Gaia by PowerSpark 2017-05-03T19:13:04Z ♥ 1
I liked the music and the theme. Needs polishing in the movement and physics, though. I was fighting to get to the next cloud because the gravity doesn't feel like in other platformers...
Foon → Ludum Dare Explorer → Users → Kalkatos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Revenge of the Samurai | compo | 501 | 3.08 | 2.95 | 2.83 | 2.20 | 4.10 | 3.25 | |||||
| 2017 | 38 | A Small World | Beetle Archaeologist | compo | 3.00 | 3.00 | 3.00 | 3.00 | 3.50 | 2.00 | 3.00 | 2.00 | ||||
| 2016 | 37 | One room | Pixies Hide and Seek | jam | 704 | 2.97 | 2.47 | 2.29 | 3.91 | 4.24 | 3.88 | 2.33 | 3.44 | 62 | ||
| 2016 | 35 | Shapeshift | Multi-Persona Combat Robots Arena | compo | 510 | 3.17 | 3.00 | 3.37 | 3.42 | 3.68 | 3.00 | 3.00 | 36 | |||
| 2015 | 33 | You are the Monster | They Want Your World | compo | 322 | 3.29 | 3.26 | 3.46 | 3.63 | 3.54 | 2.42 | 3.14 | 45 | |||
| 2015 | 32 | An Unconventional Weapon | Color Elementals | compo | 488 | 3.24 | 2.88 | 3.74 | 3.56 | 3.03 | 62 |
Kalkatos leaves an average of 12.8 feedback comments each event.
I liked the music and the theme. Needs polishing in the movement and physics, though. I was fighting to get to the next cloud because the gravity doesn't feel like in other platformers...
I liked the inversion in your game: You made the protagonist giant so the world itself would be small. I would suggest a punishing mechanic if the player smashes too much people, maybe helicopters come and start firing at the giant or something. If one plays the game without reading the description he/she would think that the objective is to step on the people, not avoid them, like those smash ants games on mobile.
Very nice. Would be great with a share pictures with friends feature and more content (Btw, the content you already have is awesome for a 48 hours jam game).
Cool platformer, and it fits the theme very well. That battle against jupiter seems very impressive. I couldn't get to it thou... I found it hard to move around, almost every jump needs to be a double jump.
The game looks very well made. Graphics are neat, music is cool and gameplay is exciting! Congratulations.
Nice art and music. Cool gameplay too. With more levels I can see this piece selling well on a distribution platform, like the App Store or Steam.
Good entry! The graphics are great and the animations are a plus. You should have implemented a button to restart the level, in case the player messed up the toy placing.
One of the best games of this LD for sure! 5/5 in Graphics and Audio. Gameplay is well polished, also.
You could allow changing the controls, I am used (and I believe many people too) to use left hand for directional (WASD) and right hand for action buttons.
Loved the art style and the audio. But I couldn't figure out how to free all the grannies, namely the one sitting at the table, the one asking for his pants and the one at the middle armchair.
Very nice game! I just think you could have made an objective, an end game.
Brilliant, just brilliant!
I had much fun! Great entry. I wanna play a complete game of this potion shop.
So difficult I'm bleeding! Nice game.
Awesome game! Serious candidate to #1! I just think there could be a warning on the food level.
Great use of the theme. It's a funny piece!
Nice twist on Plants vs Zombies style with the addition of the shooter. It gives more action to the gameplay.
Just one thing I found: the cannon never overheated, I just kept shooting and got to the end of the game. I believe it was intended to overheat sometimes to balance out the gameplay, wasn't it?
I liked it very much! Nice graphics, music, gameplay, everything!
Serious candidate for 1st! :)
Really cool! I just think the song chosen doesn't fit in very well...
Funny! :)
A cultural drop, really liked it.
But I couldn't figure out how to hug the Coyote...
I can't play on Linux, but I'm dropping this comment here to say that, by what I'm seeing on the screenshots, I liked the art style, it's distinctive enough to stand out from the other rough pixel art style games.
Besides the bugs, really liked the mood of the game. I like these storytelling games very much.
Really well made and polished up game! You guys really captured THAT emotion and put it into this game. By THAT I mean the emotion which moves humanity forward: getting laid. Haha!
Great game, I really like these metaphorical games that make us think about life and are not just for fun. Well done.
Frantic game! You could have made a counter of dead aliens, so we could have a sense on how much we have contributed to save humanity.
Can't run Linux. But this seems to be an interesting game.
Interesting.
But it got a bit repetitive when I realized whats going on.
Really good and polished game! 5 starr too.
Funny! I think the monster walking need some improvement, though... It's a bit clunky, in my opinion. Maybe bigger steps?
Good game overall.
Need more hints on teleporters, I think. I couldn't figure it out by myself. Watching the walkthrough it all made sense...
Human population is being replaced by Chupacabras! It's evolution, baby! :P
This game is very good! I spent a lot of minutes trying to become a big one, and I did it. But then came another one just as big as me. I couldn't tell if I was the bigger one or it was, but decided to give it a try....... I was smaller... :(
I kinda get lost here. A tutorial is very needed here...
Couldn't learn how to push...
Great use of the theme! 5 star Overall from me :)
Funny to be on the other side of things.
Great fun game! Congratulations! 5 star.
Great, great puzzle game! I had a good time with this one.
Almost perfect compo game. Just need some adjustments on the difficulty curve, make it more gradually increasing. Level 5, for instance, is way more difficult than the following levels.
