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Nature's Assault
Nature's Assault
By ptolo
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 62 | 4.00 | | |
| Overall | 144 | 3.68 | | |
| Mood | 337 | 3.19 | | |
| Graphics | 464 | 3.18 | | |
| Fun | 475 | 3.14 | | |
| Theme | 955 | 2.68 | | |
| Coolness | 2143 | 24 | | |
Comments
cgmorton
2015-04-20 01:59
This seems like it's a really cool game. I mean it took me a while to figure out how to do anything really (turns out it's because I started with 0 mana, go figure). And I still don't know how anything works or interacts. Like, can I influence the climate? Is my job just to move tribes around? I quite enjoy turning on Auto-End-Turn and watching the world fall apart, though, that past is excellent.
I should point out that the intro screen is a little broken, some of the lines get cut off. I'd also like to be able to bring it back up during play.
I dunno, this game seems like it would be really cool if I knew what was happening.
I couldnt run your game in osx
Awesome simulator! I enjoyed the graphics and how creating land affected other land. It is a cool game! I would have liked to been able to interact more with settled tribes. Thanks for the game, it was fun!
stoarch
2015-04-20 04:35
More ingame tutorial will be good. Turn based strategy with so small tiles and without legend is hard to understand and play.
But ability to change landscape is good. I like it and seen in "From Dust". You made good job.
I like how you don't just manage the tribes, but also the land itself. I also like the procedural generation for the land. It keeps the replayability fresh. That said, I wish there would be more explanations as to what each action does. Also, perhaps put a bit more emphasis on how much Mana you have left, since it feels like it blended too well with the other UI elements. One more thing, this may just be me not liking god games that much, but it felt a bit tedious after a while, considering that how long you play depends on how fast you press. Overall, good game. I can see a lot of effort put into making this.
slozigec
2015-04-20 12:57
Seems like a great concept. Was confused at first, but managed to figure out what I was supposed to do. Interesting none the less!
jontturi
2015-04-20 12:58
20.4.2015 15.56.10 [0x0-0x4bf4bf].com.apple.JarLauncher[57163] java.lang.UnsupportedClassVersionError: ludumdare32/LudumDare32 : Unsupported major.minor version 52.0
Mac OSX Snow Leopard 10.6.8 (so very old). Java 6 installed.
lanza
2015-04-20 14:43
I had seen your posts during the jam, and definetely wanted to check the game out. It didn't disappoint me. At first I didn't understand how it works, but after a while I got it and it was pretty cool. Good job!
I love those games where you barely interact with it and watch it grows. Yours is a nice simulator. graphics are cute and efficient, good entry !
drakekin
2015-04-20 16:09
Neat little god game. Some more instructions or some more information on the map would be nice but for 48 hours it's really good. Really liked how the climate changed, it's a really neat little idea that sets it apart nicely.
Very nicely made, considering you only had 48 hours. Would've liked the tiles and the font size to be bigger, though, even if that means having to scroll/pan.
The theme doesn't seem to fit in well, I understand that you are against a foe with the weapon of nature, but other than limited the number of fertile tiles, nature isn't really doing much. If anything, the tribesmen themselves are the foe, to each other and you.
At the moment, it's a very basic idea that could blossom. I enjoyed it.
I love world simulations. Yours is very compact and functional, that is to say, lacking in areas of interest.
Watching the world bustling with tribes and settlements is neat, but the absence of interactions between the tribes and the world wane that excitement soon. This also plays into making the player actions feeling quite powerless and redundant. Sure I can raise mountains and force whole tribes to relocate, settle and even fight, but as there is no personality to the tribes, apart from their names, the potential for drama is minimized. War! the most dramatic of human endeavours is rendered uninteresting by not knowing the participants on a low enough level.
Differentiate the tribes with cultural and racial traits, make them act accordingly and drama ensues.
Interface-wise hotkeys for the actions would be nice.
I also vote for map zooming. I know graphics scaling in Java is a bit expensive (this might have changed by now) but in a turn-based simulation that shouldn't be a problem.
Keep up the good work. The more simulations the merrier.
ptolo
2015-04-20 19:22
Thanks for all the comments, getting some useful feedback here. I'll write up a post mortem saying what I wanted to add but didn't have time. Once I've had time to rest and make a plan I'll set about making version 0.2 :D
tselmek
2015-04-20 20:34
Pretty nice game for such a short development time, deep and detailed yet a bit hard to get the hand off of it. A little tutorial could be a pluvalue. Good luck!
uvwar
2015-04-20 23:32
I love it! Very SimEarthish.
I love the concept! Although mildly confusing at first, this is one game I want to keep revisiting until I figure it out, so I can see what happens. :)
Great! I'll definitely be playing this in my free time ;)
headmade
2015-04-21 21:09
This really seems like an interesting entry but unfortunately I couldn't figure out how to grow my population. Once winter came my settlements died off :(
As a fan of strategy games, I really dive into the game and try to understand. Congrats on managing a such complex game on a week-end.
runvs
2015-04-24 15:37
Wow, this is deep. I can imagine that there are many complex algorithms working in the back that make this game very interesting.