Foon → Ludum Dare Explorer → Users → drakekin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Abandon Ship | compo | 387 | 3.13 | 2.75 | 3.20 | 2.72 | 3.63 | 3.28 | 59 | ||
| 2015 | 33 | You are the Monster | Prison Break | compo | 738 | 2.80 | 2.83 | 2.71 | 1.92 | 3.58 | 2.52 | 46 | ||
| 2015 | 32 | An Unconventional Weapon | You Only Dare Thrice | compo | 884 | 2.80 | 2.12 | 3.56 | 2.56 | 2.44 | 2.95 | 46 | ||
| 2013 | 28 | You Only Get One | Inquisition | compo | ||||||||||
| 2013 | 27 | 10 Seconds | Altair 409 | compo |
drakekin leaves an average of 16.3 feedback comments each event.
Neat idea, controls were a bit weightless. Website tried to download malware through compromised adverts though :(
Not a web game :(
Fun idea but it got repetitive fairly quickly. By month 15 it was clear I was going to lose but it was just a battle of attrition as to when.
Loved the goblin comments, controls felt a bit mushy, some more visual or audio feedback when I hit something would be nice. Any feedback when you'd been hit would have been nice.
Great idea and good work!
The battle system was fun but some explanation of what each of the options meant would have been nice. Also, replacing the bars with numbers would have been useful, yes I'm doing five damage but how much is that? Combat also took far too long.
Won on easy and medium, tried hard a few times and bugger is it hard :D. Really enjoyed the game, regardless.
Gameplay is so slow as to be incomprehensible. Didn't make it past the first "battle" and not for want of trying. Five minutes of throwing apples and oranges at lanes before I realised you could scroll. Some instructions would be nice.
Nice idea, buttons fell off the bottom edge of the screen a bit though. Was a bit disappointed when it came to the end when there weren't any consequences, just statistics.
Great idea and a lot of fun. Although the fly ability being the only one to disappear is annoying.
Movement didn't work. Finding bugs seems more random luck than anything. Sounds were annoying. The game wasn't very responsive and lagged everything else. Looked fairly nice though.
I threw a everything at the things and died. I repeated this a few times. I'm not sure you can win. Graphics were nice though.
Gun fires way too slowly to be of any use. Some sound would have really helped. Way too hard not to hit the carts. Looks really nice though.
Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot.
The last level was needlessly complicated, there were a lot of walls that looked at a glance like crumble walls but weren't and I dislike random platforming.
But.
It's a neat idea and I could really see it being used (with some tweaks) as either a vocabulary building game or a touch typing tutor. Good job! Main thing to ask for would be a UK/US english toggle. Damn zeds.
Smoother movement would improve it quite a lot. There doesn't seem to be an end-game. Neat idea though. Some way of influencing the host would be nice too.
Really neat game, music was a bit repetitive but enjoyable. Would have been nice to have more enemy differentiation (which ones I can let through vs. which ones I really need to kill). At first I thought "9k to win? This is going to get boring" but now I've played it four or five times and I'm only stopping because I should really rate some more games. Thanks a lot :D
Music got a bit repetitive, blocks often glitched through walls and the controls for aiming were a bit clunky (mouse aim would have made it much easier). That said, a really neat idea and actually a lot of fun.
Neat idea, didn't get the purpose of the deadpool at first but it's a nice addition. It seemed quite easy to get dealt an impossible hand, but that's the nature of the game I guess. Got quite a few index errors though, so had to refresh after each game. Neat idea, little more polish would do it well. Liked the sound, it really added to it. (Also don't press X, it doesn't seem to like it)
BEES! Bees are the best unconventional weapon.
Enemies were entirely too hard to see, I ran out of ammo and couldn't see how to not do this. There didn't seem to be an end-game I could see. Some sort of plot (even "Go save the space queen bee" or something), something for the player to do, would be nice. Also the window was far too small.
Neat idea although why you didn't just map the notes to their respective keys is beyond me. Also I still died when the "happy" square hit me. Some more art would have been nice.
The inability to click on a hex not next to me was frustrating. Some more guidance would have been nice. Also potions seem to me to be a fairly conventional fantasy weapon.
The ability to go backwards would be nice, and the AI was a bit simple (stuff lined up to die) but otherwise quite fun. Music was nice at first but quickly became repetitive. Didn't seem to be any downsides to just holding the fire key though.
My only complaint is that there is no feedback for having completed a signature. It's surprisingly distressing seeing the page go away whilst the signature disappears. Esp. if that's the one that loses you the game.
I really like it. The sound added a lot to the feel and the minimalist graphics helped a lot too. Very simple but a lot of fun. The AI seems a bit scatterbrained though.
Game wouldn't run on Windows 8.1 :(
Great game! The decoy mechanic makes it feel a lot less "get run down by an angry cloud" although it's unclear why this cloud hates trees.
Fun little game, although the sound is a bit patchy after a while on Chrome 41 on Windows.
Neat little god game. Some more instructions or some more information on the map would be nice but for 48 hours it's really good. Really liked how the climate changed, it's a really neat little idea that sets it apart nicely.
LD37 — One room (13)
SpaceBeaver by OWC 2016-12-13T21:38:00
Very hard, but also very fun. Wasn't sure what the abilities do, some help text wouldn't go unnoticed. Also, would suggest having the game rotate instead of the character.
GOODS FOR THE MOTHERLAND by Fidrik 2016-12-13T20:51:00
Fun little game, although the inspections were annoying. Any indication of if you'd done the right thing would be nice.
Avoiding Days by keegdragon 2016-12-13T20:14:00
The link is to a google drive share, there's no web playable version and no obvious download.
Moonlight Maximum by slimabob 2016-12-12T16:58:00
Some way of healing would have improved it.
MAX by _beta 2016-12-12T16:53:00
I don't have enough key rollover to play this game :(
ToyTankCommander by JackDTaylor 2016-12-12T16:50:00
The best strategy is to ram the other tanks, otherwise, their aim is a little too good. Fun though, lots of fun :)
Remote Operations Team - Tactical Extraction Action by HuvaaKoodia 2016-12-12T16:36:00
F1 is a poor choice of keybindings on a browser.
4thRoom by Lukesta 2016-12-12T16:33:00
The moving platforms were really tedious and hard to stay on.
St. Nick's Defense by Josh H 2016-12-12T15:53:00
The web link wants me to download something.
Pico Factory by caranha 2016-12-12T14:48:00
Bakeries don't seem to work, but it was very fun. Just spam juicers.
4/4 Room by Remicy 2016-12-12T14:21:00
Nice gameplay, although it's easy to get stuck where you have no hammers and can't get to a new chest.
Networking™ by erikiene 2016-12-12T14:10:00
I am in fact a ketchup bottle, forced to attend networking events. Nice idea.
Poorot by Kurakurt 2016-12-12T14:02:00
Controls are really sluggish, too many levels contained traps you can't know about until you trigger them once. Lovely pixel art though.