10SFT2LF Eating Contest by Toestee 2015-12-14T02:22:00
Fun game to play with friends, and the graphics are absolutely amazing.
Foon → Ludum Dare Explorer → Users → tjakka5
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Keep it Lit! | jam | 3.83 | 3.83 | 3.33 | 3.83 | 3.66 | 3.83 | 2.66 | 3.50 | ||
| 2019 | 44 | Your life is currency | Magical Resonance | jam | 61 | 4.06 | 4.06 | 3.50 | 3.03 | 4.19 | 2.75 | 3.74 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | Halloween's Sacrifice | jam | 3.66 | 3.00 | 3.00 | 3.66 | 3.12 | 4.16 | 4.00 | 3.16 | ||
| 2018 | 42 | Running out of space | 👥 | Sir Dashaton | jam | 524 | 3.44 | 3.36 | 3.61 | 2.38 | 4.08 | 3.72 | 3.52 | 3.50 | |
| 2017 | 39 | Running out of Power | Runic Forest | jam | 149 | 3.80 | 3.76 | 3.36 | 3.55 | 4.21 | 4.25 | 2.73 | 3.70 | ||
| 2016 | 37 | One room | Pocalypse | jam | 469 | 3.30 | 3.45 | 3.05 | 2.95 | 3.50 | 2.53 | 3.06 | 46 | ||
| 2015 | 34 | Two Button Controls / Growing | Rogue Blast | compo | 463 | 3.25 | 3.36 | 2.61 | 1.79 | 2.43 | 3.48 | 1.91 | 2.70 | 50 |
Fun game to play with friends, and the graphics are absolutely amazing.
This game is hilarious, and a ton of fun!
Game is cute and fun, and the graphics are really, really nice as well.
This game is loads of fun, and while I'm not particularly fond of the art style the great puzzles made up for it.
Tyler: They do?
If so, thats completely unintentional. x)
Finestep: Thanks; I do agree that the game is unresponsive at times, reason being that movement is entirely tilebased (To make collision a lot easier for me).
This was the first time I've ever tried to make something that was supposed to be a rogue like. And I did notice that a lot of things just didnt quite work, like the art style and tiled movement.
The next one will be better ^^
SamH: I was planning on doing that, but never really got to actually implementing it. I was also afraid it would make the game feel "unfair", as it then doesn't show the bullet position accuratly.
Yokcos700: I had no inspiration at the time, so I decided to take a fun song, copy the melody in FL studio, and my own beat and such, and call it a day.
Also, I originally had diagonal movement, but it was a tad buggy; so I decided to remove it.
Great sound effects! Having those pitched up voices was pretty funny, later in the game it gets a bit old as all the voice acting you hear is pitched up. The soundtrack is ok, but nothing special.
The art is standing out here, many cool particle effects and small animations really bring this game to life. The game has great controls and accurate hitboxes, feels good and is fun.
Your enemies also get different attack patterns the further you progress which is great, however it would be nice to have different attack patterns as a play too. You just keep holding the button to shoot all of the time.
Another point of criticism is, that the game is rather easy, later enemies get a more difficult attack pattern that's true, but there is no penalty in dying.
Overall really good stuff! With potential for being even better :)
It reminds me of don't starve.
It's a bit hard finding the beacon if you don't know where the antenna thing is. If you die while holding it, you're respawned with almost 400 Health.. which i really don't mind since you have to wander alot in the dark.
The frustrating bit is to find your base again sometimes, a map would have been nice or another indicator.
It can be hard to pick up stuff at times, you really have to stand next to it. Also it's a bit annoying that your character doesn't face perfect 90° angles when you just press a horizontal button.
The art looks nice. The music is rather short but fits the game well. Liking the pitchbends in the main melody :)
Overall a pretty fun entry with some rough edges. Worth playing :)
A fun puzzler. However the game was way too easy, all the different tiles didn't make much of a difference for the level difficulty.
I'd highly suggest you to punish the player for making bad placements, and also show the tiles it can potentially power when you hover it over a square. Very simplistic sound effects, but they do their job.
Music is entirely lacking so there isn't anything i could say about that.
The graphics look simple, but have an occasional wavy animation. It's also easy to get a good overview of the map.
Overall it's a bit rough on the gameplay side of things, but the concept looks fun.
I was a bit confused at first about what to do, but it didn't need much of an introduction to figure it out.
My main motivation to go on with this game wasn't necessarily to keep her alive, but i got curious how the rest of the level might look like. Especially after seeing all those breatches in the ship.
The controls worked well, but the jump is incredibly floaty. The enemies were boring, you could stand near the top of them and just drain away their juice, without them fighting back.
