liammasters 2021-04-25 20:31
The art is very trippy. The progression of the music is cool.
Foon → Ludum Dare Explorer → LD48 → Sleep Walls
By drom1x
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 594 | 3.24 | 39 | |
| Fun | 720 | 2.85 | 40 | |
| Innovation | 370 | 3.35 | 40 | |
| Theme | 552 | 3.40 | 40 | |
| Graphics | 294 | 3.68 | 40 | |
| Audio | 98 | 3.85 | 37 | |
| Mood | 255 | 3.59 | 39 |
The art is very trippy. The progression of the music is cool.
The music and vibe of the game feel really in sync! Although, the gameplay doesn't have much player feedback such as sound, or effects. None the less, very good game. :)
Cool idea! I will say, I'm a bit confused on how the mechanics work, but the audio design is en pointe and the concept is very cool.
This is game about me after this jam....
I would appreciate if there was a better tutorial, I was never able to figure out what exactly I was doing other then clicking space on the numbers and hoping for the best.
Looks cool, but gameplay is a little dull. I only had to press "space" real fast annd change direction very rarely. Nice tutorial
Really nice artwork :D Was pretty intuitive to figure out how to play.
Interesting art style and mood, but I felt a little bit lost as to what I was trying to do. bigger numbers didn't seem any worse than small numbers so aside from not hitting x's I didn't really "get it"
I like the mood a lot, the music and atmosphere is nice.
I liked it. I got a little confuse about what progress i was doing
I really like the sleepy(hypnogogic if you like big word) feel of you musical riff. I found the gameplay to be pretty simple but this game is kinda sleepy so I don't think it would really work with the feel for it to be a knife edge death match of trying to sleep.
The sound design is excellent!
I encountered a small bug where when you continue, the first level is of the difficulty you were at when you last woke up. After that it resets to original difficulty.
As expressed by others, the core gameplay loop is a little hard to understand at first.
The presentation with dynamic music and trippy backgrounds is fantastic. Good work!
Graphics and mechanics look amazing. Would have liked more feedback about how my dream meter was acting i.e. counting down/hitting x's/hitting numbers.
Intresting idea, but I didn't understand what I'm hitting and why)
I like how it looks and sounds but I don't understand how to play. What is the challenge?
The goal is to remain asleep as much as you can and earn points!
I really liked the controls, and the graphics. This is one of those games that you could sit and play for a long time.
2021-04-26 19_26_42-Sleep Walls by drom1x — Mozilla Firefox.png
If only I were this good at sleeping in real life...
Nice presentation! The gameplay was a bit light, though. The number variations seemed to run out after a while, so I was able to get a really high score just by holding in one direction and giving myself carpal tunnel syndrome on the spacebar.
The eight-way controls and their visual representation were a first for me, and it is extremely enjoyable. The audio is suitable and the graphical style matches very wall!
i liked the interpretation of the theme and the music was very good too. there wasn't much stopping me from spamming the spacebar though, maybe randomizing the locations of the stages would have been more engaging. overall, nice game!
Unfortunately audio did not play for me. The presentation and visuals are nice and fit your theme. It wasn't obvious at first how my actions impacted the sleep counters but after some spamming worked it out. It felt like i was moving my characted somewhere and was hoping to "find" something in my dream - not sure if I missed out but certainly made me curious to play more. good job
I liked the aesthetics and sound, BUT the gameplay is problematic because it is unbalanced, I guess the intention behind this mechanic where to put the player in a position of choosing a direction with the smallest number as fast as possible, but the problem is that just smashing the space key as fast as possible in whatever direction is more effective, and this destroys the premise of the mechanic. Still a nice game and until I find out that just smashing space in whatever direction is more effective I have fun this it.
Beautiful visuals and very cool music and sound design, I especially liked how the music gets more intricate as you progress through the game. Gameplay-wise it's fun enough, though I could mostly get away with spamming the spacebar and didn't have to switch directions all that often. Is there any benefit to choosing walls with higher or lower numbers? It was hard to tell.
Good entry overall :smile:
Really cool concept, art, music, overall vibe!! But like a lot of other feedback, the gameplay felt a bit light and I just ended up going one direction for a while. Still, super cool vibes and also you get points for going in a creative direction with the prompt.
This game is oozing with character and that music is so much fun. While the gameplay was a bit simplistic and easy to cheese it still was quite enjoyable. With some polish it could be a fun time sink and a great score chasing game.
Got a high score of 26300 :>
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The music and sound was fitting. The graphics were pretty nice too, except that the UI didn't really match the graphics of the game. It's a pretty innovative idea that I haven't seen before. I also liked the way you choose the direction simply being a mapping of the keys. The main place this falls short is that it's not too fun or enticing me to play more, but above all you did pretty well in most other areas, which are commonly a second thought in other entries, so well done.
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Somehow I got to the point where the RNG just kept giving me the same walls over and over.
Pretty game.
Cool atmosphere and sounds. Not so engaging gameplay in itself, but still enjoyable to float away with for a while.
interristing gameplay ! But i think i'm really bad x)
Good atmosphere, the graphics and sounds suits well to the mood, went easily to 100K points, because I found out I just have to spam space while aiming a diagonal ^^ nice entry ! :cloud: :sleeping: :sheep: