shinigamikishi 2024-04-15 22:19
Great atmospheric game
Foon → Ludum Dare Explorer → LD55 → Siela
By Shgamerk, gnum, Shreder, CHANEL, VFD, lipr and kirass
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1101 | 2.98 | 184 | |
| Fun | 1201 | 2.30 | 185 | |
| Innovation | 1203 | 2.24 | 182 | |
| Theme | 1074 | 2.90 | 183 | |
| Graphics | 700 | 3.56 | 184 | |
| Audio | 469 | 3.40 | 177 | |
| Humor | 1030 | 2.02 | 157 | |
| Mood | 556 | 3.58 | 184 |
Great atmospheric game
Holy wow, great art, superb atmosphere.
The atmosphere is great. It is fun, but I stuck in this hole. I thought there will be some deadly enemy and the game will be more challenging.
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This game is a vibe. The gameplay felt a little lacking; I wish there was more to do or enemies or something, but I loved the ambience and mood. So spooky!
The character, art and models are good! But it's kind of empty ... The game itself is good
Intersting visual
Butiful game
This game has such a great vibe. The visuals and the sound design are incredible!
Very good art, atmosphere, but gameplay looks boring and empty, also very short, but anyway great job! <3
Beautiful art and very nice feel. Controls really nicely too
The visuals are really great! Really love it. Both 3d and 2d made prety cool. There are a few mistakes in 3d, however you still enjoy the atmosphere. But I find the game process really inconvenient because of moving camera and realization of walking. It is hard to collect 5 souls in time because of barriers of models. I guess this game would be better without timer. Really love the visuals and music! It is cool that you added voice-over.
Visuals of this game are very good! I loved model of main character. I also liked the atmosphere of the game! The art is really good too!! But the onle thing is camera and gameplay. The model often gets stuck in trees, and because of the sharp camera, it is not always possible to get out quickly. Also i loved the fact that you did the voice acting for the character, it really suits the atmosphere of the game!
Visuals are awesome! Very atmospheric game. Couldn't complete the game at first, there was nothing said about jumping and running so i didn't even try) But still good job! :heart:
A fairly normal game, but it's like the game designer didn't exist at all.
Great visual, but so long walking
The idea is cool, it was fun!
Very nice colours and concept with the lantern and souls, however there are slight problems with the tree colliders
Cool game. I like character
Cool character voice acting. Yes, in general, everything is great. But I didn't understand what the purple spheres were for.
нашей команде очень понравилась игра, особенно ее 3д стиль, цвета и атмосфера. так держать!
мне не понравилось, что надо очень много ходить и хитбоксы странные, а в целом круто, спасибо!
визуал и атмосфера имба
Сделано очень круто Полноценная игра. Удобное управление
Love this game!!! Want same but on console!! 3d graphics looks perfect and sounds of souls, wild animals really put me into dark forest. Love it!!!
Вау модельки очень крутые. В целом за три дня очень много сделано
Wow! I like 3D games, it feels like a real game. Often got into collisions
Мне понравился концепт вашей ведьмочки
Very amospheric and creepy and on point graphics :) Good job!
Everything is great, but I want more
The game is cool and idea was pretty nice
I liked art-style and also i liked that this game in low-poly and 3D
But there are a lot of bugs starting from coat made by plane to jump animations cycling
its got vibes it was a solid game I do think the gameplay is slow but otherwise I liked the game the bridge being summoned was cool and satisfying after collecting the souls.
Nice low poly art, but I think the game would benefits a lot from adding some sort of monster that start chasing you to be in adequation with the mood. The bridge effect was really cool too.
Interesting game! I like it!
Great atmosphere and art style! Some enemies would spice up the gameplay!
Very good atmosphere and art. The game play felt a bit like Bubsy meats Slenderman, a bit to much running and getting stuck on things. Really liked the aesthetics of the bridge at the end though.
Cool atmosphere and art but the game felt a bit short and janky. Not really a lot of things to capture the player. Sorry.
So good! I got off the island and escaped the noisy birds. Great atmosphere and the voice acting was a nice touch.
I appreciate the voice acting! Probably the best thing in this short jam game. The art is ok. The gameplay itself is a bit lacking, sorry, but please keep going! If there's a story here to tell, I want to hear it. Congratulations on having finished the game in time!
Its a very nice game, the textures and models arent the best but its very enyojable, tasks arent too dificult and the rest of the games ascpect is pretty nice, good job m8s!
A neat little game with some impressive art direction!
I did feel as though the game was paradoxically too simple and too complex at the same time. If I could explain...
