H. R. Vest by mvasko2 2023-01-15T23:19:42Z ♥ 2
Quite the fun adventure you crafted here. Legit some creepy moments with mr. wheat but the ending was kind of a nice comic relief as well. Though I wonder where the wheat creature went off to...
Greg is a silly goober.
LD56 — Tiny Creatures (21)
Tiny Companions by MidnightMist 2024-10-25T13:14:05Z ♥ 1
Very impressive to make a metroidvania in a game jam (trust me, I know!). I like the concept of sending out creatures with different abilities quite a lot. The beetle is especially cool, as a creative "double jump alternative" that can also do more than just gain you some height. Very creative mechanic.
I overall also liked your pixel art quite a bit. Looks nice!
It can be a bit fiddly with the controls being split between two different input devices (mouse & keyboard) where I'd have expected switching between creatures to be on the mousewheel and also "w" or up arrow to be jump. But I beat the game still so it's fine.
Very impressive scale of the game too, even with two distinct environments. I didn't really understand the ending though. I only just entered the 2nd environment with the red walls, lit a single torch, and then a spider (which looks awesome!) comes and a flying thing flies to my character and I get a repeating ending cutscene... Hm not sure what to make of it.
While we're at things that confused me: For a long time I didn't know that it's possible to switch between creatures using q and e so the cave section really didn't make any sense to me. My bad if it did say that you can switch via q and e in the game... If it didn't, well I think that it should. We actually have a similar problem in our LD submission where we forgot to write ingame that you can rotate pieces with right click. Anyway, that made me wander around for ages in that dark cave.
Personally I think the enemies have a bit too much HP. Not a big deal though.
Even with these little issues, I still think this is an outstanding jam submission to be proud of! Well done!
Pseudopseudopodia, or amoeba walking simulator by TheLastSlowpoke 2024-10-23T21:54:48Z ♥ 1
I like this toy a lot, not only does it look really great, it's also a wonderfully pure interpretation of the theme. Also quite innovative to control a fluid amoeba creature. You never know which parts are going to move so there are interesting shapes that happen as you click around. Pretty cool demo!!
TINY PACK by xk_the_name 2024-10-23T19:14:34Z ♥ 1
Just a totally delightful experience with great gameplay too. One of the best!
Jelly Gang by Split82 2024-10-23T19:06:19Z ♥ 1
One of the best game concepts of the jam. I love it!
Microdominion by LeReveur 2024-10-23T19:04:12Z ♥ 1
Huh that is interesting. Despite the right microbes having way better stats, they always lose now. I don't know what I did...
2024-10-23 20_57_18-LD#56 - Microdominion – Mozilla Firefox.png
I like the theme interpretation a lot. Going as tiny as possible is a cool choice. Though the feedback was so lackluster that I didn't understand the game at all at first. Like, I didn't realize that I won a round when I did because the game still says "Oops, lose" and tells me to "improve dna" even though I can't even choose anything. Similarly confusing is the fact that when you do win, you get to choose between some of the traits to improve them but it seems arbitrary which traits you get to improve. For a casual game, this was sadly quite the confusing experience and start into the game.
Unfortunately there's one more strange game design aspect I'd like to highlight: You only get to make a choice when you lose. That means, that you are kind of rooting for the enemy to win so that you can have an interaction with the game. I think because of this, it may be better suited as a 2-player game where each time, both players get to make a choice and the losing player always gets to choose last so they can react to their opponent's strategy, as a catch-up-mechanic.
I wish there was some audio.
The game also lagged quite a bit for me but it's ok because it doesn't require fast reactions at any time.
Oblob by HermesEs 2024-10-23T18:29:57Z ♥ 1
What a cute game! It looks great and the creature designs are adorable AF!
I wish that the magnifying glass behaviour was a bit more geared to what I'm doing and less just random, unpredictable movements that are for the most part 100% easy to avoid by just going to the edge of the map and waiting. That unfortunately diminished the fun quite a lot, even if the game looks super great and highly polished.
And I wish I knew if you made the (awesome) music yourself or took it from somewhere. Otherwise, I feel like I can't rate you fairly on audio.
It would be a lot nicer if the game ended sooner too. I eventually simply got too bored and quit.
