That Cow Game by nomand 2015-08-24T02:44:00
That was grim! haha
Great job!
Foon → Ludum Dare Explorer → Users → magnusfurcifer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Dungeon Summoner | compo | 199 | 3.37 | 3.35 | 3.15 | 3.50 | 3.45 | 3.39 | 3.35 | 3.59 | ||
| 2021 | 49 | Unstable | Ornztarbil | compo | 448 | 3.06 | 3.09 | 2.48 | 2.80 | 3.18 | 2.85 | 1.98 | 2.74 | ||
| 2020 | 47 | Stuck in a loop | Escape the Loop | jam | 1316 | 3.11 | 3.11 | 3.15 | 4.09 | 2.13 | 2.04 | 1.89 | 2.27 | ||
| 2020 | 46 | Keep it alive | The Cat's Journey | compo | 820 | 3.07 | 2.96 | 3.17 | 3.31 | 2.71 | 3.10 | 3.11 | 3.16 | ||
| 2015 | 33 | You are the Monster | APT - Advanced Persistent Tabby | compo | 761 | 2.76 | 3.10 | 2.17 | 2.16 | 2.00 | 2.49 | 3.08 | 2.30 | 81 |
That was grim! haha
Great job!
I actually laughed out loud during this.
My only issue was that my poor reflexes were to slow! There was not a whole lot of time to hit the button.
I loved the bass music stuff.
Also, I thought the context UI was pretty nifty.
The difficulty curve ramped up after about the 4 or 5th wave and I found it impossible to keep up even with heaps of towers (Though I did waste a bunch of gold on multiple upgrades on a single tower to see if it would do anything).
The newspapers were my favorite part. "It's pretty gross" haha.
Also really good interpretation of the original art. Faithful but also new and cool.
The dragons breathing animation was a nice touch.
All the pieces that make this game are really well done. graphics, audio, game mechanics are all well polished.
I love the concept of this game.
The "want to do bad" meter filled a bit to quickly for me I think, I found it VERY difficult to complete the objectives. It took me quite a few tries to get to the forest.
The writing was fantastic.
Fantastic game!
Lots of polish.
The difficulty curve seemed to ramp up quite quickly, but I was able to complete all the levels :)
I'd also like to see this fleshed out as it's a very interesting concept!.
Also my vote would be for option B :)
I loved the music, very funny and creative.
I also really liked the grainy effect (On the title and end cards), very old school monster movieish.
Great job!
My only problem was that my mouse wasn't captured by the game so I kept incidentally clicking on my 2nd desktop.
Fun game! Looked great and it was very satisfying when you killed things!
My only problem was that my mouse wasn't captured by the game so I kept accidentally clicking on my 2nd desktop and minimizing the game.
I think this might be my new favorite entry!
Very well done on Graphics, Humor, and Theme.
Really really great entry! The game play is superb and the murdering was visceral and satisfying. I would love to see this expanded and refined.
My only concern was the camera. It didn't move smoothly and made me a little disorientated.
That was amazing.
I didn't seem to be able to enter combat via the reconquer button.
Music was real good!
Fantastic entry. The art was superb!
Very cool game. I really enjoyed the lunge attack!
Haha this is fantastic, I love the chat!
I really like this interpretation of the theme, something other than "be the bad guy". very cool.
The amount of stuff that this entry gets right is staggering. The graphics, the sound, the theme and style, it's all fantastic.
A bit of polish on the gameplay and some more content and I'd buy this.
Music was fantastic, and the gameplay was engaging, with the down time being short enough to not get boring.
I was able to bank a lot of planet HP and resources by combining resources, restore, and boosts, and then just do a rush on research at the end. This concept has the potential to be expanded to something really awesome.
Great job!
The music was really good, and I dig the minimalist aesthetic!
This game was VERY fun. My final score was 11225.
This type of gameplay, where you play two opposing forces but doing better in one is not counter productive to the other, is really neat. Not something I've seen a lot of before (Nothing comes to mind).
whoops: "Ivy will not wake up tomorrow"
The art style is really nice, and I did feel kinda bad for what I did.
Amazing soundtrack!
Oh man, this game is adorable. I love it. The music is upbeat and not annoying, the gameplay is fun and engaging (I actually swore and paniced when I got spotted), and the story is swell.
Awesome game, good job!
At first I thought the FOV might be a bit to small, and make the game usually difficult, but I made it to the end. Having the enemies FOV be shorter than frankenbunny's was clutch!
Really great entry. A fun game with an excellent amount of polish for a jam.
The music + murdering bunnies creates a very surreal atmosphere. Also the background looks great.
This use of the them was fantastic haha. Really funny. Played well too.
very, very cool. great style, great sound and gfx effects, and a cool and fun gameplay mechanic.