Before getting into the game, I was shown the "How to Play" screen, which told me I press E to collect a soul, F to summon a bridge, WASD to move, Space to jump, and Shift to sprint. I hadn't seen any gameplay up to this point, so I expected the game was a sort of action-based platformer about summoning platforms and collecting resources, but it turned out to be an atmospheric exploration game, which was a bit jarring!
With regards to the specifics of the gameplay, you have a lot of mechanics that I'm sure took a lot of time to make and put together, but I'm a bit confused as to the purpose of many of them.
Why should I press E to collect a soul when simply running into it would serve the same purpose?
Why is summoning a bridge mapped to a different button, and why is it mentioned in the tutorial like it will be a core mechanic when it is only used once?
Why is there a jump mechanic if I never have to do any platforming?
Why do I have to press Shift to sprint when there's no reason for me to *not* move at maximum speed at all times (especially considering the time limit)?
The reason I ask all of these questions is because I can see that y'all definitely put some effort into the world-building and environmental storytelling of this game (I liked that all of the blue souls were next to some sort of point of interest that fleshed out the world a little bit). However, the mechanics of the game don't give me any sort of interesting way or incentive to *engage* with the world in some significant way.
If I can jump, there should be an area in the world that requires me to jump, to reach new heights and see the world around me from a different perspective. If not, then the game doesn't need it.
If I can choose to sprint or walk, there should be a reason for me to choose one over the other depending on the situation. If not, then the game doesn't need it.
I can only imagine how much time went into making the sprint/jump/soul-pickup-button mechanics work properly without any bugs. I can also imagine another world where the time spent making those mechanics was instead poured into the world building and storytelling, or maybe additional levels! And I think with the talent that y'all clearly seem to have, that experience would have been a lot stronger! :slight_smile:
All this being said, I really did enjoy my experience with this one (I tend to have a lot more to say about the games I like). Keep up the great work, and I look forward to seeing what y'all make in the future!
Nice little game, like others already mentioned some challenging aspect would have been nice to enhance the gameplay a bit. The art and mood are a good, so the lack of gameplay was a bit sad. Still good job on putting this together, maybe the souls could have included some unlock mechanic to do more than just collecting them.
Quite promising atmosphere, though, as many others pointed out, I did expect there to be some more platforming or even enemies chasing after you, to keep things moving a bit more!
I managed to escape from the island. The game has an interesting atmosphere in a good way. However, a few things were quite frustrating. First, the camera movement is very odd and needs some adjustment. The delay in the jump animation is also bothersome. The character often got stuck in mid-air and it was difficult to navigate between two trees. Additionally, the constant cawing of the crows became annoying after a while. These are the main areas I think could use some improvement.
A great atmospheric kind of game! I like it. Graphics are great and main theme and ambient add to the atmosphere. Camera movement was somewhat janky near obstacles but wasn't much of an issue. I love that you gave voicelines to the main character, it is a rare occurence for ldjam games! As soon as I saw a difficulty setting I immediately went into "challenge accepted" mode and beat the hard mode on the third try! I wish I would have known somehow that pink souls make you run faster the more you collect them. Overall a solid entry! Good job!
I feel like you guys focused most on the graphics so I will also focus mostly on that, even though I need to say I expected a little bit of engaging gameplay to be honest.
So, the graphics look great, excellent job on that! I would have paid more attention to the camera movement and character animations since you spend a lot of time looking at these, but overall very good for a prototype done so quickly. The audio was a little annoying, mostly because the crow wouldn't stop cawing repeatedly in the same pitch -- there's a neat trick where you can randomise the pitch of an audio without having to create/use multiple audio tracks. If you did that and decreased the frequency a little bit it would be a lot more tolerable.
Overall I think you achieved what you were looking for, so nice job!
The Good: - love the atmosphere, it was cool and creepy. - Art was effective, I love well executed low-poly art. - great sound design.
The Not So Good: - gameplay felt lacking, like there was nothing really to do. - Camera control was way too sensitive and lagged behind, making looking around difficult and disorienting - People have mentioned the voice acting, but it struck me as very odd, like it was maybe AI generated. If I'm wrong about that I apologize. - map markers glitched a few times, I would be facing a blue soul and then strafe or step back and it would wig out and put the marker behind me.
Design Thoughts: - why a jump button if there is nothing that requires a jump? Feels a bit odd. - I would give the player something else to do, as it stands there are no puzzles, no enemies, just walk between points. - Why are the souls so far away from one another?
TL;DR Very cool atmosphere, an excellent mood piece, gameplay is a little lacking and felt padded out. Also was not a fan of the voice acting.
