FoonLudum Dare ExplorerUsers → mvasko2

mvasko2

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Advanced Algebra IVjam5013.633.423.254.133.523.273.903.81
202354Limited Space👥Agatha's Noveljam6143.523.433.343.233.803.693.95
202352Harvest👥H. R. Vestjam4343.463.212.973.243.913.683.423.97
202251Every 10 secondsCursed Hotelcompo4342.912.742.883.222.643.033.23
202250Delay the inevitableThis Special Warcompo3113.442.812.592.483.723.904.25
202149UnstableConnection Lostcompo2663.483.613.423.403.343.193.34
202148Deeper and deeperTic-Tac-Run!compo5853.253.442.342.362.653.512.503.12
202047Stuck in a loopAwesome Ludum Boat Racecompo4073.243.483.303.323.092.822.91
201636Ancient TechnologyPharablockjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mvasko2

LD36 — Ancient Technology

Pyramid_Watchdog by Fisher007 2016-09-05T12:52:00

I agree with the previous commenters - the graphics are simply stunning, the game is great to look at. That's about it, though. I really miss sounds, music, and the lack of a programmer in the team is noticeable.

The concept itself is quite original. Also maybe I'm stupid, but I'm not really sure how you kill the enemies. My guess is that I need to lure the thieves into the alien's way one by one in order for him not to get hurt? I mean, I was able to make it to the next level, but the alien only had a single life left (assuming that's what that number means).

Solid game, it just needs some work on everything that is not graphics :)

Note: I haven't played the post-jam version.

Joey's Adventures by mato26 2016-08-31T14:03:00

Amazing graphics, sounds and polish level, this could easily be published as a full game, provided there is a good amount of nice levels.

It's surprisingly challenging and fast-paced, you need to move quickly in order to see anything. The levels feel a bit confusing though. I couldn't get past the second room for a while, only to push one of the blocks by accident, which opened up the door for me.

Also, there is too much jumping, too narrow pathways, and too little platforms for my taste. The game could also benefit from something like checkpoints, I don't want to do the entire level again after I screw up at the end.

I would also consider zooming the camera out a bit. The limited viewport and the confusing nature of the levels make this game too difficult and somewhat frustrating as a result.

Apart from these things, bloody awesome job!

The Big Sweep by Bobsleigh 2016-09-01T15:13:00

Oh man, this is hard.

Needless to say, I haven't finished a level, because I'm too impatient and give up too quickly, but for anyone who looks for a real challenge, this game is perfect.

Even though the quirky retro audiovisual style is well done, I'm not a big fan of it, and I must admit I wasn't entirely sure if I wanted to download the game looking at the screenshots.

The gameplay itself felt very smooth, nothing to complain about.

All in all, nice game, just not my cup of tea.

Legend of ZOL - Lightbringer by Nervous Composers 2016-08-30T15:03:00

Haha, this game spawned a big smile in my face :D
I loved everything, the concept, the music, the incredibly funny story and the way it was interconnected...

Excellent work! Would play more of this.

Pharablock by mvasko2 2016-08-30T11:46:00

Thanks!
Sure, it should be there by now.

Pharablock by mvasko2 2016-08-30T12:36:00

Sorry to hear that, @yotam180
Can you tell me the details about what happened so we can try and fix it?

Pharablock by mvasko2 2016-08-30T12:52:00

@yotam180 Yeah, I noticed that the website does that, but I currently have no idea why :( It's freshly launched, so there's probably some stupid mistake I made, I hope to resolve it as soon as possible.

I don't know what's wrong with Windows version either, when I tried it now on my machine, it launched, but the controls were broken for some reason...

That said, since we've uploaded the web version to indiexpo.net, I have at least provided an alternative web link, I hope at least THAT will work...

Pharablock by mvasko2 2016-08-31T13:03:00

Thanks for all the comments! I will try to respond to some of you here.


@mockthebear Funnily enough, it IS a linear function :) (at least should be, I may have screwed something up). I agree that it needs some fiddling though.

@teamBallShui That's weird. Can you please give me more details, like what browser you're using and what system you're on? Also, have you checked if there's any output in the browser console? I don't know what can be wrong at the moment.

@Piotrek Yes, admittedly, I did a crappy job with the sounds, they were added in relatively quickly and carelessly, and it's a thing which we'll surely improve in the upcoming versions.

@scriptorum Funny thing about the slingshot cord (or not funny, depending on how you look at is) - it IS actually there, but doesn't show up in the web build. If you tried the standalone version, it should be there. I'm not sure what's causing it, probably there's a bug somewhere in the HTML5 Godot export.