My only issue was that my cursor wasn't captured by the game window.
What an awesome concept!
Looks nice, sounds nice. The movement feels a tad slow, but I like the parallax backgrounds and otherwise seems like a well put together jam game.
There are a few quality of life things that jumped out at me: Stop the player after they reach end of a level or don't game over them if they then run off the edge, stop movement while the level intro scroll happens so the player doesn't accidentally walk off the platforms while not on screen, dying restarting the level and not the game.
On a side note I've noticed that the PICO-8 entries I come across are always quite polished. I don't know if this is because of the tool itself or because the community just trends towards people who are quite proficient but it's nice.
I made it to level 8 :D
Things that worked: - The sense of speed is great - The hyperspeed after you beat a level is great - Controls well Things that didn't work so well: - Sometimes I spawned on top of a bumpy bit and immediately took pizza damage - The level text disappeared so fast that I didn't catch all the pizza names. - I got stuck on the side of the road and had to like...shimmy over. Lost a lot of time. Might be intentional? Felt like I got stuck on some geometry.
Good work!
Pink skins? I assume that means I'm playing as a member of the Andorian Imperial Guard!
A nice twist on a classic formula. I definitely found controlling the ship challenging with the high inertia!
:musical_note: Jum bum jipiby bumch :musical_note:
Great music! I get a kick out of voice recorded sfx and music. The game also looks really nice.
My primary feedback would be for if you're going to take this concept and run with it: there probably needs to be some more complexity to the mechanic of repairing the houses. Right now it's just a case of spotting the broken houses and spamming left click. Perhaps some sort of limited resource, or maybe stages of damage so you can do proactive repairs in between quakes.
Good job!
Getting some serious salad fingers vibes from this lmao.
My primary issue is with the actual game-play. I had trouble getting my friend to eat the good capsules. I think the idea and art are great, very 2000s newgrounds edgy flash animation motif, but the actual mechanics need some tuning to make it clear how to actually win each level.
The fact that you banged this out in during a jam is very impressive! Chill af but with a kind of weird melancholy because of the fiery crash in the medium distance lmao. I like it.
Quite difficult!
What worked: - Interesting gameplay design - The wind "event" is great, it provides needed variety. - Powerups are also a nice touch.
What can be improved: - The collision seems a bit finicky. A lot of times if I hit the balloon on a narrow angle my head wouldn't seem to collide.
Overall nice job!
I really enjoyed this game and made it to the end :)
What worked: - The lack of bgm actually creates mood I think, the sound design is sparse in a way that actually evokes something. I especially liked the sfx when you picked up the torch. - The game is difficult, that's true, but I think adding any more quality of life things might detract from the game as it stands. A torch "Meter" or anything wouldn't make the game better. - Art is good. - The mechanics feel tight and easy to control. Dodging raindrops was actually pretty satisfying.
What could be improved. Bear in mind that these are reaching a bit because this entry is already very polished and so these are basically personal preference: - There are basically 3 repeating environments: flat, mountain, and cave. I think some background props (Buildings or ruins in the caves or stairs or something) or something to break up the terrain (Larger than the grass) would have made it a more interesting journey. Maybe some parallax? Right now it's a bit of a slog. - The drip emitters or whatever on the roofs that drop water. It would be cool to have a visual cue as to when its about to drop (Like the drip stays attacked to the roof for a split second before it falls). This is a personal design decision, but I think it would just make dodging them more interesting. - That effect across the middle of the screen goes between looking good and looking a bit janky. Again probably a preference thing.
I really like the music! I cured the man but it took me a while to figure it out :)
Nice little physics puzzle game. Good work :)
I like the art style for sure. It was actually quite challenging especially since the enemy projectiles are so fast but I did manage to complete it after a few tries.
Nice job!
Really nice hand drawn environments. Good use of music assets. Lots of good writing has gone into this.
Obviously more content would be nice, but it's a jam game so that's not an issue. My primary piece of feedback is that the text can be a bit tough to read (I have crap eyesight), some sort of contrast would have make it a bit easier.
Wow great entry!
First of all, the movement + shooting mechanics was very interesting. I would usually expect this to be top down controls with cardinal directional movement, having mouse movement with free shooting seems very interesting (Good work on the pathing btw).
Art and music are good.
Also I found it really funny that when I failed my human "dried out" that was a humorous touch.
I think if you ripped the theme out of this and designed it around a different objective it could be a very fun commercial game.
I found the chopper! The issue I ran into is that the game window was larger than my browser and so I had to keep scrolling to see the top or the bottom of the screen. I'd died a few times before seeing that there was actually a meter at the top of the screen that I could use to locate the chopper My hearing is not the greatest) and that's an accessibility feature I really appreciate. Overall good job, fits the theme and the darkness + chopper noises + trees and stuff managed to evoke a bit of a "lost in the woods" vibe that was cool.