Hey look. A well full of.. hearts. *shudders*
Nice atmosphere and starts to some real neat character art. I like the skull shoulder especially. I second the desire for a spooky enemy chasing her around.
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so cool game . love this game mood so much,game playing is so simple,find fice souls is too simple,wish for more enemies or machine to play
This is a cool concept! I'm not sure if there's something I was missing, outside walking to pick up the souls and building the bridge it didn't seem like there was much to really do/experience. Maybe there was some enemy a-la slender that I was lucky enough to miss?
Either way, the mood of this game is incredible. Love the low poly aesthetic, and the atmosphere set by the lighting and the audio. Good job!
Sigh...Let's be real, the ld website is a bit of a hot mess – thankfully, the itch page came through, or I'd have missed out on this gem of a game. Your concept and art style? Total eye-candy that had me at 'hello.' But once I actually dove into the gameplay, I was flat-out amazed by the sheer volume of work you managed to pull off in just 72 hours, and not just that – it's polished, it's complete, it's the whole package. The gaming experience is utterly enchanting, with difficulty levels dialed in just right – it's one of those rare finds in this gaming scene. You guys rock, and I'm sending all the love your way!{74F7B18A-08C1-49dc-B47F-5C3C0E28A544}.png
The art and mood is really great, I love the cover art. I felt like de gameplay was a little bit confusing and too long, and as a player, I didn't have much to do. Maybe it would be a good idea to put some more obstacles that you need to pass in order to get the souls. But good job!
Impressive results, nice take on the theme, good visuals, sound and controls
Summary : **With these soul i can leave the island 1/5** **With these soul i can leave the island 2/5** **With these soul i can leave the island 3/5** **With these soul i can leave the island 4/5** **With these soul i can leave the island 5/5** *Siela leave the island.* Realisation is good, voice acting is top (but maybe repetitive),but the gameplay is very poor just follow icon, collect 1 to 5, go to the bridge. The exploration is not interesting, not rewarded, no battle, no special abilities...that's a shame, all the basic is here, the game could have potential.
For seven people, the atmosphere youve created in three days is great. Obviously, it's lacking in features but I believe it's still an ambitious scope for 7. Great job.
Hello,The game is quite pleasant to play and works well, just some camera problems in the tent at the beginning, and on the jump for the fountain. The mood of the game works, and the voicing is really the game's strong point. As for moving, if you press shift before running, the animation doesn't start, but that's not really a problem, and quite normal for a Jam game ;) The music is a little redundant, though, and crossing ends up being a bit of a pain (but maybe that's just me).
Gameplay-wise, I find it a little lacking in exploration interaction, given the size of the environment. But it all works, and the visual indicators help a lot. Well done to the team.
очень мило
Many impressive things, like 3D-models, voice acting and the pointer system. The environment could be used with some other gameplay as well.
Loved the mood and the audio very much. Super cool atmosphere and the voice acting was top-notch! Also, probs to the Artworks. Good job! :)
I really liked this game, I'm delighted with the voice and the models
I like this game! Very cool 3D animation! The lighting of the location is well done and the atmosphere of the game is simply wonderful!
Nice atmospheric mood! I think, It would be better if you add little more challenge to find souls in the forest, for example the player need to use special magic tool to detect a soul.
Great art style
Очень классная игра, мне нравится цветовая гамма и атмосфера. Не до конца поняла в цем заключается цель помимо сбора душ, но выглядит все очень хорошо!
Really great atmosphere and art design! Brought me back to the days of questing in World of Warcraft haha. The win screen illustration was really cool!
It would have been cool if the lantern was magically floating with a glowing effect like the summoned bridge — since the lantern wasn't attached to the character it was distracting seeing her hand clip through it.
Congrats on the atmosphere and visual effects, one of the best I have seen in this jam.
You've created great atmosphere here! I really enjoyed the look of the bridge at the end :)
I like the art style and voice acting and music. Maybe a enemy would have been great :D
Great atmosphere, maybe lacking some enemies, maybe a monster that chases you or something like Slenderman to make it more challenging would have been even more great. Anyway well done!!
great atmosphere and mood! If you have more time to work, it will be amazing!
Great atmosphere, theme and art, but yeah - as others have said - it's pretty empty. Could have added an obstacle to your task, maybe instead of the sprint and jump mechanics.
Очень понравилась графика игры, для 3-х дней это прям очень хорошо. Чем-то напомнило Фантазиум 2, поэтому за ностальгию отдельный плюс. К сожалению, есть некоторые баги: во время бега моделька гг оставалась в своей стандартной позе (т.е. анимации не было, но моделька двигалась); метка предметов постоянно летала по локации, и из-за этого становилось непонятно, куда нужно идти; также была проблема с проходимостью между некоторыми объектами и прыжками. Если не придираться, то игра действительно получилась очень прикольной, вы большие молодцы! Удачи!
