seems like it would be fun to guard the doors, but the way it's tuned, it's not fun. Eventually one gets out and then they're everywhere
Very odd
Pretty fun! Although the game decides whether you will win or die in the first 10 seconds, it's still fun to play it out.
I'm not sure what to think. Jumping seems fun, but it's a bit strange that you go through walls. Really it was just too short! Make more!
I made it to level 172. I love TDs and this one is pretty good. There's a dramatic difference in damage between 'clockwise' corners and 'anticlockwise' ones, which is non-obvious.
I liked it I was pretty sure I would be able to play forever, with a giant mass of green guys behind me, but then I started shooting for some reason! Shooting was fun, but it rendered me unable to pick up any more powerups (since I shot them before I could collect them) and I eventually died
Played with my fiance... Lets just stay I've still got the stones.
It's pretty easy, you just spawn dudes
I like it, genetic algorithms for growing trees. Not really a game, but a good toy
It's fun, but nothing else
Great work!
Great fun. Didn't get the X thing until I read the description.
I have no idea what just happened, but I think I got evolved
Reminds me a bit of slime volleyball. Kind of hard to make strategy for this, you just spam the attack. Sometimes the AI gets like 6 attacks in a row.
@codesavage the ability to fight your own guys together is critical. So clicking on two of your own dudes would be ambiguous.
Thanks everyone for the kind comments! I know the game is really confusing, and I'm fixing that, but I didn't have time in the compo. I really just wanted to nail the strategy. I think if you get another person and really try to win, you'll find all the strategic depth you can handle.
Fantastic! I love TD games, and this one is very well done
A good platform for a game, but I had no idea what I was supposed to to.
I wish there was some sort of tactics with how you fight the fly, like come down on his head or something. Solid game though!
I loved playing it, but it could use some music!
Clever, but the timing is off (yes, I know you can change it).
Watch out for those tyres!
Same complaint here, I played like 30 levels and it's still trivially easy. I like the game though!
Well done!
That quick time system is really hard.
Animations are super problematic for any game where characters are in physical contact with each other or static geometry, and this game is no exception.
It's too slow, but I expect if you sped it up, it would just become more obvious that the claw/building interaction is a bit broken.
Fun! But the keys are split apart on my ergonomic keyboard.
Very fun! Reminds me of crimsonland. Sometimes the hunters wander off the map, and their spawn rate is a bit low.
Apparently it was an arithmatic overflow in Civ 2 that turned Ghandi from a pacifist for a bloodthirsty murderer.
Great entry, although I had to restart after I clustered my buildings too close the first time.
I think the game would be fun if it just let me play. As soon as the resources start coming in, the game ends for some reason.
So fun!
Seems like a start to a potentially useful project, but ATM it doesn't do enough to be worth the overhead.
Next steps seem to be things like adding a serialization engine, visual editor, asset importer, graphics pipeline and all the various parts necessary to support the "drawing system".
Python totally needs better game engines!
Fun!
Om. Nom. Nom. Nom. Om
Fun, and super hard! I didn't realize I wasn't supposed to kill people at first...
Seems more like I'm a person than a monster.
Cool! Patience is super important.
Fun idea!
A bit crude for my tastes
Cool, but I just basically wandered into the darkness and got lost.
This is the first jam game I've played this cycle where I'm sad it's over!
I think the thruster conservation is very skill testing and fun.
I'm not sure why there's lava, but the explosion vfx is pretty.
The ads and the broken terrain really tell a story.
My only criticism is that the beginning is a bit slow.
I love this shit. Please make more rope ninja worms games.
Sometimes, it seems like my air steer doesn't help, and the puzzles where I have to climb are super hard.
Pretty ambitious game for a jam. Nice!
Pretty neat game. Kinda like a turn based lost vikings, with robots.
Good god that tutorial text is interminal though. Can I at least click to make it go faster?
This is amazing. I love love love it. Great music, great theme, great level design.
I want to dye my hair blue and make friends who have adventures in the forest!
I even thought to myself while playing: "The mechanic is cool, but I can just ignore it and still solve the maze. Better save my battery even though I'm seeing super distinctive tree patterns." NOPE. Doesn't work that way! Gotta play the game.
You're a madman!
Really great game jam game. My only problem is there is no graphical indication when a node requires 2 power, or only certain batteries can charge it.
I was very confused. I tried drilling a bunch of things, then my drill ran out of power and I gave up.
