@alex-mulkerrin Thanks so much! The lighting effects were really fun to do. This was my first game where I took the time to implement a real tutorial so happy to hear it helped!
@ilari Thank you for playing :) Glad you enjoyed the visuals, and noted on the difficulty curve. It was valuable feedback that I took into the [expanded v2 of the game for Godot Wild Jam](https://ecaroh.itch.io/ecarohs-mecharoh-2)
@sirjupitron Glad you enjoyed. Thanks for playing :)
@hot-noggin-studios Thank you! And agreed, I think that the electron ammo limit was probably a mistake in my design in this version. I also had that frustration a few times while testing!
@dywanix Thank you for playing! Appreciate the feedback.
@domenixius Thank you for the detailed feedback of your experience! I think I do need a little more tuning to the electron system. It's tough to find the exact right balance between control and chaos, because like you said the electron chain reactions is definitely the most fun part, which is partially due to the chaotic system. Thanks again and glad you had some fun with it :)
@zen Really appreciate it! Thanks for playing!
@gaverion Good call! I heard that feedback from a few others as well. I ran out of time for the healthbars but I definitely could have implemented a basic text display in the corner for your HP. I'll definitely keep that in mind for the future — provide all the information the player might need, even if it's not fully polished! Good lesson there thank you :)
@denvil Awesome! Glad you had enough fun to try a couple runs. That was the exact length of time I hoped people would enjoy with this little game. Thanks for playing!
@josang1567 This version of the game is definitely a bit messy with how I designed it. The summons can be placed near the three "power crystals" which send energy back to the central tower, which recharges the electron ammo. This whole system was reworked when I made the [updated version](https://ecaroh.itch.io/ecarohs-mecharoh-2)
@linky439 Thanks for the great feedback! It was really helpful in my revisions and improving the controls and also reworking the enemy summon pattern to be less frustrating (and exploitable haha). Sounds like you mastered the game! Thanks so much for playing and glad you enjoyed :) (PS there was no health display, regrettably, but I did add a health display in the new update game!)
@silkworm-sweatshop Thanks so much for checking out my game! Yeah you have to keep moving around the map which is not always super obvious to players. I added a stage boundary in my updated game which I think helps players naturally discover the 3 crystals. Your feedback was greatly appreciated and helped a lot with tweaking the design! Thanks again :)
@maxthedoom Thank you!! Really makes me happy to hear you enjoyed it so much! 100% agreed on health indicator, and you're right about the tower 'health bar'. Had a lot of fun doing the sound design and ambient sounds so glad you loved the atmosphere :)
@kirass @roman-dubrovin @cogcomp @ruslana Thank you for playing :)