Nice graphics and sound, but it is a bit of a walking simulator.
Love this type of games, the art are beautiful and the concept is great. I really enjoyed playing it guys, great work!
Вы такие крутаны! Получилось очень атмосферно!
I really like the low poly style, the controls are a bit heavy, and the jumping mechanic seems useless... the theme is a bit of a missed for me. The mood is great, good job :)
Don't really understood what's happened but arts and music are good \o/
Great spooky atmosphere! LD page embed didn't work, but itch.io did
It's quite atmospheric and the general idea is nice. Love her voice too!
Having some real danger and possibility to loose would add a lot. Maybe it could be someone hunting us, or dangerous holes to jump through. Time is nice idea but it's very simple to gather all souls in time.
Low poly graphics and voices are production level. Bravo for the artists. A little bit game design would be very good for you guys.
Really cool submission! Controls were easy to understand. The marker system to tell you where to go was super helpful. Loved the art an sound design, they combined well to make a spooky atmosphere.
Great work!
The map was way bigger than I thought! interesting interpretation of the theme and fun to play! good job
Very impressed with the immersion for a jam game. I was scared of getting jumped the entire time. Wonderful spooky vibes, with a bit more visual ambience and stings this could be a real horror game. Well done
Поразительно что можно было собрать в 3д за 3 дня, мне нравится анимации персонажа и атмосфера, арт тоже великолепный. Правда, мне не хватило, каких-нибудь препятствий и были небольшие баги с освещением фонаря.
Itch.io page artstyle super cool! I like the game, nice art and story! But I think there is very few mechanics. And it is laggy in the webgl
Hey guys! Good job, it seems you made a lot of work. Atmosphere and the character voice are really good! I would say the drawbacks of the game is movement system (its just unpolished) and gameplay. Anyway, thank you for your game!
Nice atmosphere! Also I like the looks! I felt a bit lost regarding the bridge, when I could go to it? Maybe some indication of how close I was to summoning it? I was not sure if I had enough souls, and even if I had to go to a specific place.. I kept pressing F around water everytime I saw it :joy: . Great entry regardless, good job!
The visual style and the mood of the game is really impressive. Gameplay is rather soothing. I did not encounter any major bugs. I hope you can develop it further to be a full fledged game after the jam.
Impressive graphics and atmosphere! Unfortunately, the gameplay is pretty lackluster. With the given mechanics the game could've been a chill exploration experience, but with the time limit it felt like you just have to sprint to the next marker. There wasn't really any time to take the world and atmosphere in. That's kinda sad given that the world is beautiful and clearly thoughtfully designed.
Very cool atmosphere and graphics!)
I think you have a great basis for a game mood-wise. It really draws you in. Gameplay-wise it was a bit lacking and felt like a five step fetch quest. Would have loved if you could explore the environment a bit more and perhaps add an enemy of some sort. Regardless, very nice entry - great job!
Nice atmosphere and interesting world. Didn't feel like there was much pressure with how fast you could sprint and jump.
A game with an excellent art style. The low poly models and all the lighting are fantastic. I really like the mood of the games. Sound helps with the entire ambience. The controls are good too. Everything works almost perfectly well. I only had one small problem when I ended up jumping into a well (I think) with orange rocks. I got stuck there and couldn't get out even by jumping and so I had to restart the game. But that wasn't something that hindered my experience.
Excellent job!
Cool! It was pretty laggy on my comptuer but that's not a big deal. I ran around, pressed E 6 times and the game was over. Im curious howcome you have fewer than 5 voicelines for when the character picks up the souls when you knew there was going to be 5 souls. Aww well, decent entry overall!
Good work! Definitely still more of a "proof of concept," but it nailed the ambiance!
It's an interesting concept, sometimes the direction marker has failed but it's a good game. Good job!
I love the atmosphere, the visual style and the music with the sfx. Gameplay needs more work, especially in the movement. Other than that the vibes are fantastic.
Great Mood and atmosphere!!! Artistically very well put together!
Gameplay is a little slow and repetitive, but it works nice and plays well.
Creepy vibes!
can only agree to most of the comments above. the atmosphere on this one was really well designed. the graphics were good. but the gameplay was basicly nonexistent...
A beautiful and atmospheric game. But too simple and short. Anyway, good job!
Great cutscene art and a creepy atmosphere along with a haunting track. Kudos for the voice over work. The mouse is far too sensitive for my liking, but I completed the game and enjoyed it. Great job, well done!