The art looks rather nice, it's a shame there isn't any music and sound effects to further develop the mood of the game.
As a suggestion, maybe you could give the player the ability to do certain moves at the cost of some power. In that case those moves would need to be worth using though.
Overall i like the premise, but it lacks in gameplay.
Interesting concept for sure. I'd also wish for more love for qwertz people ;D
I didn't have a second player here but the game worked rather well as a single player experience too. But the premise of both players having to control a rabbit and one part of the cannon is pretty cool.
At first i really liked the sound effect of the rabbits jumping, after a while it gets lightly on the nerves though because it is rather long and both players have to jump a lot. Since there is no music you will be hearing that sound effect almost all the time.
The level was surprisingly long with some variation to the enemies. The pink rings seemed a bit more aggressive than the yellow ones, but just as easy. The red ones were really fun to shoot because you had to predict their movement.
I would love to see this game being more developed, getting more enemy variations, maybe different obstacles etc.
Overall it was a lot of fun and a cool new concept, great stuff!
I got this error message: 0xc000007b
Maybe there is some runtime library missing?
I was a bit surprised when it ended after 40 levels. You could have made it progress indefinitely with less time to select cards.
We seem to have a different understanding regarding hot-dogs as a power sauce however.
I had to get used to the art a little a first, then it got easy after memorizing all the cards.
You could have went for more abstract solutions too, like matchsticks, lightning, politicians etc.
The game as it is now is somewhat bland.
The music is really short, works out in context of the game but not very fun to listen to for a while.
Cool background animations
Great Entry! I was really surprised at the movement, that the ship actually moves perpendicular to where you're currently looking at with the A/D Keys. After getting used to it, it was really fun getting to avoid enemies bullets, while strafing and shooting them yourself.
The penalty for getting hit is a great idea too, reminds me alot of Continuum. It really forces the player to play well. The art is great, lovely animations too. The sound effects do a great job at telling you what's happening.
The soundtrack is good, however it distorts heavily at times.. please fix this
My only other issue is that some attack patterns are really tight to pass through, since there are often multiple attacks going on at once i would increase the gap of those balls some more.
The difficulty level is nicely balanced, rewarding good gameplay. So the upgrades feel very deserved and you're really glad to be getting upgrades.
Overall this has been the best LD game i've played so far. Those controls...great stuff!! It feels tight and responsive.
EDIT: The browser version had a huge framedrop so i immediately grabbed the standalone. Didn't happen afterwards. Oh how could i forget about the Nebula, it's also rewarding the player to get himself into dangerous situations because his power doesn't recharge as fast.
Asteroids hitboxes are too large!
You guys have a good sense of game design and i wish you all the best on your future projects.
Were those syringes? :D
What struck me most about this game was the goofy artstyle.
The music was very simplistic but also worked to shape the game into something not so serious (in a funny way)
So it definitely got humor points, the gameplay is another thing though. It's too simple, there isn't much you can do and curves in the track are driven automatically.
There is a minigame in Mario Party 7 doing the same thing, but you control it with a microphone and it has obstacles on the track too. So there is alot room for improvement for your own game.
The first track plays itself, you don't have to press anything.
Overall it doesn't have fun gameplay mechanics, but it still made me smile :)
As mentioned before, there are some issues with the sound of him walking getting played during jumps, and walking animations working properly when you quickly change directions.
the music is a little repetitive but helps create an atmosphere for the game. The jump is a bit too floaty for my taste, other than that the controls work fine.
The sound effects can sound a bit harsh, eventhough they can sound pretty cool.
Gameplay-wise there wasn't much of a challenge nor real variety, the portals were a nice addition but it was starting to feel a bit tedious after a while.
First up, recharging your battery takes way too long.
The jump looks rather chunky, also with the camera movement.. maybe there are some performance issues too.
Enemies don't attack you when you're far enough.
The art is alright and it's nice to hear a few sound effects here and there although a small music loop would have been great.
I thought i got stuck in the pit and then realized it was possible to climb walls. The movement and combat feels a bit too simple.
Oh i didn't know there was a gauge for the fidget spinner too.
Were the memes really worth it? Constantly pressing two buttons just to keep being alive isn't a very fun thing to do. Avoiding obstacles works rather well, there is no real setback if you trip over those wooden fences though. Sure you'll slow down but it doesn't matter in any way.
The art is pretty sweet in this game, also nice animations.
The music track can get a little obnoxious and overloaded.
The few sound effects in the game are cool.
Please consider other keyboard layouts when mapping the controls, Qwertz person here.
Overall pretty solid entry, everything seems to work as expected. Although the concept of the game isn't much fun.
