One Ship Two Ship Redshift Blueshift by 01010111 2014-08-25T05:52:00
Needs more dramatic-pause/squishball, Will.
Otherwise good!
Foon → Ludum Dare Explorer → Users → uvwar
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2019 | 44 | Your life is currency | Capsule Collector | compo | Humor | 4.56 | |
| 🥉 | 2017 | 40 | The more you have, the worse it is | All Day I Dream About Eyeballs | compo | Innovation | 4.42 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Trail Signal | jam | 662 | 3.20 | 3.27 | 3.86 | 2.78 | 2.22 | 3.65 | 3.04 | 2.90 | |
| 2024 | 56 | Tiny Creatures | Cuckoo's Crescendo | unfinished | |||||||||||
| 2024 | 55 | Summoning | 👥 | You Are Gnome-Caller | jam | 561 | 3.58 | 3.10 | 3.20 | 4.16 | 3.86 | 4.04 | 4.08 | 3.88 | |
| 2023 | 53 | Delivery | 👥 | The Homunculus Vats | jam | 1201 | 2.54 | 2.02 | 2.60 | 2.93 | 2.97 | 2.89 | 2.84 | ||
| 2022 | 50 | Delay the inevitable | Roadside Dinosaur Demolition | compo | 2.83 | 3.41 | 3.66 | 2.08 | 4.16 | 3.70 | 3.50 | ||||
| 2021 | 49 | Unstable | SlingPoint | compo | 518 | 2.75 | 2.87 | 3.17 | 3.27 | 2.85 | 2.67 | ||||
| 2020 | 47 | Stuck in a loop | Spincar | jam | 1504 | 2.86 | 2.80 | 3.32 | 3.38 | 2.92 | 2.62 | ||||
| 2020 | 46 | Keep it alive | Crystal Tag | compo | 893 | 2.97 | 2.33 | 3.45 | 3.35 | 3.38 | 3.05 | 3.52 | |||
| 2019 | 45 | Start with nothing | Null Blob | compo | 474 | 2.72 | 2.39 | 3.02 | 2.30 | 3.26 | 3.17 | 3.36 | |||
| 2019 | 44 | Your life is currency | Capsule Collector | compo | 200 | 3.44 | 3.62 | 4.14 | 2.62 | 3.52 | 4.56 | 3.25 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | Bird Butt Battle Royale | jam | 257 | 3.72 | 3.84 | 3.63 | 2.91 | 3.98 | 3.67 | 4.48 | 3.72 | |
| 2018 | 42 | Running out of space | Neon Sign Placer Pro | compo | 545 | 3.07 | 2.52 | 3.23 | 3.40 | 3.95 | 2.93 | 3.05 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Succulent Drive USA | compo | 483 | 3.16 | 2.90 | 3.13 | 3.13 | 3.48 | 3.75 | 2.90 | |||
| 2017 | 40 | The more you have, the worse it is | All Day I Dream About Eyeballs | compo | 193 | 3.63 | 3.51 | 4.42 | 4.27 | 3.40 | 3.42 | 4.03 | 3.27 | ||
| 2017 | 38 | A Small World | Inter-Tidal Snail Breeder Deluxe | compo | 130 | 3.68 | 3.21 | 3.89 | 3.94 | 4.00 | 4.00 | 3.56 | 3.78 | ||
| 2016 | 36 | Ancient Technology | Hypozomata | compo | |||||||||||
| 2016 | 35 | Shapeshift | Audioplasmic | compo | 409 | 3.28 | 3.40 | 3.28 | 3.69 | 3.96 | 48 | ||||
| 2015 | 34 | Two Button Controls / Growing | Volcano | compo | 552 | 3.15 | 2.71 | 3.44 | 3.63 | 3.37 | 3.15 | 3.15 | 51 | ||
| 2015 | 33 | You are the Monster | Trump Presents America® | compo | 901 | 2.42 | 2.04 | 2.80 | 3.31 | 3.27 | 3.53 | 2.68 | 71 | ||
| 2015 | 32 | An Unconventional Weapon | Moss | compo | 526 | 3.20 | 2.40 | 3.55 | 4.19 | 3.16 | 4.12 | 77 | |||
| 2014 | 31 | Entire Game on One Screen | Avalanche | compo | 560 | 3.19 | 3.10 | 3.21 | 2.88 | 3.75 | 3.81 | 3.93 | 3.46 | 72 | |
| 2014 | 30 | Connected Worlds | Song of the Dodo | compo | 575 | 3.19 | 3.12 | 3.16 | 2.65 | 3.09 | 1.50 | 3.89 | 2.97 | 67 |
Needs more dramatic-pause/squishball, Will.
Otherwise good!
FATAL ERROR in
action number 1
of Draw Event
for object swipe:
Moving to next room after the last room.
Guess I went too far. Very nice though! Maybe you can add some competing aliens using telegraphs or something!
Was confused as to why I kept dying until a lighthouse hit me. Then I realized I could just scoot back and forth between the starting ports and wrack up tons of money indefinitely until I died of old age. If things ran out of stock and forced me to move you could get around this. Otherwise really cool aesthetic and atmosphere!
Aside from the controls, an interesting concept; keep going with it!
No idea whats happening, but the voice clips and music made up for it!
Pretty dang good! Extremely solid. Some of the faster pixel scrolling was making me a little sick, but that may have been a framerate issue or something on my end coupled with the 'close' view.
I was doing fine until they spawned like 100 archers and instantly overran my entire force :(
Very cool sonar-like mechanic. I kept wishing I could rapidfire pulse with my eyes closed though. Maybe have the burst linger and 'reflect' off surfaces or something so it doesn't fade so quickly and see how it plays. Nice work!
Yeah, touchy spacebar controls, but otherwise interesting mechanic!
Was pretty lost for a while but eventually went back to read what the controls were and what was happening. I think if it were just more obvious what was happening, and maybe have a 'divebomb' hold mechanic for the mosquito similar to the frog, it could become something very interesting.
