Space Travel 15 by jk5000 2017-04-29T02:28:38Z
Cool take on the theme. I think instead of selecting an airport then hitting go, you could have just had the airport button be the "go" button. Had fun though, nice entry!
Foon → Ludum Dare Explorer → Users → MaggardJosh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Gridlock | compo | 43 | 3.91 | 3.87 | 3.75 | 4.16 | 3.41 | 3.52 | 3.04 | 3.43 | |
| 2024 | 55 | Summoning | Deep | compo | 53 | 3.93 | 4.00 | 3.38 | 2.95 | 3.54 | 3.72 | 3.05 | 3.90 | |
| 2021 | 49 | Unstable | Tama Town | compo | 324 | 3.37 | 3.32 | 3.78 | 3.80 | 2.87 | 3.25 | 2.56 | 3.03 | |
| 2021 | 48 | Deeper and deeper | Puzzle Cove | compo | 17 | 4.22 | 4.15 | 3.47 | 3.65 | 3.77 | 3.52 | 2.91 | 3.52 | |
| 2020 | 46 | Keep it alive | Magic Garden | compo | 249 | 3.73 | 3.65 | 2.96 | 3.11 | 3.67 | 3.55 | 2.63 | 3.28 | |
| 2019 | 45 | Start with nothing | No Body's Problem | compo | 17 | 4.07 | 4.12 | 3.89 | 4.00 | 3.68 | 3.63 | 3.61 | 3.64 | |
| 2019 | 44 | Your life is currency | 👥 | remnant. | jam | 196 | 3.79 | 3.57 | 3.24 | 2.37 | 4.24 | 4.15 | 2.87 | 4.03 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Shop | jam | 3.75 | 3.75 | 4.50 | 4.00 | 3.25 | 3.00 | 4.00 | ||
| 2017 | 39 | Running out of Power | Low Battery | compo | 14 | 4.17 | 4.21 | 3.57 | 4.14 | 3.82 | 3.78 | 2.68 | 3.18 | |
| 2017 | 38 | A Small World | Pixlets | compo | 105 | 3.75 | 3.62 | 3.05 | 3.54 | 3.73 | 3.71 | 3.19 | 3.54 |
Cool take on the theme. I think instead of selecting an airport then hitting go, you could have just had the airport button be the "go" button. Had fun though, nice entry!
Art style is great and really works for this game. I couldn't figure out the last mission unfortunately, and having to wait until they had days off to switch their workplace was a bit tedious. Really great take on the theme, probably one of my favorites so far. Nice work!
Art is great, Music was fantastic (loved that it transitioned in and out of the enemy turns), Gameplay was simple and solid!
Enemy turns did feel random, sometimes they would go straight for me, sometimes they would just kinda meander. So it felt like I won/lost due to luck a lot of the time.
Had a lot of fun with this one, great job!
This was pretty good! You definitely need to tweak some of the physics stuff, not being able to move after jumping and seemingly random bomb rolling was a little frustrating. Other than that though, this was a fun game!
The funniest and funnest game I've played so far. Give me a multiplayer version of this and I'd play it forever.
Fantastic entry! Congrats!
Very nice game! I think I just got really lucky, no one ever said no to me. Only suggestion would be to make the speech speed to the end if you click while they are talking. I skipped the intro on accident because of this. I really enjoyed the game though! Good Job!
I liked the art and music in this game, gave me an Undertale vibe. As everyone else has said, controls are a little wonky, took me a second to realize that right clicking only depended on where my character was and my mouse position didn't matter at all. The puzzles were cool until I got stumped/frustrated, turned on the lighthouse then looked through the telescope but couldn't figure out how to use that information. Really cool game though, loved the mood.
This is gorgeous, love the isometric graphics. Once I figured out what everything did this was really fun. Nice game!
@fedor Thank you! Glad you enjoyed it, I had so many other mechanics planned. 48 hours went by too fast! :)
@binaryferret Thank you so much, I really appreciate that! I'd love to do a post-jam version of this and release on Google Play.
@simonhutchinson Hey, I appreciate you playing anyway. These types of games aren't for everyone. I had honestly thought about putting in a "speed up time" button, but I felt like that would go against the spirit of the game.
@jk5000 Thank you!
@lars-dk Appreciate that feedback! The original idea included the Pixlets being more unique and also interacting with each other. Maybe post-jam I can add some of that! Thanks for playing!
@elzach Hey! That'd be a cool game mode, making sure at least 1 of every species is alive. Would definitely change up the strategies! Thanks for playing!
@richard-michael-smith Thanks for playing! Green eggs are the last thing you can unlock, so you basically beat it! :)
@avavt :( I know! I'm so sorry, the trash can was a very last minute addition so it wasn't entirely thought out. I'll fix that in the post jam version for sure! Appreciate your feedback!
@stoemason Wow, thank you much! Thanks for playing!
@camilo :) That's great to hear! Thank you!
@breno-m @gris @gamepopper Thank you! ^_^
@drmargarido You just have to get to 300K coins then you can unlock charmander :P
@brainy-beard That's the best LD compliment I've had I think :D Thanks!
@skullpixel @gamerjenn Thanks!
