@hwaet Heyo. Ultimately, it was just a stylistic choice, really, not much technical or larger purpose reason behind it to have it isometric and movement locked to grid. We liked the idea of having a very contained "world" to be in, almost like a toy box. We were looking into allowing for camera rotation, to allow for players to find another angle, but then we'd have to also rework our movement system to be more flexible in regards to which angles you're facing. It seemed to make sense to us all the way up until delivery, and then a lot of people are telling us it doesn't make sense. But that's OK! We'll likely be trying different things and reworking or improving on the movement at some point though. Maybe allow movement to be free-form but perspective to be isometric. We'll see! Hard to know how others will like it when you playtest in a vacuum :frog:
@entropy The music is actually done by my friend who works as a composer for a game studio! He was gracious enough to bless us with two short custom snippets of music. Your other feedback, like those of others, is noted but not much we can do about that now :sweat_smile: