keylime 2021-04-26 03:16
I love the blast mechanic and it looks very sharp
Foon → Ludum Dare Explorer → LD48 → Beneath
By rewzu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 142 | 3.86 | 31 | |
| Fun | 124 | 3.87 | 31 | |
| Innovation | 287 | 3.51 | 31 | |
| Theme | 141 | 4.05 | 31 | |
| Graphics | 287 | 3.69 | 31 | |
| Audio | 271 | 3.46 | 30 | |
| Humor | 523 | 2.23 | 25 | |
| Mood | 613 | 2.98 | 31 |
I love the blast mechanic and it looks very sharp
Nice submission. The most important thing for this type of game is the physics and you did very well, it's not floaty, there's a right amount of feedback in every action. The only thing I'll point is that it would be cool to have other ways or mechanics to progress so you can have more interesting decisions being made throw the game, but hey, for 48h this is really cool. Well done!
Really fun. Animation of character is great. Would like to see points effects or something to show what breaking each type of block does.
This is simple, gets its point across, and works well. The game looks great! I assume this is made using a noise generator to build the levels (with a threshhold for the empty areas?), which works because it doesn't need a more complicated generator. Really, a great job. And the music was excellent!
An easy to pick-up game that rewards risky strategy with larger point payouts. I like how you can choose how risky you want to play based on what routes you take as you descend. Very well done!
If ever expand on this work I think it would be cool if the player encounters the occasional guardian hotzone that's surrounded by high value resources.
This is super cool, I love how it looks and the game feel is great with all the sound, shake, and squishiness of the character. I also like being able to pre-load the explosion while falling. One little change I'd recommend is being able to retry without going back to the main menu. Otherwise this is a great little game.
@keylime @luc-creationallabs @rhoff95 @incobalt @starrynitegames @ryannielson
Thank you very much for the feedback and kind words! :D I really appreciate that. It is really rewarding after exhausting session of game development. :)
- @luc-creationallabs I tried to keep it simple, but I agree that some additional mechanics would be cool. - @rhoff95 You're right. I thought about it as well. I just didn't make it on time (this and some other features). - @incobalt Well, yes. There are some noise generators: one for textures, second for block types and third for caves. I'm glad that you liked the music. I'm not a musician or artist, so my games have those traces of "Programmer art". - @starrynitegames That is a neat idea. Currently, you can sometimes find these "hot zones" but it is pure luck that something like this generates. I could add some predefined zones that go with random generation. - @ryannielson I agree that it would be a welcome addition.
:D
Fun game! I particularly liked the player glow and particle effects and that the gameplay is surprisingly fast paced. I do feel like each time I died though it was because one of the guardians blew up the block beneath me while I was waiting for them to circle around but I guess I just need to get good, lol. Thanks for the game!
The graphics are cool but I didn't get far because I found the mechanics really hard:
- I can't fire while I'm in the air. Often I'd end up with an enemy beneath me and just fall onto them helplessly - Because the enemies can destroy blocks, I can't choose when or where to engage them. I ended up charging a jump and waiting for them to come to me. But if my explosion didn't kill them all, I just fell onto the survivor and died immediately. Maybe multiple hit points would have helped? - The ores don't do anything?
@boon @reactor-scram
Thanks for the feedback. :)
- @boon Well, it is like this because explosions are meant to deal damage by radius. You can destroy enemies in a similar way. I didn't really want to add cover mechanic because I thought it would add unnecessary complexity. It might seem a bit weird, but think about it like this: you wouldn't want to be near a wall that is about to be blown up. :D I'm glad you like the game. Thanks! :) - @reactor-scram I'm sorry to hear that the game is too hard for you. Firing while in air would make the game way too easy and would completely break the main mechanic. You can steer while in air to avoid enemies and you decide which blocks to blow up allowing you to take a route around them. Generally you should avoid falling in caves because in that case you test your luck and reaction skills. Also, a safer way is to avoid enemies, not engage them. They are designed to be avoided - they have quite small sensing distance, they create small explosions that can kill you and they are slow enough for you to dig down and loose them. Ores are score boosters. If you watch closely your score counter you can see that some ores give you small boost while others have much more impact on your score. I wanted to add a text floating away from the ores after destroying them to make it clear but didn't make it on time.