I also did some flocking stuff, so perhaps I'm a little biased...but this is really cool. Eventually I was playing at 1 fps and it never seemed to finish when I took everything, but still really interesting and fun game.
Wasn't entirely sure what was going on until I played through it a few times, but really nice aesthetic!
Had no real clue what I was doing exactly and then my links faded and I eventually lost. Like others have said the wait times can get pretty unbearable. I liked the godlike voiceovers!
Couldn't actually manage to make a delivery, but still, a really cool game!
Cool burger; super annoying controls! I also liked Jug-head/Andy Capp.
I love SimEarth. I love this. More, more!
Not sure if it was just my computer, but I started out ok then things got really slow/laggy. I also had some problems with the portal going to level 3, where the top player couldn't enter it for a few seconds, and then the top player got stuck in the small section over the ice lake. Otherwise an interesting mechanic!
Pretty cool mechanic, although I wasn't exactly sure what was going on until I played a few times and read and re-read that I could actually respawn as a human. I never saw the beam of light until my third playthrough or so, then a lot of it made more sense. Maybe have some kind of particles or something pull into the beam to make it more obvious that its there if its offscreen? Otherwise very solid!
I won! Basically I just got the left 2 to survive and kept building and 'giving' back and forth forever until I had one guy left and the game ended. Otherwise I wasn't entirely sure what I was doing, mechanics wise, but that strat seemed to work. Really nice music and aesthetic!
Very cool. I think the yellow and red ships stand out enough, while the blue and green ships blend into the background a little too much, maybe try tweaking the colors or intensity of the background etc. Something like a slight trail on the ball might be interesting to help you keep track of lots of things moving around the screen at once. You need little cities on the planet that get blown up like missile command when you get hit!
Being able to jump through the terrain was a little too forgiving I think, and most of the small jumps could be run straight over, but I still wanted to see how many levels there actually were.
oh man, I didn't even see the text about adding blocks with the mouse- I was just jumping the whole time and managed to get pretty far until I physically couldn't reach a few blocks. I guess I was abusing something with the collision physics, because I was often able to place myself within blocks by switching them and if I held jump it would allow me to 'walljump' and vault me over things I probably wasnt supposed to be able to!
Seems like it might be interesting, but I didn't see anything happening, and no people spawned :(. I agree, some kind of sped up timer or way to know whats going on would help.
I blew up!
Screenshake was making me a little sick, probably combined with the slight slowdown I was getting in-browser. I also wish you could hold down the jump and get a different arc or something, as now you need to time your jumps perfectly or its pointless-you can't make the distance. Very nice first game, though!
W,A,S,D to control, Space to jump
Wasn't entirely sure what was happening most of the time. I feel like some simple sound cues would clue in the player as to what was happening or what they were meant to do (wolf howling, mammoth trumpet, etc). Otherwise everything else is really nice!
Very nice! Some weird tile seams showing through and I glitched out and got stuck on a portal or something and I seemed to move faster going diagonally, but otherwise good!
Didn't quite get what I was controlling, and not being able to take away brain points (at least I don't think?) made it hard for me to make desired shapes, but otherwise pretty darn interesting!
Fairly interesting. Is it possible to get passed 18 seconds? Because I didn't seem to be able to.
Making precise jumps was really frustrating me, as I seemed to fly forward with a lot of speed but couldn't stop myself in mid-air. I also kept clipping through a lot of the platforms. Otherwise a solid game!
At first I wasn't entirely sure I was doing anything, but then the flowers got big enough to drop some seeds. Maybe have the water be able to shoot at any time? It only seemed to fire at a flower, and I wasn't sure where my water was going because it was just throwing particles 'out' somewhere. I love growing plant 'games' though, so keep making more! More plants!
I wish there was a warp drive button (unless I missed it), but otherwise the beginnings of a nice trading game!
I wish the ball were stickier or something, maybe have some of the planets collide and knock you around between them.
oh man I can't couple with anything beyond the first baby mode (maybe I'm not aligned right? I don't know). Very cool though, makes me wish I had a flightstick or something! Maybe a dual joystick contoller like a 360 gamepad might be interesting to try.
Really great! Couldn't figure out how to get the last piece though and didnt feel like digging up the whole map if it was just underground.
Pretty Awesome! Like others mentioned the stars were a little slow, and you can do fairly well by not moving at all, which I'm guessing you realized and added the stars in the first place etc. Keep going with it, it's a fun concept!
I love it! If you keep going with this idea, maybe have some water robots that smear the painting or something and make things slippery for the player.
I had considered something like this might be interesting with the theme (doing actions 'off screen') but I had pretty much no idea what was going on the whole time!
I wish the coin would flip maybe 100x faster so the physics could get really wild, and there was more stuff to break, but a fun idea and a cool start if you decided to take it further!
I'm really bad with numbers and puzzle games in general but I (slowly) got the hang of it.
Pretty fun, but no real sense of strategy. You just fire on the wall until you win, because why would you ever leave the safety of the wall? I thought maybe I could chase the red guy down but I couldn't pass through his walls so it mostly became a wall shooting contest.
Where are the cookies?! Cool game though, just needs some mellow music and perhaps some more frantic clicking/numbers flying everywhere!
A little slow but otherwise pretty fun!
As a fellow mountain-in-game maker whose game people complained was too big in the webplayer: Kudos to you! This looks really cool, but I had no clue what I was meant to do after the fires. Then the fires came back...
I guess the hook isnt really necessary? I really liked the scribble black outline around the sub!
Pretty dang awesome. I'll also mirror the comment of a little too much screenshake; I get motion sick from the screen constantly flying all over the place, but otherwise really cool game and aesthetic.
Took me a while to figure out what I was supposed to be doing, and I think I got it, but I could only get to generation 3, ultimately. Very cool though!
