Foon → Ludum Dare Explorer → Users → BearishMushroom
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥉 | 2018 | 42 | Running out of space | TINY TOWNS | compo | 4.25 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | TINY TOWNS | compo | 3 | 4.25 | 4.18 | 3.93 | 4.22 | 4.09 | 3.71 | 2.45 | 3.50 | ||
| 2017 | 39 | Running out of Power | KING OF FAME | compo | 3.75 | 3.75 | 2.75 | 4.25 | 4.50 | 3.75 | 3.75 | 3.25 | |||
| 2017 | 38 | A Small World | DIMPOCK | compo | 3.77 | 3.55 | 2.77 | 2.55 | 3.66 | 3.44 | 1.33 | 4.00 | |||
| 2016 | 35 | Shapeshift | Shape Shifty Bang Bang | compo | 10 | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Worm wiggly hoop-loop! | compo | 10 | ||||||||||
| 2015 | 33 | You are the Monster | Who is the monster? | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Block pushy zoom-zoom! | compo | 175 | 3.64 | 3.77 | 3.77 | 3.41 | 3.14 | 2.91 | 2.00 | 2.95 | 33 | |
| 2014 | 29 | Beneath the Surface | They Rise | compo |
While the graphics and audio are amazing, (seriously, how did you manage this in 48 hours?), I encountered some bugs in the gameplay. (The AI got stuck in a wall, and sometimes left-clicking wouldn't fire for me.)
Overall a pretty solid game, great work!
Very solid entry! The concept is quite unique, and the graphics look pretty nice! I do wish the text boxes were a little wider, though.
The brain-flinging mechanic suits well with the theme, and the platforming is really tight.
A clearer indication of where the Orb is would've been nice, I wasn't really sure where I was supposed to go.
The music and sounds effects were really nice, though!
A pretty fun little game, but it could really use some more feedback for when the player takes damage.
Pretty fun game. The time slowing mechanic is cool, and adds a small layer of strategy to the game. The graphics and audio are both quite nice, too!
Pretty cool game, I really like the idea.
I like the concept, and the comic strips were fun.
I just wish the on-screen controls didn't eat so much screen space when on desktop.
Pretty solid game, getting surrounded and then bouncing about was really fun. The graphics were great, too!
The OpenAL issue should be fixed, but if the game crashes for any other reason that's probably my shitty framework. :D
Pretty fun game, good work!
Quite enjoyable!
The wall of text at the start is quite intimidating and could perhaps have been a little simplified, but it does explain the game very well.
The gameplay is pretty cool, although I wasn't sure at all how to get gold at first, is it random from the start or does it kick in once you need to build the golden towers? The quirky music and sound effects complement the games theme a lot, too.
Great entry!
It took a little while for me to figure out what I was supposed to do, but it was smooth sailing afterwards. The visual style complements the gameplay very well, and the music helps to give it pretty good atmosphere.
I would like to see some kind of day skip or fast-forward button, as I spent quite some time just waiting for the right day to come so I could move one of the characters.
What a fun little game!
I didn't quite expect the bus to control the way it did, so it took me a few seconds to figure out exactly what I was doing. After that, though, the controls feel good and are responsive, there's just that initial bump.
The art and sound works really well for the game, even though the font sticks out a little. The overall experience feels cohesive.
There's a very sharp difficulty spike at 30 and 40 passangers, which was quite jarring for me the first time.
I scored 158. A pretty fun game, although it has some issues.
While I like the idea of the camera system, it doesn't work all too well. It would often end up swinging pretty wildly making it very difficult to see what was going on, which in my opinion emphasised the lack of feedback when getting hurt; I would often lose health without realising.
However, the upgrade system is nice, and plays pretty well with the scaling of the enemies. It gives a nice sense of progression while the game still remains difficult.
excellent game! this is a beautiful example of how game and level design combine in order to turn something already good into something great, every food blip thing feels thoughtfully placed and make for some really interesting levels
the only thing that stands out to me is that the jump occasionally felt a little difficult to predict, leading to some frustrating resets
overall though this is an amazing entry
@valden yeah the difficulty curve is something i struggled with, i had a few people test the levels beforehand and tried to sort them by how they percieved them but its a tough balance to strike.
thank you for your kind words, though!
@remco the levels are indeed all hand-made, and there are 15 of them! base happiness is a remnant from other mechanics i had planned for but had to scrap for time reasons, and i simply left it in there so it wouldnt mess with any of the existing content at that point.
as for the 3D, evcerything in the game is made in magicavoxel and converted into sliced sprites that i then stack ;)
@kaiclavier hey thanks Kai! long time no see haha