We did consider adding some kind of a visual aid, but decided to drop it for the time being - we will probably add it in the future.

Also, the shortcuts are a good idea, why didn't we think of that?

@CMangas and @Latis Games - It's not a bug, it's a feature! More seriously though, I don't know what I was thinking, I probably wanted to ease up on the challenge a bit, so the game is completable without actually winning it, but in retrospect, it really doesn't make much sense.

@DaanVanYperen Good idea, will look into it!

@RadMcCool We have thought about porting it to (at least) Android, it probably will happen at some point.

@Avalanche Games Interesting idea, but it would probably be hard to do precise shots with this, so I'm not sure if it would work. You probably could brute-force the shape with this and some luck though, it's something which would require some experimenting.

@mato26 Ďakujeme ;)


We appreciate all the feedback, thank you once again!

Pharablock by mvasko2 2016-08-31T22:03:00

@Hackingroelz Thanks for the comment and the log, unfortunately, I don't have a Mac available to test it and do something about it. Also, the log looks scary and not overly helpful...

@gonutz Worry not, no ransom ware involved ;) There seems to be something rotten in the HTML5 export, but it works on my machine in Google Chrome, Firefox AND Opera. What browser and OS do you use? Please tell me it's not Mac... also, I would really appreciate the specific version of at least the browser.

I'm sorry for the inconvenience people, I hope at least the desktop version works for you.

Pharablock by mvasko2 2016-08-31T22:21:00

@gonutz Wow, XP is still around! The memories...
I'm afraid the bug may have something to do with the fact Godot dropped support for XP (I'm pretty sure I read that somewhere), so there may not be much I can do, sorry :(

I'm going to do some research tomorrow (as it's getting really late here now), both regarding XP and Safari, but I can't make any promises.

Pharablock by mvasko2 2016-09-01T13:28:00

So I did a little more thorough testing, and the only bug which I'm able to reproduce so far, is an exception thrown (probably) during block collision.
Apparently, we're not the only ones...
https://github.com/godotengine/godot/issues/6274

@Junber Thanks for the comment! You're right, the blocks do feel a little too light and they probably require some fiddling. After all, they're supposed to be giant blocks the pyramids were built with. On the other hand, it probably increases the challenge, since it's easier to push them accidentaly. We'll need to play around with it a bit more to find a good middle ground.

The UI buttons freezing actually happened to me too, but only once - I haven't been able to reproduce it since...

Regarding accuracy - that's strange, *currently* the accuracy system should actually be quite forgiving - it only takes into account the distance of the middle point of the blocks, and adds them together, ignoring any blocks which are not the same type as the template. If the template block is "covered" with real blocks of the same type (that is, you don't have to be 100% accurate with one block, you could be 50% accurate with two blocks, this behaviour is most apparent in the first level), it should give you the appropriate percentage. Are you sure the blocks matched in type?

Anyway, thanks for the (helpful) comment, we're glad you liked the game.

Pharablock by mvasko2 2016-09-06T09:19:00

@Ebriosus thank you very much for the detailed review!

I agree that the Egyptian setting is kind of a cliché at this point, though to be honest, we haven't given it much of a second thought, since it fit quite well with the type of game we were after.

We didn't go the indicator route for the jam simply because of the time, the laziness (obviously :P) and the increased challenge. Since a lot of you guys correctly point out that some kind of a strength indicator/hint/whatever would be a good thing to have, it's definitely an issue we're going to address. Same goes for showing the accuracy percentage in real time.

Interesting note about the button contrast, it hadn't even occurred to us that it could be an issue. We may as well do a bit of a redesign at some point, so we will look into that.

More levels is also on the TODO list, though you gave us an interesting idea with the random generation - maybe it could be a separate game mode?


Once again, thanks for the honest feedback, it's been really helpful!

Imphenzia_AncientTechToReturn by imphenzia 2016-08-31T10:28:00

Both the graphics and the music (especially the "left" track) feel really nice and relaxing, making playing the game a really pleasant experience.

Also, as simple as searching for items in chests is, it can also be surprisingly fun. What would be great to have though, is more unique elements to be able to distinguish the places better - right now, everything feels the same. Yes, I know there was not enough time to do that, I'm only suggesting a possible future improvement (if there will be any).

All in all, I enjoyed playing your game, you've done a great job!

