FoonLudum Dare ExplorerLD48 → Bungee Thief

Bungee Thief

By zomk

View on ldjam.com

CategoryRankScoreCount
Overall3203.6124
Fun2173.7024
Innovation3413.4024
Theme924.1524
Graphics2233.7924
Audio4803.0722
Humor2183.1022
Mood2553.5923

Comments

mdotedot 2021-04-26 07:28

Nice graphics and good control. But I figure the rope should have been severed multiple times :smile:

ziggykac 2021-04-26 07:30

The gameplay is fun, and the visuals are great, especially for a jam game. I think it would work great as a mobile game, well done!

effarek 2021-04-26 07:34

I couldn't really pick the coins on the sides of the map because of how slow you are on the sides but I managed to go relatively deep (I think ?). I think it is strange that you have to press space to end your run and validate your score (I get what you would want to do that but I don't think it fits the gameplay here, because you want to continue playing, why would you want to stop your run if didn't lose ?). Great game anyway !

awesomezebra 2021-04-26 08:43

Nice idea! Is the level endless or does it end at some point? I tried to make it to bottom but couldn't :D

timon 2021-04-26 16:13

Cute art, fitting music and quite addictive too! I really liked the return mechanic, really adds some intensity knowing you can lose it all if you push too far. Great work!

maggardjosh 2021-04-28 02:32

cool graphics, nice simple gameplay, really liked this entry. Good work!

secret-magic-404 2021-04-30 01:08

Very nice game!

If you haven't already considered adding a few more levels and publishing it to mobile... I think you should :smile:

rngames 2021-04-30 01:36

✔️ Overall nice visuals with the lighting.

✔️ Spawning a platform full of coins at the bottom when you died was a clever move.

➖ I didn't really see the point of the returning mechanic to keep your score.

aeveis 2021-04-30 03:27

After dying I thought I would be able to reach the bottom, but I guess it just appears when you die :joy:. I could see the returning being some kind of upgrade loop. The movement was very interesting since the rope is "swinging". One thing I kept trying to do was tap the key to go left or right faster, but it was actually better to hold it down. Overall nice work!

incal 2021-04-30 21:19

Nicely done, seeing the bottom after I died really made me want to go deeper and deeper to reach those nice shiny coins :)

shawk 2021-04-30 22:11

I really like this idea!

I think it might have been better if your score was kept between runs if you press S and you only lose it if you die. You could also make coins and razors more frequent as you go deeper and deeper. That way it would feel more like the dilemma you were going for, like "should I stop now and keep my score or go deeper and increase my risk + reward?" and it feels more impactful if you die

This is still a good game tho!

zomk 2021-05-01 07:52

@mdotedot, @ziggykac, @effarek, @awesomezebra, @timon, @maggardjosh, @secret-magic-404, @rngames, @aeveis, @incal, @shawk Thank you all for your feedback ^^ I'm glad you liked the game

zomk 2021-05-01 07:55

@shawk The difficulty/frequency of the coins/razors increases the deeper you go. But maybe I have to adjust the "difficulty increase" for later versions :D

quoclon 2021-05-02 22:12

I wish it had a bit more of a gradual difficulty curve. I found it pretty hard from the get-go. If there was audio, then it was too low for me to really hear. If there wasn't, I'd suggest adding some would really add to the mood. Art style, concept, and core gameplay loop were all solid.