@impbox Really appreciate that feedback! I'll add those to my notes :D
@wheerd Thank you! Glad you enjoyed it :)
@fiery-squirrel :D Awesome feedback thank you!
@loveapplegames Haha yeah the blue pixlets are definitely OP, shh don't tell anyone! ;)
Gorgeous graphics! That boss has so much health though! :) Finally beat it, but that was tough. Enjoyed this entry good job!
I like the graphics, only using 2 colors really makes the enemies stand out as well. My only suggestion is to either give the player warning when an enemy is about to drop on their head or only spawn them a certain distance from the player. It was frustrating getting far only to be smashed by a 'thwomp' that randomly dropped on my head. Great game!
This was a cool concept! Took me a second to figure out that you had to do a complete ring around the planet. Having 4 surfaces to cover definitely changed the game quite a bit. Graphics were solid for the game. Sounds & Music would have been nice. Nice work!
The amount of content and polish here is very impressive! Music, graphics, gameplay all solid. An undo button would have been nice on some levels. And it did get a little repetitive, I stopped at episode 18. I could for sure see this as a fully-realized game, you should definitely do more to this post-jam.
One of the best I've played so far. Great work!
This is adorable, and kind of sad. Like some of the others have mentioned, I was confused at first and didn't realize that once I ran out of life I would spawn a new dog. Once I figured that out though I didn't have any issues. Really interesting mood on this entry, nice work!
Liked your shark model, and felt like your idea had potential. But you needed more actual gameplay, even just a time limit would have helped, or if you could only eat boxes that were smaller than you, something to make it a challenge.
Did you make the shark animation match up with the music on purpose? If so that's awesome :)
A really cool simulation. Had fun watching my little people destroy all my forests and build houses/boats. Camera was a little wonky around the north pole, and would have been nice to have more to do, but I enjoyed this!
Cool concept! Balancing collecting dna and getting food was pretty difficult, but not too difficult. I agree with what others have said, the photo realistic background definitely clashed with the pixel art. Overall, good job!
So, wow. There is some depth here. It is a little intimidating at first, but once you get the hang of it, it is pretty impressive. Could have used an in game tutorial for sure but I understand having to cut that. Really impressive entry!
"Aaaa..." Death animation was hilarious :)
Nice simple graphics, solid gameplay. My suggestion would be to take away the ability to move left and right and only let the player jump as the planets moved by. Also not being able to restart with the keyboard kinda deterred me from playing too many times. Had fun though, good game!
Definitely have to fix that collision problem where platforms kill you when they shouldn't. Other than that not a bad entry! Love the fact that the axe can come around and kill you, really makes you think before you throw it. Good job!
Not only is this a solid puzzle game, but you have an actual tutorial! Very well done! Graphics could use some improvement, controls could be a little better but I really enjoyed this game! Took me a while to solve the last puzzle ^_^
Funny title screen! Gameplay is simple and works. I found there were too many 'fast' sperm for the walls to be effective at all so I just didn't use them. Also think you were a bit too generous with the area around the sperm that would count as a 'click'. Had fun though!
Whoa a boss fight?! Nicely done! The difficulty seemed pretty balanced, I had no difficulty figuring out how damage the boss. I don't have any real criticism, just needed a bit more polish, like tightening up the controls a bit and the graphics seemed a little inconsistent. Other than that this is a really solid game! I had a lot of fun playing. Sweet ending animation btw! :)
This game looks awesome, graphics are very well done. Gameplay is fun too, as others have said the camera is disorienting. The camera seems to be based on your velocity, which works great unless you want to slow down and reverse direction or something. The camera then kinda instantly flips. Other than that this is a great entry!
Liked this mechanic a lot! Could be fleshed out and tweaked into something really cool. Camera felt weird, maybe change it to more of a top-down angle? Could also have used more variety in enemies. For a first time jam though, this was fantastic! Keep at it :D
Great graphics, music, and gameplay. A really simple yet engaging mechanic. The difficulty ramps up at a good rate and you do a good job of introducing the player to new mechanics. I did get stuck at the Scarlet Mother level, but really enjoyed everything up until then. Good job!
I accidentally put my houses on the other player's color and couldn't pick them back up! Oops :P
Would be a really cool game if you could get multiplayer going!
I enjoyed this game quite a bit. It definitely started out slow, but once the powerups start coming it gets pretty fun. Could use some tweaks, like planets spawning particles or something when killed and the planets would get stuck to each other and not move towards me sometimes.
Overall a solid entry, well done!
Not a bad game, very difficult. Definitely could have used some more variety and control tweaks. But overall pretty good! I had fun.
Ahh this is really cool! The complexity is definitely overwhelming at first, but once I figured out exactly what I was doing it was a lot of fun! It did crash on me both times I played it though so I couldn't beat it :(
Nice concept you had here! I originally had planned on having a social gameplay mechanic in my entry as well, but had to toss it because of time :( I felt like the beacons didn't stay long enough, navigating around the more complex levels was a bit tedious. Cool game though, and I liked the low res graphics a lot.