Fat Bear Fumble by wazce 2024-10-23T18:16:44Z ♥ 1
The first time I played, I didn't understand how to interact because there was no ingame tutorial so I just stood there, confused, until I lost to mysterious circumstances. Then I read about the controls. So I controlled my bear (kind of sluggish and un-fun to control, but hey, we movin!) and steered it into all bunnies to catch them, of course! When I finally succeeded, I got presented with the glorious victory message: You Lose! Yay! Wait, what? Ok, let's read the rules... I have to protect them! Oh :D
Third try went better though they somehow never seemed to collect or use the acorns I threw from the trees for them. Not sure how to enforce that. Of course I still lost in the end. I don't know if that's preventable.
Despite my confusing experience with the game, I must commend the charming graphical presentation and the cool and fitting music and soundscape (wish there were sounds of interactions to make them feel more impactful though!).
Inverspeculum by vector3cat 2024-10-23T18:00:49Z ♥ 1
Unfortunately couldn't play because it just started into a black screen and then closed itself :(
Hamster Shelter by Doonutsaur 2024-10-23T17:54:15Z ♥ 0
Very nicely designed and cleverly thought out game! I think it's one of the best ones from this jam I've played yet. Can be a bit slow sometimes though and involve a bit much waiting / downtime when you build a new cycle. But maybe that was just due to my subpar strategies. After building my third cycle expansion, I got "too much" food storage immediately. Maybe something to look into, like how to prevent the balancing from exploding too suddenly with all the multipliers and so on.
Also cool to see another hamster-based game with level editing features, just like our own haha
Formuroll by Utopia 2024-10-23T17:35:07Z ♥ 1
It's an interesting idea for a setting but I must admit that even after trying to get how the game works and what things mean and trying to play for a good while, I came out of it not really understanding any of it. I don't get what the goal is, what my strategy for skipping or collecting symbols is, what the rules are for what symbols give what scores... I just didn't get it unfortunately. I tried reading the tutorial texts ingame but between them often going past me before I could read everything and them being written in honestly kind of broken English, that didn't help me much.
Could be my fault but my friend who tried it at the same time, didn't get it either.
Aggrolotls by Zomk 2024-10-19T00:37:09Z ♥ 0
One of my favourites so far! I really had quite some fun growing my swarm and improving my abilities over time. Attacks were very clearly telegraphed, the movement system works well (once I realized that I could hold the mouse button down to move), and it's got some nice creature design, especially the tongue-enemy. I love that goober.
I managed to get to level 14 before there were so many creatures around that it wasn't safe to exist anywhere and they overwhelmed me. Would've liked to play for longer too but that's that.
A little less "grindy" balancing for unlocking more levels would've made it even a bit nicer in my opinion.
Mani-Creatures by DrgCandle 2024-10-19T00:21:42Z ♥ 0
I am impressed with the presentation of the game, especially in all the wonderful little drawins your team made. Not only are they pretty to look at, they also have a unique and innovative style and colour palettes.
I do like the humour in the game too, also with the gestures and so on, but maybe choosing to commit to this old-english thing in your tutorial texts wasn't the best idea when it comes to clarity.
Which brings me to the point that I struggled with the most: The game desparately needs a way of easing me into it. It immediately overwhelms you with complexity rather than introducing things slowly bit by bit. And another thing is that the game lacks clear feedback of what is happening with all my fingers and nails and the enemy's HP and actions etc. There just need to be some animations upon finishing my preparation phase that show me clearly what the results of my actions were.
Clearly your game designers did quite a lot of work to come up with quite the unique and complex battle system, but it's wasted effort as the game fails to make itself clear enough to me as a player. And yet, I was consistently unable to lose any battle due to overly forgiving balancing. I didn't understand what I was doing - but the game design and balancing also made it so that I didn't have to understand anything to succeed either.
The audio is alright. I liked the sounds going along with some of the gestures. It's a bit annoying that the music keeps starting over and over again. It'd be nicer if it just played through.
I think your UI also looks gorgeous like all the other graphics did, but in the shop, the text flows out of the boxes of the tooltips, making it impossible to read it all.
Hamster Adventures by eglow 2024-10-18T23:44:54Z ♥ 0
Very cute game & character! Signed - another hamster game creator <3
AquaLens by Chlolauro 2024-10-18T23:25:13Z ♥ 2
I liked the music and the beautiful drawings of the creatures a lot. Zooming in on the graphics is really worth it! I also like that you found a nice and peaceful mechanic. That's a great thing when so many games would rather go the dave the diver route here where you'd kill the fish instead.
It's a little bit odd that you don't really move as the diver and can just move your screen anywhere, including through walls. In that case: why even include a diver character?