Ahab's Mystical Wagon Adventures by Franklin's Ghost 2016-09-17T14:17:00

Wow, now I get why all the previous commenters praise the animations. The visuals are incredibly well done.

Otherwise, there's not really much to comment on. It would be nice to see some more stuff made in this style. If this is going to be made into a complete game, I'd be glad to play it.

Warmth by catchthefloaty 2016-08-31T10:54:00

The game looks quite nice.

It's a pretty neat concept, though I'm not sure how it would work with more players - maybe it's just a race for resources (I only played alone)?

I guess it was done like that on purpose, but I think the game area is too huge and too boring. There's nothing to see except for flat futuristic platformy-thingies.

It might be a good start to a nice fun game, but at the moment, it's too boring for me. It needs more features, better levels, and probably more thought out mechanics.

Props for going multiplayer in three days though, you've put yourself up to a huge task, so big congratulations for bringing it to this state!

The Bunker by MikeTheWayne 2016-09-17T13:46:00

Well, it's kind of rough.

It has, howewer, taught me how to survive in a nuclear apocalypse if there's one to come. Just suit up and repeatedly search a nearby standing building. This guarantees you'll be well fed all the time, you just have to stock up on oxygen by visiting the bunker from time to time.

Joking aside, it's not bad considering the amount of time put into it. Winning is a matter of having enough luck or patience to convince the random number generator to give you the required items, the graphics is not too bad, and the ending... weird?

Overall, not bad, but understandably not too good either.

A Guillotine by isaque.picao.sanches 2016-09-01T16:29:00

You've said it yourself, weird is probably the best word to describe this.

It actually took me a while to figure out how it works, that you can actually scroll, that the text simply reveals itself sequentially, rather than randomly. I somehow didn't notice the neighboring text was suddenly readable, I probably focused too much on the already-revealed part.

I don't know how much of the story actually happened, all I know is it was a fascinating read, howewer disturbing it was. Though minimalistic, and said to be done in a very short amount of time, I enjoyed this trip into one's (probably yours) mind, in a weird way.

I'm not sure if I want to read it again, once is probably enough.

Water Pig's Equation by Diz Three 2016-08-30T15:37:00

Honestly, the graphics were really bad. Or at least the combination of colors. Not only did it not look good, the help, for instance, was really hard to read (red font on a golden background, why?).

The concept itself was unique enough, but I don't think it was fun.

Sorry for the criticism, it's nothing personal, I just didn't like the game too much.
Don't stop creating though!

Gregos Journey by yotam180 2016-08-30T12:32:00

Quite impressive for 72 hours!

I really liked the puzzles, they were quite the brain stretchers, and I must admit that without reading your comment "spoiling" the solution for the first level (or second scene - simply the one with the binary stones), I wouldn't have made it to the end. It makes sense, but honestly, it would never cross my mind.

Considering it was made in 3 days, both the amount and quality of the content is really high, good job!

Also, is it really "to be continued"?

Faro by Alkrimil 2016-08-30T10:44:00

I love the concept, and it's really fun to play, good job! I took me a moment to understand what I was supposed to do, but I enjoyed the hell out of it once I did.

One thing I noticed though, which I'm not sure is intentional (maybe I did something wrong) - sometimes the cards kept coming way too fast and I just couldn't press E in time to hold. Also it felt unresponsive at times, I had to press E multiple times in order to have some effect.

All in all though, excellent entry!

Reinventing the Wheel by gonutz 2016-08-31T20:48:00

I'm not entirely sure what to think of this.

Not-bad looking graphics, simple mechanics, which I didn't think was too much fun, and a couple of levels mostly consisting of pushing enough rocks into the pit so you can jump through... with an occasional twist :)

It's okay, but nothing special.

But, and it's a HUGE BUT - finally a game written in Go! I simply love the language, so you got my mad respect for that alone.

Reinventing the Wheel by gonutz 2016-08-31T22:14:00

@gonutz I'm intrigued, I'll be sure to take a look as soon as I gather some time! I've actually made a Go game framework myself, but I haven't published it anywhere (yet), since I haven't been overly happy with it. It's currently gathering dust, but I hope I will be able to revive it someday.

Anyway, sorry for the offtopic, on with the comments :)

Kukulkan's Phantom by CMangas 2016-09-01T17:13:00

Wow, this has to be one of my favorite entries so far.

Ultra-retro style graphics which I actually liked, an excellent atmosphere and a cruel ending.

My only complaints are those which have been mentioned already - the hint for the 9 tile puzzle was hidden a little too well (I've only noticed it on the second playthrough), and slightly glitchy puzzle pieces.