Cool concept, although I'm not sure I entirely got how to play. This one definitely needed some more in-game explanation. I enjoyed messing around with it though (I really liked the mechanic of using the conveyor belts to propagate power), also it seemed like it crashed every time if I let the first two batteries die. Good work!
Fun game, just way too hard :smile: The magnet should be stronger on the balls, and less on the rocks. Some balancing would make this game way more enjoyable. Liked the music too! Good game!
I really like the pixel art in this game. The controls are a bit weird, the double jump needs work (like @mrnyarlathotep said, the velocity should be set to 0 before the double jump to make it consistent) and the collision is a little wonky (I found it very hard to jump on the enemies).
For 48 hours, definitely a solid entry! Great work!
Really complex for a jam game. I think you did really well with this. I couldn't stop playing :smile:
Well done!
@hfitzwater @kamikaziuk @brandon-diaz Thanks! Glad you all enjoyed the game!
@dankypants Yes! Thank you that means a lot, spent a decent amount of time on level design :smile:
@igorsgames Yeah I wasn't 100% satisfied with how the music fit into the game. Appreciate the feedback!
@fedor Appreciate it! Yeah that bug is being very elusive.
@goldranger Haha Thanks for the kind words, means a lot! Glad you enjoyed it!
@dob Yeah, decided to allow free level select. I'm glad I did because otherwise this bug would have been much more frustrating to players. Thanks for playing!
@justinooncx Thank you! :smile: Appreciate the feedback and glad you liked it!
@ganbaregameskyle @yawoada Thank you!
@junber Thank you!
@godot35 Hey Rust Bucket is one of my favorite Nitrome games! So this takes a lot from that, glad that it comes across. Yeah I agree, I should have either centered the enemy or redesigned it. Thanks for the feedback!
@lereveur Thanks for playing!
@kiirohanabi So glad to hear, I tried to make sure nothing was too frustrating while still providing a challenge. Thanks for playing!
@wabble Level 18 is definitely the hardest one in my opinion, given more time I would have reordered the levels and 18 would be the last one. Really appreciate the kind words! :smile:
@terracottafrog Thank you! Yeah that bug was pretty annoying and only happened if you killed certain enemies in certain situations, or if you tried to move while dying. It's been fixed. Thanks for playing!
@svntax Thank you! Spent quite a bit of time on level design so that's nice to hear :smile:
@estebe Thank you so much! Really when it comes to thinking up mechanics, I borrow a lot from different games I've played. This one like @godot35 had noticed takes a lot from Rust Bucket (which is a remake of Turnament) both great games that you should check out if you liked this one! Thank you for playing!
Thanks everyone for the kind words and feedback! The bug everyone was experiencing where controls stopped working should be fixed in the latest version. :smile:
Agree with others that say music would add a lot to this. Overall decent entry, however it seemed the best strategy was to just walk from the left side to the ride side of the ship and repeat until you won. Maybe some things that you had to avoid picking up would have helped make it feel more skill-based. Fun/funny entry I enjoyed it quite a bit!
Interesting game, wasn't sure what to do with the baby batteries at first. Very challenging, fun game. Good job!
This was such an interesting concept! It was brutally hard though :grin: I couldn't get far because I got too frustrated with recharging the batteries. Good entry!
Nice entry! I really liked the music. Did get a little boring after a while. Maybe some variation in obstacles or some powerups would have fixed that, but given the time constraints you did really well! Good game!
Nice entry! Definitely needs some balance, never really felt like I was almost out of power. Controls well though, and I liked that the shots homed in on enemies. Good job, especially for such a short amount of time!
Got stuck on level 6, but man did I love this entry! Simple but super polished. The puzzles were well designed, I had some difficulty figuring out the resistor towers, but I think that I skipped some of the tutorial dialogue on accident. Really good work! :smile:
Fun little game! Something I would have like to have seen was more velocity build up and slow down, it was pretty instantaneous speed. Also like some have said, the gas can pickup should probably not have been red , or you could have surrounded it with a green circle or something to make it appear more friendly. Good job for you first Unity game, keep at it!
The neon style graphics of this game are spot on, super impressed with that. Controls were actually pretty fun, even though they were really difficult. Only complaint I have is that reversing doesn't obey the steering wheel and I expected it to. Great entry!
Fantastic tutorial! That's something you don't see a lot of in jam games, so awesome job!
The game is also really addictive. Controls were hard to get used to, but once I got past that it was a lot of fun! Great entry!
Great mood and audio for this game. And I barely survived the first play through, was extremely stressful so thank you for that :P
Great entry guys!
Solid platforming, controls felt pretty good. Really difficult but fair game, made me think of super meat boy quite a bit. Loved that you restarted instantly after dying. Took a while, but I emerged victorious! :smile: Great entry!
Only 3 weeks experience and you did this?! That's really impressive, this is very good considering. One thing I didn't like was that I couldn't charge while holding an item, and you pick up items automatically. Other than that, I had fun. Good work, keep it up! :smile:
Awesome! Real addictive and easy to grasp. Graphics were really good for 48 hours! I like the speed build up as well. Overall, a really good entry!