If everything were animating and you had some crawling bug drops (enemies) or moving items period (rolling barrels) or something along those lines you could get into really interesting gameplay mechanics. A nice colorful start!
Kind of hard to see the turret/walk across diagonal surfaces. I also wasn't sure where I was in terms of line of sight for the final level. Maybe if the turret had a cone of sight or something so you could know what it sees, or else have much more obvious level layouts so you can deduce what the gun can see before you even start moving. Maybe a little bit brighter too because it was fairly dark on my screen so some peoples monitors may be pitch black. A nice start though if you keep pushing for something cool!
The air speed and pushback from the gun were giving me all sorts of trouble in trying to position myself, but otherwise a nice and awesome looking game!
I didn't see what dashing was doing, or if it was helping me at all, and it seemed like you basically had to pick a certain order of animal parts to progress at all, or else you couldn't realistically jump over some of the obstacles. Also at some point my music just stopped playing. Otherwise, really cool aesthetic and sound!
Surprisingly fun for being as simple as it is. Also, Penguims.
Like others have said the hitboxes are a little weird and I kept getting 'stuck' on things, but still, an awesome game!
Very cool, I felt like a dynasty crushing various rebel factions, but before too long I could just hold a single direction and have so much momentum that I was unstoppable.
Love the hand-drawn graphics! I stood underneath the first up and down moving platform and it pushed me through the floor and bugged out the game!
A cool 'outside the box' interpretation! I did have my cubes completely dissapear on me though mid re-size and I couldn't find them again (causing me to lose). This was on Firefox.
Pretty good, needs more locomotives and the cactus could use some glochids I wasn't really convinced that it could be a real cactus.
I love pretty much anything thats simulated life, so you get points for that alone! Plus the awesome colors and cool movements of the creatures, of course. I couldn't get my thing to turn into a frog though, not sure if it was bugged or what but I fed it a ton and it never got beyond the fat blob that swims erratically.
Not 100% sure what was happening but I love little cell/animal simulations, so nice job!
I thought there was no real challenge until one of the big laser beams killed me in one hit :( Awesome game!
Nice art, music was kind of droning. Might be cool to have varying snowfall (heavy then light etc.) to keep the player on their toes and cause panic when it shifts. You could have gusts of wind etc. too when things ramp up.
Really cool game! The spinning camera was making me a little sick, but when I realized I could fire through the planet and the missiles homed in I just sat in one place firing and it seemed to take care of most of the asteroids. Maybe if your missiles had their own gravity centered on the planet and you couldn't fire though it, with mechanics kind of like a round Missile Command, you could get some more varied gameplay.
I almost want the car to steer worse so I'm spinning out around corners or at least bumping around instead of just bumping INTO things which stops me dead. The car reminded me of Penny Racers for the N64.
Well, I fell out of the map. Low poly graphics will never not look cool, and a fun sense of humor. Good job!
Took me a bit to understand the mechanics, but once I did the game became almost trivial, as it just became a game of 'who fires first' making that person the loser. Instead of distance maybe try a 'button hold' timing for the distance of the harpoon?
I think the info in the upper left should be white to be more easily seen, and the music seemed a little too much for me. I think if there was no music and just the whistling sound of bombs/sound effects it would be more effective. Maybe have the music playing on a record player in the shelter that skips when bombs hit.
Like some others have mentioned I had a few games where I clicked on things and nothing happened, not sure if it was Unity or what. After reloading I managed to get things to work, but the initial buttons still seemed kind of touchy. Every time I played I also won in maybe 10 seconds so I wasn't even entirely sure what was going on at first.
I was also totally lost. I don't think my orbital strike was doing anything either.
Awesome artwork and nice simple music. Wasn't entirely sure how to control my guy jumping, though, as he seemed to have a windup animation that never seemed to play, or at least, not in connection to the actual jump. Jump height also seemed to be more related to how quickly you pressed the buttons in succession rather than, say, holding the button down.
Awesome! More, more! Trying to get the webplayer to load but my internet is going at snail speed. The windows download was still very intriguing!
Very cool! Wish I could turn a little sharper or jump or something.
Pretty dang cool, I think I saw you do a blog post on this during the competition. I felt like I was penicillin or something. You should keep going with this, maybe add a kind of focusing mechanism to move between 'planes' and maybe some more abstract tiny organisms that are more stubborn to being pushed around.
Really wish I could control with the mouse instead of the keyboard. Also seemed like the troops were just moving on set paths (not sure if they were or not) might be interesting to set them loose and let them swarm over the map organically.
Pretty dang awesome all around.
Now just make the game center around throwing pillows and maybe have pillow swipe hits with ridiculous knockback and you're set!
Pretty dang good overall! Maybe an actual robot voice or more even voicework would be nice, but I can't really fault you for that in the time allotted time. It was fun!
Another for option A!
Does the game end if you just keep driving straight without doing anything? I went on for a while but got bored waiting.
Very fun/interesting game for something only made in a few hours! I'm assuming you can't actually die/lose right? Keep adding to this and hope your saves don't eat themselves in the meantime.
Needs more erupting fountains of particle blood!!
Very meat-boy-esque. I wasn't quite sure how to use the lasers effectively, and I was getting some weird slowdown, but overall a really cool and fun game!
Really nice graphics! I kept having the game bug out on me though at various parts so I don't think I got very far. What I saw was really nice though!
I like it! Kind of reminds of me the various pandemic virus games. Seems like once you build momentum you can't really be stopped though. Keep working on it and I think it could become really cool.
I also wasn't sure what this had to do with the theme; not that I mind, I wasn't a fan of the theme to begin with. Nice art and mood though!
Really cool graphics and world! Not much to do once you're out but the style is awesome, you should definitely keep going with this!
This is pretty incredible, although I'm not sure how I'm killing people (having them kill themselves?). I really like it though, keep going with this!
Fun! I thought the walls were a little distracting at first, but then I guess you needed something for ships to crash into. Maybe just get rid of the walls and add a ton more ships? If you sit still the ships tend to blow themselves up due to the walls I think. Overall really nice colors sound etc!