I found the chopper! The issue I ran into is that the game window was larger than my browser and so I had to keep scrolling to see the top or the bottom of the screen. I'd died a few times before seeing that there was actually a meter at the top of the screen that I could use to locate the chopper My hearing is not the greatest) and that's an accessibility feature I really appreciate. Overall good job, fits the theme and the darkness + chopper noises + trees and stuff managed to evoke a bit of a "lost in the woods" vibe that was cool.
I found the chopper! The problem for me was that the game window was larger than my browser so I had to scroll up and down to see the top and bottom of the screen. I eventually saw the noise meter at the top and was able to locate the chopper (My hearing isn't the greatest), that was an accessibility feature I really appreciated :)
Over all good job. Fits the theme, and darkness + chopper noises + forest motif evoked a "Lost in the woods" vibe.
Things that worked: - There's some good juice in this game, the animations are fun and the cutscene at the beginning showing the enemy knights coming into the throne room is a really nice polished touch. - The art is top notch, especially for a jam game. - The top down perspective is cool. I get like a medieval Hotline Miami vibe from this whole thing.
Things that didn't work so well: - It was so darn hard. I just kept getting nailed by the enemy knights, I didn't manage to get far enough to buy any upgrades.
Overall well done, a few tweaks and it would be a fun game for sure.
Looks good, sounds good. The falling objects move a bit to fast for me to dodge so I tried to rely on audio cues and that worked a bit better.
Obviously it goes without saying that I'm in love with Tim when he's wearing his sunglasses and I now plan on getting my own pet rock.
My primary piece of feedback would be to have some sort of feedback to the player when you interact with something or when something can be interacted with. I ended up just mashing F as I walked along.
This is a funny game. Looks good, sounds good, the car is fun. I'm not sure what the ninja stars are for but I bought 2 of them!
Finally a practical use for all my CSGO aim_botz hours lmao. I did manage to get the end, I only got 1 red sheep (At like 4am). I really like this game.
The sheep jumping over the fence animations were adorable and worked well as pseudo3d and the sounds were awesome, very arcade like.
My primary issue is sheep that spawn half off the screen. I had to be careful to not click outside of the game window.
What I found was that shooting the sheep as they came over the fence was okay, but once they hit the ground I found it hard to track them.
Very fun concept here for sure, with a bit of polish it could be a commercial game.
Also that story cut scene was probably the funniest thing I've seen in an LD game this jam lmao
A very impressive entry both technically and artistically. I love the look of it especially.
Things that work: - Art is great. - Animations are smooth and nice. - The concept is great, It's almost like half tower defense but also with mobs that target the player? There's a game here for sure. - It's possible to dash into the water and get kinda stuck, but it looks as though you've got some mechanic to pop the player out which is a nice touch.
Things that could be improved: - When I initially played I expected the dash to go in the wasd direction I was holding rather than the look direction. - I think there needs to be a UI. - I think a few more mechanics are necessary, not tower defense stuff necessarily but potentially a way to slow down enemies or block them or something. Just to break up the loop of dashing to a group of enemies and hacking at them before dashing to the next group.
Nice work!
This is a very well executed jam game! Stylistically its great, while its a bit jarring right away, its easy to navigate after a few seconds and visually distinguish features, while also being very evocative of console tty ascii style worlds. Very cool.
My primary piece of feedback would be to add some way to change the mouse sensitivity, I use a high DPI and it was very fast.
Wow the art is great! The sounds are great too!
I made it as far as the red area (Hell?) with all the towering demons and accidentally used all my soul by being a bit to keen with the sprinting :cry:
The art and sound really make this the best "mood" entry I've played so far and I think it'll be hard to top in that area. Great job!
Wow great entry. Obviously mechanically its quite well done, and graphically it looks nice, but my favorite part is the audio by far :laughing:
Fantastic job!
Looks and sounds great. I like the concept for sure. I just had trouble figuring out how to play it. I think I only had 1 bullet? I think maybe I need to understand the o2 purging mechanics.
Either way I really like the art and sound. I'm a space guy and a survival guy so I'd love to see this fleshed out more.
Lmao the death sprite is a pretty darn grim, but the actual gameplay is fun xD
I found it funny that hitting the building wall or other baby...bits will also kill the baby (What a weird sentence).
First of all, the music is really really good, lets get that right. I would legit add that track to my work/study playlist.
Second: Colour blind mode: Awesome. I love it when people think about accessibility with their game-jam games. It shows that they're thinking about players when designing their systems.
Physically, it actually feels really good to play because of the reactive rotation of the shields with the mouse. However, the actual mechanics though are a bit confusing. From what I can tell you want to block needs that are quite full because they will reduce the other needs? I think it needs some more explanation, and after that potentially additional complexity to be engaging.