But that's hard to adjust in 48 hours. So, I think its ok! :) Congratulations!
I think the "badometer" fills too quickly. I was trying to sneak on the enemies and conceal my moves, but *boom* just started killing people. :(
It's funny how the enemies are always suspicious, never giving a break, lol. :)
Also, too much text on the beggining... Consider follow the golden rule of storytelling and game design: "Show, not tell".
I laughed so much on the "enemies" just dropping dead! And the final joke was a plus. :)
First I thought the heal was free, and just went H-spamming all the way. Only when I got 50 energy and got back to the ship that I realized they were being consumed. I think you should make it a filling bar like the health, maybe.
Great little game! I think it is a bit limited though... You should consider using cooldowns or other mechanic instead of limited ammo because the highest score will always be the same, technically.
Soooo haaard!!! Haha! Fun game Overall!
It's a great game. Very well polished for a game made in 48 hours. But I think it goes away from the theme a little. The colors are not exactly a weapon, more like a source of power.
Great graphics! The mechanic looks fine enough. I just had some frustration problems dying when half of the enemies were killed and the level was reset, but that's probably just me not being skilled enough.. Haha! Keep up the good work!
Very good game! I had a lot of fun playing it. You should consider polishing it up and publish.
Nice music and art.
I liked the mechanic of the birds.
LD40 — The more you have, the worse it is (14)
Splotch 2 by Sebastian Lague 2017-12-13T00:41:47Z ♥ 2
This is the most close-to-complete game I've seen in this LD so far. It could very well fit on any app store 'as is' now and people would enjoy it, as I did. Very well done, guys! Thanks for the making of/tutorial video too, very insightful.
Mortal Komba by kokirisandfriends 2017-12-13T00:26:12Z ♥ 1
Top ART and music! I can easily see this game on any App Store. Just need a little tuning on the controls, imo. It's a little hard to control more than one character at a time. Maybe on mobile you could just touch on a character for it to jump.
Lottery Cash Mania by zenkerdus 2017-12-13T00:13:19Z ♥ 1
I'm greedy in the end... But if I have my significant other with me (love) and I have 20k+ in my bank account (money), what else could I possibly want from life?? :D
Friends.OS by Rob White 2017-12-12T23:58:24Z ♥ 1
Cool idea. Makes us think a little bit.
I'm Over Encumbered! by masamunedragon 2017-12-06T02:37:22Z ♥ 1
It's too hard to control the character, move with WASD, aim with mouse, attack with spacebar... You could make it so that we aim AND attack with mouse and move with WASD. Or, move and attack with mouse (like in Diablo). Or simple just move with directionals and attack the direction the character is already facing (I can think of SNES' Zelda as an example). Otherwise, you are on the track for making a good RPG.
Miiiaaawww by miaw 2017-12-06T02:11:19Z ♥ 1
I missed the trajectory feature before the shot like we have on angry birds. Without it it's too trial-and-error to hit the cats correctly. Aside from that, great game! Keep up making them!
Asteroid Crasher by erebus 2017-12-06T01:45:40Z ♥ 1
Great music! It reminded me of old arcade games. The only piece of feedback I can think of is that sometimes the bombs spawn too close to some asteroid, it makes it unfair if I'm collecting that asteroid. Keep up the good work!
L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots by piscythe 2017-12-06T01:29:23Z ♥ 1
Oh my APM! I think this game have a lot of potential. You could polish it up and release on mobile. Some feedback: 1) Like @fahionbatman said, black on black is not very good. 2) The attack command should override the move command. A lot of times I wanted my character to stop moving and just shoot but he kept going to the destination I originally ordered him to. Overall, great game! Keep up the good work.
Corporate Ladder by ConorOD 2017-12-06T01:13:40Z ♥ 0
It's sad how this is the life of most office people. That's why we go home make games, haha! It would be nice if you implement that in the game. Game making in a game made.
Sword Collector by Dave Siegel 2017-12-06T00:52:14Z ♥ 1
I see some potential here for a small mobile game if you decide to polish it further. Everyone said it already: more feedback to the user if the sword swing is going ok or not, and instructions on how to block, and maybe a 'cancel swing' button. I recommend not using physics to control the movement of the characters, as it can produce tricky outcomes.
Alchegator by torcado 2017-12-05T03:01:22Z ♥ 1
Good game! I spent a lot of minutes combining things over. I made charcoal, I think, then couldn't figure out any other combination.
Slightly annoying traffic by JOrbits 2017-12-05T02:35:23Z ♥ 2
The best is to see chaos when we lose! Haha
Fox Flares by tcstyle 2017-12-05T02:20:15Z ♥ 3
Cool game overall! Great art style, music, graphics, controls! But I found it too unforgiven. If I miss a jump, all I can do is wait for a fiery death, no second chance... And, we were trained by years of platforming to avoid pits, so it could have a tip telling us that indeed we must fall on the pit because it's water there to cool the foxy up. Mozilla may reach you for a talk :D
BaBaDungeon by PanPan 2017-12-05T01:52:29Z ♥ 0
Great art style! And well done with the animation, simple and cool at the same time and matched very well with the ghost theme (but ghosts wouldn't take damage from spikes, :p). IMO the difficulty curve is a bit unbalanced though. At the start, even the weakest ghost can walk the whole labyrinth being killed only at the last hit of the spikes. Although, at the end they barely pass through the first spikes. Maybe tweak variables a little bit so that that thrill of