Minerun by HenriqGiron 2021-04-29T01:05:12Z ♥ 1
I liked the graphics and the music. It would be nice if the gameplay had more choices to be made or some layer of strategy, because just trying and error is not very compelling.
Foon → Ludum Dare Explorer → Users → Luc-creationallabs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Elemental Path | jam | 726 | 3.45 | 3.70 | 3.77 | 2.44 | 3.18 | 1.31 | ||||
| 2021 | 48 | Deeper and deeper | My Dentures! | compo | 36 | 4.15 | 4.11 | 4.20 | 4.29 | 4.08 | 3.46 | 2.82 | 3.48 | ||
| 2020 | 47 | Stuck in a loop | In The Loop | compo | 11 | 4.25 | 4.24 | 4.30 | 4.40 | 3.61 | 3.39 | 1.88 | 3.63 |
Luc-creationallabs leaves an average of 20.3 feedback comments each event.
I liked the graphics and the music. It would be nice if the gameplay had more choices to be made or some layer of strategy, because just trying and error is not very compelling.
This is a truly unique game, super interesting and refreshing way to interpret the theme. WELL DONE guys.
Wow, that was very well done, the level of 'completeness' is huge and the amount of gameplay that you have extracted from this simple dynamic is really impressive. I mean, everybody knows that if you implement an update system you will have more replayability right away, you also have a high risk of creating a very boring experience where the player doesn’t even want to grind because the whole thing seems empty and unattractive, BUT you implemented everything in a very balanced way, I really commend you for that, it was a very rounded game in all aspects, the music was very good, the graphics and the mechanics too. This game would probably achieve a very high position in the ranking, totally deserved. #### and now here is my braging rights picture 😄 #### 3.png
Honestly, give the voice actor a raise haha, having a voice actor in the project is so OP, this is a fantastic work, great art, sound, music, mood, but I think it lacks in the gameplay aspect, the mechanic's seams to be a second thought almost, there's no progression, no interesting decisions to be made, and because the other aspects of the game are so well developed, the gameplay seams that exist only to show the other parts and it feels weird to me. Overall it's a very nice project and I like it a lot. If the mechanics have received more attention it would be a 10.
Very well done puzzle game. The puzzle design is really on point, the graphics and sound are also great, but honestly, with this quality of puzzle design and balanced progression, you wouldn't even need graphics. Tip of the hat for you guys. Well done
The music and graphics did a great job of adding atmosphere to the game, that part was really good. The only thing I will point out is that the game really lacks gameplay, the 3 times a puzzle appears, it is just trial and error one. For me the lack of gameplay detracted greatly from the experience. We all know it's difficult to develop all aspects of a game in a gamejam, so it's totaly okay, I just want to give a very direct and honest feedback because I think it helps more than just point only the positive things. Overall a well put together game, well done guys.
Super satisfying to play. Very cool game.
This is super nice, awesome how a simple grid can give so much exploration feelings, I really like the concept but I think some decisions in the execution hurt the game, the Explore Button is the most important thing in this game and is almost hidden from the player, and the popups stopping the gameplay and have to be clicked to leave the screen is very annoying. The concept is really interesting though, well done!
You guys nailed the graphics, sound and mood, the amount of polish in these 3 aspects is incredible. The gameplay needs some work, I am surprised at how much some badly placed colliders can damage a game and this is the case here, the colliders break the atmosphere by a lot. Another thing that I will point out is that the mechanics used in the puzzles are interesting and have a large design space to be explored, but by its nature, the 'points' will always be apart of each other by a kinda great distance and having a character walking seams to be not ideal, things become very slow for the player, especially since the puzzles are simple and the player solves them quickly in his head, but then they have to walk for the next 60 seconds just connecting the points, so in a way having a character seems more like a barrier for the player and the gameplay. I would love to see a full version of this.
Astonishing art, so cute :)
I think I'm missing something here, even pressing A,D in the right tempo I keep losing oxygen, never pass 70 meters.
Link is broken bro
I liked the aesthetics and sound, BUT the gameplay is problematic because it is unbalanced, I guess the intention behind this mechanic where to put the player in a position of choosing a direction with the smallest number as fast as possible, but the problem is that just smashing the space key as fast as possible in whatever direction is more effective, and this destroys the premise of the mechanic. Still a nice game and until I find out that just smashing space in whatever direction is more effective I have fun this it.
Dude! Very impressive, I'll love to see a time-lapse of the whole process of creating this.