The intro animation is pretty sweet. Overall this game has a bit more content for a LD game i feel. 5 levels and 5 different short music tracks. It's nice to have a bit variety for the music, on the other hand the music just isn't well made. The sound effects are nice.
The first three levels were fun. The controls feel responsive and those levels fair.
Level 4 however doesn't let you see what is coming up next. You jump a section and are immediately required to do another input which you can't predict. So that level requires you to memorize it and execute it well too.
If you keep the difficulty factor, it would at least be nice to see further ahead inside the level so you'll know in beforehand what's next.
Overall, pretty fun and solid controls.
Holy cow, the death sound is loud!
Overall a bit too simplistic for me. The music and water sound effects do a good job for the ambience.
The graphics are alright and the submarines controls work well.
It'd be hard to play it for a longer time however, because of the simple gameplay.
The movement felt good.
The concept works out rather well too.
I gotta say the boss before the last one was a bit of a pain because it was camping at the energy field all the time. When the last boss runs around there is no way to dodge it, feels unfair. Apart from that the difficulty level seems rather well balanced.
The music fits well and even gets a bit..let's say unconventional later. Cool stuff. The artstyle is rather simple, but works well.. and it's nice to see the characters lined out with a white line, making them more visible.
Looks solid!
the controls feel nice. Using the engine to melt off the environment can be a bit tedious because it's hard to aim while flying backwards.
The placement of the light orbs feels completely random, they should be more spread out. Maybe also more of them. At this point you're digging into another part with no other light orb around, so you just die.
At another time you find 3 stacked right next to each other. Some powerups would be cool to have as well. Like temporary boosts or extra mobility.
The graphics are simple and work really fell, the sound effects make it feel a bit more alive and interesting to play, although a bit of music would have been nice to have as well..
Sorry for the link not working. That is fixed now.
I have also addressed some issues such as: Movement speed not being capped. Healing soaking up mana even when at full health. Balance changes so the game is completable. Fixing and enabling the wave system. Sounds being too loud / soft / not playing. Etc.
The main thing is the wave manager finally working. It enabled me to enable other code such as the leveling up and spells unlocking.
I else made a few quality of life changes, such as menu's actually pausing the game. Sounds pausing when the game does. And bees not being unstoppable walls of horror.
Thank you all for the great feedback! I'll work on addressing the issues for a post LD. I'm also planning on redoing most of the code, and rethinking some gameplay mechanics. As I really feel it has potential.
Also, LeReveur: The intro can be replayed by deleting 'Skip.Intro' in %appdata%/LOVE/Runic Forest. I have added this to the description as well. Thanks!
Hey PBG, thanks for the feedback!
Defending a shrine or something is quite a good idea. I may add it as a game mechanic in a post LD.
You are right that I use Love2d. And the source code can be extracted by simply renaming the Runic Forest.exe into a .zip.
However, the code is really sloppy and messy; I wouldn't use it as an example.
Hey ZYXer.
Sorry for your antivirus acting up. As a workaround you can download the source code here: https://www.dropbox.com/s/ihu7ov9p8r1jf9q/Runic_Forest.love?dl=1
You will need to install Love2D to run this, but you can just delete it right after. https://love2d.org/
I have also added the download to the main post in case other people need it, thanks.
As for the "muddy textures". I find them looking a bit "noisy"; lot's of different colored pixels next to each other. In my game I make sure to use a very finite set of colors for a sprite, and then make sure every shade transitions smoothly.
I think the best example to see this is the dirt texture in my game.
However, I also believe that "noisy" textures are just another style and look just as good. I'm just more fan of "smooth" textures. It also gives it a more industrial and "serious" look, which fits with your game.
As for improving it, i think the following things may help: 1. Smooth out everything a little bit, especially the grass. It doesnt and shouldnt be just one flat color, but it's a tad to noisy for my taste. 2. Try to make everything look more "crisp" with highlights. Make dark parts darker, lighter parts lighter. An good example in my game would be the tree or mage. You can see some highlights at the very edge of the sprite. 3. Maybe, just maybe, play around with light sources. A game like yours would look absolutely AWESOME in a night setting with lights from the train(s) and stops.
Hope that helps!
Oh so that's why the music is lifeless. It is not procedurally generated, maybe it has a bunch of variations and you can change the bpm and stuff, but let's talk about the rest of the game.
It's pretty fun! The trains move really smoothly, it's great to have hotkeys for the most important controls and it just overall feels good to play.
The best part about it were the rails with switches, managing multiple trains on different rails and their power was great. And just thinking how you could move them towards their destination most effitiently.
What bummed me a bit was the ability to remove and place tracks however you liked with no penalty. The game doesn't give the player enough credit for strategic planning of the rails. You can just move them around all the time and win. Maybe there should be a score system to help with that. Or you could limit the amount of removable rails, this way it's way too easy. But the game deserves better!