Congrats on finishing your first LD! You did well! One suggestion I would have is to implement a variable jump, that would make it easier to jump on enemies and the controls would feel a bit better I think. Also like @kpded said the gameplay does get boring pretty fast unfortunately and power-ups or different obstacles would help there. Good work!
Solid simple game, very well done for a compo entry. I liked the story that went along with it! Great work!
I really got lost in that game, loved the strategy and could have played it for hours. I made a silly mistake in chapter 3 and ended up dying :sob:
The cards you get seem to be very well thought out and balanced so good work on that! This will be one of the few LD games I come back to try to beat later. Well done!
Nice twist on alien invader, works with the theme and has a decent difficulty curve to it. Good job!
Extremely well polished entry, and after the first game I was able to bowl with decent accuracy. Loved it! (Also you can walk down to the pins and kick them over :smile:)
I liked the story. It seemed to be hard to dash over the corpses to get your energy back, and also I was unsure what determined when I was able to dash. The music was fantastic. Nice entry.
That was a fun entry! I enjoyed leveling up the heat-seeker, but didn't stand a chance after a while. Would have loved some music and some different enemies, but enjoyed playing this one. Good job!
Cool game, I would love to play this with against an actual human. It felt pretty random playing against a computer. Great work!
I was addicted! Finally got the mansion, great game and good take on the theme :smile:
Cool concept, I liked the mechanic of getting the foxes attention to draw them away from coins then digging back in behind them. Also very impressive doing this on Pico8. Great entry!
Like others have said, the movement needs some polish. But there is an unexpected amount of depth here! I kept expecting to run out of game to play, but it kept going :smile: I liked the jump power up, made it feel like a mini-metroidvania. Also the story/ending is weird/fun. Good job, had fun playing!
Cool entry, one thing I noticed was that you keep your powerups after dying. I also found that I could just get to the first shop by dropping off one of the early platforms, so I just kept getting my upgrade and dying to get it again and ended up with a ridiculous jump :wink:
Good job getting your game done, had fun playing it!
Good take on the theme, had fun playing it! I kept trying to line up the pill with the center of my cart but eventually realized the character needed to be centered on it in order for me to pick it up. Definitely a very difficult and frantic game. Good entry!
The game was very easy, but loved the models and had fun playing it!
Beautiful graphics, music got a little repetitive and the hitboxes felt a little off. I felt like I shouldn't have gotten hit so easily, but at the same time it felt like I found that I could hit enemies from further away than I expected. I tried a couple times to make it to the end without sacrificing memory (because who is going to do that? :stuck_out_tongue_winking_eye: ) but couldn't make it. Really liked your take on the theme, choosing what to lose was actually an interesting choice. Good work!
I liked the graphics, was a bit disappointed when I spent my souls to buy another upgrade and it replaced my previous upgrade. Also it seems like animals/plants just don't spawn fast enough sometimes. Good entry though, enjoyed it!
Ha nice, "your life is currency" is a good way of looking a the theme. The music was great, but the gameplay just isn't for me I think. I made a bit of money but not really on purpose :)
Very polished entry! Collision was a bit wonky sometimes but got the hang of it. I would also definitely suggesting uploading a webgl build to itch.io or something, people are much more likely to play if they don't have to download anything
Nice graphics and story! I wish the ending was a bit more final, other than that great entry. Maybe don't slow the player down so much as they get old, but that did add to the feeling of "loss" with each contract.
Once I figured out how to play and why I was dying, it was pretty good. Could use some better in game explanation. Having to choose how many pills to use per level was an interesting challenge. Good game!
The style of this game was fantastic, and I liked the concept. I would definitely play a fleshed out version of this! Good work!
Ahh, great concept! Had a lot of fun solving the puzzles too. Good job!
Loved the sound effects! The physics felt a bit weird though. Thanks for adding the cheats by the way. Had fun, good entry!
Nice entry! Loved all the voice recordings for each piece of furniture. Also being chased by the lady was hilarious. Would have been nice to have multiple entry points to add a bit more strategy. Good work!
Nice set of mini games! The shelter one was pretty unfair though. Had fun on the other two though! Good work!
Nice Sokoban style game! I enjoyed how the mechanics and the story were tied together. The audio was a little repetitive after a while, but overall I had fun!
Congrats on finishing! The concept for this is fantastic, and the amount of polish you got into 48 hours is amazing! I actually don't have anything bad to say about this entry besides I wish there was more of it. I had a lot of fun figuring out how everything tied together. Very strong work!
Thanks for all the feedback so far everyone!
@gonzo13 I got you [Soundtrack](https://soundcloud.com/josh-jif-maggard/no-bodys-problem)
@lunardust Thanks! No I had never heard of that game, it looks pretty great though! I like that it color codes the switches so you can tell which ones affect which "doors" Might have to play it for research :smiley:
Interesting card game. Didn't understand the rules at first, but picked it up after losing a few rounds. Good work!
This was a really good, I enjoyed the progression of unlocking letters and restarting. Good work!
This is a fun puzzle game! The mechanics are simple yet some of the puzzles are quite complicated. I couldn't beat level 18, there seems to be a bug where robots with the jump control that have collided with robots with the right movement control keep moving right even if the right moving robots aren't colliding with them anymore. After several tries I gave up. Overall a really fun entry, good work!
