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Clickacabra
Clickacabra
By foolmoron
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 50 | | |
| Humor | 274 | 3.15 | | |
| Overall | 347 | 3.26 | | |
| Mood | 373 | 3.12 | | |
| Fun | 406 | 3.11 | | |
| Theme | 448 | 3.43 | | |
| Innovation | 561 | 2.85 | | |
| Graphics | 771 | 2.46 | | |
Comments
aeveis
2015-08-24 05:29
Pretty fun! I'm still letting it go on in the background. The biggest for me is that button clicking doesn't detect unless there's both a down and release on the button itself. There's also a bit of lag on the button after a while.
Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats.
Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.
I adore this game, and the abstract representations of the units. What makes this game fun after playing it for some time is the balance between clicker game --> idle game. I'm leaving it open in a window for a while, need more puppies!
rotpar
2015-08-25 04:06
Very, very interesting! I played for a while.
kalkatos
2015-08-25 04:34
Human population is being replaced by Chupacabras! It's evolution, baby! :P
uvwar
2015-08-26 23:04
Maximum Chupas
Interesting concept, definitely fits the theme well. I found it a little too abstract and did feel a bit too much like just pushing numbers around, but with some stronger visuals around the core mechanic I can see it being a bit addictive.
Nice. Still playing...
01010111
2015-08-29 17:58
Really cool game! I thought the day/night cycle was a really interesting thing to have in a clicker game, and I really like the interaction between the day/night, chupas/daywalkers, dead/flesh stuff. I did quickly find that there was nothing really to spend my flesh on - once I was generating chupas/walkers, clicking to get one while I had thousands felted like a waste / there was no point on spawning more chupas because I was already converting more dead to flesh per second than I needed - also making the flesh harvesting not necessary / the puppies already have my people population into the millions so I don't want to click them, so now I'm just idling waiting to spawn more daywalkers. I do like the diamonds for some reason. At first they seemed unnecessary, but now I want more...
chrissou
2015-08-29 21:14
Nice clicker game
Pretty good game, kind of similar to mine, actually. Just a bit more... morbid ;)
- good concept for clicker game, day night cycle works well to give player time to buy stuff
- better art would really help
- an ending would be nice, just to feel some kind of resolution
- it should say the name of things on each icon
- needs to show more stats, like how many days have i been playing, how many people died total, etc.
- i didn't find any diamonds :(