The GUI is pretty clean, nice and large buttons. The textures look pretty muddy, rails are nice. It's not exactly great to look at but it does the job. (the fluidity of the movement is great though) Nice animations!!
Would have loved to have a few sound effects for stuff.
Music sounds like bad commercial music, to be fair it does fit into the game though.... I'd recommend looking out to team up with a musician for your next project. I think even generic indie composer music might still be better.
Tldr: Really fun game, needs more challenge/restrictions, please do more in the music department
Hi and thanks for your comment! Have you updated AVG? When i scanned the file on virustotal.com AVG didn't show up any problems. Also of course i can assure you there is nothing malicious regarding the executable of our game.
Regarding the muddy textures, it's most likely the pixel density. Since the pixels look rather large, it doesn't allow for much definition. For the bushes it could also be the way they are designed. I am no expert on graphic design (I am the guy who worked on music and sound for Tjakka5 game btw), i am assuming it's running on a lower resolution and therefore the pixels are enlarged, switching resolutions might be a good start (am playing on 1920x1080 screen btw)
You really need to get into the meat of things before starting this one. I truthfully didn't manage to get very far, so i couldn't check up on all the content that's present in the game.
Does the machine-gun intentionally do nothing when the base where its installed gets destroyed? It was just floating there xD
I find the icons to be a little close, maybe having some color would help discern between them more easily too.
The graphics are nice and the music works really well too. Also like that there's another track for then the action is getting heavier.
The mining felt rather tedious though to be honest, you have to spend soo many points before getting just a few ressources.
All in all, full of content. Was fun trying it out :)
Lovely voice over. The setting of the game is really funny, and has some cool art doodles.
The gameplay gets a little exhausting after a while because of its difficulty. Glad to finally see a game with a nice sense of humor
First up i've noticed the audio track to be rather high in pitch, and then comes another higher pitched instrument... it's a bit hard on the ears after a while.
The art is really nice, it looks clean and works very well. The ships trail looks great too!
I first had no idea what to do, just checking the shops. After seeing that many different ores i could sell it was getting clearer this game was about farming ores.
The movement feels nice for slower velocities, if you fly any faster though the ship is uncontrollable.
Oh and you can crash into things, loosing your progress. And that seems to be the biggest threat in the game.
I didn't encounter other ships or maybe even enemies who got in my way. With the movement being rather sluggish i didn't feel much drive to mine more than a few rocks.
Oh, it would have been nice to have the stars move with the player.
Overall: The game is obviously not for me, i still would like to comment on it to hopefully help you improving on it. With that many ores to harvest you've must spent quite a bit of time on it.. With mining being the core gameplay i would work more on the atmosphere, having different shaped rocks, moving parts, stuff that gets more in the way of the player and giving him more reason to upgrade his ship. Thanks for reading
The controls are incredibly floaty, you don't really feel in control of the character. Walls stop you down completely. period. You're just stuck and have to move backwards. The aiming also feels odd.
The graphics certainly look interesting but nothing can make up for awkward gameplay.
I stopped after getting a crystal stuck in the odd tube.
The sound effects are kinda neat
Great game! Very interesting indeed.
I love the scrap and building mechanic. The way power has to be managed is very interesting and fun too.
I think you could improve it by juicing it up a bit; smooth camera, smooth movement, music, sound effects.
I finally found the exit at the third try.
I gotta say, it's really hard to maneuver through the maze, you only get a rough sense of where you are located.
That's my only real issue with the game, but it really gets frustrating over time.
The art is great, music superb and it overall has a very relaxes and nice atmosphere to it, with the gameplay sadly being not as much fun as it could have been.
again, loved the music
This game is a bit unforgiving. If you get caught by the darkness it will get much much harder, because darkness is almost impossible to react to. So sadly it feels like you need to memorize the more smaller corners of the labyrinth.
The darkness chasing after the light and eating it looks very cool and smooth. The music sets a darker mood to it which is nice.
The sound effects kinda work. The one of the darkness moving is especially nice. But overall they could have supported the mood better with more "stylized" sounds.
Overall pretty fun to check out, although you shouldn't expect to recover when you're hit...
An .exe doesn't natively work on either linux or osx.
The concept is nice, his attacks feel like complete RNG though, so he can easily screw you over and stunlock you a bit without the player getting the chance to do anything.
The bubbles are also a bit hard to avoid, but other than that the controls are nice.
The art is pretty neat, everything is wobbly haha.
The music feels a little cheap, however it blends rather well into the game.