Definitely a cool prototype! The way the shooting mechanic looks is really satisfying. Keep working on it, and keep us updated! :smile:
Very very bleak, slow, and tedious, which seems to be kinda what you were going for. Definitely needs some more for the gameplay to be engaging.
I liked the characters wandering the streets, and the DDR 'begging' mechanic. Very interesting entry, good work!
Dude! Amazing amount of juice and polish for a compo entry! Also loved the humor. Seriously great work!
This was a lot of fun! The humor and audio was spot on. Also the movement animation for the characters added a lot. Good work!
I found paradise! Barely. Ended up being 2 lucky guys that survived :smile: I really enjoy "indirect" control games. This was really creative and fun, very well done!
I really like the graphics on this! The character sprite reminds me of Toriyama :smile: Although some of the graphics don't quite tile correctly (the walls in particular)
Like the others have said, I couldn't figure out how to open the golden chests but didn't need them to finish the levels. Also I would definitely suggest you up the movement speed, it got to be a little bit tedious especially when going back an forth.
Nice entry!
One hit kills and the hit box being quirky was a bit frustrating. Also it seemed like once you got the armor you couldn't attack any longer? Liked the graphics a lot, nice entry!
Those enemies are brutal! Maybe make them do less damage, move slower, and spawn more. That being said, I enjoyed this game, wandered around and got my tool upgraded before I got slaughtered at night :smile:
Really liked the low poly models! I had a lot of issues with the controls though, almost every time I pressed 'M' to pickup a bridge piece it would pick it up and put it back down instantly. When I did eventually pick it up I would have the same issue trying to put it somewhere. I also enjoyed the music. Nice entry!
That atmosphere of this game is pretty good! I also had my audio turned up so even when the doors opened I would jump :smile: In the sections with the long hallways it didn't feel like the player was moving, either some graphics for the floor/walls or at least changing the shape of the hallway would be a welcome improvement. Good entry!
I love the graphics! Really well done there. Once I understood that it was a race I just started skipping the first trash can, taking the buff from the second one, and taking the scraps from the rest. :smile: Nice entry!
Like others have said, this is pretty simple but makes up for it with the amount of polish. The graphics and audio were both really good. Nice entry!
Love the graphics and the different types of items you could find in villagers pockets :smile: nice entry!
Same issue as others, extremely slow on Windows 10. Seemed like a cool concept though (I didn't rate it)
Very solid puzzle mechanic! I actually got stuck on the second level for a bit, but then it clicked. Nice entry! Bonus points to you since I was able to play on my phone :smile:
Great take on the theme! Also the art and music are fantastic (Even the Nickelback song)!
This is great! Loved the mechanic, the art, and the music. Well done! Only real complaint is the baby can get stuck in the ground when moving tiles. At the very least would have liked a way to restart the puzzles. Overall great job!
Awesome entry! Very polished and clean, very well designed, only thing that could make it better is more levels :smile: Played a pretty similar game from this LD called [Tumble Baby](https://ldjam.com/events/ludum-dare/46/tumble-baby)
Great entry, I had a lot of fun playing!
I like the concept of "What happens after the hero saves the day" a lot. Would have loved to see what you came up with if you had more time. More challenging and various enemy types would have been fun. Nice entry!
Loved the art in this one, also I love clicker games and this one is very addictive. Great job!
Really fun mechanic and loved the many types of enemies. The difficulty ramp also felt like it was at a good pace! Wish the controls were taught to the player in-game or a quick tutorial was available, but obviously that can be difficult to do in a short amount of time. Overall great entry, had a lot of fun!
Beautiful game here. Once I figured out the auto-work thing and figured out my goal was to buy a mansion I was on it. Loved the ending btw. Good entry!
Nice game! I'd suggest changing the way the camera works though, didn't like that I couldn't see where I was going before I reached the edge of the screen, especially when every jump counts. Other than that had fun playing this entry, good job!
Loved the graphics and juggling the baby in the air was humorous (in a terrible way) :smile: Assuming when I reached the castle that was the end of the game? Good entry, had fun playing!
Really liked the balance of exploring, keeping the generator powered, and defending the generator. The mini-map keeping track of where you were was a really nice touch. Enemies could have used more variety and the movement was a little boring after a while. Overall, I really enjoyed the game, good job!
Music and art are great in this! Really like the concept as well. Like others have mentioned, wish the player would move faster and having to respawn at the beginning and walk to where you died was not fun. Overall enjoyed this entry!
Art looks great and I like the idea. I think that the amount of time to grab the items needs to be increased though and maybe decrease as the game goes on to provide some progression. Also the fact that you jumped higher on the angles was confusing to me, but fun! Good work on this entry!
Loved the slo-mo effect when you were about to lose and the stun effect. Also thought the sprites were a bit odd, but they fit kinda... :smile: Very odd game, liked the ending a lot. Had a lot of fun, good entry!
The voice over and both endings were pretty funny, of course I had to cheat to get the good ending (thanks for putting that in!) Well done, enjoyed!