Also, it's short. I want a little more! :)

Excellent entry, one of the best pleasant surprises for me so far.

Search Treasure By Amine Tcherak by Amine Tcherak 2016-08-30T14:30:00

I tend to agree with a lot of the other commenters, the controls feel weird, the level design is not very good, and there are a lot of holes in the level, where you just fall into the void and nothing happens, you could at least have the character die or something.

Kudos for making the effort, but this feels too unfinished, sorry. Keep working, though, there is some potential.

SOITES (Unfinished) by mathiasj 2016-08-31T15:41:00

The intro was geniunely epic, even though it's "just text".

I've read the story and clicked on the continue button just as the music culminated into its stunning conclusion... and was greeted by a silent, overly dark and overly small scene with similarly dark (though nicely designed) aliens. I knew all of this of course, since you've said it all yourself, but I still was a tad bit disappointed.

I guess the excellent intro just put the expectations too high. Anyway, to the game itself - the stabbing was fun (let's be honest here, what could possibly go wrong here?), teleporting was a nice touch and the aliens were too sharp-eyed. I mean, anytime an alien sees you, you're instantly done and have to start over. There's a reason stealth games have a cooldown of some sort with a warning indicator.

I know you know all of this, and you were simply pressed by time, but I wanted to say it anyway, because this game has some potential. I would love to play a more complete version of it.

Also, I have to know. Did you simply download the intro track from somewhere or have you composed it yourself? If the former, where from? If the latter, how? The intro music was one of the most pleasant surprises today.

Keep it up!

The Pyramid's Secret by Misspeld Games 2016-09-05T14:53:00

Good job setting up the mood! The sounds combined with nice enough graphics created a really nice atmosphere. But... that's about it, honestly.

Unfortunately, slowly walking through very, very, VERY long corridors and square rooms with next to nothing interesting in them gets boring really quickly.

Because of that, when I discovered "the box", picked it up, and placed it on the switch thingy after a few roundtrips because of the dropped light and found out nothing happened anyway (could either be a bug or an error on my side, who knows, I didn't investigate any further), I simply exhaled, said "What's the point anyway?" and quit the game.

You don't want your players to do that.

It's obvious that you can create a great atmosphere, don't let that be the only good thing about your game! Take advantage of it! For starters, for the love of everything, make the movement faster and the rooms (and the f****** corridors) smaller and more interesting. It's way better to have smaller levels with a lot of things to do than let your players be bored to death with an overly long stroll.

Take thepyramid by @Junber for instance:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=33967
(I hope I'm allowed to reference other games, please don't be mad at me!)

It's a game pretty similar to yours in terms of the style and atmosphere (in my opinion at least), but it went an entirely opposite direction regarding the level design compared to you. The level in there may actually be a little TOO claustrophobic, BUT it's filled with stuff to do and see, so you don't get the chance to be bored.

Also, it would probably be better if you could see a bit more of the level, maybe add a tiny bit of ambient lighting, so you at least have an idea where to go (I would like to reference thepyramid again).



I'm sorry for the wall of text, I kind of lost control of myself. I hope this brain dump will at least be useful in some way.

P.S. I like your name and logo :)

LightBringer by Rakart 2016-08-31T12:34:00

This game is gorgeous.

The graphics are definitely the highlight (no pun intended), except for the last level, which was kind of dull, yet trippy (though for perfectly understandable reasons). Also, the jumping moon scared the shit out of me! It was creepy as hell.

I would make the gaps between the platforms shorter, especially on the second (?) level, where I've fallen at least 10 times just before the end. It got a bit frustrating as a result.

I liked the things you gradually introduced which made the gameplay fresh, like the summon-waterfall combo. Also, the menu was excellent. I see this kind of thing rarely, but nice little things like this can work wonders.

It has been said before that the pacing was kind of slow, and the jumping a little tedious, though that may be fixed by some tweaking and better level design.

One last thing, I missed sounds and/or music. Again, I understand the lack of them, since I did a crappy job with them myself :)

Anyway, great work! I would probably play more of this.

Glutenburg by Ebriosus 2016-09-05T15:53:00

I scanned through the comments, and discovered that @Strike has already said exactly what I wanted to say.

The art style is really nice and cute, the music is not bad as well, but the concept, though original, just doesn't work I think.

It probably would, if it wasn't so random. You need to be lucky to have the right combination of letters and to have the right ink spawn. Most of the time, you just sit in the bottom left corner, collecting as much ink as you can, with an occasional lunch break. After a while, you've hopefully collected enough, so you just go to the necessary machines, take the result and hand it over to the customer.