All in all a solid entry.. oh i forgot to mention:
Everything after level 1 can glitch up, with no possible way for the creature to drain power. You can just sit there and watch..
The key layout is a big issue here. The keyboard layout isn't good with "X" being the key to shoot with. The gamepad layout is slightly better but doesn't allow you to build defensive structures. You can get in the menu but can't select anything. It would also be nice being able to hold down the trigger to shoot constantly. Mashing an analog trigger doesn't work as well as mashing a button. I don't know if there are weapon upgrades since i didn't get far.
The music is a short loop, getting a bit boring after a while and doesn't suit a more fast paced shooter very well.
The sound effects are nice, would love to hear more for jumping etc.
The artstyle looks nice, very bobbly animations and cute characters The controls feel alright too.
Would give it another go with an updated control sheme.
Overall it looks very promising, just a little rough around some edges.
First up the controls are nice, also being able to use the numpad to change direction while staying stationary feels good. The hitboxes in this game are a bit clunky though. You can get a little stuck in a corner, and enemies can start capturing your base before actually entering it.
It's fun shooting tanks, but only for a while. There is no way of being destroyed yourself if you stay close to the base. With instant health refills and the super move "F" not using up much power it is way too easy.
Having a timer for the next power refill might be nice, it just seemed arbitrary when first playing the game.
Artstyle and music function within the context of the game, but aren't very detailed.
Overall, it's fun for a short while and gets boring quickly because of balancing issues.
My first impression of it was to be rather fun. The searching lights seemed easy after a while, when you pay attention to them. However then i saw the security to the city power and got discouraged by the bad aiming for the electricity shot, it also happens to drain quite a bit of power.
The movement is alright, no real problems here.
The graphics are nice, althought a bit too clean. Given the story, the family should probably be living in an apartment with furniture etc. but i understand the time constraints.
The music is some FL Studio preset stuff. Even if you don't know much about music prod, and wanna take shortcuts, I'd advise you to use some other presets that aren't present everytime somebody loads up FL. The music still works well within the context of the game and fulfills its job.
Overall it was fun playing, and would love to see the electricity shooting being improved upon a bit
The graphics are nice and it looks smooth. The controls are a bit hard since the old man really likes jumping out of the wheelchair. It feels like a happy wheels clone with a bit stripped down gameplay, although the premise of the elderly guy escaping a nuclear reactor is rather cool.
The checkpoints are a nice addition, especially because you don't always feel in control when the old far tries to suicide. They are however a bit buggy, and you will sometimes get reset to an earlier point in the game. You can also drive forward without the old guy sitting on the wheelchair, getting the next checkpoint before his head slowly hits the ground.
That balloon popping sound scared me a ton, it was really loud... kind of like an actual balloon, but still.
The sound effects are nice, maybe this game doesn't need a soundtrack..but some reactor ambiences would have been cool too.
Overall it looks rather nice, i would definitely tweak the controls and maybe gravity for the man a bit though.
Cool to see icytower having a reputation haha.
The floatyness of the controls are a real deal breaker, it's so hard to move around. It gets in the way of a usual fast paced platformer.
Sometimes it doesn't register your jump input Also you can get stuck on the sides of each platform which shouldn't happen.
Maybe you can fix the controls at some point because they're the heart and soul of such a game.
Music would have been nice, but it is still amazing how much you pulled off in such a time
The game didn't tell me what to do, so i had to check the description here again.
The controls were awkward, slow to start up, hard to maneuver curves..
I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.
The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.
Then i clipped into more stuff and went out of bounds.
The music sounds a bit like FL Studio Sytrus presets.
However, the title screen was hilarious
First up i really like the sountrack. Later it started to really fatique my ears because of the constant droning and a lack of dynamics. It also distorts. The sound effects are great.
My biggest issue with this was the controls. Arrow Keys? Alright, but then don't have me move my hand to akwardly placed hotkeys. The compass is only operable with the "D" key for some reason, I would go full wasd controls in your case.
The camera is very sensitive to control, so it's not easy to move around. It also seemed to have framerate drops, maybe because of the motion blur but i can't tell.
Gameplay-wise it seems promising with those random events occuring.
The mood is building up nicely as well.
Overall: It looks promising! I would put my focus on reworking the controls and fixing/improving on the audio track. Don't get me wrong, i love the harmonics in the track but it just sounds too flat.
At first i clicked on the audio mute button because i thought it was muted by default, there is a click when your title theme loops btw.
It's a little bit to read at the start, but it's worth getting through and the game won't hold your hand afterwards.
The graphics are really functional and clean, albeit it would have been nice to enlarge the window.
For the gameplay, it was fun figuring stuff out at first, with the twitter responses making it more interesting.