I liked the game in general. The art is beautiful, the sounds are adequate and the atmosphere when entering the cave is interesting. The problem for me is that mechanically it does not evolve, and as there is no mechanically progression in the player's actions the game ends up becoming a 'task handler', the player already knows how to solve everything, he just has to go and do it. Still, the ending is interesting.
This is a really moody and cool game. Nice to see how you repurpose the trail, I love to lasso the white particles and pull them towards the character, it's so satisfying. I enjoyed it a lot the experience, well done!
I like the uniqueness of it, I'm thinking of doing a game based just on sounds for quite some time, so it's always cool to see others' ideas. I like the quality of the sounds, everything is so clear and well done but the gameplay is not my cup of tea, too slow for me, overall really nice game.
Very cursed, but a very refreshing take on the theme. When I saw the jam theme, I was afraid that every game would turn into mining games or Downwell clones, you aimed at something much more unique and this is super cool.
Okay, I spent some time trying to trick the sentiment analysis part, which would normally be quite easy, but without success, I got tired and took a look at the code, I realized my mistakes, you are expecting words that rhyme too and I was caring just about the sentiment of the used words, after that things become very easy haha. Very refreshing submission, +1 cool points.
Oh i think we kinda did the same overal concept with this theme. It's a really nice game, I realy enjoy the music and the puzzles.
Very charming game and agonizing mechanic haha, being forever pursued feel horrible, but I guess this is the intent here, so, well done, I like it :)
Wow, deck builder + idle, you are messing with heavy stuff here, this combination is possibly more addictive than crack. I'll play more of this later, I like what I saw, cool submission :)
Very moody, beautiful clean graphics.
I find this type of game really interesting because the simplicity of it doesn't detract anything from the game, this kind of mechanics put me in a hypnotic/flow state so fast, it's quite amazing. Really cool game, well done.
Nice submission. The most important thing for this type of game is the physics and you did very well, it's not floaty, there's a right amount of feedback in every action. The only thing I'll point is that it would be cool to have other ways or mechanics to progress so you can have more interesting decisions being made throw the game, but hey, for 48h this is really cool. Well done!
Are you mining bitcoins on my pc? haha Unfortunately is unplayable with Firefox
My god, the sound design of this game was simply AMAZING, I never thought a pixel art 2d game would scare me, but those screams prove me wrong :). Very good entry! The decision not to show the number of bullets was good, this increases the feeling of insecurity in the player and contributes to the aesthetics of terror that you chose. The only thing I would improve is the player's movement, he seems to slide on the ground and gain momentum as if he were walking on ice, and not allowing any kind of control in the air is a bit harsh haha. Overall super fun game, well done!
Unfortunately it took us so long to learn our worth. Super impacting game, the art is beautiful the sounds, the message, everything was very polished and well done. Awesome entry. By the way I looked at your other games and ... your talent is just mind-blowing. You guys got another fan :)
Wow voice acting and all that in 48 hours! i'm impressed. Super cool game, well done!
Damn boy! stop flexing those art skills :) I wish I had this much talent, and all of that in just 48 hours! man, I'm impressed. At the beginning I had problems with the mechanics, I kept clicking and the character dropped without stopping ... (you know, that little problem of not reading the instructions ...), after reading, everything became clear. Simple and interesting gameplay, it fits very well with the universe you created. Excellent submission.
Haha I think we had the same idea :), cool game, well done!
Wow man, the production value is incredible. Impressive how much you managed to do in just 48 hours, very good! I just didn't understand much about the gameplay, I don't know how to defeat the enemies. Good game.
I don't know exactly what to say without looking cheesy but it's a really strong game. It makes you think about the daily loop we put ourselves in... The execution is excellent, juicy, good aesthetics, good sound effects. Well done!
I loved the concept! A fresh take on the theme. Well done!
Wow, this is clever, super well done, nice aesthetics, very juicy. The only problem is that it's TOO EASY. TooEasy.png
This is a very interesting and creative take on the theme, I liked the game but it was a little frustrating.
This is so beautiful. Thanks.
I will return later, this was very good! I came this far. :) trueSCore.png
Easy mode is not working, I think I need it haha :)
Very interesting atmosphere, good gameplay too. It took forever to get the jump on the wall. Cool project, well done.
Super polished game, well done!
This is super cool! It's crazy how addictive these clicker games can be, at least for me ... Cool game, very well.
LD55 — Summoning (16)
Sum Monsters by eonarheim 2024-04-16T21:52:31Z ♥ 3
Nicely designed puzzle, creative use of the theme. I had fun playing it, well done, great submission.