I think there is a solid mobile game hidden in here that I would definitely play while chilling on the couch.
Really nice entry. I definitely appreciated that it was possible to get in and attack and fall back without getting hit as opposed to just trading hits, it shows that some work was put into making the combat work well and it's effective.
Looks great too. Would be a nifty full rogue-like with some polish and content.
Love the art, very moody. Wish I could light my candle from already lit candles.
Stylistically I really like this entry. I'm a big fan of the "pencil on paper" motif and it just looks really cute. I also like the actual mechanical concept. It's almost like a on-rails tower defense game or something, unique and interesting.
My only issue is around juice and polish: Hit indicators, differentiation between friendly and enemy sprites, etc.
I think there's a great game here with a bit of polish.
This is indeed hard, but mechanically it is very fun. There is 100% a really fun and engaging game buried in this entry and it just needs a bit of polish, content, balancing, and juice to bring it out.
I hope you keep working on this.
Very funny intro lmao
Nice polished entry, dodging the blocks with the mouse as it sped up is a fun mechanic. It feels good. Almost like a bullet hell.
Fun little game :) i didnt get very far, would be cool to see what other peoples scores are.
I got to the end (RIP Alen ;_;)
I really liked the look, mood, and polish of this game. The card effects are sick (Especially the rewind one), and I liked the film grain. I also liked that the results persisted so I didn't have to memorize what happened.
I did find my self skipping the audio logs a lot after the first few and really just focusing on the resources and results at the bottom of the cards, but that might just be because I'm impatient.
I like it. The only feedback I have is that I would have liked a bit faster movement speed. Nice effort!
Not sure if you're supposed to be able to hold shift to go super sayian (Didn't see it in the controls description) but thats what I did haha. The actual act of driving your sphere around the loop does feel good.
Nice execution on a tower defense game, nice visuals, good sound. My only problem was that it was quite difficult but I understand that balancing is tough during a jam. With some work there's a game here I would totally play.
I also think I found a bug where I got 2 fire towers for the price of 1 haha.
lol. i fell for it a few times before it clicked XD
cool idea and game play :)
I like this, reminds me of games like shadowgate.
Sound was good, the ambient track is really subtle and the voice acting is well done. I like the pixelated gradient on the cards and the particle star field background. Obviously including a menu is some next level polish in a jam game haha.
Awesome entry.
The moon phases were very cool. Took me a couple tries to get it done but I got there. Nice entry.
This entry is so pretty and polished. Down to the details like the dude fixing his hat during the wake up animation and the environment changes. I'm amazed something of this quality could be put out in such a small amount of time.
I like this mechanic, I ended up making a pretty massive loop after getting a few pickups haha
Ended up with about $24k when I died.
Good audio, great art. Awesome one liners!
I think my favorite part was the drawing with the mouse to shoot the zombies mechanic though, it was much more engaging than just pointing and clicking to shoot, and it also let me do stuff like circle a group of zombies to shoot at them all. Really cool.
super cute! Love the art and the audio is cute too
Until I figured out you couple triple jump I thought I was supposed to put blocks above me then fall down and onto them and every time the dialog thing would start again.
Once I figured out I could triple jump it made the game make more sense and I was able to meet the other characters (Though I did fall down again once I met the tea guy because during dialog gravity still kinda works haha). I like the tea guy.
Interesting concept.
Lmao that music!
I love this entry, visuals are great and the gameplay is super fun. My only feedback would be that it can be challenging once you get to the end of the map because you can't rotate the camera.
Fantastic entry.
Amazing polish for a jam game. It looks great!
Good elevator music!
I'm not sure how to play this one. I got the keypad to show and had the numbers behind the painting but couldn't figure out how to dial or change anything :(
Really interesting take on the theme, and the story was really well done for a jam game. Visuals were good too. Nice job. I could see the backtrack loop being annoying in a larger game, but in a short experience like this it was actually engaging.
I like that you executed a clean simple mechanic well. With a bit of work (More content, some complexity added to the mechanics, etc) I could see this turning into game I would totally play on my phone.
Feels good I like it.
cool game, loved the message and it felt good to play :D
cool new take on a tower defense game. Fun to play.
spiral sam liked my song!!!!!!
Polished and funny, nice.
One of my favs so far. The aesthetic is awesome, multiple levels, a clean gameplay concept that fits the theme. Great job!
As a millennial this is a mood lmao. I also like the art.
Unfortunately for some reason my WASD keys wouldn't work, but I was able to shoot those bills.
This might be the most well executed and original game concept I've seen in a game jam. I played right through to the end. Amazing work. This concept has serious legs if you chose to run with it. I would definitely pick up a full version with more content and features.
