Foon → Ludum Dare Explorer → Users → SergeM
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | CargoKitty | jam | 731 | 3.26 | 2.96 | 3.64 | 2.23 | 3.67 | 3.41 | 2.57 | 3.14 |
SergeM leaves an average of 18.0 feedback comments each event.
LD42 — Running out of space (18)
Home Invasion by Lexxio 2018-08-16T19:37:42Z ♥ 1
Hello! There are unique visual and it's so nice and funny. likewise, theme is wonderful. I like it. But it's needed more colors on screen to better navigation in menus and for clear reading the UI. :) In the rest, nice start!
Crystal Invasion by Nelson William 2018-08-16T19:06:35Z ♥ 1
Solid game! Nice visual and cool music highly improve an atmosphere. Battle mechanics are great too. But killing enemies is not so useful as damaging crystals or pushing bombs out beacuse they respawn immediately on earth. Maybe they should respawn with delay or respawn offshore? Thank you for good work!
Ludum Delivery by Korso 2018-08-16T18:27:22Z ♥ 0
Simple (to start, haha!) and fun game with pretty fresh gameplay and good interpretation of Ludum's theme. Retro style is smple, but create humorous mood. Just one sad remark is dufficulty footstep. Good!
Cat Royale: Cattlegrounds by Jesús González 2018-08-16T18:06:52Z ♥ 2
It's nice start of interesting concept with parody elements. There are good pallete and funny character in the messy world, but sometimes it's hard to differ main character from enemies - they all are the same color. Also i tried to find an indicators of the slingshot's tension and cooldown.
Sofamino by shide 2018-08-15T14:48:23Z ♥ 3
Game is full of fun: nice parody briefings, parody style and fitting mechanics for theme. Visual is awesome, sounds are great too. Slightly hard to rotate objects) Good job!
The Gentle Giant by Red Pill 2018-08-15T13:34:38Z ♥ 1
Wow! Nice visual style, smooth difficulty progression and fun. Very addictive.
Gem Puncher by Dribix 2018-08-15T11:18:16Z ♥ 0
Solid work wih a fresh gem punching mechanic. Well graphics and built-in tutorial. A bit harsh difficulty footstep at level 5. Good job!
Running from the Mob by Adam Saudagar 2018-08-15T10:09:20Z ♥ 1
Flying mechanic is really cool. Also i liked mercyful mech of reducing speed after bumping into objects without gameover. Ganster melody is pleasant too. Minor thing is dizzy high speed about 700 units. Maybe late game don't need be so physically fast but only look fast. Smoothing background and reducing it details for low frequency may help : :)
Just In Time by Magnus Hartvig 2018-08-15T09:27:28Z ♥ 0
@magnus-hartvig Hello! no folder 'Justin Time_Data' on Itch.io. Can you pack your game in rar archive?
Accurate Exam Simulator by Yasaman 2018-08-15T08:58:58Z ♥ 2
Hello! I really like concept and style, but i get some troubles with mechanics. When i play mistakes drammatically reduce my score to zero. I couldn't understand can rubber erase it or not. If rubber works how to use it? Same thing about sharpener. Also i have found a bug: best strategy is hold right button and just wait until exam will end.
Help!! My Cauldron's Conjuring Trash!! by zozol 2018-08-14T21:02:32Z ♥ 1
Art style is nice, especially i like cute tutorial and winning screen. Music suits very well. Also idea approach ludum 42 theme clearly. Your have done really great job.
Suggestions: 1) spawn less interactable garbage objects but more backgound sprites ( eg multicoloured puddles) for messy mood in scene 2) speed up character for more fun :) 3) its hard to undestand which ingredient have been delivered to table. So it would be nice to see collected components on surface. add a second alchemy table for clarity. one table = one potion preparation place
Falling Ecosystem by sprvrn 2018-08-14T19:49:27Z ♥ 0
I like cute style and gameplay. It's so wonderful i want more levels!
Inventorious by MatiErnst 2018-08-14T16:07:20Z ♥ 0
Nice animations and wonderful gameplay. I have enjoyed mechanics of assemble and disassemble. I wish i could disassemble and reassemble equipment in RPGs. Standalone puzzle game is great too.
Minor feedback: it's quite hard to distinguish which inventory slot is open
Color Run by Adam Pandos 2018-08-14T13:40:37Z ♥ 1
Nice idea and sounds, but too hard to get involved for me.
Suggestion:
1)a smoother level difficulty raise 2)maybe make the purpose of colored platforms more obvious ( triple arrow above accelerate platform, a huge crack on single-time object, etc)
TINY TOWNS by BearishMushroom 2018-08-14T12:58:28Z ♥ 0
I like visual, especially bright colours. Also wonderful gameplay and enjoyable requirement list as a part of mechanics.
suggestions: 1)clear(restart)level option 2)Indication which building is chosen 3) Maybe more variative and less monotonous music
LETTERBOX by Shell Pirate 2018-08-14T09:43:14Z ♥ 1
All game sides are superior, especially cool music track
Humans Need Space! by Ayxs 2018-08-14T09:30:22Z ♥ 2
I like the style, theme and core mechanic, but i suppose it need more dinamic gameplay with less transport rocket cooldown and faster player ship. Also i couldn't figure out what to do with peoples in the main ship
Bunker Down by Something Something Games 2018-08-14T07:58:01Z ♥ 2
Hi. It's pretty simple and fun. After few game sessions i reach pale and colored endings, but game conclusion is poor for feedback how good was last attempt. How many endings are there?