HUMAN by QuadApe 2019-10-11T05:12:48Z
Very nice work. The mood is shaped nicely by the graphics, color palette, and music. A small quality of life improvement I will suggest is the implementation of an element on the GUI that indicates that you are paused. A negative element of the game is the homogeneity of the movesets of the bosses (only dashing), only separated by levels of aggressiveness. In addition, the bosses should relent longer when they are parried during a multi-hit attack, as it currently dupes the player into believing they have a window to attack due to the brief pause. The fear status can sometimes be unfair if the player is too close to a boss due to the lack of a dodge, so I will suggest that if a boss is within a very short range of the player, the status dismisses, therefore allowing for a parry, testing the player's reaction. The pain status is well implemented, though when you will receive pain and fear should be better telegraphed. The poison effect is too severe, as it rises much too quickly and punishes the player for being aggressive towards an extremely aggressive boss with a tight window for attack, causing the fourth boss to be a massive difficulty spike. Regardless of these issues, the game overall is fun and well constructed.