FoonLudum Dare ExplorerLD42 → Help!! My Cauldron's Conjuring Trash!!

Help!! My Cauldron's Conjuring Trash!!

By zozol

View on ldjam.com

CategoryRankScoreCount
Overall8183.1827
Fun10262.7526
Innovation9562.8227
Theme5573.5426
Graphics3163.8428
Audio2913.4227
Humor6892.4023
Mood4663.2625

Comments

holyghost 2018-08-14 15:44

There is no reason in collecting garbage, I think) I heard a some anime-style in the music?))

rkhadder 2018-08-14 15:49

Would have been nice to know what things I gave the alchemy table No reason to collect garbage

eott 2018-08-14 15:52

Lovely game :)

greenboxgames 2018-08-14 15:52

This is a really cool concept for a game but there are a few issues with the game play. First of all I`m assuming that i have to put the good stuff on the table. But whats that thing that appears above the table? Is it a recipe? Also where do i put the trash? And I personally find it a little bit annoying when the witches sprite turns back to the front when I`m not moving. Your art is amazing and your game could be as well if just a couple more things were explained or added.

michael-oliveira 2018-08-14 16:05

Very nice game! the mechanics is very cool Congrats on your entry

zozol 2018-08-14 16:13

@holyghost @rkhadder thanks for your feedback! i'm aware that the game is a bit unbalanced and there's not much point in collecting the rubbish other than getting more points. maybe i should work on second version of my game or something...

@greenboxgames to bo honest you are the first person to have problem with the recipe - yes, it's showing above the table when you are close to it. i should think more about how to present it well next time, though. and i'm well aware about the sprite going back to the front... but i'm not sure how to make it stay facing other directions. i will do my best to learn how to make it work as it annoys me a bit, too! about throwing the trash away - it's said in the instruction to throw it into the fire... but maybe it doesn't really look like a fire, haha? i had a bit of a problem how to explain it better. thank you very much for your feedback!

greenboxgames 2018-08-14 16:16

@zozol no problem, continue improving and making games.

gexalmighty 2018-08-14 17:05

Cute game, really nice pixel art and the music was decent and fitting, would have been nice to get more feedback from our actions though, like having a little explosion when throwing a potion in the cauldron, or a puff of smoke when you finish making a potion, stuff like that. As someone who also likes working with pixel graphics and such I'd consider teaming up with you if you did another jam

witch.png

zozol 2018-08-14 17:24

@gexalmighty thanks for your feedback! yeah, i would totally add some sounds if i had more time. or some custom particles. i'm glad you like my art, i think doing a game together is totally possible? never worked with anyone remotely during a jam, though, but it sounds like a nice idea :thinking:

buddaccio 2018-08-14 17:32

This game is cool and the pixel art is great ! I just didn't understand where I had to put the trashes at first. But it's a really nice entry!

rafael-endo 2018-08-14 17:34

Nice game.

The concept is diferent from what I have seen so far (probably 7 games). The main problem is feedback of actions, what making confusing.

What I can sugest, for future projects, is give clear and immediately response, cloud be a sound, or a change of color. Like in the calderon and the fire change the color when interect correct.

On the alchemist table, show what item I already put to make the potion.

And another thing is I don't when I have to many trash in the room, if this is a defeat condition.

Everything else (visual, gameplay and music) it's very fine.

sergem 2018-08-14 21:02

Art style is nice, especially i like cute tutorial and winning screen. Music suits very well. Also idea approach ludum 42 theme clearly. Your have done really great job.

Suggestions: 1) spawn less interactable garbage objects but more backgound sprites ( eg multicoloured puddles) for messy mood in scene 2) speed up character for more fun :) 3) its hard to undestand which ingredient have been delivered to table. So it would be nice to see collected components on surface. add a second alchemy table for clarity. one table = one potion preparation place

instantnoedel 2018-08-15 19:31

Love the pixel art and the music! It took me a while to figure out where to put the ingredients and where to put the trash, but after I figured it out it was fun running around. The trash seemed to spawn a little too fast to make it feasible to throw it all into the fire so gameplay wise the balance was a bit off, but on my second playthrough I managed to make it to the end anyway. Thank you for this game, it has great atmosphere and I enjoyed this entry a lot!

timbelion 2018-08-15 19:34

Cool arts!

cope 2018-08-15 19:38

I like this game.

tjakka5 2018-08-15 19:41

Fun game, I didnt quite realize how important potions were at first, but I've managed to destroy the cauldron fairly quickly in my second playthrough. I've made a video about it as well: https://www.youtube.com/watch?v=rA4FYA7w4yY

jushiip 2018-08-15 19:44

cauldron.png

I know it was previously discussed, but yeah, the game balance is a bit off. It's like there's no room for error and you have to constantly move perfectly and collect the same items. :smiley_cat: Anyways, I did like the art (very cute!) and music. Music reminded me of touhou soundtracks. Nice job!

sgtweirdo 2018-08-15 19:57

Hard as hell! But good concept, the art is especially wonderful! Great job overall! Thanks for sharing! :D

zozol 2018-08-15 21:39

@tjakka5 this video is not forking for me, unfortunately :(

thank you all for your feedback! i'm glad you enjoed the game despite some problems, i think i will try to balance the game better soon :blush:

tjakka5 2018-08-16 00:02

@zozol Whoopsie, my bad. Should be fixed now!

zozol 2018-08-16 08:18

@tjakka5 yep, it's working now. thank you for taking your time to play and record it! :blush:

cbdevilla 2018-08-16 16:38

I like the cute pixel art used for this game, particularly the witch character. I feel like the game's feel could be improved with better visual or audio cues so you can quickly tell the difference between ingredients and trash, and so you know when you've completed a potion without having to stare at the little item box.

superendeg 2018-08-17 12:40

Really digging art and music here! What would make game really nice is more feedback on actions, like showing that garbage is burning or potion is spawned.