Purrfect Stack by JPiolho 2024-04-16T20:51:34Z ♥ 3
Wonderful art. Congrats on the submission.
Summon In The Dungeon by Kujoen 2024-04-16T20:37:34Z ♥ 1
Really cool concept, it's amazing to have a game with this scope in a game jam. Wave 6 has a steep difficulty curve; I've tried several times but just couldn't beat it. Congratulations on the game, awesome submission.
Ratastrophe by NaPlz98 2024-04-16T20:09:48Z ♥ 3
Loved the art
[Deleted Version] by Valiye 2024-04-16T20:04:08Z ♥ 0
Error: If you're seeing this error, it means I can't find your index.html file. Unfortunately I couldn't play it, I really wanted to, just from the cover art, it looks really beautiful.
Well by Debugdancer 2024-04-16T19:50:30Z ♥ 2
Just a reminder that in Chrome: Ctrl + W : Close the tab Ctrl + S : Save the page Ctrl + D : Add to favorites Ctrl + A : Select all text in the page So is safe to say that use this controls in a WebGL game is not a good idea :) Besides that, it's cool to see a FPS game in the jam; few venture into making those. I really liked the music. The game could use a bit more feedback when you damage the monsters and execute attacks. Congrats on the submission.
⌰⟒⏁⍜ (leto) by Sodoj 2024-04-16T19:38:11Z ♥ 1
Surprisingly addictive for such a simple game. Really pretty too, congratulations on the submission, well done.
Astral Tale by Oznarox 2024-04-16T19:19:11Z ♥ 2
I have to say that walking isn't really all that interesting, maybe there could be a bit less walking. The music is very pleasant and does create a good mood. The story, although short, is interesting. I was expecting a more dramatic ending with a discovery or a twist of some sort. Overall, good submission.
PIED PIPER by arColm 2024-04-16T08:18:09Z ♥ 2
Very unique and interesting game, well done!
War of the Necrocaster by TomisGreen 2024-04-16T06:43:24Z ♥ 2
Your game is in my top games from this jam so far. My only critique is about the balancing - after purchasing just a few mana regen and max mp upgrades, you can simply summon whatever creature and victory is guaranteed. This makes the presence of various creatures useless since you can win using just one in any situation. I understand asking for perfect balanced gameplay for a game jam game is a bit much, but it's the only thing I could point out as a critique. Also the tutorial, this is by far the best tutorial in the games I played - a perfect balance between presenting the information and speed, without sacrificing comprehension. I know many full-release Steam games that don't have a tutorial this good. Well done.
12 Vengeful Ghosts by DecadeDecaf 2024-04-16T04:50:35Z ♥ 1
Great submission, the music is sensational. I'm really bad at this type of game so I couldn't make it to the end, but I enjoyed it anyway. Very challenging and neatly packed. I'd say the pacing of new elements being introduced to the player is spot on.
Summon the Courage by Yubs 2024-04-16T04:30:55Z ♥ 2
Definitely a unique idea. Good game, I tried for quite a while, but I couldn't win, if winning is even possible.
NecroBit by comigor 2024-04-16T04:01:12Z ♥ 3
The charm of 1bit will never get old, it's really great. I liked the mechanics, the only criticism I would have is that the map could be a little smaller. There are so many games to play and give feedback in the jam, that it is not possible to spend so much time on just one. I ended up dying twice in the boss, and having to go through the entire map again to see the ending was a little disheartening. Other than that, great game, I think you'll score well in the jam. Well done, guys.
Super Pal Summoner! by Meepster 2024-04-16T03:40:12Z ♥ 2
This is a great game, loved the graphics, the colors, and especially the mechanics. It reminded me of Triple Town playing it, or Suika, awesome submission, well done.
Room to Grow by JJ Burns 2024-04-16T03:12:38Z ♥ 3
I was a bit lost about what to do initially. The first time I entered the cave, I didn't realize that I had to protect that central area with hearts, so I died. After the game over, the scene reloaded but nothing else happened, no enemies appeared anymore. About the character movement one tip I can give is to use some physical material on the walls so that they don't slow down the character, which would make movement within the cave much smoother. I don't think it's against the rules to fix bugs, I'm curious to see the rest of the game. Congratulations on the submission, guys.
Rendezvous by john-clemente 2024-04-16T02:51:59Z ♥ 1
I'm probably too dumb to grasp what's going on in the gameplay, so I don't have any feedback on that. However, I really like the graphics - the colors and animations are spot-on. The music is also quite enjoyable. Well done.