I also had the bug that the purple jellyfish didn't register.
There was a thing that happened where almost all the animals seemed to converge at one point in the map more and more over time.
Planktos by Dabuliaoyidianer 2024-10-18T22:55:26Z ♥ 1
It's nice how atmospheric, comfy, and relaxing your game is. I enjoy the particles and pulsating lighting effects. The music is also beautiful and contributes greatly to the serene atmosphere.
I didn't realize at first that I could collect the green circles after moving through one of the other circles that don't seem to do anything. So I just went all the way to the left until I hit a wall of colourful shapes. Then moved up through what seemed to be the water surface. But I didn't find anything so I went back, to discover that I could actually collect the green circles and that they'd push me back left again when collecting them. Nevertheless I persevered and collected all of them. I was a little let down by nothing happening afterwards but it's fine. Just thought writing down my experience might be somewhat helpful and interesting from a dev perspective. Nice submission <3
Eater Scrutiny by knexator 2024-10-17T21:41:24Z ♥ 1
The most fun and most innovative game I've played in this jam so far! I really enjoyed picking out the patterns of the ant movements and the comments of the picky anteater were also quite funny. Sad that there's no sound, would've loved some slurpy licking sound when I gobble up the little insects. And some approving / disapproving sounds of the anteater would also have been really funny.
Very creative idea with all the different movement patterns. Ended up with 119 points :)
Tiny protector by RickSquanchez 2024-10-17T21:34:29Z ♥ 1
Wow, that was over before it started! :D Just kidding, even if it was short, I had my fun during the couple of seconds it lasted. At least this way it doesn't unnecessarily repeat itself, overstaying its welcome.
I think you actually had quite some creative level ideas. Wish you'd have had more time to expand on those to make it a bit longer.
Also wish that there were SFX, that could've added a lot of juice.
Soul's Descent by maneoliz 2024-10-17T21:28:39Z ♥ 0
Really awesome music! I liked it a lot. The lack of sound effects made it not really come together as a whole though.
The graphics are fine and have a consistent style which is always a big plus.
It was really difficult to make it through and because there were no checkpoints and the controls weren't all that polished, I kind of gave up after one try where I felt like I got really quite far. Didn't feel like starting all over again.
I didn't really understand how this game relates to the theme to be honest.
Tiny Creature Support Group by coltonphillips 2024-10-17T21:18:40Z ♥ 1
Funny music! I like the idea of guessing at words like hangman but with a theme and tips to narrow it down a bit so it's not just totally random guessing.
I suppose I personally would have liked it more if it was just actual animals for most of it rather than pop culture references as I didn't know all of them. The way the hints were written, they mostly also didn't seem to help me much at all. But since it was balanced so generously, I managed to get through it anyway. Without even realizing that there's a buy mechanic so I was just hoarding money :P
At the end of the day it's just not that satisfying though if I'm basically just exhausing all the letters one by one until I happen to press the right one. It often felt less like guessing at the creature and more like just using my knowledge of what are the more common letters in the English language.
By the way, not turning off graphics rating will simply mean that you're getting lots of 1s for the graphics rating. And that can influence peoples' overall ratings.
Kat Kicker by Agent__Maxwell 2024-10-17T20:42:45Z ♥ 1
What a fun premise. I liked the moment of realization the characters had in the end. Beautiful work on those character portraits too. Really enjoyed those.
The art in the game is sadly a lot less pretty than those portraits, mostly due to some less than ideal colour choices. The cats are cute but I wish they were more alive. It felt a little like I'm just throwing cat statues.
While I like what the game is going for, I think that in the end, all those little assets you're adding over time don't seem to amount to much because they basically didn't really do anything discernable and it felt like the game is just repeating the exact same non-challenge over and over until the story ran out of new text boxes.
I wish that I could have actually used the leafblower to blow cats over the fence or something. Or that I'd have to actually catch cats that are running around and trying to avoid being caught.
I liked the music. It was nice :)
A tiny worm's life by angry-cyboot 2024-10-17T20:13:21Z ♥ 2
Really liking the mood that the adaptive music system delivers alongside the limited visuals. Quite the tense horror for such simple graphics. Or as some game reviewers would say: it really makes you FEEL like the worm!
Would have liked to have some strategies on how to deal with the different predator types. Right now it's always just "as soon as you see the tremor, turn the other way and hope that your turn radius and speed suffice".
I managed to get a score of 300 in the end.