Fun mechanic, but oh my God difficult! :smile: I couldn't beat the second level after playing for quite a bit, had fun trying though! Good entry!
Awesome game! I infected 921 people, oops! Very fun, would have liked some audio and a bit more variety in events. Also choosing the next event would have been interesting, I wanted to go to the doctor several times but had to wait for that event. :smile: Good work!
Pretty solid auto scroll shooter. Like others have said it was a little slow (even the text in the beginning is pretty slow and clicking skips it instead of advancing it like I expected.) but I liked the concept and your take on the theme. Good work!
Cool twist on a 2d platformer. I also liked how the tutorials popped up as they were needed. Sound basic sound effects would have added a lot. Also I didn't like the fact that when I threw my pot it went off the screen and I couldn't see it. Great first entry!
This really did feel like an NES game! A nice amount of difficulty, though I do wish I could have built up some more horizontal speed. Felt pretty sluggish after a while. Overall really enjoyed the game, good job!
This was so good, absolutely loved the take on the theme. Once I realized the game wasn't broken had a lot of fun with this one. Only took me 11 minutes to jump the gap! :smile: Great entry!
Big fan of Minesweeper and this was a fun take on it! The powerups were a cool addition. Good entry!
Yo! I really liked this game! The main mechanic was really good and tied into the theme very well. Also loved the moody music and the silly "hmm" sound effects when moving. The rock mechanic was also pretty awesome and I liked how you explained those mechanics without explicitly explaining them. Good work!
Played through 3 times, not really sure if any of my decisions had effects or not though :slight_smile: Also there seems to be a bug where if you have 3 equipment points you can still only get two items. Enjoyed this game good work!
This was a fun platformer, just barely beat the last level! Being able to only do partial jumps would have been nice. Really great entry here!
Agree with the others here, controls definitely need to be tighter. Other than that though, I loved the concept and enjoyed playing this. I got 3 levels of inception deep and then got frustrated with the controls. Baby sprite was adorable and the snakes looked good too! Great entry!
cool graphics, nice simple gameplay, really liked this entry. Good work!
Extremely ambitious entry, would love to see this fleshed out into an actual game, it was fun to run around in the sandbox. Also "Running in place" is a feature more games should have :smiley:
Loved the graphics and audio of this one! Good difficulty too, I just barely survived on my first play through. Great work!
I am terrible at this game, but I enjoyed playing it :smile: Once I figured out you could zoom out and in it got a little easier. Good game!
Like others have said waaay too ambitious for a jam game :smile: but what you have here is actually really solid. Extremely well done for a first jam entry. Looking forward to seeing you flesh it out! Good work!
Very satisfying, could totally see this becoming a fleshed out mobile game! Great work!
Yo! Loved this experience! Great story and such an interesting way of telling it. Having all of these separate 'games' could not have been very easy to accomplish. Great job on this, one of my favorites so far!
@gustavb @joerenglish @shootboots @haydads @zarkonnen Thanks for playing... And sorry for the motion sickness :grimacing:
@ludokultur thanks for playing!
@squimmy Hey thanks for the detailed feedback! Yeah I really struggled with trying to find a way to indicate which way is 'down'. Definitely an area that needs improved. Thanks again!
@automatonvx @robowarrior1982 @jakobthequizguy @cogcomp @glaikunt @purpledartfrog Thanks all for playing and the kind words!!
@verysoftwares @jpatchz @kukurammus @flying-dog-fish @binaryprinciple @lesinvisible Thanks everyone for playing! Looks like I need to figure out a way to reduce the motion sickness :sweat_smile:
This was an interesting experience. I survived the expedition, but I have so many questions :smile: I'll have to come back and play this some more later. Good work!
Wow I got 1st place on the last level! Really solid entry here, the mechanic is simple and easy to understand yet difficult to master. The leaderboard really elevates this game and adds a ton of replayability. Overall great job, one of the more fun entries I've played so far!
Loved the art style of this game and there were some well made puzzles in there. Good entry!
I'm a very big fan of Binding of Isaac so I definitely enjoyed this. I liked the art and the music! The enemies would react to you entering the room before you could do anything, freezing them while the room is transitioning would help a lot. Had fun playing, great job!
Very solid entry! Frustratingly hard (but in a good way) only suggestions I have are a way to more quickly restart and to tweak the randomization, I am pretty sure that some of the jumps I was given were not possible :smile: Good work!
Really cool concept, liked the art and the take on the theme. I liked that on top of the actual platforms being destroyed the actual in game systems were unstable. Was a little frustrating that the comets would spawn on top of me sometimes if I was up in the air and instantly kill me. Overall though I really enjoyed this, great entry!
Had fun playing this! One thing I would suggest is bumping the ship back a bit when it hits a wall so it's not as easy to just get stuck on a wall and take a ton of damage.
Very cool graphic style! Gave up though after I started back over at the beginning a few times.
Nice entry! I had fun chasing down paint cans and frantically changing shirts. Like others have said it gets too frantic too soon but that's hard to get right in 48 hours :sweat_smile: I liked the graphics and audio as well. Good job!
This is pretty great, love the graphics and the gameplay is pretty tight. I lasted for 260 seconds before I got overran. Would like to see more types of enemies if you added on to this game. Great work!
