morpheuszero 2020-10-05 00:53
Love the voice acting!
Foon → Ludum Dare Explorer → LD47 → Troubleshooter: A Drag and Drop Adventure
By phlip45
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 257 | 3.50 | 27 | |
| Fun | 390 | 3.10 | 27 | |
| Innovation | 335 | 3.24 | 27 | |
| Theme | 352 | 3.48 | 27 | |
| Graphics | 357 | 3.28 | 27 | |
| Audio | 39 | 3.94 | 27 | |
| Humor | 89 | 3.48 | 27 | |
| Mood | 193 | 3.44 | 27 |
Love the voice acting!
Yet another web game with JS, yeah! Give you a good score.
Voice acting and a options menu for sound separated by category heavenly days this is polished. Nice usage of the theme. You card art is very nice as well. I enjoyed the little bits of mystery in trying to find our what tool I needed to use in what room to fix the given problems. Also pretty funny so good job on that.
I like this, reminds me of games like shadowgate.
Sound was good, the ambient track is really subtle and the voice acting is well done. I like the pixelated gradient on the cards and the particle star field background. Obviously including a menu is some next level polish in a jam game haha.
Awesome entry.
Wow voice acting and all that in 48 hours! i'm impressed. Super cool game, well done!
Really cool puzzle! I enjoyed the humor with the item descriptions / actions. Fantastic work!
Really enjoyed this one! Thanks for submiting it!
Very nicely done, amazing amount of polish for 48 hrs. Might separate out the commands (move, observe, etc.) from the items / cards (screwdriver, etc.), but a minor thing. Cool puzzle, interesting, well put together story, great voice acting ... enjoyed it a lot!
It took me a while to figure out the cards based controls. It felt like these could have just been buttons. And in the end the gameplay was just to go to every room, investigate, reset time, then go and do the things. This felt a bit not rewarding, as though it's just a grind. It's a bit strange that just a short 5 button adventure could feel like a grind. I loved your voice narration and the audio overall was cool. The mood was a strong sci-fi one. I was happy to win at the end, so you got that challenge level right. I think it would've been better to auto-play the audio logs, so it would feel like the thing is actually happening, vs me reading about what happened in a journal. Just to make it feel more alive. But the concept from a story-telling perspective was fun too. Thank you for the game.
The game is fun, I like the voice acting (but why not auto play it with the ability to skip tho?).
I think keeping objects once you have used them would be better as it is kind of boring having to restart the day by going to different rooms just to get the objects back(it feels like artificially trying to make the game longer in my opinion) but that is a detail. Even smaller detail because only people who will limit test will go through this: you should lock the ability to take an object that you already have in inventory to avoid having 10 flamethrowers in it.
Overall enjoyable experience with the righting pulling up the gameplay: more variety in cards and more complex problems would upgrade the game but it's easier said than done, especially with the time limit of the game jam and you have a really good start: I would like to see it developed more after the jam
This is really imopressive for a compo! Really liked the puzzles, exploration and memory aspects of the game. Graphics were fitting. Audio was good (you really should've auto-play the voice acting since you spent time making them)
Well done!
The art style combo'd with the audio and voice acting made for a fun atmosphere. Really enjoyed my time with this and dug how it all came together and looked.
@ubershmekel For autoplaying the audio logs, I didn't want to subject players to repeating the same audio log over and over again if they got stuck with something as I felt that would have been a bit too grating. I probably should have put in a check to play it only the first time they encountered a specific log, but I didn't think of it at the time.
@vivien-fargette I was initially intending that you would have to loop with an item you could only get later to have to fix something a bit earlier in the timeline. Something like getting something you would need to light while the engines were on fire to stop something later in the timeline. I decided later on to opt for a more direct timeline which I thought more people would actually complete. So while it isn't a bug, it is useless.
Thanks for the comments everyone!
Really fun adventure game with game play cards. I really like the pixel art for the game play and the mesmerizing star field in the background. The settings menu gives the game a nice feel of polish. A lot of thought about the story and items went into making this game.
2 opportunities for improvement I would suggest is to use a font for the card text which matches the pixel art feel of the game throughout. Also, consider keypresses for card play to simplify play without a mouse.
Great job.
This might be my favourite game on the jam so far. It's extremely fun to play, and I love the VGA style graphics. Also, shout out to putting voice acting in the game, that's a rare bit of production value for a game jam. :D Good job!
I got to the end, and it was really fun! I enjoyed the voice acting and sound effects.
Loved the voice lines. Would have been nice to have known about right clicking cards and such when started but was a very polished game!
Hah, what a description: "Not that anything would go wrong! All the crew are in cryosleep and the ship pretty much runs itself." Next sentence: "Use observe at the *last place that exploded*"... Then I start the game: "Ollie was killed last week"... I wasn't even surprised by the time I came across Kevin!
A really interesting and polished title, with detailed voice acting, and all in 48 hours? Well done! (And to think the first idea I scrapped from my 72h jam entry was voice acting for the narration...)
The UX could use some improvements, for example the card concept feels a bit forced - I think it would be more straightforward if the move/inspect/investigate options were just standard commands for any location, and you had a separate inventory to use items. But maybe you started out with a different idea in mind, and just didn't have time to pivot?
I beat the game, but I didn't manage to figure out what is the green-red bar on the right, and if it is important or not.
Also, it seemed like I had no use for the manual time reset option. Since the items stay with you after a reset, it would be a fun mechanic - for a post-jam version -, if you needed to get multiple copies of the same object, which you could only achieve by using the time reset before the ship explodes.
Anyway, just some food for thought, congrats on a very enjoyable entry!
didnt expect voice acting! pretty cool! The music reminds me of metroid.