I only have minor bits of feedback that are more opinion than anything and don't take away from this entry as a jam game; make some of the circles not have a number requirement so you can skip them in speed runs, add a timer, stuff like that.
Simple and tight puzzle game, really nice entry.
Awesome visuals and sound. I like the idea of the level iterating as you traverse the loop.
I did find it a bit tough, mainly because of how the rocket worked (It wasn't like a bullet, but rather seemed to exploded a minimum distance away) but was still fun to shoot the baddies.
Really great entry.
Very nice simple arcade game, great visuals, good sound! Since the bullets always go towards the earth, its definitely challenging.
Graphics and sound are well done!
Oh man the music in this is so funky I love it haha. I liked the unglitch mechanic as a kind of traversal or roadblock puzzle and I didn't get bored of exploring at all (The world map was definitely a good choice), combat was fun especially once I unlocked the "power in the north". Really great job.
OML this is fantastic and hilarious lol. The physics, the little horse models, the way the legs are spinning around. It's amazing. Also, a few additions (Powerups, different maps, etc) I think it would make an awesome multiplayer game haha.
Nice puzzle game but I wasn't sure what to do with the beakers. Bold choice using 4.0 haha It looks good and I liked the chill bgm.
haha this is hilarious! good job!
Awesome, polished entry. The controls are hectic but manageable and obviously the premise, opening cutscene, and are hilarious.
I did run into a funny bug when the rope and the dude (Not a horse) sunk into the depths of oblivion haha horse.PNG
Nice voice acting :D
It is very hard, mainly I think because the acceleration is so fast and its easy to overshoot what your aiming for. Apart from the speed, I think the platforming is actually quite good.
Nice entry; great sound and an interesting take of the theme for sure. The timer on the flies was a really nice touch. The actual controls are quite difficult I did knock some flies off but I found the higher they were the harder.
Art and sound are great but I'm having a little trouble understanding how to actually play and what the nets do and such.
Nice movement, cute character, definitely on theme with the falling blocks. Great entry.
This is a very complete game for a jam for sure. Cutscenes, awesome music, and the gameplay was really fun and had enough slack in the amount of jetpack to not get frustrating at all. Amazing entry. fac.PNG
Crazy fun concept, very unstable haha. I was going to suggest that a tighter grouping on the animals would have made attacking easier, but I think the chaos works.
Good use of the theme, it's pretty hectic trying to juggle the different systems!
Funky music, interesting mechanics. I found the edge jumping to be a little bit inconsistent.
Awesome concept, I really like it. Starts out really simple but if your paying attention it becomes a very interesting experience. The actual gameplay is quite interesting as well because I tended to look at the top of the screen to figure out what to dodge but would need to keep looking back at my character so they didn't disappear until I got a good cadence down.
I really like the art, especially the transition screens. Good use of the theme, and the sound is pleasant. It's actually quite difficult too haha
Finished it but I'd be lying if a few of the later levels didn't frustrate me a bit haha. The mechanics themselves were fun, sounds and visuals are nice. I liked the ethereal ambience provided by the endless void of tables. very cool entry and honestly I'd probably buy and play a more fleshed out version of this concept.
fffCapture.PNG
Interesting little experience. Not sure how many different endings their are but the one I got was pretty close to home haha
Finished it! Interesting mechanic to balance the urgency with accuracy. Fun to play as well.
I like the concept and it's on them. It did get a bit overwhelming trying to listen for the right time to cross the electricity floors but that might just be me.
cute game, giving me flashbacks to QWOP
Fishing :D
I really like this kind of hand drawn art style, it looks great and the mice are cute. The sound design was effective with ambient drones and wind sounds. The combat was a bit simple but mechanically it was satisfying.
I actually found the layout of the dungeon to be super easy to keep inside my head, specifically because of the staged progression from the buttons. Opening short cuts was a really good idea for a time loop game, it felt like even if I didn't make perfect use of a loop as long as I was closer to the next button I wasn't wasting my time. However the real pro move was the red tinted cells, providing a super easy visual queue with high contrast for orientating after a spinner meant I felt I could learn how to navigate past those traps rather than just getting frustrated.
I wasn't sure if I needed to keep track of the text on the walls, or if that was just flavour. In fact my primary piece of feedback is that I really didn't understand the story, an influencer drew pentagram and died and then I went fishing.
Personally I thought this was a really cool game and really the right amount of exploration required to learn the layout of the level, but I expect a lot of people will be frustrated by the spinners and navigating the layout because of the changing layout of the dungeon.
Nice work!
fishing.PNG
I got to level 6!
It's interesting how deep these mechanics are for a short jam game, and it's very polished as well! To be honest I still don't 100% understand the mechanics, specifically power, but I started to get my head around it by about level 3.