Wow, this was an impressive game! Loved the music and the way you told the story between levels. The main mechanic(s) are very unique and the level design was clever. Very well done!
Hey this was awesome! Had a lot of fun just messing with the different abilities and amassing a huge army. Nice entry!
I am so dizzy and nauseous :laughing: I'm assuming the "What's Next?" screen is as far as you can get? Good entry was a lot of fun.
Really cool concept, I loved that I could move the houses around and use them to take down enemy dominoes! Also as others have said, kudos for writing an AI during a Compo game! It would have been very handy to be able to move the camera or have several different angles to view the board from, at one point in the city I was unable to tell where the last enemy was. I had fun playing this, great work!
Wow! The art and music in this game is amazing! I would have kept playing but my game stopped working after the level with the green bats. :cry: Very good entry!
Ha! Loved this, big fan of the Tony Hawk games and this did them justice! Only complaint I have is that doing full flips didn't earn me any extra points :laughing: Congrats on your first compo! Good job!
@ulisses No problem, I really enjoyed it! I did not use a controller, just keyboard.
Great job on this one, you really nailed how it felt to play The Witness. Also loved the graphics and the story that went along with it. Very well done!
I might have been doing something wrong but depending on the random platform I built, sometimes I was unable to double jump up to it, so I wasn't able to get very far. But for only having one day for the jam this was really well done!
This was a ton of fun! Loved the concept and playing on normal difficulty and the difficulty curve was just right!
Very nice way to tie the theme into the mechanic. Also loved the special abilities. Had fun playing this entry!
Good take on the theme and loved the graphics. Chasing people down got a little repetitive though, could use some other mechanic or something to spice things up. Good job getting this done in 48 hours!
A nice tower defense! The different maps were a nice touch, also the tutorial was well laid out.
Oh man, I sure feel unstable after playing that :laughing: Great work! Loved the voice acting and the humor in the game.
Music, graphics, gameplay, all very polished. Definitely a bit on the difficult side, but I definitely had fun. Great entry!
Sprinting around and smacking aliens with a bat... What else could one ask for? Nice entry I had fun playing it. Would be cool to see more mechanics/enemy types to spice up the different waves. Good work!
The sounds were great ("Goon Giiit" will stick with me for a few days :smile:) Concept was fun, found it a bit difficult to move the animals reliably though. Also a score indicator before the game is over would be nice. I enjoyed this, great job!
I danced for 100 seconds! Pretty fun game with cute graphics. Great entry!
Had fun playing with this, although I couldn't get anything to stabilize and move around no matter how hard I tried :smile:
Thanks all who have played so far, and for all the feedback! I definitely had more inventory management mechanics on my todo list, but sadly ran out of time :sweat_smile:
@danga I just finished another playthrough of Subnautica a few weeks ago, so it was on my mind. Such a good game
Wow! Thanks for playing and all the extremely kind words everyone! :heart_eyes:
Haha what a well polished game! The graphics are crisp, audio is adorable, gameplay is simple, each individual Gacha was super fun. Really great entry, I had a lot of fun playing!
Very cool game! I really liked how the mechanics interacted with each other, for example riding the dino would make it to where you were too high to shoot the shorter enemies. A lot of very clever stuff in this game. The checkerboard world did hurt my eyes after a bit and any time I had to back-track to get another dino got me a little frustrated, but overall I really enjoyed this entry, good work!
Good writing and humor. (Also I think it's cool how the background of the web build lines up with the game window :smile:) Thanks for making this I enjoyed it!
Love the look of this game. Combat felt a little difficult to me, but after a few tries was able to find the right demon!
Cool entry! Feel like it needs some balancing, also the bones don't reset after you die which seems like a bug. Music and graphics are really good. Great work!
One of the better takes on the theme I've seen! Also the humor/mood/writing in this one is very good. I really enjoyed hearing about all the party members and what they were doing with their lives. Well done!
Very cool concept, love chess puzzles even though I'm bad at them :smile: The AI was quite unpredictable at times though. Solid game, would love to see it fleshed out!
Very very polished entry. Love the twist on Balatro, the music/visuals were wonderful. Could easily see this being fleshed out into a full game. Great work!
Super cool/interesting entry. Love the unique mechanics, only thing that wasn't super clear to me at first was that I needed to use the mouse wheel, the hint does not look like mouse wheel to me. Once I figured it out though this was a very enjoyable entry, the difficulty ramped up nicely. Had fun, great work!
Very polished for a compo entry. Extra points for having a tutorial, I understood the rules immediately. The AI demolished me the first time, but I got them in the rematch :smile: Great job!
I love the graphics of this game. Simple, but very smooth, it worked very well. Typing gameplay was good, but would like to see something more engaging at the later levels. Overall enjoyed this entry, great work! (P.S. I don't know why my comment got submitted 4 times lol so sorry)
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Ha, this is my favorite take on the theme so far, very clever and a lot of fun. I had to play through until I figured out the right dialogue choices. Great job!
This made me want to play the old GTA games :smile: Car controls were very very difficulty, but loved the music and overall vibe. Well done especially for 48 hours!