Really cool. Once I realized they all had the same patterns based on color I breezed through everything but it was still a lot of fun! I also had a bug or something occasionally where the towers would fire but nothing would come out (it would explode like it collided with itself)
Really cool graphics and music! Were left and right supposed to be on the wrong side?
Pretty dang good. I don't know if it was just my computer, but I kept hanging every couple seconds or so for a few frames which was beginning to make me nauseous. I love the graphics!
Cant remember the last game I played with tank controls...
Very Resident Evil vibe with this, love the atmosphere and the cool graphic effects!
I kept getting the dev console which blocked half my screen in web version, not sure what was happening with that. In the download version I managed to survive with 10hp!
Kinda reminded me of something like Hotline Miami. Got stuck on the graphics a few times, and it took me a while to realize destroying objects would give me projectiles, but a fun game nonetheless!
I won! 196 total steps is that good?
Just holding down fire made this a little easy, but throwing around dinosaurs has potential.
Nice clean, simple graphics. Need more weapons!
Great minds think alike, as I also made a plant growing game, but I couldn't plant any seeds in yours! Movespeed was a little fast and when I pressed spacebar I got a bunch of glitchy images but I wasn't sure what was happening. No matter what I tried I couldn't get any plants growing!
I love it! Very SimEarthish.
Very fast start, I think I almost enjoyed just crawling on the ground and letting the cars wreck themselves more than actually trying to climb in a car in the first place.
Like Dave said, throw in some cracking flakes of crust and particles or something and you could really jazz up the game without having to change much! It might be fun to have a kind of delay with the beam and the rotation, like the planets have a ton of weight and aren't easy to maneuver. This could also create tension as you couldn't easily rotate the planets as quickly as you can now. Keep going with this idea!
Needs 13+ types/dual types/+EV's and IVs otherwise good gam
very cool, a little confusing at first but once all the elements are in play things go pretty smoothly. If you keep polishing it and you'd have a nice game!
I wish the cheeseballs had more 'oomph' to them, but otherwise a really solid game!
Couldn't figure out what was going but after reading how the scoring works it makes a little more sense. I think because the game never 'ends' it makes it more confusing as to whats going on. The flamingos are also incredibly glitchy but that made it a little more fun for the time being haha. I really loved the cardmen shadowing the players, its an awesome effect!
Wasn't entirely sure what or how I was affecting the people,(do they need to walk back to the temple?) and then I apparently landed a little too hard and exploded!
Well that was a little confusing! I think I started to get the hang of it, but the tilting camera was making me a little queasy.
I couldn't play in fullscreen for long before it would lock up on me (Firefox), and I also got the exception error and crashed after I won my second battle. If this were sped up a lot to a near impossibly frantic pace, I think you could have something really fun.
I like it! The screenshake would probably make me nauseous after a while, though, and you should watch out for the seizure inducing flashing SUCCESS. I thought the upgrade weapon tone could be a lot more pleasing sound that the annoying buzz. At one point my level was a dead end but the wall was open so I could walk out into the black area, which was strange. Fun game!
I thought this might end up something like Gauntlet where I had to destroy the spawners, but I guess you cant! I wasnt really sure what the emotion stuff was doing or if it had much of an effect on anything.
Pretty fun just to watch, although after a few mins it seemed like I placed maybe 3 pickles somehow and the goblins stopped moving completely.
I was pretty confused when I ran out of goo but then I saw another geyser, still pretty hard though! I got to 109 or so. Really cool game!
Pretty awesome! I don't know if its just my computer, or my browser (Firefox) but the game kept hanging and every second or so making it pretty hard to play smoothly without flying into a wall etc. Really great that you used processing as well, keep going with it!
Nice graphics/music and its fun kicking the ball around, although it gets annoying with it flying all over the place. Does the game end near the house? I couldn't go any further at that point.
Very nice game! Reminded me of a slower Hotline Miami. Like you had with my Moss game, I also had a dev console pop up randomly for me in the middle of the game and had some enemies be invincible, or my umbrella wouldnt fire/hit people occasionally. I'm curious what this dev console business is and why it seems to keep popping up all of sudden in Unity games.
Yeah I also couldn't find one of the food options and sat there confused for a long time until I came back to read the comments, something with the scaling acting weird. Otherwise a nice start!
Took me a while to realize the bullet would 'drop' out of the tank to where you fired, instead of flying straight on. Might be cool if you could fire the plants to 'block' the ants, and then maybe only kill them with direct hits. I wish the reload time were faster as well!
Not entirely sure what was going on and then I guess I died and the game locked. This has potential though, especially if the sudden camera movements are smoothed out or something and you had entire plants to crawl around on etc!
I love it! Maybe if there were some cool solar flares or sundogs (enemies of fire hydrants AND water!) coming from the sun you could mix it up with some enemy types.
Wasn't entirely sure what was going on but pretty awesome nonetheless!
I think I completely glitched everything out but still, a fun concept and totally awesome music!
Pretty fun! I did begin to feel like the laser pointer didn't really have much to do with the game, but was just an annoying way to control the cat because there was a distance limit on it. Sometimes my cat would run in the opposite direction from my pointer which was strange/frustrating.
A little difficult to control with mouse and keyboard, but overall really solid,fun game!
No idea what was happening. I just had a wall of green that seemed to sit there and none of the weapons seemed to effect anything. Wasn't sure if it was broken or what.
I see how it is Taunia; I make a game with goats for last Ludum Dare and you go and steal them for this!! Very nice game though! Might be cool if the sword could 'swing' on its axis to pivot around or something like that, and make swiping motions of course.
I liked the upgrading fish a lot! The main character was very cute, but I think his color blends into the dock a little bit too much, maybe make the wood of the dock a few shades darker to make him pop more. I also thought the life preserver throwing guys were a little difficult to dodge, maybe they could wind up and throw or something instead of just getting pelting as soon as you come within view.
