supremefist 2017-07-31 14:00
Nice! I liked the music! In my opinion, it would be good if it was possible to find out what the password for the last door was! Perhaps I just missed it.
Foon → Ludum Dare Explorer → LD39 → Sperms and Passwords
By snirp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 379 | 3.24 | 27 | |
| Fun | 541 | 2.72 | 27 | |
| Innovation | 461 | 2.80 | 27 | |
| Theme | 438 | 3.32 | 27 | |
| Graphics | 520 | 2.68 | 27 | |
| Audio | 120 | 3.48 | 27 | |
| Humor | 69 | 3.45 | 26 | |
| Mood | 122 | 3.48 | 27 |
Nice! I liked the music! In my opinion, it would be good if it was possible to find out what the password for the last door was! Perhaps I just missed it.
@supremefist thanks for playing. The last password is mentioned during one of the conversations.
Can't find the file anymore. Please check the download link
@hhsaez I just restored the file. Not sure why dropbox did that. Will have to check on it periodically to make sure it stays up. Sorry about that!
I remember playing escape room games like this on Newgrounds back in '08-09. I also remember almost never being able to solve any of the puzzles. The interactions (aside from moving and observing) are very difficult to use. I lost patience before figuring out what the other two options do and how to use them. The text in the game is a little bit uncomfortable to read. Not bad for your first game though.
@amastryukov thanks for trying! The game itself is as easy it gets. Just use the face icon and click on the characters to talk them. They tell you everything you need to know to proceed, there is no "moon logic" present, though I was tempted, people don't have the patience for that kind of thing anymore. Wish I could have spent more time on making the interactions better. Especially since the Talk (Face icon) and Interact (weird triangular thing) are the most important ones needed to proceed (besides walking ofc). The interact icon doesn't work directly after talking to someone; it helps to move a little bit and then try interacting again. Definitely requires polish. Next time I will try to make the whole interactive experience smoother! Perhaps start with that and move from there! Thanks for the feedback!
I love the premise. :joy: The story has everything it needs, and not a single element too much. The characters are surprisingly well developed in such a short time, and there's enough time to explore and converse. I'm amazed at how you managed to make a game about space, society, robots, love and sperm in 48 hours. The only thing that annoyed me a little bit was the controls and the way you swap modes of interaction. Most of the time, there is only one possible type of interaction per object anyway, so just setting "walk" to LMB and "interact" to RMB would probably have worked quite well. But since it's not actually very difficult to solve the puzzle in time, it's not that big of a deal. I personally don't like games with a heavy focus on storyline, but I **really** enjoyed this. Thanks for making it! Robo laugh. Beep beep.
That was a nice experience! Hard at the beginning, because I had no idea what action did, but I understand instinctivelly. Maybe it's too easy, all robot give you the code after speak to them ^^
There is juste one trap with the last door :p
Very nice audio, and the mood is great.
Very nice job!
@phi thank you kindly for such nice words! I'm glad you liked it :) Should have gone with two button interaction, indeed.
@Vivoubos Thanks, Vivoubos. I didn't have any time left to make it difficult :)
I really liked the music, it fit the game well and it was pleasant to listen to. The movement was a bit slow, but otherwise the controls were fine. Overall a good entry.
Tried playing it on windows 10 but it was just a black screen and chill music.
The game is very simple, but a solid, complete first effort. Graphical environments are all different, and the music tracks were very nice. The game part wasn't much, but the humor and different characters for the robots were fun and appreciated. Good first game - I hope you stick with it.
@randomphantom If you run the setup file and choose a different renderer, it should solve it.
I really like the presentation of this game. The humor, the music and the setting all incite a particular spacey mood, one that I'm very fond of.
The game itself was quite simple, I sort of expected some sort of puzzle for the passwords but it was pretty much just talking to people and then it was done. I think I'd like it more if it had been a bit more challenging, given that the power was still at 85% when I finished, and I felt like I'd been slow.
I didn't mind the lack of gameplay much though, because I enjoyed the atmosphere very much. Games don't always have to be mechanically complex to be enjoyable, and yours is a good example of that :)
EQCP_small.png
Not really in to point and click games, are oftentimes too hard for me :P The movement felt a bit slow and if you clicked multiple times, telling him to move, he would walk slower. The style was cool, like playing a ms paint game :P Like I said, not really in to point and click games so can't really tell you if it was good or not
Link looks broken :( can't find the file
@ciogeni fixed! sorry!
having an online version would be great :)
good style. good music and super fun to play :D
-m
First a point of criticism, there is no real challenge to the game. You don't have to outwit the characters or do more than just talk to them.
Also you have a lot of time to complete the game.. Having different challenges that might result in a short cut in time would be an interesting addition to this game in my opinion.
Now since that is out of the way, the atmosphere was incredible. I got some Earthbound-like spacy vibes from the music and it was fun talking to the different characters. The graphics looked rather minimalistic, but it didn't hurt the game in any way.
Here and there were a few movement glitches and i find the action switch option to be outdated, context sensitive actions wouldn't have hurt the game.
Overall it was a really fun experience, the mood really sold it to me. It still leaves you in the dark about what is happening exactly, but you can make up your own theories..
The music fits incredibly well into this game, chapeau my friend!
Very nice! I like the chat flow, the music and the art style
The controls are all over the place, why do I have to right-click, that is really annoying. Hotkeys or a menu to click on would have been nice, or better yet a context sensitive mouse cursor, since all items just react to one interaction type. Why have this mechanic when you don't need it?
The graphics are nice, I like the programmer art. The problem is that you cannot really figure out what is what. Is that an eye for looking at things? Why is the pupil a crosshair? Also that peace symbol I guess is your hand? It took me a while to figure out what to do because the graphics made it hard.
The music is nice and spacey, fits the scene well.
The only anti-aliased thing in this game is the text in the final cut scene image. Why not make this pixellated as well? It stands out from everything else.
I really do not like your spearm related "jokes". This is just annoying, but then I don't know how old you are so I will cut you some slack here.
Even though it took me long to figure out how your game works, I still finished it with just under 80% left.
The game has nothing to do with the theme, you have just added a meaningless timer. Many other games did this as well but most of them did a better job at hiding this fact.
Overall really funny entry, thanks for this and keep up the good work!
@gonutz continuity is probably sth I would have focused on, had there been more time. I went into this thing with very little knowledge, so was constantly trying ways which might not be the most optimal at the time, but easiest rather (at least to my mind). Yup, interaction is indeed a pain and unnecessarily convoluted. As for the theme, there is mention to it throughout the game. The premise is pretty much based around it. The timer itself is a literal anchor to the theme but there are also some allusions to it. Overall I tried my best to stay within the (subjective, broadly defined) parameters of the theme and didn't just slap on a timer to fit it. Thanks for the feedback sir.
Congrats on your first completed game :)
Music is good, and while it's not my personal cup of tea when it comes to humour, it's certainly got an audience that will enjoy it.
Great work, and see you next LD :)
Nice adventure game, I enjoyed it! Art is cool, but the music is awesome. There are some depth problems when the character goes trough. Also the gameplay is a bit slow, but everything else perfect!
This game recalled me some flash games I used to play when I was younger :) Good job