Voice acting! In a compo entry? Very impressive :smile: I enjoyed the mechanics of building your own opponent, the combat reminded me a lot of necrodancer. Had a lot of fun on this entry, great job!
Love an idle game. Also glad you made this one so short since I still need to play and rate others :smile: Good entry, had fun!
Really cool concept! As others have said the class choice is really just a game of 'pick the highest number' would love to see some depth added there. Also the current camera setup would be cool in VR, but in the current state I ended up missing a lot of dialogue which was unfortunate because the dialogue I did see was very charming. Overall had a good time playing, great work!
Yo! So polished and solid gameplay. Would love to see this more fleshed out, great work!
Good puzzle mechanic, sadly I was not able to get very far. Will have to come back to it later and try again. Great work!
Cool game, as others have said the particles were way too much :smile: I would limit the number of particles that can exist and once it hits that number start reusing them, I had to stop playing at a certain point because it got too laggy. Enjoyed the gameplay loop of finding flowers and planting them to get more moths. Good work!
The graphics/viewpoint of this game is super neat! Very ambitious for a jam game! Once I realized you could spam branches on the base and then use another unit to pick off everyone else it got a lot easier :wink: Maybe a limit or cooldown to being able to summon branches would be a solution to that. Great work on this!
Once you get the hang of the combos this is very chill and relaxing. Great entry! :smile:
Love the art and the different elementals are cool! Those spikes really need to be a different color though :sweat_smile:
Very cool! Love the different types of summons. I played a few times but never got very far. Good entry! Had fun!
That is indeed a cute duck sprite :duck:
I made it to court on time! Good work on this entry. I ran into some weird issues with screen resolution (the window was too small), but pressing alt+enter to get it into full screen helped. Also I was able to move during the countdown so I got a nice head start.
That was a lot of fun, although I did have some issues where I was unable to build any new summoning circles on empty spots. Cool concept!
Simple concept, really good implementation! This feels very polished, the ramp up in difficulty over time also feels just right. Great job!
Ah I'm a sucker for vampire survivor-likes definitely played this one for a bit :smile: very fun. I think the upgrade system including new enemy types is a cool idea. Great entry!
@jesus-gonzalez Thanks! I used https://www.beepbox.co
Cool idea for a game, I did find that I mostly just used trial and error to kill the ghosts. I like that you also have to be aware of where they die so that you don't get blocked in. Audio was very good. Great work!
Cool concept! Enjoyed slowly expanding the network, didn't quite understand what I needed to do to convert people over to my network so I just upgraded everything evenly and that didn't work :smile: still enjoyed this entry, good job!
This was fun! Enjoyed working up to adding in the 3x multipliers, controls were a little clunky at times. I wanted to keep playing after I reached the goal but didn't see a way to exit the win screen. Great entry!
Very unique entry! I flew to a few planets recorded and brought them back to earth. They seemed to like it. Not really sure how the mechanics of the game work but had fun messing around with the knobs and dials and the different stations. Very cool!
This does seem really ambitious, I didn't fully understand what to do and the text was too small to read a lot of the time. I really liked the music and the general mood. Hope that you'll make a postjam version because it feels like there's potential here. Great work!
Visuals and audio are very good on this one! Gameplay needs a bit more to it to make it more engaging. Turn signals were a good way to incorporate the theme.
I enjoyed this entry, solid mechanic and good take on the theme. I'm glad the battery mechanic didn't work because it would have been way too hard and definitely needs some balancing. Also I still had a ring to find but buying maps wasn't giving me new maps anymore so I just had to find it on my own. Overall really good compo entry great work!
Cool idea, the number of possible endings and content is impressive! I did a 'normal' run and then a 'chaos' run and enjoyed both. Nice entry!
The pulsing lights were a cool effect to make navigating the maze a little more difficult, also when turning off the lights and having to making your way back to the center without any lights was good. Also enjoyed the different distortion effects when running out of time. Cool mood for this one good job!
Loved the story and mood of this one. I want more of this with branching paths and more mystery to uncover. Very well done!
I love Zachtronics games! This is really impressive, unfortunately my brain couldn't make it past the second level :sweat_smile: The knobs were definitely a little wonky when dragging them, other than that super cool entry well done!
Very cool game, got stuck at the frequency section for a while but figured it out. Great take on the theme!
Very cool game, needs a better tutorial but once I figured out what was happening it was a fun little puzzle game. I made it to the 4th level before I got stuck. The puzzles were well thought out. Good work!
Very cool! Love the art and the voice lines, gave me a very creepy vibe. I got overwhelmed at the boss very quickly. Could definitely see this being fleshed out into a full game! Great job!
Had fun playing this one, the scanning mechanic didn't really seem necessary since they uncloaked when they attacked anyway, but was still fun to send out a fully charged scan and see them light up on the scanner. Visuals and sfx were good, the UI was also really well done for 48 hours. Nice entry!
Very good entry! The sfx cracked me up and the gameplay was simple but addictive. Awesome job!
This was a lot of fun, I even beat the challenge mode! The powerup that changes all the signals to the same color seemed maybe a bit over-powered :smile: Nice entry!