FoonLudum Dare ExplorerLD45 → From Nothing, To Nothing

From Nothing, To Nothing

By khaotom

View on ldjam.com

CategoryRankScoreCount
Overall2863.3236
Fun3333.0435
Innovation2763.1535
Theme3623.0435
Graphics2683.2535
Audio1393.4235
Humor1532.9333
Mood2343.1935

Comments

cornettheory 2019-10-06 23:11

I enjoyed this expression.

bobotast 2019-10-07 00:17

Interesting, atmospheric. Liked how it started. Music was great, but came through a little fuzzy on my computer.

100th-coin 2019-10-07 03:39

I like it, just a bit of feedback, there's no punishment for incorrectly pressing a button, to the player can rapidly rap all buttons as quickly as they can to get tons of things.

The things were pretty, and i loved the sound effects! nice entry.

zerptin 2019-10-07 03:43

Love the combination of different mini games, if felt like most of the shelter ones where impossible however.

akirassasin 2019-10-07 04:02

Love the music!

william-derksen 2019-10-07 04:18

Humorous! A nice potpourri of mini games. While the mechanics themselves weren't super notable, the music and graphics made it really entertaining to keep playing. Had a great time. Keep up the great work :D

maggardjosh 2019-10-07 06:54

Nice set of mini games! The shelter one was pretty unfair though. Had fun on the other two though! Good work!

fictions 2019-10-07 07:27

I'm so happy to see 'Take on leave the rest' :D I would have loved that theme :D Nice job!

corrade 2019-10-07 10:41

Neat! The minigames are kinda like popcorn. Small nibbles but tasty nonetheless.

For the 'start with nothing' level, I found myself focusing on the icon in the top-left instead of on the things being spawned. That took away from the liveliness of the mode.

I would've liked to see the 'shelter' stage allow diagonal movement / 2+ keys held down at once. I'm not sure if this is possible with Pico (surely it is?).

In the final stage, you can sort of hold jump to slightly 'hover' over boxes. This allowed seemingly impossible jumps to be cleared. I imagine it wasn't an intentional mechanic.

adrien-dittrick 2019-10-07 12:14

I got 79 things on-screen just by spamming all keys :p Then I got 8 shelters but most of them are unfair And then I took 6 ones And then I pressed Z to nothing. Cool game!

caio-rmota 2019-10-07 21:57

Really liked the aesthetic of your game, but felt a little bit lost during gameplay. Also enjoyed the sound effects! Congratulations!

caio-rmota 2019-10-07 21:57

Really liked the aesthetic of your game, but felt a little bit lost during gameplay. Also enjoyed the sound effects! Congratulations!

goldenglade 2019-10-09 00:31

The small games within this collection could use some fine tuning. Skill requirements for the first portion of the game can be bypassed by spamming controls, and the second portion felt stilted (perhaps due to a lack of diagonal movement) and requires a reworking of the spawning of the shelters for them to appear in fair positions. The boxes of the third portion spawn a little too close together for the platforming to accommodate. Disregarding these issues, there is fun to be had here. Nice work.

gamebuilder 2019-10-09 17:39

You nailed the audio category. I felt like I was transported into bitspace. Well done compadre.

redhermit 2019-10-12 21:55

Nice collection of minigames. I really enjoyed the sound track!

samh 2019-10-12 22:09

This was a rather enjoyable absurd and crazy mess :smile: Good job, only the shelter mini-game was a bit frustrating, the others were cute and relaxing. Great music and sound effects, that’s a strong point, together with the mood.

I’m curious, did you try to do a mini-game for each failed theme proposal, or was it just the ones you initially wanted to win?

khaotom 2019-10-13 07:02

@samh I wanted to do as many as possible, and 3 is the amount I was able to make presentable in the 16 hours of actual time I had that weekend. :v: Perhaps not the best idea, but it was a fun effort. :joy:

pkenney 2019-10-14 01:23

Wow 3 games is 16 hours is really something, congrats. I know they're really smallscope, but I enjoyed the way that you packaged the three of them together in a string. You kept me feeling like I just barely understood, and then as soon as I was acclimating I was onto something else. So it left the whole thing with a bit of an air of mystery. Yet it avoided making me feel panic or stress about the confusion, it was still somehow all a bit chill, perhaps because the punishments for failure were swift but minor.

I think I agree with the comment above that the first game drew my eye up toward the indicator and thus away from the nice things to look at, so I opted out of that part of the experience about halfway through by just rolling around the keys and watching the result. No big deal! I also felt like seek shelter was unfair, but it was pretty upfront about that, and diagonal keys were definitely being inputted by the human over here, but the game wasn't about that.

I think ripping out three small games like this is pretty cool way to spend an LD. Nice work with each, but even more so with the overall presentation of the total package.

khaotom 2019-10-14 04:38

@pkenney Thanks for your input! I like to think of the shelter game as a sort of metaphor for life, some people have an easier time at it, and others get burned by lava.

Or maybe I'm just rationalizing away a bit of lazy development. :spy:

ogre 2019-10-16 06:13

I gave you an extra half humor star for "metaphor for life, some people have an easier time at it, and others get burned by lava." even though it was after the compo.

Enjoyed it, nice effort!