Excellent use of the theme, I also liked the art, especially the falling animation where the dudes leggings show from under the rope haha i literally laughed out loud when I saw that.
Progression was solid and having the controls explained in-game as you progressed made it easy to get into without having to scour the itch or ld page which is big plus.
It's quite short, but that's fine for a jam game but I was having fun playing right till the end so I wouldn't have minded playing more!
Cool game!
What a cool magic mechanic. I started to the get the hang of the mana requirements, but I would have liked them to be in the spell list (Though that may have been an intentional part of the challenge). The art is great, sound and music is good, and the gameplay feels good.
I just really love that typing spell mechanic, so satisfying.
hahahaha omg. what in tarnation. The art is so good! and what a funny premise, let alone all the references.
The fact that you put this together in a shorter time frame than the actual jam is really impressive, what a cool idea. The gameplay is super simple obviously, but you've wrapped it in such a cool little package that it totally works. The timer probably could be quite a bit shorter though.
I have to ask, I don't watch jojo but I know a bunch of people that do, was that 2nd scene a jojos reference?
I finished but it was touch and go on that last pentagram, I think I just got it in the nick of time. I think I should have made some effort to keep the boxes in some sort of logical order between rounds to make it easier to get to an clear the next pentagram.
The art seems very polished and it looks great. The mechanics are intuitive and enjoyable. A kind of interesting mix between puzzle and arcade. Nice game!
Not sure if there is a way to win, but I summoned the last guy (A big worm thing) and it killed me XD
Really strong use of the theme, and the progression through the more complex summonings was satisfying. I also really like the stylized black and white art style.
Nice work!
Core gameplay is solid, the usage on the theme is on point! I think you have covered where you could go next well in your top comment. Nice work!
I finished it, got to the episode 1 diamond. Man what a cool game. I really love those 2600 style sprites, they are just gorgeous and not something I usually expect to see these days. And the modern metroidvania almost puzzle like progression system to traverse the levels keeps it interesting. The only problem I had was trying to time that one jump onto the 2nd giants hand, but after a few tries I nailed it.
I really appreciate the forgiving checkpoint system, especially in a jam game, it made getting through the entire game a great experience.
The concept of summoning weapons and then having to time your aim is interesting, I don't think I've ever seen anything like that before, but it definitely requires some getting used to! I got wrecked pretty hard at the beginning haha
I don't think I nailed a single enemy with the rail gun, but I did start to get some pretty good strafing strats down with the first weapon.
My era dawns!
I love the art of this game. Interesting progression too as you get more powers and a great quality of life feature to warp the player back to the altar until the last sacrifice. The platforming mechanics are a bit floaty and stuff, but I don't think that takes away from the experience too much. Spooky sound design too!
Nice work!
I played the compo version and I really enjoy the mechanic, it's frantic and tense and mechanically satisfying. The only issue is sometimes the altars don't trigger, and that can be very frustrating but it sounds like you fixed that in the post-jam version. Game looks great too.
Really nifty puzzle platformer, I like it a lot!
Found Pa, fun little story!
I loved the clouds shadows floating across the ground, the dialog transition and screen, and text styling, oh and the rat eating animation. Quite a bit of detail and juice has gone into this for a short jam.
Shooting mechanics felt good. Having to physically turn to aim felt a bit awkward at first but I got used to it pretty quick, and then I quite like the more deliberate approach of having to line up instead of just spinning my mouse around to aim.
I found the mountain a few times then go teleported to an island that I couldn't get off of :D I liked the diegetic guidance that you added with the little whisps, that was a nice touch and visually the game looks pretty!
I found the cursed grimoire :o Really cute art style, and the mechanics are engaging and lead themselves to fun puzzles :D Awesome game!
This is one of the best LD entries I've ever played. The graphics are production ready, the music is banging, and the mechanics are so tight and juicy it feels so great to play. The level and puzzle design is also smart and engaging without overstaying its welcome and there is a solid metroidvania progression with just enough backtracking to be satisfying.
Unbelievable effort for a gamejam game, well done!
I really like this game. Obviously the balance is a bit off, which is to be expected from a jam game, and ideally the movement would be faster but the actual mechanics are super fun and the exploration and progression through the map was interesting. I appreciated that the enemies required different strategies so I couldn't just spam green guys.
Great use of the theme as well, and the game looks great.
AND ROHAN WILL ANSWER!
My time was 40, really nice tight short platformer, controls are good too. It seems like you only need to hit the bottom of a platform to be transported to the top in kind of a coyote time system, it's great that its there and definitely was critical to me beating the game but it just feels interesting compared to what I'm used to.
I like the sprites, and the animated beacon fires.
Cool game!
lmao live action cutscenes! Fantastic. Definitely one of the funniest games I've seen this jam, I literally laughed out loud.
