matthew-rose 2019-10-07 22:22
Very cool puzzle game, fits very well with the theme. I got stuck on level five due to some wrong moves and couldn't progress.
Foon → Ludum Dare Explorer → LD45 → Bumparound
By beepyeah
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 178 | 3.88 | 23 | |
| Fun | 317 | 3.57 | 23 | |
| Innovation | 127 | 3.88 | 23 | |
| Theme | 119 | 4.00 | 22 | |
| Graphics | 525 | 3.57 | 23 | |
| Audio | 189 | 3.70 | 22 | |
| Humor | 2.42 | 16 | ||
| Mood | 536 | 3.36 | 20 |
Very cool puzzle game, fits very well with the theme. I got stuck on level five due to some wrong moves and couldn't progress.
Took a few moments to work out where I was and what I was doing but when I did I loved it. The SFX were great.
Nice game, bro. There's potential in this game! Good Job.
@matthew-rose press "x" to reset a level!! Thanks for bringing that to my attention, I have added it to the How to Play.
Loved this! The sound and effects makes it very satisfying to play.
This is a game that has a lot of JUICE. The graphics are nice, the audio works well with what you're doing and it's executed well. Simple but very juicy game.
Absolutely love it! So great idea! It's addicting! :D
Nailed the theme. Incredibly clever use of the scoring/lives system, giving the player more agency in a game that would otherwise lead to frustrating dead ends. Well done.
Wow, an incredibly solid entry, as ever. Thematically, visually, aurally, it's all incredibly well-polished and full of juice! It's clear that you have an extremely solid grasp on how to make a game feel good, and the skill to execute on that in the time and theme constraints presented by a jam. I do feel that it falls a bit flat as far as being fun, being that it's less a puzzle and more... well, bumping around. That said, this is an amazing entry that rates very well in my book.
Nice. I really enjoyed playing it. Very polished, well thought-out game mechanics which fit nice with the theme, beautiful and fitting sound effects. This has everything. Gave up after I failed for the Xth time at level 7, because it does feel a bit "random" and less in my hand whether I win or not, given the random nature of the level generation and the hidden layout.
Great entry though!
The Game conecept is pretty awesome and I loved the game. It was sometimes anoying that it felt a little bit like a luck game but in general a nice Game.
It would be great and rewarding if you show the level or at least the background after you finished the level. Maybe you should also work a little bit more on the "random level generator", so that you can avoid dead ends, unwinable levels, etc.
In Total an awesome Game.
Hey!! A Pico-8 buddy! I love the dust animation and the bounce! Great work on that, it feels very... Pico-8-ty! But, I must say I'm not quite on board with the "static" sprite. I feel it could have been something better.
For the global concept, I'm quite impressed! You have a solid design here! Could be a nice little mobile game!
Beat this one! Pretty cool game and fun to play. You can probably add new mechanics like teleports, swappers, turrets etc. It make this game more interesting I thing. Now 8 levels is enough.
A very interesting game! The difficulty curve was surprising, with the first couple of levels being quite hard to finish for me, I kept dying and dying, and then everything seemed easier and easier until the very last level of the game where I had a hard time again. There is something rewarding in discovering the map, but at the same time when completing a level I felt lucky rather than smart. I don’t know whether some hand-made levels would help.
Otherwise, the sound effects, graphics and animations are cute. I love the PICO-8 minimalism! I’m just not a fan of the random fillp() you seem to be using, I would suggest picking among a few "good" values instead.
Very attractive presentation! The gameplay is a bit random, but nevertheless fun to play. It plays a bit like a game of chance. It hooked me for long enough to complete all the levels.
I love this game! I played it for over 15 minutes ;)
Honestly I don't really like the mechanics. Winning is mostly based on luck, as there are often either really bad scenarios when you get stuck and have to restart or nice ones when you stumble upon enough greens. Once you see green, you pretty much have to collect it, because often times you won't be able to return there later. It would be a totally different story if the levels weren't randomly generated and player could get to know them and prepare moves beforehand.
On the other hand, the execution was good, the feel was nice, I like the little screenshakes and overall stylistic. I don't hate the game, it just wasn't very fun.
Very entertaining little puzzle game, no obvious bugs, nice graphics, and quite polished. I only got stuck once in level 7. I was just wondering, from this one playthrough, what the random factor was. Is it only your starting point?