Exit The Room Update 1.1 by Artsicle 2016-12-12T15:50:00
Interesting concept... but kind of boring to play.. maybe it is like that on purpose?
Foon → Ludum Dare Explorer → Users → Mik3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Tosser | compo | 420 | 3.23 | 3.24 | 2.88 | 3.66 | 2.91 | 2.67 | 2.70 | 2.79 | ||
| 2017 | 39 | Running out of Power | Power Rush | compo | 558 | 2.85 | 2.47 | 3.10 | 3.72 | 3.62 | 2.74 | 1.93 | 3.05 | ||
| 2016 | 37 | One room | ClutterRunner | compo | 308 | 3.28 | 3.56 | 3.76 | 3.94 | 2.60 | 2.69 | 30 |
Interesting concept... but kind of boring to play.. maybe it is like that on purpose?
Really fun idea, fun to play as well. The sounds were a bit annoying though.
I really liked the cute art, well done on that. But the UI wasn't very intuitive and kind of confusing at first.
Sorry about no sound, but I had no time to create any sounds before the end of the combo time limit, so I hat to cut them out.
Interesting idea, but I had problems with hearing lot's of the sounds, they were very very quiet, even with headphones. I did made it to the door in the end though.
Not bad, but the controls would feel better if I could use the WSAD to move. Also having the start position on the right side and the goal on the left also felt very strange, since pretty much every game goes from left to right.
Lot's of fun, the extraction mechanic was a great idea.
Simple, but loads of fun. Really enjoyed it.
Interesting. It was enjoyable.
A simple maze game with a twist. I enjoyed it and I liked the music as well.
Wasn't bad, but in my opinion, it would be nice if the aliens had a bit more juicy deaths, instead of disappearing into thin air.
Wasn't expecting to have this much fun playing as a roomba, but I did. Good job!
A nice small game with a simple mechanic. It reminded me of scorch. It was fun to play.
The fishing mechanic was a bit too simplistic and there was a problem where I had to click multiple times before a fishing line was cast. If you added some effect for the catching of the fish (seeing them being reeled into the boat, or for hooking them) it would be more fun to play in my opinion with that extra visual feedback. The graphics were really nice.
The music nicely matched the theme of the game. And the dust particle effects looked quite nice. The shooting could be a bit more speedy but otherwise well done.
Simple but pleasant graphics, movement felt OK. The game had a nice feel to it. Would be nice if the camera scrolled with the players instead of only when he reached the edge of the room.
Reminds me of bomberman, but without the bombs. Not bad, but some sound would be nice and perhaps some effects for collecting stones and mice.
Nice looking visuals, however almost every time I placed a building it hide Putty and I was no longer able to click him and continue the game.
This was very fun to play. Using the gun was satisfying, the multi shot was great, rotating the camera almost made me vomit, but it fit in nice into the game regardless and I had genuine fun while playing it. I had a possible bug during the boss battle where the screen froze and a small screen with the game appeared in the middle of the frozen screen... that was weird. Liked the simple, yet nice visuals as well.
Interesting idea, I played on PC but had serious problems flying even couple of steps at the beginning even though I clicked rather fast.
Nicely done FPS in the short time give, it looked well visually, but it would be nice to have the fired projectiles and hits on the ants visible, as there was no hit indication, I assume you simply ran out of time. The reloading animation was a nice touch.
The mechanic was simple but fun. As a small compo entry it works and wasn't actually bad.
The link is not working.
There is only one link and it is to the source code and furthermore it is not functional.
Very pretty visually. Would be nice if the player started a bit closer to the action though, flying there for five mintues was a bit boring. Also the W key isn't working so i had to use the arrows which was not game breaking but still not so good. But overall pretty good job and with some polishing this would be a great small game.
I think the ship should rotate to face the mouse because using arrows to turn was kind of tedious. The movement was also pretty slidy and hard to control, this was maybe on purpose, but I personally don't prefer it in this kind of game. The idea of having ship systems which can be turned on and off to managed energy was pretty nice and I liked the graphics as well.
Visually nice. The boating management was interesting, but the game felt a bit slow, but I supposed that can't be helped with this genre. A good entry.
Classic tower defense game. The graphics are pretty simplistic and there are some problems, like a shop windows which cannot be closed unless you buy something or the game over text which is almost unreadable with dark colored background. But we all have to start somewhere, so nice job putting it together.
As a simple shooter it wasn't too bad, but it would be nice to add some extra effects for the shooting, and perhaps another play mechanic, since it was a bit repetitive.
Not much to look at visually, but the flashlight mechanic was interesting.
It was a bit confusing to figure out what to do, I know I needed to exit the asteroid field, but I flew around aimlessly not sure where to go really, and the weapons seemed to not really do anything. The graphics were very nice though and although the music was strange it wasn't unfitting.