I did summon the demon and go the final live action cutscene but I think I may have done it wrong, I went counter clockwise around the pentagram and by the end I was so strong I absolutely demolished the last base with like 70 warrior and serpent dudes haha
Great use of the theme in multiple ways (The story/objective and the actual mechanics) too.
Great entry!
Very fun game mechanic, like a dota ctf style thing. Definite tactics involved, I ended up using some chads as almost blocking or distractions so I could get one through to start moving the princess and using the warriors to maintain overall control of the field. I did have to turn down the difficulty though, even at normal I found it really hard!
Great game!
Lots of polish on this one! The art is super unique, I really like it. The music and sounds are also really well done. What an interesting game. Not sure how it relates to the theme so much, but as a game it's a ton of fun!
I definitely found it quite difficult, I think it's going to take me a few more tries to get to the castle.
Excellent use of the theme! The art is great, and there is quite a bit of juice with all the particles and stuff that makes the mechanics fun to interact with.
I was a little confused about the patterns as sometimes what I drew didn't seem to match with the patterns on the side and what was being summoned. I think maybe I'm just really bad at drawing straight lines XD
Nice work!
The UI is clean and easy to read, and the word puzzles are charming and easy to parse, so not frustrating. Cat visuals are cute. Could definitely do with some sfx to bring it all together.
Interesting idea, and it definitely fits the theme! I think it's a nice cozy game.
My best score was 281986.
This is such a cool game! It looks fantastic too, and controls almost like starfox. I found it a little hard to shoot where I wanted without a crosshair, but eventually I settled on a kind of straffing tactic that seemed to work, but I would like to have a crosshair.
I love that you even included bosses!
wow. What a cool game. The spear mechanic feels really really really good, and the recoil you get from catching it giving you a jump boost is genius, it feels awesome to nail a jump throw spear boost wall jump combo kind of thing and get massive air.
It is definitely on the harder side, I'm stuck on a jump right now that I can't get passed, however the game is so polished and juicy that it really just feels like I've accidentally warped to like a later level in a complete game that I'm not ready for.
Visually its gorgeous, the animations are super smooth and the way the spear moves and has the flag on the end looks rad. Sound is also really strong, the spear sounds are super satisfying the bgm is chill and builds a good ambiance.
Only feedback I'd have is to maybe ramp up the difficulty a bit gentler and provide some sort of diegetic tutorial on the spear boost mechanic if that's intended.
Amazing job.
Fun mechanics, funny dialog, good use of a diegetic tutorial to teach me the mechanics. The art is great. The checkpoints are nice and forgiving. I kind of wish I could tank a bullet or two though, I definitely got wrecked a few times where I didn't think I could have dodged :D
Cool game!
I wasn't sure how to get passed the red wall, which is unfortunate because I wanted to play more.
Other than that, mechanically this is super fun. Stacking the unlimited raptors, making raptor ladders, it was satisfying. The controls were tight and I always ended up where I wanted. Initially I thought the death box at the bottom needed to be a bit more forgiving, but once I got the hang of the raptors I appreciated the jeopardy and having to slow down and be careful when crossing large gaps near the top of that first section.
Impressive amount of game for 48 hours. Multiple mission types, multiple game-play systems (Driving, shooting, etc). A really unique and interesting take on the theme. I really liked that there was verticality in the map, it meant I could learn over time when I needed to detour to an upramp and jumping off of ramps and bridges was a lot of fun.
Fantastic job!
Very atmospheric, with some nice art and sound design. Not sure if it was an intentional mechanic, but the camera kept rotating so I had to fight it with my mouse which was a little annoying. The lighting and stuff is great. The bridge effect is really cool. I was a little confused about the bridge mechanic until I figured I was going to summon a bridge at the end, I figured I'd need to use it to go over obstacles and such.
Nice work, strong story and very atmospheric and vibey.
I got about 60 or so and then someone talked to me IRL and got confused and lost the flow state. Not sure if there is a target score or if it's just endless.
Interesting mechanic though! I like typing games
It seemed simple first but it requires a surprising amount of tactical planning, I found myself trying to either isolate big numbers or get to them first, and it feels good to play.
I was able to beat the AI after 3 tries. Having to take an effect tile and having your score divided is brutal haha.
Only bug I had was one start where I couldn't see to reach any numbers, other than that it worked great.
I did it but I think I kinda cheated cause I just banked for the damage upgrade and then just clicked the guys to death until I had the 100 souls I needed haha. My one piece of feedback would be that I felt like it took a long time to collect the souls, I was waiting for ages between dudes to click on until right at the end.
I really like the art here, specifically that giant moon in the background with the bats, so cool. The bgm was also good, super moody.
Cool game!
