I must say, this is an incredibly neat little puzzle game! When I was playing it, I kept having little jumps of joy after solving the puzzles, even if they are quite simple. What's more, is the game makes losing fun too! And failure doesn't keep you waiting to try again, it all starts up again really fast.
I can't claim these to have been feasible in the time-frame, but here are some additions I feel could make this idea potentially better:
- It'd be neat if some of the actions the player could make were a bit more environmental, namely being able to click on a weapon on the wall that slips away in order for it to fire? They could not even play into the solutions, but little additional things the player could click on that would have an effect would be neat, rather than just having the few basic options available.
- A few times I wasn't quite sure if my attempted solution would be quick enough to dispose of a bomb, and there's no real indication how close a bomb is to exploding until it's already happened. Maybe a timer, or just a super obvious color change over time?
- As much as I loved the puzzle idea, it would be neat if the cliche black bombs weren't the only thing needed to be disposed of. Like, if there were sticks of dynamite that moved in a different way that would require more precision, or a clock & bomb that doesn't move, and has to be flung away somehow.
Again, I'm not saying any of those ideas would have been feasible, only that they (in my opinion) could have been neat additions on top a surprisingly fun game.