Later it seems like there is only one obvious path to take:
Increase Power and Happiness ->get the others as high as possible before they assassinate you, and then remove some power policies while gradually reducing their rights again.
EDIT: Looks like there's more to it, disabling already enacted policies is a must.. it also seems like what the people on twitter say is playing a role and you have to act accordingly.
I think you could have merged the two tabs into one though and enlarged the window just a bit.
Audio is nothing ground breaking, but functional in assisting the gameplay
Overall: It's fun! :)
Sadly i didn't get the chance to play it with a friend, but props for controller support. The controls feel slightly floaty. I am a bit confused by how the ink shot is supposed to work in conjunction with your ink meter. It doesn't take much to initialise the shot, however it just won't work when you're below 50%.
Another concern is that players could just camp in their own ink, because they won't be spreading more ink that way. They have to move over blank tiles in order to do so.
The hitboxes of the level borders are more or less accurate
The graphics are clean and rather minimalistic, but it looks cool how the ink spreads. The ink tanks are a little in the way of seeing the level borders.
A small soundtrack would have been cool... The sounds effects are a little rough.
But, i'd love to see more progression on this game. Thumbs up for 2D Splattoon. As of now it lacks a little, and obviously is not meant to be a single player experience.
The intro feels like something a kid would post on youtube. Distorting voices, hard to make sense out of it, "foul language".
The beam isn't really worth using much to be honest, since it's not that hard to avoid the enemies. The movement is a bit odd, you have to press up multiple times if you want to go faster, but only at the fastest velocity it drains your power.
The music consists mostly of sub bass and doesn't really do it for me. The credits music and animation are probably the coolest part of the game.
The mechanic to beam away your obstacles functions and feels nice.
Maybe it would help taking yourself a little more seriously next time, it doesn't have to be less whimsical or absurd, but i'd try working towards a more coherent game.
No way to play it from the zipped file
First a point of criticism, there is no real challenge to the game. You don't have to outwit the characters or do more than just talk to them.
Also you have a lot of time to complete the game.. Having different challenges that might result in a short cut in time would be an interesting addition to this game in my opinion.
Now since that is out of the way, the atmosphere was incredible. I got some Earthbound-like spacy vibes from the music and it was fun talking to the different characters. The graphics looked rather minimalistic, but it didn't hurt the game in any way.
Here and there were a few movement glitches and i find the action switch option to be outdated, context sensitive actions wouldn't have hurt the game.
Overall it was a really fun experience, the mood really sold it to me. It still leaves you in the dark about what is happening exactly, but you can make up your own theories..
The music fits incredibly well into this game, chapeau my friend!
Started without reading the post here which explains the controls, would have been nice to have it show the controls inside the game too.
First up i gotta say the audio is pretty good, nice sound design and soundtrack! They blend very well into the game and also has some variation to it.
The gameplay feels good, the enemies bullets and your own have a good hitbox. You feel in control and with enough skill are capable of dodging bullets. The enemies ship hitbox might be a bit large however.
There is one issue i have with the controls, there is a penalty to slowing your forward momentum (which is fine). But, you aren't able to move sideways as fast as before, rendering the slowdown obsolete since you also have to pay some fuel. It's just not worth doing. Exploding rocks? YES!
The graphics are nice, and the terrain of the level is making it fun to play. Sometimes the ship gets stuck facing one direction after being hit by an enemy, which feels weird. The environment is mostly boulders, but since their placement is making the gameplay more interesting, i don't mind a lack of variety in terrain.
Overall, it's really good. All the art and gameplay merge very well. Good Job!
The game looks really cute and has a catchy tune.
The soundeffects that are in the game work well, there could have been a bit more though.
It looks like it was meant to be a puzzle game, putting the boxes on the accordingly colored spaces.
In this build however you can't die and carrying boxes around doesn't do much either. The mechanics all work still.
If you get to the end you're rewarded by a cute game over screen.
All around it looks nice and feels good to move around, there is no real gameplay at the moment though.
I am amazed at how well the voice commands function. It even censors swear words. It was really fun trying stuff out. My only real complaint would be that the possible commands you can say are not always on screen, you either have to memorize them, ask for help more often or write it down.
At the cable section, after getting [Spoiler] Tomato-Potato right, i thought all the other connections had to rhyme as well. That would have been a nice addition.
The sound effects are really nice and blend well into the game. A little bit of music would have been cool too.
Overall pretty fun to mess around with :D
The art looks really nice and the music complements the game well too.
I have an issue with the controls however, they are rather floaty and it's hard changing directions.
With the edges being somewhat 2.5D it's taking a guess about where the actual end of the hitbox is.
The enemies can also combo you into the air, only happened once to me though.