Fun game! Took me back to playing arcade games on Kongregate. Could definetley loose some hours to this if there was more progression. Would love to see some further updates to this in the future if you worked on a post launch patch. Great work!
Awesome game found it to be quite challenging as well. The mechanic was handled nicely and I liked how you had the ability to do different play styles, for example you could hold longer to do a bigger jump but more of an explosion or quickly tap to do small explosions but with low jump force and wait time. Would love to see what you add next to the game!
Fun! The main mechanic of jumping and exploding the ground beneath you was great, and the music and art complemented it well. It felt to me like this mechanic could be better used in a context besides digging downwards, but it definitely works well here nonetheless.
Very neat game! I had a lot of fun with it.
- I love the animation and gamefeel of the cube you play as. I almost wish it had some kind of backstory, playing as an exploding jumping fire cube is such a fun concept.
- Enemy designs are nice as well and I appreciate the block style inspiration from Minecraft but used in a different context.
- Music is alright but I wish the explosion SFX was a little more prominent and satisfying, right now it's a bit muffled.
- Like people have said, would love to see a progression system.
Great work!
Really great, I love how you combined the jumping and digging mechanic. Also the character animation for the block, it looks really bouncy. Ores communicated clearly by using minecraft colors. Is the laser thingy coming down from above really necessary? I didn't even notice it the first couple of times when I was apparently digging fast enough, then I thought "oh nice he made a digging game without time pressure" and then it hit me out of the blue.
Really nice effects and jumping mechanic. This was an innovative take on the usual digger :)
This is very fun! The thing I most loved about this is how 3 actions are integrated into a single mechanic: jumping, breaking blocks and damaging enemies - and with adjustable height and blast radius, all in a single button! Great job on fleshing out this concept.
Simple and efficient, that's exactly the kind of game I except for the compo !
Found it really adictive to be honnest, the "fast paced" of having just one life then quick restart works really well, and I sticked to it for a little while (until I finally achieve to gain diamond :D )
Anyway, very fun entry for me, and I liked the music o/ Bravo to you doing this in 48h !
What a pleasant surprise this game was! Very easy to understand and play, fun and juicy! This is a very solid compo entry, congratulations!
score.JPG This game was super fun and I hope you get more plays. It was challenging enough to plan out your jumps to destroy the enemies as well. AT first I was holding down the space button and i kept dying but then I understood it activates on key release. That's my bad for not reading direction, but overall this is pretty much a perfect game to me. The art could probably be a little more exciting but my experience was still great.
Really solid entry, nice graphical effects overall, proving that you don't need a super exciting character for a good game, sometimes a cube is just fine :)
Played this one for so long I forgot the time, haha. Simple mechanics that just feel so good, you really nailed the jump/explosion physics to feel really satisfying. The Minecraft-style blocks also looked really great and told me at a glance which were probably the high-value ores without thinking. I also quite liked the music, exciting without getting annoying over multiple playthroughs. Amazing job, especially considering it's a Compo entry!
Nice innovative jumping and exploding mechanic! Pretty fun and catchy. Juicy visual effects.
Some remark: it would be nice to see visual feedback on readiness of enemies to explode, e.g. intensification of red color.
Good entry!
The perfect exemple of "simple yet efficient" also very innovative to combine the jumping with the digging. This means that whenever your planning to go down, you have to consider how you will first go up. Nice risk and reward mecanic.
I can picture how this would work with more "character" and "lore". A mining worker using dynamite to dig is nothing unheard of after all. Nice affordance here.
Not sure the laser going from the top of the screen is necessary. Dealing with the gardians is hard enough as it is. Especially since killing them is so hard...
I do not know what value each ore is but I guess the shinier the more points, right ? So blue cristal > gold > silver > coal... I guess.
Really good core mecanic and impressive physics. Nice !
YEAAAH that was hard ^^ I liked the game, it's simple and adictive :thumbsup: I think you should have been more permissive with enemies (maybe, the explosion has a "coyote effect" and the collision of the explosion stays more frames for the enemies only?) And hope there will be a leaderboard version. You could totally make a free mobile version with adds :smile:
Nice job :ok_hand:
beneath.PNG
That screen shake felt really satisfying
Really well made for a Compo game. Great game feel, too.
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