Curious Collectors by Tobius 2025-10-17T18:48:20Z ♥ 2
I got everything except the knife. Kept trading for a long time, but just couldn't get it. Due to luck, perhaps? I ended up taking notes on all the different categories. That's how invested I was! Now if only I could use these notes to help me win at something else...
LD59 — Signal (11)
Synesthezoo by TheLastSlowpoke 2026-05-05T12:40:30Z ♥ 2
I enjoyed this game and the progression between levels! I found myself using audio more when there were fewer signals, but once there were too many, I was relying on visuals alone. This fractal animation was really cool!
SYNCROBAN by Flatgub 2026-05-05T12:08:41Z ♥ 1
I appreciated the tutorial and the slow introduction of game mechanics! The robots were very cute, and the puzzles were challenging but rewarding to solve.
A glimmer in the sea by Norah 2026-05-05T11:58:22Z ♥ 3
I really enjoyed the voice acting! Maurice's warning not to wander around after dark was hilarious too. I wish the game only reset to the most recent level when you failed rather than needing to start over from the beginning, given how long it took to navigate the levels.
It seems like all these ships have been here before--why haven't they learned to approach from the southeast XDDD
Signal Epsilon by automatonvx 2026-05-05T11:44:18Z ♥ 1
I got to the end! Definitely agree about the cursor...there was a point where I think I got some sort of desync and had to turn around in a circle to be able to click on things again.
The atmosphere was amazing. Especially with those creepy creatures around the light.
At the very beginning, movement seemed so slow that I wasn't sure I had pressed the right buttons to move, so I think the objects to interact with needed to start closer or maybe just add WASD to the instructions. Initially I missed the bridge mechanism hint, so I ended up walking into the gorge and just walking along it for a while before I finally decided that probably wasn't part of the game. There wasn't any way to restart at that point, so it would have been great to have that. Then when I went into the building, initially I only saw the section on the right, so I thought maybe that wasn't part of the game either (since the signal hadn't been leading there and I had missed the hint about the bridge mechanism). I'm still not sure what the on/off switch did. Maybe it turned on the power source? I don't know--by the time I saw it, it was already glowing. And terrifying!
GHOST CHANNEL by Tetracold 2026-05-05T11:31:06Z ♥ 2
A lot of cool ideas here! The out-of-game guide explaining the mechanics was definitely necessary. I had trouble with the blue ghost. It seemed like if I stunned it once and then failed to shine the beam on it then, it became immune to the stun afterwards. The soundtrack even without the reactivity that other people are describing is adorable.
Blind Signal by Ilya Kr 2026-05-05T11:21:26Z ♥ 1
Some delightful ideas here. Once I was told that signals were limited, I just never used them except for the one time there was a monster in my path. I feel like most of the time I was moving in a straight line or following a slime trail on the ground (even though no one ever said it was important, it often seemed to be the path home). The fact that I could see whether a rock was in my way on the next step made those easy to avoid as well. So removing the path and making the rocks less visible might help encourage signal usage outside of to lure monsters?
Signaling Home by TinySalad 2026-05-05T05:54:22Z ♥ 0
This looks really intriguing, but I couldn't figure out how to play. Also, it would be nice if the four buttons made different pitches. Then if nothing else, I could be making music!
Turning Signal by InkyH 2026-05-05T05:37:15Z ♥ 1
It took a while to get a hang of the turning controls, but I agree that the clunkiness was sort of the point. I only wish that the level didn't reset if I ran into a wall. It was frustrating to start over again so many times.
SAVE OUR SOULS by steinhks 2026-05-05T03:58:05Z ♥ 0
I was really enjoying the game, but then I hit a bug that wouldn't let me proceed. I was trying to respond A BIT in response to the query of whether I was bored, but every time I got to ABI, the message automatically sent, and then I got the same prompt again. It's a shame because I really was looking forward to the story!
Pyre Lookout by outstar 2026-05-05T03:40:55Z ♥ 2
This felt like Disco Elysium, one of my favorite games, and the enemy was bureaucracy and the tedium of office-life. I felt like all this needed was a longer animation on the dice roll to build up suspense to the result.
Sneaky Signals by almost 2026-05-05T03:05:15Z ♥ 1
I really liked this take on the theme! I may have become overwhelmed after the cat said they could play forever...that was probably the moment to start taking notes, but I decided to just come here and give feedback instead. I guess I was less invested in winning the card game than my partner...sorry, partner. I enjoyed the subtlety of the signals. I agree with others that it would have been nice to have a signal to look for in the first round. I was really worried that I was playing it wrong.