Very satisfying, especially near the end when I had just a massive army laying waste to everything. Very cool!
This is such a fun game play loop. I would definitely play a post-jam version that had a bit of juice and some sfx and things added because the core gameplay is addictive!
It also looks great, the sprites are really well done and suit the overall style of the game.
Awesome work!
Awesome visuals and really awesome vibe of the maze. I liked that you switched it up on the last candle. I thought the sound design was pretty good, one of the noises was a little annoying but the actual effects when the maze changed were super cool. The movement and controls felt good.
I will say that I'm terrible at mazes that aren't simply connected without automapping so I had to bust out the pen and paper to get the last two candles (to make a map and then to note down the directions). I got so lost ;_;
Really liked this one!
finishedblur.PNG
Really cool game. I love the little rats following you around! The mechanics are fun to use and easy to understand, the visuals are amazing and the game sounds good too. There was a nice gradual difficulty curve so I didn't feel overwhelmed and the usage of the theme was on point. Awesome entry!
My highest score was 59. Onteresting mix of mechanics. Bullet hell tower defense kind of thing. I found it very challenging! Especially trying to keep my eyes on both sides to figure out when I needed to dodge and also where I needed to place my towers.
Nice entry!
Interesting mechanics. The graphics are great, they reminds me of some of those old msdos puzzle adventure games like chips challenge and stuff. Really great puzzle design for such a short jam too, interesting but not frustrating and with clear mechanics that I was able to understand easily.
My only issue is that imps/switch bug, just a tad annoying.
Would totally play more levels.
Really nice difficulty ramp here, not dumping the player into the deep end too fast. Art is pretty and the puzzle design is really strong.
Really well made entry, impressive!
I finished a 10 tower level. Super awesome mechanic, so unique and really fun and satisfying. What a crazy idea to put together for a jam game! Great unique use of the theme as well.
I actually really like the visual design of this with the border and the shader, however the warping in the shader actually gave me a bit of motion sickness some how! I think toning that done would be good.
Wow what a super cute, fun, and polished game! Trying to place my tiles to ensure the next next transformation is in the right place is super challenging but rewarding.
I think I finished all the levels, it took me back to the menu.
Interesting spin on platforming! Trying to time it when dropping down over spikes was challenging, jumping up was easier, both felt good once I got the hang of it. I think that UI indicator is absolutely key. I think this concept has a lot of room to grow and whats there is already quite fun.
Visually it's cute, I like the character model and the usage of the theme is good. Well done!
Interesting game. I love the music and the level of detail in some of the visuals, the wind effect and the gradient around the islands, the foam effect around the temple. It looks great. It's also cool that the gusts can carry on and affect ships on the other side of the map, but that makes it quite difficult!
Cool concept, and well executed, my only feedback would be that it sometimes felt like the wind affected ships different amounts so I wasn't reliably able to predict what the ship would do, but that's probably a skill issue on my part.
I finished it!
I really like this game. The mechanic is simple but there are a ton of ways to use it in the levels and it's fun to use and jump around and stuff. The level and puzzle design was solid and there was a nice staged introduction of new mechanics (Like the areas that take away and give you back ice blocks) as well as new ways to use the existing mechanics that kept it interesting throughout. The visuals pop well and I like the little animation on the dude. The sound is good, especially that drone when the death screen shows up, very juicy. The game itself has quite a bit of juice.
My primary feedback is that because the puzzles are a bit unforgiving, lots of timing stuff and long backtracks across dangerous terrain, any bugs can be frustrating. In one of the levels I kept clipping through the moving platform, and in another one the spikes on the side of a platform would kill me on top of the platform when I was jumping off. Not a huge deal, just a minor thing, but it made those specific levels a bit frustrating.
All in all an awesome game, well done!
icething.PNG
I don't quite understand the mechanics after reading the instructions. I managed to get outside, but I wasn't able to catch any of the animals to sacrifice.
That being said, I love the art it's very cute.
I beat the dragon but I didn't get an end screen or anything and I wasn't able to get out of that massive pit, so I wasn't sure if that was the end?
Anyway, the art in this game is GORGEOUS. I love the style, the parallax backgrounds, the palette. It just looks amazing. The music is also really good. My primary issue was the platforming controls, they just felt a bit fast and not super responsive. I felt like I held down the key and BAM I was instantly going like 100mph. Not a massive deal, just some minor tuning required to really nail the mechanics in my opinion. Other than that the platforming and combat mechanics were satisfying, and the level design was tight. I liked the little indicators of hidden areas, however I wasn't sure if I actually got anything from finding them or not.
Otherwise a really well made and impressive entry.
I got 160 on my best run.
The game-play is really addictive, but man it got brutal once then necromancer lords showed up. Just every lane filled with mobs. The tactical depth is really impressive for a short game jam!