sawyerweld 2015-04-21 17:08
do the enemies take damage?
Foon → Ludum Dare Explorer → LD32 → UMBRELLA OF DOOM
By noxnode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 660 | 3.21 | ||
| Innovation | 760 | 2.79 | ||
| Humor | 870 | 2.05 | ||
| Fun | 982 | 2.40 | ||
| Mood | 1006 | 2.04 | ||
| Overall | 1048 | 2.50 | ||
| Graphics | 1074 | 1.79 | ||
| Coolness | 1347 | 48 |
do the enemies take damage?
Sorry if it's a little confusing, I edited the Game Controls in the description to make it clearer. You can only damage enemies if you hit a water droplet back at them, so you have to risk getting hit and gotta time it right.
Umbrella of doom: The weapon of choice of annoyed grandmothers worldwide :D
neat
Really nice concept with reflecting the shots. Feels like a good start to a game.
It's pretty difficult, even on easy! I managed to herd all of the enemies into the size of one enemy, and then tried to attack them all simultaneously. I got a few, but then I died. :(
Ya if I work on it more I'll make the enemies go in a more random path toward your character so they can't go into one single enemy size, but I intended for it to be pretty difficult. I like challenging games :D.
Soooo haaard!!! Haha! Fun game Overall!
That was really cute. Took me a while to get the hang of but once I did I had a nice flow going. Great job :)
Thank goodness I could ricochet the bullets with my umbrella. That helped me enjoy the game a little more. But still, the combat in general is too unresponsive and with many circumstances like how the enemy attacks and how I can or can't attack just makes it frustrating. But, the idea of using the umbrella as a weapon is a great idea and it is nice to have two ways to attacking.
This would be a cool base mechanic to expand into a thoroughly interesting combat game. Keep going with this :)
I love that the weapon is an umbrella!
Really cool mechanic and really nicely satisfying - could definitely become something totally awesome with a bit more work!
This was ok-ish little game. :) the minor problem which bothered me were relatively raw graphics. But, I kinda suffered from the same problem. Because of time issues! good job! :)
This game's really creative and especially innovative with the reflecting technique, although my one problem was with the blocking mechanic. There isn't really much of a point to using it because it also takes up energy on your little gauge thing. Overall, though, cool game.
Ya, there's not much of a point in blocking right now, if I'm not busy later I'll probably make it so that you can hold up your block and it only takes stamina when you get hit (but stamina regeneration while blocking is either a lot slower or non existent)
Very satisfying when you get to throw back multiple droplets with a single swing! Nice concept!