dustinaux 2015-08-24 02:37
Nice game, I think you did well with the theme and innovation. Only thing is that's a ton of text to read at the beginning!
Foon → Ludum Dare Explorer → LD33 → Game with an epic plot
By webfreak001
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 196 | 3.46 | ||
| Theme | 218 | 3.77 | ||
| Humor | 261 | 3.20 | ||
| Graphics | 389 | 3.23 | ||
| Overall | 506 | 3.08 | ||
| Fun | 507 | 2.96 | ||
| Mood | 567 | 2.84 | ||
| Audio | 594 | 2.36 | ||
| Coolness | 1268 | 48 |
Nice game, I think you did well with the theme and innovation. Only thing is that's a ton of text to read at the beginning!
I love the concept of this game.
The "want to do bad" meter filled a bit to quickly for me I think, I found it VERY difficult to complete the objectives. It took me quite a few tries to get to the forest.
The writing was fantastic.
Simple, but challenging. Maybe a bit too dependent on RNG to be as challenging as it is, but it's fine.
The walls of text wasn't great. A full tutorial level would have been way better because I wasn't entirely sure what I was supposed to be doing when I started as I didn't know what things looked like, where they were or how to find them.
Too much reading. Actual game was simple and worked well, so good job. this expanded and maybe a tad easier would be interesting to see
This is a cool little mechanic you've invented. It felt tricky but rewarding to steal things. The people seemed to like to stare at me a bit too much, so I mostly had to go in circles to keep them far enough away from the items to steal. Some feedback on how long it takes to steal things would have been nice (like a progress bar or something) and also the ability to start from the beginning of the current level after losing. Nice work!
Fun game, would have been nice to have checkpoints after each level
Very interesting game, nice job!
I think the "badometer" fills too quickly. I was trying to sneak on the enemies and conceal my moves, but *boom* just started killing people. :(
It's funny how the enemies are always suspicious, never giving a break, lol. :)
Also, too much text on the beggining... Consider follow the golden rule of storytelling and game design: "Show, not tell".
The enemies are actually your friends who dont know that you are bad. So they follow you because you all want to go there together. ^^
Like some other guys mentioned, the lack of checkpoint - i can do the first level blindly now - is quite bothersome
Your party members really swarm on you though and they're quite naive - saw me steal things multiple times and still thought i bought them :D
Great premise. Had some trouble figuring it out, but could be interesting if the gameplay was slowed enough to allow the player to develop a strategy. A tutorial would also be nice
really good concept. ive not seen so many stealing games in this bunch so really original!
It's a good concept but I had a little trouble interacting with things.