The game doesn't leave much room for mistakes, you just gotta redo the level. Which works because it is rather short.
Recharging with flying kites is a pretty cool idea in my opinion.
Overall i must say the art outshines the gameplay here
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Great introduction, it's very clear what you have to do and it's nice having a voice explaining stuff.
The intro reminds me a lot of portal, minus the humor.
The sound effects are nice along with the art. I read you didn't compose the soundtrack youself, it's a good choice for your game still and works well.
In terms of movement it got jerky whenever i walked onto a wall and you could have been more lenient with the hitboxes for the buttons you have to press. Overall it was easy to walk around though.
I was surprised at first when I suddenly had to press buttons again after pressing them once, in an arbitrary order. That was a bit odd, and there should have been an indicator when the elevator was ready.
A small sound effect or game over screen would have been nice too.
Overall, the atmosphere is great and it looks nice. There is still room for improvement regarding the gameplay.
The storytelling was a bit confusing at times. The style was rather cool though.
Now for the gameplay, first up he doesn't look like a leech and that part isn't really explained..and how he drains enemies powers. The jump is awful, you have to float around to drain the enemy and have no real control over your height.
You're building a really nice mood but the controls and gameplay aren't that much fun..
I clicked away from the window and the game wouldn't play no more ,-,
The flashlight feels very nice to use, the roboter with 4 dedicated sausages ontop can only move on the grid of squares. The maze feels rather large, i didn't get too far before getting killed...again and again.
The monster is actually rather fearsome when it appears.
The artstyle is, let's say functional, although those sausages confuse me a bit.
The sound effects work really well, some are a bit loud and it would have been nice to have the engine maybe fade out a little bit, since it sounds a bit choppy right now.
There is no music, a little ambience would have been nice to further set the mood and fill in the gaps.
Overall, it's fun...although i couldn't figure out how to scare away the monster
As the people before me have mentioned, the text flickers and gets overlayed which renders a few levels to be a pain to play. A shame you couldn't get the music to work.
The input box is also a bit annoying to use.
The math puzzles are fun, it's also nice to see them randomized.
Truthfully i didn't get all the symbolism in this game. But it doesn't matter much since the general direction is more clear (and you said it in the description). I already had a feeling how the telephone scene would turn out, it was very relatable.
I am a sucker for surprises and this game really delivered there, and it was a fun journey to go through.
The art is nice, the whole concept very refreshing from other titles and the music really good.
It was fun just listening to how the music would progress when the planet was floating around.
The gameplay bits are minimalistic here, but it doesn't need to be in focus for this game.
Overall it comes down to, yeah it's still a fun and enjoyable game. And that gives it a reason to exist.
EDIT: It's also a great unexpected spin on the LD Theme , that alone deserves extra points :)
When you start up the game it's really hard to read the instructions, would have been nice to have a different font for that.
What i noticed first is the odd music, you are presented a short loop made with 4 notes, a low string instrument and a flute being accompanied by low rumbling. It simply lacks.
Only after reading a comment here i realized the clicking sound was supposed to be that entity who follows you and is the main threat in the game. Getting killed by it once i gotta say it actually is scary when you suddenly face it.
Since gameplay in such a game relies heavily on atmosphere, it doesn't deliver that for me.
The art doesn't complement it, nor the music.
But, the option to use those red flairs or what they were was cool. They gave the gameplay some more dynamic.
It was more on the easier side, with the flashlight taking a long time to run out.
Overall, it's ok but doesn't excel anywhere.
Cool concept, with many different things to collect.
Many symbols are a bit hard to discern, especially when the game gets faster.
After the flight mode, it's impossible to avoid crashing into something, i'd give the play some invulnerability frames. Those phone upgrades are fun to collect and i like their diversity, but the bad ones should be highlited.
The controls are too floaty and are a bit frustrating because of that.
The sound effects do their job, although they are rather simple.
Overall, pretty fun to play. Nice! ^^
The Artstyle and music work well together with the game. The animations look nice.
The music is a bit simple however, and the characters attack seems to have the least impactful sound design.
The movement feels great! You can control the heights of your jump and it's very fluid. It would have been nice to be able to shoot downwards too, especially when the ships fly up from underneath you.
You could also show how long the player survived in more detail, also telling the seconds.
It's nice to have the option between getting more power or regaining health + a significant combat boost.
Shooting stuff feels nice, also because of recoil and explosions.
Overall, it's fun to play :)
First off, when you want the player to read stuff it doesn't make much sense to have his power run out in the meantime. I felt a bit disconnected to the story when the gameplay bits started. Running out of power here just means you have to get through the obstacles in one try or you'll loose. Everything is on a cycle and you just have to make it.