I didn't understand what I was meant to be doing. Was I supposed to rain on the blue blobs on the ground the raise pillars? Are they just decorative lights? Raining on them didn't seem to do anything, so I wasn't sure. Eventually I hopped off the sane dunes onto the platform to proceed. I was raining on the gray clouds but eventually I think I just walked by them. The music was also really quiet I barely noticed it was there at first. This is a cool premise though! Maybe try controlling the cloud directly? My game also has you basically controlling a cloud with some particles, but there's no puzzle element, you just are the cloud! Drawing water from pools and using it in puzzles would be more fun than the first person mechanic where I can't really see what the cloud is doing most of the time. Keep pushing this idea!
I like it! I wish I could speed the train up or something. It might also be funny if, like you mentioned, the objects were moving in time with the train and would thus collide and knock the incoming objects out of the way.
I think most of my game glitched out at some point, then I got to the helicopter and couldn't leave, then my controls got stuck and I walked off the side and went off the map and I won? 10/10
I had no idea what I was doing for a long time, then I realized the players were leveling up!
Pretty cool! Is there any way to win? I ate all the sheep but when I tried getting close to the man he still got me. Also, do you have the source for this? I'm curious if you still have that bacteria code it looked awesome. You might also want to play around with some flocking "boids" code. I have some in my LD33 game, but also in my LD30 game which has similarities to this you might find interesting.
EXPECT TO HEAR A STERNLY WORDED LETTER FROM TOHO CO. LTD. AND FURTHERMORE...
Really cool graphics and music! I wish the controls were a little more...fluid? The clunkiness works with a giant monster but most of the time I felt like I was walking into things with my hands and then winding up to smash them, so I'm curious how much faster the game might be if I could flail the arms wildly.
I like this a lot! Is it just me or is it every time I restart there are more 'monster' people? Eventually I had everyone in the red and swarming me.
Frustrating but 'fun'!
Hello fellow blob-city-game dev. I couldn't really figure out how to efficiently grow without getting destroyed, can you not move over tanks or something? Fun music and graphics!
Really awesome! I wasn't sure if I could lose once I got enough heads going and when I did let myself die, I could keep moving some of the heads left behind for some reason! It might be interesting to have archers from the side of a 'pit' you might be in that you have to dodge on occasion, or maybe have all the movements serpentine in a delayed fashion (moving the root slowly translates to the outer heads, but moving an outer head is immediate). Could make for some really hectic gameplay that way.
Couldnt get very fair unfortunately. Also at some point I walked through the first door and I was in some kind of spike room with bones and I died I guess? Was that meant to happen? Cool graphics and sound though!
Couldn't figure out how to place things (or they wouldn't place) and I would quickly die over and over again. Seems interesting, but I couldn't figure out how to get anything going before the game ended no matter how many variations I tried.
Awesome! The flying mechanics were really grating on me at on point but I eventually figured out how to be a little more efficient with my flaps. Might be interesting to have people with umbrellas or using lightpoles etc to 'hook' yourself on things as you skim by instead of having to pinpoint close your talons on a person.
Amazing music! The momentum of Nessie and trying to line up your head is pretty annoying, but otherwise really awesome game.
I wish I could see the entire map in one screen, the constant zooming back and forth was getting to me, but overall a fun strategy game!
Very nice music!
I was the troll all along
Really awesome, but also really hard!
I liked that I could eat while still in the 'buy' screen. The play balance is a little dull though and I didn't feel like I was really building to anything. Nice sounds, though!
Maximum Chupas
Hm, yes, the Icthyosaur are very reminiscent of De la Beche's drawings, a nice touch.
I couldn't actually give any ice cream. Is it supposed to work that way?
Hello fellow Trump game dev! Liked the little slide in animations and sound effects, although the old lady was loud as heck and popping.
Awesome music and graphics! I made a game with a similar 'end mode' once, brought back memories! I kind of wished the mouse controls weren't so twitchy, a lot of times it was hard to jump precisely because I would instantly move.
Incredible audio 10/10
Fun and responsive, nice sounds effects too!
Walking seemed to have a kind of weird momentum, not sure if it was there when I started, but it would sort of have me swinging into the next scene without pressing anything. Otherwise really nice game!
Great! Love the animations and music. It might be fun if instead of exploding, everyone was paralyzed and they just kept filling up the room while more people opened a door or something to come in and check on where everyone was.
Hello Fellow Trump-Dev. I like how we both went for the 'hair destroying things' angle, very nice.
Much Trump
~ Tyler
Very very good! One of the best games I've played so far! Took me a while to realize the roar deflected arrows, then I realized how well balanced everything was.
Made me think of some kind of cobra commander base with a horse that just decided to kill everyone inside. Thought I might have to lure guys to that X, it would be fun to be some kind of warlords horse that does horrible things to his troops behind his back or something.
Not entirely sure whats happening (I think you mentioned the bug, I am in Firefox), but I keep instantly dying or the screen goes into some weird blurry mode, can't play beyond a few seconds. I really like the Atari/NES look though!
Really really cool. I wasn't sure what happened when I became the monster (I think I was under a house or something), but I quickly caught on. Awesome all around!
A little confused on how(or if) I was being scored. Very QWOP, nice graphics!
Yeah, an epilepsy warning would have been nice, that was a hell of a lot of flashing going on! Really liked the walking animations.
Hello fellow Blob-that-eats-city dev! Really cool style, reminds me a bit of carmageddon with the 2-d people.
Really great!Very Katamari, cool graphics and music.
Very cool worm mechanic!
Finally managed to get first. Make it as long as a real marathon with some werewolf competition and it'll be perfect.
Pretty fun game! I ate all the people, but the other modes didn't seem to unlock or anything. (I did get blown up eventually during the ending sequence, did that make me lose?)
Really nice graphics! The audio was a little echoing but the narration was nice.
