FoonLudum Dare ExplorerLD33 → Clickacabra

Clickacabra

By foolmoron

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CategoryRankScoreCount
Coolness350
Humor2743.15
Overall3473.26
Mood3733.12
Fun4063.11
Theme4483.43
Innovation5612.85
Graphics7712.46

Comments

aeveis 2015-08-24 05:29

Pretty fun! I'm still letting it go on in the background. The biggest for me is that button clicking doesn't detect unless there's both a down and release on the button itself. There's also a bit of lag on the button after a while.

Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats.

Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.

ruthiepee 2015-08-24 20:21

I adore this game, and the abstract representations of the units. What makes this game fun after playing it for some time is the balance between clicker game --> idle game. I'm leaving it open in a window for a while, need more puppies!

rotpar 2015-08-25 04:06

Very, very interesting! I played for a while.

kalkatos 2015-08-25 04:34

Human population is being replaced by Chupacabras! It's evolution, baby! :P

uvwar 2015-08-26 23:04

Maximum Chupas

hgcummings 2015-08-26 23:43

Interesting concept, definitely fits the theme well. I found it a little too abstract and did feel a bit too much like just pushing numbers around, but with some stronger visuals around the core mechanic I can see it being a bit addictive.

aflatminerstudios 2015-08-27 00:10

Nice. Still playing...

01010111 2015-08-29 17:58

Really cool game! I thought the day/night cycle was a really interesting thing to have in a clicker game, and I really like the interaction between the day/night, chupas/daywalkers, dead/flesh stuff. I did quickly find that there was nothing really to spend my flesh on - once I was generating chupas/walkers, clicking to get one while I had thousands felted like a waste / there was no point on spawning more chupas because I was already converting more dead to flesh per second than I needed - also making the flesh harvesting not necessary / the puppies already have my people population into the millions so I don't want to click them, so now I'm just idling waiting to spawn more daywalkers. I do like the diamonds for some reason. At first they seemed unnecessary, but now I want more...

chrissou 2015-08-29 21:14

Nice clicker game

bthedestroyermc 2015-09-01 03:04

Pretty good game, kind of similar to mine, actually. Just a bit more... morbid ;)

killedbyapixel 2015-09-07 23:07

- good concept for clicker game, day night cycle works well to give player time to buy stuff
- better art would really help
- an ending would be nice, just to feel some kind of resolution
- it should say the name of things on each icon
- needs to show more stats, like how many days have i been playing, how many people died total, etc.
- i didn't find any diamonds :(