Pretty fun! Platformers already stress my concentration / time management, so adding in a periodic task feels like a great way to change the way I play. Since time is so scarce, it really feels like I'm always running out of power.
I think the timers might be too forgiving though, since you can spam click them to wind them all the way up, and then you won't really need to interact with them for several seconds.
Super fun! There are an awful lot of numbers though...
Really neat rougelike. I felt like the right answer is always to just ruck to the boss room, but I wanted to explore the treasures. I wish the treasures were more powerful to compensate.
The art out the windows is 11/10. Super solid first jam game. Maybe the camera shouldn't move? It's pretty disorienting.
The AI for the main enemies is a bit dumb. Most of them never even shoot. The real threat is the flying guys, and there were not many of them.
Sweet! It took me 2 tries to figure it out, but the game is super fun.
The enemies are a little predictable. Since they approach you on the axies, you can just sit still, or shoot parallel to your movement and never miss.
I love laser games so this is right in my wheelhouse.
There are definitely some rough bits (the lasers don't track mirrors as they move, you start back at level 1 if you die), but my main complaint is there are no more mechanics and too few levels. Where's the rest of the game? XD
Very nice! As others have said, the foreground is distracting. Also, you can climb any vertical wall just by jumping and air steering back into it. Maybe that's intentional?
Sick!
There are so many level ups! I'm so powerful!
I'm not a huge bullet hell fan, so maybe I'm off base, but the controls felt off. You move really fast and slide really far.
Shoot + move is a pretty terrible control scheme for a shmup. You have to be right behind enemies to hit them, and they shoot right behind them, but if you try and dodge, you miss, or worse, you shoot backwards.
A nice little visual novel. I appreciate the illustration as well.
Pretty good! I really enjoyed the tension of darkness as both danger and progress. I like the feeling of "I've already got a backup body, so I can just throw this guy into map exploration and it's not a big deal if he dies."
Some weaknesses: * I don't really feel compelled to take multiple bodies to a new floor, since I can always outrun and usually shake a monster. * I don't know which body I'm going to swap to, so it's hard to lose a monster if I have to switch mid-run. * Monsters only have 2 states: Idle, and chasing. They never look around for you. I think, if they lose track of you, they should search that area a bit.
Pretty interesting stuff. The darkness feels super claustrophobic.
I like the idea of running around and physically telling people what to do. That being said, their timers are waay too short, so you're just constantly babysitting them.
Victory in year 89. I love idle games, so this is great for me. My only complaints are: - The optimal solution requires you to maintain exactly one guard at all times, which creates a strange story. - The simulation is very sensitive to what happen in the first year, so you have very little room for error right when you start playing the game.
I appreciate how the cuteness of the blobs is an implicit punishment for letting them die. Very innovative drawing mechanic!
Very nice! I really like how the music changes on the different scenes.
I think the difficulty is tuned a bit high. The targets are very small, and the controls are difficult enough that hitting one at all is a challenge. Also, I don't understand why the "phantom past self" mechanic is in here at all. Why not just let the turrets stay dead when you hit them?
Very nice and atmospheric
It's got a nice little moment when you realize you can just repeatedly remove a small number and add a large number to gain the delta between them. Other than that, it's speed math...
I liked it.
+1 on the waiting and "what does this building do" problems.
I also wasn't a fan of the villager reproduction mechanic. Why not just produce a new villager for every 2 in the huts? Even after reading the instructions, I wasn't clear on what the various bars mean, what they indicate, or how I win/lose.
Best part for me is the art.
Lol. That guy has got a big punch! I guess my guys aren't strong enough.
Could use some more tutorialization on drag + drop. Also, If I'm resting on one of my pieces when I drag another, I fall through :(
Incredible. I love the little sounds you make when you get it right. I love the drum beat that tells your ear the tempo. I love the art. I'm not crazy about the diagonal directions though XD.
Great atmosphere. The art and sound really feed into it. There's not a whole lot of game mechanics, but there are some good experiences that make the whole thing feel complete.
Good God that font. It's like 20% of the pixels required to understand the letters.
** Spoilers ** I had to press every button in the qwerty row to figure out the study puzzle. Pretty funny!
257! Reminds me a lot of "One Finger Death Punch"... but with chickens. Cute art!
Apparently we don't do "I'm in" comments anymore. Anyway, I need a break from my main game, so I'm going to make a little baby game. You can check out the main game here: https://store.steampowered.com/app/2107470/Zero_to_Hero/