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BearishMushroom

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2018 42 Running out of space TINY TOWNS compo 4.25

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceTINY TOWNScompo34.254.183.934.224.093.712.453.50
201739Running out of PowerKING OF FAMEcompo3.753.752.754.254.503.753.753.25
201738A Small World DIMPOCKcompo3.773.552.772.553.663.441.334.00
201635ShapeshiftShape Shifty Bang Bangcompo10
201534Two Button Controls / GrowingWorm wiggly hoop-loop!compo10
201533You are the MonsterWho is the monster?compo
201532An Unconventional WeaponBlock pushy zoom-zoom!compo1753.643.773.773.413.142.912.002.9533
201429Beneath the SurfaceThey Risecompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BearishMushroom

LD32 — An Unconventional Weapon

Yoyokidz by Noxlof 2015-04-20T18:36:00

Pretty great game. The controls are really tight, and the graphics are great. There's a lot of attention to detail in this one. :D

Lucid by rxi 2015-04-20T19:18:00

Amazing entry! The graphics and audio are simply mind-blowing for a 48 hour game, and the platforming was really smooth too.

Hugline Miami by Figglewatts 2015-04-20T18:08:00

While the graphics and audio are amazing, (seriously, how did you manage this in 48 hours?), I encountered some bugs in the gameplay. (The AI got stuck in a wall, and sometimes left-clicking wouldn't fire for me.)
Overall a pretty solid game, great work!

You Only Dare Thrice by drakekin 2015-04-20T18:28:00

Very solid entry! The concept is quite unique, and the graphics look pretty nice! I do wish the text boxes were a little wider, though.

Mindful Weapon by PeculiarCarrot 2015-04-20T17:59:00

The brain-flinging mechanic suits well with the theme, and the platforming is really tight.
A clearer indication of where the Orb is would've been nice, I wasn't really sure where I was supposed to go.
The music and sounds effects were really nice, though!

CMDer by deadarius 2015-04-20T18:31:00

Really cool game! The multiplayer component is really solid and responsive, and the music and graphics really fit the game!

Out Shooting Boxes by joylessSnake 2015-04-20T18:13:00

A pretty fun little game, but it could really use some more feedback for when the player takes damage.

You Brought A Knife To A Gun Fight! by AlexDJones 2015-04-20T18:49:00

Pretty fun game. The time slowing mechanic is cool, and adds a small layer of strategy to the game. The graphics and audio are both quite nice, too!

Dino Warriors by ito123456789 2015-04-25T14:04:00

Pretty cool game, I really like the idea.

Dust Bunny Bounty Hunter by jshaffer94247 2015-04-25T14:10:00

I like the concept, and the comic strips were fun.
I just wish the on-screen controls didn't eat so much screen space when on desktop.

DRILL KNIGHT by Cryotube 2015-04-25T13:58:00

Pretty solid game, getting surrounded and then bouncing about was really fun. The graphics were great, too!

LD33 — You are the Monster

Who is the monster? by BearishMushroom 2015-08-24T17:38:00

The OpenAL issue should be fixed, but if the game crashes for any other reason that's probably my shitty framework. :D

LD35 — Shapeshift

J is for Triangle by SwedishCheese 2016-04-18T20:45:00

Pretty fun game, good work!

LD38 — A Small World

Troll Castle by berkano 2017-05-01T14:53:09Z

Quite enjoyable!

The wall of text at the start is quite intimidating and could perhaps have been a little simplified, but it does explain the game very well.

The gameplay is pretty cool, although I wasn't sure at all how to get gold at first, is it random from the start or does it kick in once you need to build the golden towers? The quirky music and sound effects complement the games theme a lot, too.

Routine by Breno_M 2017-05-01T14:40:29Z

Great entry!

It took a little while for me to figure out what I was supposed to do, but it was smooth sailing afterwards. The visual style complements the gameplay very well, and the music helps to give it pretty good atmosphere.

I would like to see some kind of day skip or fast-forward button, as I spent quite some time just waiting for the right day to come so I could move one of the characters.

BUS DRIVER by Rombus 2017-05-01T15:32:20Z

What a fun little game!

I didn't quite expect the bus to control the way it did, so it took me a few seconds to figure out exactly what I was doing. After that, though, the controls feel good and are responsive, there's just that initial bump.

The art and sound works really well for the game, even though the font sticks out a little. The overall experience feels cohesive.

There's a very sharp difficulty spike at 30 and 40 passangers, which was quite jarring for me the first time.

AstroGunner by KabalaTrance 2017-05-01T15:12:29Z

I scored 158. A pretty fun game, although it has some issues.

While I like the idea of the camera system, it doesn't work all too well. It would often end up swinging pretty wildly making it very difficult to see what was going on, which in my opinion emphasised the lack of feedback when getting hurt; I would often lose health without realising.

However, the upgrade system is nice, and plays pretty well with the scaling of the enemies. It gives a nice sense of progression while the game still remains difficult.

LD42 — Running out of space

.S by torcado 2018-08-13T16:59:16Z

excellent game! this is a beautiful example of how game and level design combine in order to turn something already good into something great, every food blip thing feels thoughtfully placed and make for some really interesting levels

the only thing that stands out to me is that the jump occasionally felt a little difficult to predict, leading to some frustrating resets

overall though this is an amazing entry

TINY TOWNS by BearishMushroom 2018-08-13T16:01:59Z

@valden yeah the difficulty curve is something i struggled with, i had a few people test the levels beforehand and tried to sort them by how they percieved them but its a tough balance to strike.

thank you for your kind words, though!

TINY TOWNS by BearishMushroom 2018-08-13T16:04:41Z

@remco the levels are indeed all hand-made, and there are 15 of them! base happiness is a remnant from other mechanics i had planned for but had to scrap for time reasons, and i simply left it in there so it wouldnt mess with any of the existing content at that point.

as for the 3D, evcerything in the game is made in magicavoxel and converted into sliced sprites that i then stack ;)

TINY TOWNS by BearishMushroom 2018-08-21T00:22:01Z

@kaiclavier hey thanks Kai! long time no see haha