I'm confused. The atmosphere is top-notched. I would sure have freaked out from even the simple noise of footsteps behind me. But nothing really happens in the game. Once you find out you are not in danger but just running from point to point, the atmosphere crumbles on itself...
The potential is here tho, so good work.
The art and audio creates a good atmosphere. But the lack of gameplay is holding this game back. There's no danger, and other than just running and following pointers, the player has nothing to do. But great work on the artwork, atmosphere, and audio!
Boring walking simulator. What should I do with that unreachable soul on a pedestal?
OK, quite simple game with some atmosphere. It lacks in game mechanics, and based on the sounds I'm in a jungle :sweat_smile: I don't like the AI generated voice, but I understand the there is not much time to get voice lines in the jam time frame, unless there is someone in the team that would be able to deliver the lines. In this case I would have left them out.
If there were some puzzles or other things to do than just walk through repetitive scenery, it would be better. The problem with narrative driven games developed in such short time, is the content. It is hard, or even impossible, to get enough interesting content in.
The mood of the game is fantastic, the atmosphere is great, and the low-poly 3D models with their animations are very well-executed. However, as others have mentioned, the game consists of collecting five souls to summon a bridge, and perhaps actions like jumping are unnecessary. It would be cool to add some game design elements where players need to decide which souls to collect first, or another element that makes them think about the best strategy to use. It's evident that a lot of work went into this, and I'm eager to see more from this development team, as the potential is clearly there. Great game, truly!
it's boring, there are not enough enemies, events maybe, trembling animation of jumping, walking
The graphics have an Old-School Runescape vibe that I really liked. The voice acting was also a very welcome surprise, since it's not common to see voiced acted games around here. I would have loved to do something else besides collecting souls, tho. Maybe something involving the morals of it? Something to make the player reflect on how ethical it is to collect souls in order to save themselves, and themselves only? Something involving choices and consequences. I think the story kind of lends itself for drama.
The overall vibe is really good. I love the awesome low-poly art and the immersive SFX. I feel the camera is a bit sensitive too, as @iellswo mentioned. Also the game mechanic is slightly simple, making the game a bit boring. But in terms of the feeling provided by the art and sound, it's really a great entry!
nice artwork, but lack of gameplay
Cool and very atmospheric art! Good job on directing the player and making the game understandable. The sound was very atmospheric and helped create an unsettling feeling when exploring the environment. I also liked the storytelling aspect of finding pieces of buildings on the island.
Like many others, I really enjoyed the sense of atmosphere. I liked that you chose to use voice acting too, but I would have liked to hear more variety in the dialogue.
The atmosphere is good, supported by the soundtrack, which is heavy and overwhelming, reflecting Siela's situation.
The design has a certain charm and austerity about it. All that's missing are the enemies.
A job well done!
I encounter some problem with the jumping animation and some of the physics, otherwise, really good game with a really interesting atmosphere
I liked the direction this was going, the idea was good, maybe the scope was big. I felt if the game felt darker and with some challanges to go through the souls, could be an improvement, maybe not only enemies, could be easier to make the terrain difficult to walk, obstacles or things that could kill you, and i would low the dark and try to focus on the ambience. More sounds fx (voice was cool tohugh). The low poly was on point and the idea was there, i felt polish and make the exploration interesting was whats missing. Congratulations anyway!
Very atmospheric, with some nice art and sound design. Not sure if it was an intentional mechanic, but the camera kept rotating so I had to fight it with my mouse which was a little annoying. The lighting and stuff is great. The bridge effect is really cool. I was a little confused about the bridge mechanic until I figured I was going to summon a bridge at the end, I figured I'd need to use it to go over obstacles and such.
Nice work, strong story and very atmospheric and vibey.
I totally agree with the other reviewers, this game definitely has a solid atmosphere! The graphics fit it nicely also. The mechanics could be polished a bit (e.g. the soul marker jumped around a bit and the controls felt a bit off at times), and there's not much challenge. But all in all, a nice entry and good job in such a short time!
Quite atmospheric, nice low-poly graphics and great sound effects. The gameplay was too simple though, with a few key additions (like avoiding patrlling enemies, obstacles, anything to make it more that just walking in a straight line) you could have a great little LD game here but as it is right now it is just an asset showcase.
The atmosphere, graphics, and audio are nice as is the voice acting and narrative but the gameplay is just one simple fetch quest. It's basically an extremely simple walking simulator. With some more work though this could be something cool as the setting is quite unique. Impressive amount of work nonetheless for a 72 hour jam. good work