The mechanic is really confusing to me, but I think I was beginning to understand what I was doing. Nice graphics!
My graphics card sounded like it was about to take off, and I don't think I figured out the sequence of pills to 'win' but really awesome post processing effects!!
Wasn't sure if you could jump to the tops of the buildings or not, but that didn't stop me from trying!
Really nice music, but everything else is superb as well!
As a fellow "Destroy the City" dev I approve!
I love warioware, and I love this. More games!
Really really cool! It could be interesting if there was a kind of day/night cycle or something where the really limited shaft of sunlight would move from one side to the other, giving your optimal growth if you were within the range.
Really frustrating, but really cool! If the light shown for the point up ahead wasn't entirely 'physical' (i.e. a small pinhole obscuring a potentially large gap coming up due to light only being able to enter to smallest opening) it could lead the player a lot better!
Pretty good reminds me of this game called Yoshis Island.
Really cool! The sound is probably my favorite part, nice job.
Nice and relaxing, I wasn't sure if I could actually 'lose' or anything unless I brushed up against something for too long. 4 way movement with predators or something could be fun!
Nice Dutch angles, awesome music too (reminded me of Donkey Kong Country). I felt like there wasnt much to it, as I could hold jump to keep myself bouncing efficiently. Maybe if there were rocks in the path to disrupt the even 'flow' of things? Maybe snow drifts in the snow areas as well you need to 'boost' through which increases size. Just some ideas!
Maybe it was just my browser (Firefox) but it kept lagging in and out, which, as you might imagine, makes a game of timing almost impossible. Seemed to work fine after I loaded it up a 2nd time. Everything else was really awesome, though!
I love flocking! (my first LD game was somewhat similar to this) I wish I could control where I go instead of being 'on rails' but otherwise really fun!
I want to go faster David!! Like out of control fast!
Cool musics, really nice color palette. Not sure if this is possible, but the pig should totally be chewing or something mid run cycle, or have its mouth flopping open! The pig seemed to stop animating if I ran up against the wall. Also, http://i.imgur.com/kWqa2S8.gif
I love bonsai games! I wasn't entire sure what/where I was growing, and it seemed to be locking up browser or something (I think I grew into infinity at some point) but otherwise really cool!
Really really cool. I wasn't sure what was happening when I started to tip but I managed to keep my momentum going even with being wildly off kilter. A+
Graphics are really cool! I didn't get very far, though, as I couldn't tell where my cubes were in space (maybe having some kind of obvious shadow?) and because I couldn't rotate cubes I kept dropping them or having them bump each other, or accidentally grabbing a bottom cube after I placed a top one, etc.
Hello fellow Volcano game! I'm not sure if it was just my browser (Firefox) but I kept lagging a fair amount in waves, which made it almost impossible to time anything. I was also struggling badly with my jumps because they would jump 'low' and I would always jump 'high'. Really awesome game!
Hello fellow planetoid-growing-software-toy person! You should take a peek at my game, we had pretty dang similar ideas (I didn't get trees into my thing, yet). Cool tree animations, and your controls a lot more intuitive than mine are, the colored polygons are also cool!
I was in love with the flocking (my first LD game is a flocking game as well, the reverse of this), but then you had to throw in my favorite fish ever as the final boss. A++
Hello fellow Volcano game! I had a really hard time trying to get some life going, and then I couldn't exit the program or alt-tab out OR force quit (on Mac), so I had to reboot. Otherwise really awesome!
I pretty much kept playing until the lag became so great that I had to stop, I had a fairly decent garden going in the mean-time though!
Wasn't really sure what was going on with the colors (I guess my white squares filled in too quickly?) but I really liked the growing aspect (I love genetic sims!) Really cool setup!
I won but I had no idea what was happening, I never saw the beetles or caterpillars crawling onto the stalks (are they supposed to?)
Really awesome graphic effects, love them pixels!
Love the animations, love the snakes, love it all http://imgur.com/uZ2epMX
I think the screenshake gave me a seizure, nice game though!
Really awesome graphics, colors, and main character!
I couldn't get past level 10 please fix Momin thank you
Cool game Ruthie! I can't run out of 'rabidness' can I? I just ran around holding it the whole time. I also launched a top ghost into the air and maybe 30 seconds later it came back down and stole a trash baby instantly :(
Ah, a game after my own heart! I think I got to 70 height and ran out of water or something, but very cool, nice and smooth framerate, and cool jiggle water physics, A++!
Really awesome and a fun idea! I thought I would get to make shadow puppets looking at the thumbnail though :(
Might be a fun idea for another game if you can get it to work somehow!
Really awesome, wasn't sure what I was doing half the time though!
Need to try this with a second player but still, its really fun! Nice and polished as well.
Oh man, the last level was hard. I wasn't a big fan of the lerpy controls but it was kind of interesting on the final level there, kudos!
Really cool graphics, I love the pixely shadows!
Really nice color palette and graphics, I really love the grass! Not sure how to get multiple endings though, I kept getting the skeletonjelli one :(
Was that a slime baboon?!
Amazing art and sound effects! The color switching block mechanic threw me for a second, but I eventually figured out what I was doing. Cool game!
Can't run the entry, you have to put the html file, not a link to your google docs
Pretty awesome, how did you do the crumbling physics effect, that was my favorite part!
Fun little game! Wasn't sure what the switching food sources were doing or if I could actually lose or not, though...
Really great graphics and animations, I especially love the blue slime trail, how did you do that?
hello fellow trireme related game!
Took me a while to figure out what was even going on, but it was cool! Like some other people said I think if the UI was rearranged and enlarged it could help(theres a good amount of 'unused' space, and stuff like the island doesn't really need to be there, etc.) Nice simple music!
Got to week 2789 so not too shaby! I think this is a really awesome concept though, keep going!
Very nice! I wasn't exactly sure where/how I was hitting people though. Nice Muybridge horse!
