FoonLudum Dare ExplorerUsers → Incal

Incal

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202148Deeper and deeperDig Deepercompo8952.162.112.383.351.781.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Incal

LD48 — Deeper and deeper

Cloud 57 by quadtree 2021-05-09T11:00:21Z

Nice game, I found it a bit difficult to hit the enemies, some auto lock-on would be nice for casual gamers like me ;)

Feelings Not Yet by crazyrems 2021-04-26T08:41:55Z

I like the art, it manages to get the loneliness theme across quite well. Would be nice with a little more player choices.

AI in deep space by Trizalio 2021-04-27T20:57:14Z

Surprisingly engaging, well done. Is it possible to lose?

Beneath by Rewzu 2021-05-01T19:43:51Z

Really great, I love how you combined the jumping and digging mechanic. Also the character animation for the block, it looks really bouncy. Ores communicated clearly by using minecraft colors. Is the laser thingy coming down from above really necessary? I didn't even notice it the first couple of times when I was apparently digging fast enough, then I thought "oh nice he made a digging game without time pressure" and then it hit me out of the blue.

Fishing the Depths by aplite 2021-05-14T18:02:31Z

Nice game, kept me engaged once I got started, nice progression. For a post-jam version, it could be nice with more fish, and maybe a harbour where you can go and trade.

Lost Contact by DrSkort 2021-04-27T10:28:18Z

Good idea with the light cone, gets across the feeling of being down deep. Unfortunately I always ran out of oxygen and couldn't figure out how to refill.

Digger's gotta dig! by suika343 2021-04-27T10:21:56Z

I like the peaceful atmosphere and the simplicity. Could be a nice starting point to add some puzzle elements.

Implosion by Caveman54 2021-05-13T11:03:51Z

Good mood and nice music, but a bit hard to figure out what to do. Could be nice with a tutorial.

Bungee Thief by Zomk 2021-04-30T21:19:35Z

Nicely done, seeing the bottom after I died really made me want to go deeper and deeper to reach those nice shiny coins :)

Dig World by kuviman 2021-04-26T19:53:19Z

Really catchy tune, and multiplayer definitely takes this to the next level.

For King, for Freedom and for Law! by Douwe_Ravers 2021-04-26T08:35:55Z

Really nice intro and prologue, builds a good atmosphere.

Rocket Fishing by slam0 2021-04-26T19:41:59Z

Nice game, I thought at first that it was about throwing the spear past the top fishes to catch something deep. Took me some time to figure out the upgrade system.

Beaver Submarine by cagibi 2021-05-09T11:19:52Z

Great use of the physics engine, really fun to get the submarine spinning. Could have been nice with some variation in the background/fishes when we get deeper. But amazing game overall.

Dragon Space by timeloopedpowergamer 2021-05-12T21:11:43Z

Wow, this really puts things into perspective. Especially when you reach 500.000 times lightspeed and then scroll down and realize it's still going to take millions of years to reach the last galaxies. Especially the clicking really makes you get a sense of effort.

Deep Sea Explorer by Harmadillo 2021-04-30T20:41:05Z

Nice idea with a card game. I text turned out very small on my laptop, made it hard to read.

My Dentures! by Luc-creationallabs 2021-05-01T20:13:00Z

Nice game mechanic, I found it quite challenging a couple layers down. Would be nice to communicate more clearly how and when you get eaten by the other cubes.

Deep Space Diggers by Stormjack 2021-05-01T19:06:34Z

Nice idea, impressive for a jam. My dwarves always stop doing things and just stand there, would be nice to have some feedback on what's going on.

Knee Deep in Magma by Venezia 2021-05-01T19:11:43Z

Nice level design, plays very smoothly. Some background music would really have added to the mood.

The Search for Catlantis by TheEarthAbides 2021-05-12T20:58:22Z

Cute art, nice work with the attack sequences and enemy diversity, especially the blowfish.

Dig Deeper by Incal 2021-04-26T08:16:04Z

@akirassasin Thanks for your feedback, it’s possible to see more of the map by making your window narrower. I should probably add some css to enforce a minimum aspect ratio.

Dig Deeper by Incal 2021-04-26T08:17:00Z

@theseusinabottle Thanks for feedback, I will add some sound effects post-LD 🙂

Dig Deeper by Incal 2021-04-27T07:47:57Z

@phlip45 thanks for the suggestion, I even have some CSS lying around for it, I'm just a bit reluctant to make changes after the end of the competition.

Edit: I made the change to force a maximum width, since it was one line of CSS. I hope this is not bending the rules too much.

Dig Deeper by Incal 2021-04-27T20:26:00Z

@hutchings90 right, although this was probably just as much a result of the time constraints as it was a deliberate decision.

Dig Deeper by Incal 2021-05-02T12:18:31Z

@tim77 thanks for feedback, actually I had temporarily forgotten how to do collision detection, so after having spent 3 hours to get it to work more or less, I decided that I would just have to live with that particular bug. Power-ups could indeed be nice, I also wish that I had had more time to spend on the level design.

@joeshanahan @rolle The exit is when you walk into the right-side of the screen, which is blocked everywhere by blocks except at the very bottom. Unfortunately I noticed too late that it was not communicated clearly (or rather not at all). I tried to alleviate the problem a bit by making this "staircase" at the bottom that leads you to the right, I was hoping that would help a little.

Dig Deeper by Incal 2021-05-08T14:58:36Z

@vixenmink exit is the place with no blocks on the right side of the screen, it’s really badly communicated, sorry about that

Annoying falling game by TomH1 2021-04-27T20:48:43Z

Difficult but fun to play