Thank you for the comments, everyone! I'm glad you guys liked the atmosphere, it's definitely what I was going for :slight_smile:
@robert18 Yes, you are right, it's not much of a challenge and hunger does indeed go below zero. It's a feature, not a bug :slight_smile:. In retrospect, it was probably a mistake and makes the game too easy, but it was a conscious decision, because I wanted the hunger behaviour to be more "realistic". Anyway, with Ludum Dare, I have a little bit of a history of making my games too difficult, so I figured it wouldn't be too bad to have an easy game for once.
@arqitech I love the helicopter idea, thanks! The exit point was actually one of the last things to be added and had no idea what it should be, so the red cross was kind of a rushed lazy escape hatch :slight_smile: The helicopter makes perfect sense.
@ironcutter I definitely wanted some more obstacles and hazards along the way, but you know how it is with time and ambitions :slight_smile:
@itskdog I agree, it's a bit too easy. I originally wanted to have a lot more survival mechanics in there, such as hunting for food, making campfires and stuff like that. In fact, the game started as a little clone of The Long Dark in a war environment. Of course, in the end I had to cut a lot of planned features in order to meet the deadline :slight_smile:
@itskdog, @chocolat-endive Thanks for pointing out the radio thing, it's a bug, I probably should have made the radio trigger area smaller or take the walls into account somehow.
@i-am-lloric, @stuntcomposer, @guillem-serra I guess you are right with the theme. I considered having the character die in the end after actually delaying the inevitable (hunger and coldness), but I couldn't help the urge to have a happy ending (sort of) in this one.
@candlesan Glad you noticed, it's really nothing special :slight_smile: Once you have 2D lights setup in Godot, you just need to make sure shadows are enabled on the light itself, and you have a `LightOccluder2D` on the building. Feel free to check it out in the [source code](https://github.com/MilanVasko/ludum-dare-50) (you will probably be most interested in the `enemy.tscn` and `building.tscn` files). Or just read up on it in [Godot docs](https://docs.godotengine.org/en/stable/tutorials/2d/2d_lights_and_shadows.html) directly, I just followed that tutorial :slight_smile:
@hmightypirate True about the difficulty. Patrolling enemies were actually on my TODO list, but they didn't make the cut (they were **very** close though :slight_smile:)