Very nice use of the theme, recharging the appliances and even having the tv turn off when it ran out of energy was a great touch. Running around with batteries was enjoyable as well, even though gripping them broke from time to time. Also, later in the game, the controls broke for me and I wasn't able to move anymore. The energy readouts were displayed under the the titles. It would also be nice to have a bit of sound, but I guess there just wasn't enough time for that. Overall, since this was your first game, it's impressive you made it in such a short time. Well done and keep on trucking.
The music was quite atmospheric, but the story telling felt a bit lengthy with the bottom subtitle mechanic, but otherwise it was quite good
I really liked the music, it fit the game well and it was pleasant to listen to. The movement was a bit slow, but otherwise the controls were fine. Overall a good entry.
Simple, yet satisfying concept, i like it.
The movement felt quite nice and the music was fitting. The visuals were decent as well, however it would be nice if holding the mouse button resulted in quicker autofire, since I had to click it constantly manually to fire faster but that was just a minor issue.
This was like a dance simulator game but not shit. I really liked the use of the LD theme, max rating from me in that particular category. A worthy compo entry.
Simple, but fun. The controls felt very fluent and nice as well. Good job.
Interesting use of that old timey wojak meme.
Simple yet fun. I quite liked the music, it was very fitting.
Well done, pretty low poly graphics. The collecting mechanic was good and the missiles were fun to use, but the movement felt very slow and sluggish. But otherwise it was fun.
Well executed theme. I encountered some glitches, but it was nothing gamebreaking. The visuals were cute and for the amount of time the game was made in, it was definitely a great job.
Controls felt very floaty, but if that was fixed the game would be nicely paced.
Quite nice. The Christmas atmosphere was definitely there and the driving mechanic was actually well done.
The visuals were really nice, but as far as controls go, I wasn't a big fan of the sliding around when I let the movement keys go. It caused me to fall from platforms all the time and was a bit frustrating. But other that that it was an enjoyable experience.
Nice retro feel, the game was pretty well put together considering the short time it was made in.
Pretty fun to play. The art style was sumple, yet pretty and the gameplay itself was also enjoyable.
Nicely done. The mechanic is very simplistic, but it works really well and is entertaining. The music was a nice touch as well.
Pretty amusing and inventive. I liked it.
First time I tried to launch the game it instantly froze. Had to force exit but on a second try it worked. While playing what annoyed me the most was that the protag wasn't facing the mouse, so I wasn't able to actually walk left and shoot right. The movement also felt like if I was swimming through jello, but it wasn't all bad. Overall if you fix the aiming and tuned up the movement a bit, then it would be a nice little enjoyable platformer.
Great looking pixel art and well implemented ludum theme. A bit hard but I had fun.
Although adding the extra content for each line of the blocks cleared wasn't a bad idea, the whole thing is still just a 1:1 tetris basically and thus not he most original of ideas. However, it does follow the ld theme since tetris is indeed an ebodiment of the current ld's theme. The music was fine but I wasn't too happy with that high pitch whistling sound it made when manipulating blocks, it was kind of hard on the ears.
My memory is pretty shit, so I guess that made me a bad boyfriend. Guess I'm not getting any hot umbrella action tonight. It was definitely an interesting spin on the LD theme though.
I had lots of fun while playing, the dialogues were a nice touch.
Very satisfying to play. The flight controls feel great and the low poly visuals are pleasing to look at. Great job.
The visuals are just great. They are painting a really nice atmosphere for the game. I have experience some crashes, but it wasn't too bad. A bit of polishing on that at it would be great.
Very nice visuals, I really enjoyed the look of this game. The fighting animations felt a bit stuff, but that is understandable due to the time constraint. The extra step of adding background music also added nicely to the atmosphere. Overall good job.
Ah, a good old bullet hell. Not bad, the reflection mechanic was pretty fun to use and the controls felt decent as well which is very important in a game like this. So overall it was well put together.
A simple little game. Definitely needs more polish, but the core mechanic was sound and it does what it's supposed to do.
Nice spin on the LD theme, the collection mechanic was interesting. The music felt a bit out of place and unsettling though. However overall I like this small and simple game.
Not sure why the graphics rating is disabled, since the visuals are pretty nice. But other than that the game was nice, even though it was a bit hard for me, however I liked it overall.
Taking the time to include sounds was a nice touch. The visuals were nice as well. My problem was with the fixed resolution, it wasn't game breaking, but being able to use your own resolution is kind of expected these days methinks. Otherwise I liked the game.
Very nice. The game feels polished and very well done. The music was a great touch for the atmosphere as well. Overall I really liked it.
Really nice. The coin collecting mechanic was really fun and although I kept losing all of the coins constantly I still had fun.
The controls felt too floaty for my liking. The visuals werent't bad the stomping of the gnomes was actually pretty fun.