Everyone knows its a Goblin Crèche, but I know its a gamejam so I can overlook these small errors. Nice Game Will!
I like it! I'm curious if you could do a similar simulation with spreading 'ideas' and have words (like your name in this for example) mutate and get garbled the farther out from the source it spreads.
Had almost no idea what I was doing, then I died? I think my seeds were disappearing too at some point, or something like that. I liked what I could figured out, though!
I love this game! Really fun to watch and play, keep going with it!
Bantam!
Controls were a little difficult, and at one point during the wind area, me and the ball kept getting pushed left and right just inside the home area, but otherwise really cool game!
I....think I understood what was happening. Were there any negatives for choosing certain things? Like if I just keep hitting 'yes' does that mean I can get good scores in every category? (that seemed to be what was happening to me) But! A fun concept! Maybe if you make choices have harsher penalties and eventually lock you out of certain categories if you don't 'feed' the need enough, you could end up with interesting 'personality' profiles that way.
Much nicer with the brighter bullets. I would still try something with maybe some kind of gradient to them, or some indicator that you and a bullet are on the same plane. Having full-bright white areas or something (cockpits? diamonds?)on the enemy ships might help you visually track them as well, especially with shots flying everywhere. Cool music, and cool dithering!!
Finally got around to playing this, pretty hard but still fun! I'm guessing the tiles deplete over time and get faster and faster or something to that effect? Very Cool.
I feel like our games are cousins in some way!
The slow, lurching camera was making me a little sick, but otherwise cool game!
I like the isometric graphics, but the music was pretty dang annoying!! I also got stuck on level 3 (clicking the character wouldn't push the cube, I had to move away and click my character mid-run to push it), and I also got a weird GameOver on the final level after I pushed the cube at some point, not sure what that was about. Cool game overall, though!
One of my fave games, especially for the voice clip and the flying umbilical cord. May You Enter the Top 100 Games.
Very nice game! I couldn't get through all of it, but what I saw (and heard) was excellent!
haha Awesome. I wish it kept nesting for a while more, but I really like the concept, keep going with it!
I like this a lot! If the flies were maybe a little harder to catch, or you had different bug types, you could turn this into something really interesting! Keep working on it!
He's not kidding, it's much better in co-op!
Where are my royalties Mr.Blanton??
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@Cubeeo I've saw that happen earlier today with someone else too. It shouldn't be able to do that, but you can still get that carrot (or should be able to) by sticking our mouth beyond the edge of the fence!
Cool graphics, cool fish, cool music, cool jellyfish water caustics. I miss the cool background trees though :'(
Now I want some chicken tenders.... Great game! The audio and graphics are awesome, and I liked the annoying chat boxes blocking me from selecting the tools; a nice touch.
Could you please make the deer's nose wiggle more? Thank you.
I couldn't quite figure out how to carry everything, but I was enjoying the music in the meantime! Cool game!
Fun game! Wish I was a little bit faster, and I think I got some goblins stuck on a tree and it was doing tons of small hits on them until they died (bottom left camp). Really liked the sound effects as well!
I like it! And congrats on the first submission, by the way! The concept is somewhat similar to the one in my game, so you may enjoy that as well. I didn't see any stairs before I got biggen'd to death, but keep pushing this concept because it's a fun idea!
Awesome game. Reminded of something like Agar.io but with the music you had it was way more relaxing, I didn't really feel like I could die at any moment, which was nice, haha.
Awesome look! Music was getting a little repetitive, and I couldn't figure out a way out without hard resetting, but a fun, cool game regardless!
I also had the 'cant click on flowers to sell them' thing where I'd get stuck, but really nice game otherwise! I really liked the graphics for the flowers!
@monkeydom I didn't have anything in mind for making a 'full game', I just wanted to do something with neon signs!
I liked it! At some point I got two cats going in opposite directions or something in front of a fridge and it caused a massive blob of stuck cats (bug?), though! Awesome Pico Game.
Awesome game! No idea how to make the stone quarry thing, or what it did once I built one, though...
Great game, I only had 75 failures!
Fun! I wish I could mash a key instead of using my mouse, and I'll have to try the 1.1 version later.
Fun game! I wish I didn't have so much momentum in my movement(or maybe if I were slippery instead?), and if I were you, I'd keep working on it after the jam and see where it goes!
Is there a way to delete a placed clone? I kept getting myself stuck! Anyway, I had fun, cool game!
Cool lighting! Wish it were brighter, though. I think if the doorways were bigger as well, you wouldn't be constantly crashing into things and having the robot twist out of the way you were trying to control as often.
I think(?) I understood what I was doing with the cards. I got 1 point!
Make all your game characters very moist. One day I'll get enough Liam's to escape the test chamber, I promise.
@hydezeke your brothers and sisters
@totalaj Yes, you have to get all of mama's attention!
@jjjjason the finger is just a 3d fingertip with a box collider on it. The rest behind it is a line being drawn everywhere it goes.
I think? I won! (the game looped back on itself)
Also, if you play at the 'fastest' graphics setting, I think the initial blobs are too fast to actually grab, maybe their speed is framerate dependent or something?
Really awesome! I wasn't entirely sure what I was doing, but the sound and atmosphere were amazing.
Really nice atmosphere! I eventually died and got killed by the wolf at the checkpoint a bunch of times, though!
Awesome game all around, took me a bit to figure out what exactly I was supposed to be doing (and I'm not sure I've fully understood), but music/graphics etc. are all great. I especially liked when the audio EQ changed when you lost.
@tomeks your crystal breaks and regrows eventually(slowly), just like the other crystals. You won't be able to move when you regrow, though, unless you're tagged again.
I enjoyed the potato-like asteroids.
I got 1000 points and saved 3 trees, HOORAY! Everything was awesome, but especially the music!
Controls took me a bit to get used to (I think maybe I was little too fast? Or maybe the ground was too hard for me to see when I would run into it), but lovely graphics and amazing sound design and music!