Where games like iwbtg have different kind of challenges, yours is completely cycle based, thus being a bit lackluster in gameplay. A big improvement would be to allow the player controlling the heights of his jumps, since you'd need more precise jumps at times.
The visuals were rather neat, like the flipping of the character.
The music, although it isn't a generic chiptune, could have a bit more variation to it. The pad is constantly droning for example. It's a bit simple with only 2 instruments, but does a good job at setting the mood and loops nicely too.
Overall it's a nice package, but doesn't do it for me without more compelling gameplay.
This game is a good example that you don't need fancy graphics. The atmosphere is really relaxing and nice, due to a nice soundtrack.
You move a little bit slow, but maybe that's a nice change of pace. It was really cool to see some "lights" being caught up by the suns gravitational pull, giving you some more variation of things to collect.
The effects looked nice, including the ending screen, giving you more of a sense of accomplishment.
The sound effect for collecting the stuff is rather soothing too.
It was a small bummer that i always had to wait for the particles to float into the sun.
Overall a pretty nice experience.
The robots and the dude look rather cool. (Edit: so apparently they were reworked sprites from somewhere)
There are a few spelling mistakes in the intro.
I gotta say the falling over rocks mechanic never really works reliably for me, sometimes they just trip for no reason.. (but the intro said they were dumb robots so that part is kinda neat)
The textures are a bit muddy, and the big robot is just scaled. You could maaybe make an enemy sprite really large next time, and downscale it for the smaller enemies.
The music is an odd mixture of edm and a choir, it doesn't really work out.
It seems to be very unforgiving. You loose power by shooting and pulling the thing. It will happen often that you're just running out of power exactly when standing next to the light emitters.
It was also a bit odd that your dark energy cube doesn't have any other use than sealing the light. It doesn't get rid of some fog for example eventhough there is red stuff coming out.
The controls worked nicely, it feels good to shoot the fog away. It could have been a bit more lenient getting hit by it however.
The game doesn't tell you anything, a brief showing of the button layout would have been nice.
The soundtrack works well for the mood, it appears to be distorting though. The looping is a bit rough.
But it's cool seeing a new idea on here.
This is such an incredible game. I've made a video about it as well: https://youtu.be/WCSzRPcyQxk
Fun game! It was quite difficult though. I didn't manage to get past level 11. I've made a video about it as well: https://www.youtube.com/watch?v=Zt5x4SrkhKk&feature=youtu.be
Fun game, I didnt quite realize how important potions were at first, but I've managed to destroy the cauldron fairly quickly in my second playthrough. I've made a video about it as well: https://www.youtube.com/watch?v=rA4FYA7w4yY
@zozol Whoopsie, my bad. Should be fixed now!
Very fun game! It took me a few playthroughs to understand the mechanic, but once I got it I was yelling "This is soooo cool" for a couple minutes.
Add some music and sound effects and you have a great game!
@someday-not-today Thank you for the feedback. What kind of controls would've worked better for you?
@logicon211 There's very little audiovisual feedback for when the boss gets damaged. I'll try to improve this. Thank you for your feedback!
@wfmg Thank you for the kind words! I'll make sure to implement a better jump. What kind of controls would've worked better for you?
@dennis-jeong Making enemies quite weak was intentional such that any (non-gamer) person could play through the entire game without dying and just feel cool slinging spells. Thanks for you feedback!
@mahou I'm glad you enjoyed it so much :) What kind of controls would've worked better for you?
@simon-rahnasto Thank you very much for the kind words, I'm happy you noticed the little things like the way I implemented screenshake! :)
Cool game! With a bit of polish and balancing it's pretty much perfect!
Very interesting concept!
Cool game! The AI you've got going on is really neat!
Very fun and innovative game! It took a few moments to understand the mechanics, but once I grasped it it was really cool! It's too bad the story isn't quite finished. If you had done that + Some fantasy music it would be pretty much perfect.
Awesome game! You've got a really cool art style going on that immediatly caught my eye. I for one would be very interested in that post mortem ;)
Neat game! I like the concept!
Really cool game! I like how you're mixing 3D with pixelart. The high firerate felt great, and the right click ability looked really cool!
I got up to wave 4, at which point there were so many enemies that I saw a big framerate drop. My suggestion would be to add variations of monsters that are stronger, and less monsters overall.
Great job!
Fun game! I really liked the intro you had going on, made me laugh :D
Amazing game! The art is absolutely fantastic. The slashes have a nice 'oomph' to them. And the take on the theme is very clever. 5/5 all around.
This game is seriously cool!
Clever approach to the theme. A little bit grim,. but very cool! The way you fade out the window which is also your lose state... DANG!
Love your usage of the music as well