Awesome! Took me a bit to get a rhythm going, but once I understood a little more what was best to do at any given moment, I actually started to make some progress. Just needs some cool music and you'll be set!
Awesome sounds and artwork, and I'll always love a game that forces you to lose, 10/10.
Fun game! I liked the scrolling world and spooky music. The dark colors inside the planet and the very intense screenshake meant I had to stop after a while, though, because I found it hard to see/was getting motion sick.
Awesome all around, I especially liked the moment on the little robot. I was getting getting some really sharp high pitched audio glitches(?) when I changed levels sometimes, though.
I like it! Never quite figured out what the lines coming out of me were (speed indicators?) though. With some music you'd have the complete package.
Interesting, but I could never figure out what I was doing. I could travel around the map but placing things seem kind of impossible, or I would get the 'error' sound, so I never could figure out exactly what I was supposed to be doing...also whats the difference between the solid and non solid boxes?
Awesome game! Managed to get 63 skips, 401.8 meters!
I made hamster spin around. The music is excellent, maybe the best tunes you've made so far!
I really like the cutscenes and all the audio for the various characters!
Awesome game! The circular rings reminded me of how a player piano or music box arrange notes in a roll or cylinder to play them back.
haha the zoom out is great! Very nice snail animations too!
@nethead Yeah, I was struggling in having everything be visible but still scorable. The perspective is a little confusing in that its very flat, but still 3D, so you can score points even if stuff flies deep into the background as long as it hits the pink cube, but not if it goes over or under.
Wonderful art! I blew up many times.
Really great game! I stayed balanced for so long that by the time I started rotating I lost pretty quickly, ha. Well done!
My framerate was crying :cry: Very nice weenie physics, and I liked the light shining through the wicker baskets as well!
Wonderful game about bunnies with excellent music reminiscent of Jason Mraz - I'm Yours. I had 85 bunnies!
Took me a while to realize I could alter my orbits, but once I figured that out it was smooth sailing! Really nice visuals and fun concept.
Fun! I really like the voronoi noise and the speedy walk cycle! I did run into this error trying to pick up my last second phase rabbit though and the game stopped
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@codeforjoycaro Firefox, happened when I picked up the last rabbit on phase 2, in the dead woods.
Really cool game, very polished! I think at some point when I died I had two ships on screen, but couldn't control the second one, not sure if that was intentional or not though..
@scriveneroflight If you spawned a gnome and heard music you played it correctly, there's no endpoint of getting them all though, you can just keep making gnomes!
@chibiata Start with the first note on the left (summons a blue flame), then find the next note. The flame will stay blue if you're on the right track!
@ategon Thanks for playing! And sure you can use footage of it for the intermission vid.
@kanity Keep trying! It does freeze for whatever reason when a flame appears, but give your browser like 30 seconds and it should be fine after (I have no idea why, some godot thing). The background music is just there for show, the songs are each a unique pattern that have nothing to do with it. You can think of it more of cracking a code or picking a lock. You'll have to 'feel' your way, the notes aren't a completely random sequence, though. Start on the first note and keep going until the flame reaches its maximum and a gnome will appear and the song plays back for you. The first song is only 4 notes, the rest get longer from there.
Had a lot of fun figuring out the different summoning types (at first I died not know I needed to summon add things with mouse). Lovely graphics and music!
Very relaxing music, and awesome art! One small thing I noticed that caught me off guard at first was that I was clicking the bells to activate them, but if I moved my mouse down slightly over the bell in general I got a sort of area of effect indicator that the bell proper doesn't show.
Ah, a fellow flute summoner game! Wonderful artwork. It seemed like certain notes weren't playing in the initial song which I think could be confusing, and similarly when the song is completely I'm not sure if I'm correct and then a fish seems to hop forward a few seconds later. With more discreet indicators I think it would help the player understand a bit better.
Fun graphics! Wasn't sure if I was supposed to get all body parts of a specific set or just dig up anything. I also bugged out when my game ended and I restarted, it seemed like I was still in place perhaps (and managed to dig up squid arms) but screen was blue and dialogue had a timer running.
Very strange! I really like you visuals though, especially the grass!
@Jezzamon I'm working on sound for a post-jam version, so prepare yourself!!
I dont think I really understood the bars, but visually everything was very nice!
Hello fellow drifting desert game! I really enjoyed the look and scale of everything, very cool!
Probably my favorite game so far! I've always loved the 'kids art' aesthetic, so the graphics are A++ from me. The sound is also very adorable, now it just needs some cool music!
@pres2300 @orjan Yeah theres no way to delete balls or lines, maybe I'll revisit after the jam
@meemog Its pretty much exactly how you describe it; just the ball velocity tied to the pitch of the audio track. I should have the source files on my itch if you want to download and poke around.
@miclefirst beautiful...
I almost moved forward.
Love the 4th wall breaking effect, very fun!
One day I'll figure out the winning formula. Cutest sound design possible, A++
I missed that there was a left-hand screen to cut shapes at first so I had no idea what I was missing, but a fun, creative idea! Maybe if the 'switch screen' arrows glowed or something I would have noticed them faster.
I won! The clicky-clack music and jingle are definitely stuck in my head now after hearing them 100 times.
Very interesting controls, it was fun patching things around, although I did get stuck mid-air here early on (my jump stopped working initially) Screenshot 2026-04-22 183709.png
Last level got me for a bit but I finally won! Very clever game and felt like I was in the cabbage-colored gameboy dimension, very fun!
I had a lot of fun with the goofy crab controls, and I also really liked the 'recap' section at the end and the tiny footprints I left behind. Beautiful art, as always!
What did you mean by the 'enter the first letter' bit? I walked through the floor and one point and then got to a round room at the end of the corridor but wasnt sure what to do beyond that.
@cesta Ah ok, I thought I tried that but didn't get past the hallway area, it worked this time! I got the fish ending, although the menu stopped working once I got there. I had fun exploring the various rooms!