Okay. The problem is, I don't see much of a game in there, I simply see a waiting simulator.

It's certainly an interesting take on the theme, but I don't think it works, at least not in the current state, sorry.

Paws of Purrsia: Kitty Litter by 8Keys Studios 2016-08-30T11:09:00

Disclaimer: It's entirely possible that I horribly misunderstood how to play this and maybe I would like it better if I had 3 other people to play it (I played it alone).

With that in mind, let me first tell you that I love the name, the graphics and the music - great job on that! Sadly, I don't like the rest.
The game seems too buggy to play properly. The physics seem too shaky, unstable and glitchy (maybe it was on purpose, I don't know). That wouldn't be too much of an issue, since it was relatively playable... but I just can't get through the first level.
Once I get past the two dogs throwing overly heavy roses, the game suddenly decides to play a cutscene... while teleporting me about 2 metres back, only without the fat VIP cat which, as a result, falls off every time.

Sorry for being harsh, I don't mean to. I think this game has potential, but it needs extra work.

Lazer Patriarch by AODQ 2016-08-31T21:38:00

Wow, this is scary. The first time a monster appeared, I nearly jumped out of my chair.

The game is incredibly well polished, graphics and sound-wise. It generates a really nice scary atmosphere. Just like some other commenters mentioned though, I battled performance issues more than monsters, and that damaged the whole experience.

I can also relate to not knowing what I was supposed to do, something like a tutorial level would be nice.

Also, I need to mention the logo... so good-looking and sounding, and so weird all at the same time. Good job I guess?

The Bear by mockthebear 2016-08-30T14:47:00

You juiced those 9 hours good :)

I like the old-school terminal menu, I kind of expected either a hacking game, or a text adventure.

About the game itself - it's good. Not original or innovative, just some good ol' classic catching thingy. It doesn't insult, it doesn't impress, but it's quite fun :)

Good work!

National Egyptian Slave Racing League by Spaghetti and Meatball 2016-08-30T13:53:00

Poor slaves!
Great game, I really like the mechanic - really simple and challenging, it made me click like a mad man.

I also like that there's a great big-eventy kind of atmosphere - the crowd is cheering (I assume, what else could that noise be?), the stadium is huge, the race is broadcast on a giant ancient TV screen, and there are confetti and cinematic mode in the end.

Excellent job!

Desert Strife by HuvaaKoodia 2016-09-05T13:33:00

This is probably one of my favorite entries.

As others have stated already, the music was excellent, the sounds a bit weird (honestly, I don't think ladies can scream like that :P), the graphics quite nice...

What really got me was the thing which should be the most important thing anyway - the gameplay. It was a really nice concept, and incredibly well balanced. The battles are intense, fun, and you never know who will win. My first playthrough resulted in me saying "They have a f*****g tank!" before being crushed to pieces. The next one I was able to acquire one myself, and I've won with just a last lady standing.

With a bit of polish, maybe some more terrain types and some helpful indicators (was mentioned already), this would be one hell of a game. I really hope to see this being continued, it has a lot of potential.

SETBACK by Acrimiens 2016-09-01T19:03:00

Simple, minimalistic and quite fun.

I have to do a little nitpicking though. This was probably intentional (correct me if I'm wrong), but I don't think the speed of time corresponds to the movement of my mouse as sensitively as it should I have to move my mouse really quickly to speed it up, and stopping also feels a bit delayed.

I don't know, maybe I'm imagining things.

Anyway, very nice little game :)

La ciudad que ocultaba by Capitals 2016-08-30T15:24:00

I think @RubiksJr said everything I wanted to say using the exact same words I wanted to use.

To be honest, I didn't understand how it worked, so I too just placed the tokens randomly and watched the numbers on the right change. Though frankly I never could play these types of games, so this may be just me being stupid.

Also, I want to praise the visuals (even though I didn't like the font since it was a bit hard to read) and the nice, calm music. It feels very polished and nicely done.

Taxi No Roman by Nichii 2016-08-30T11:44:00

Wow, this game is crazy. So simple, and so much fun!

One thing that bothered me though is that the camera zoomed out too much and too quickly. You get used to it after a while, and it probably added a bit of the intense dynamics this game has, but I still would ease it up a bit.

Great game!

thepyramid by Junber 2016-08-31T11:35:00

I didn't finish the game, I simply walked around a bit, being amazed at how nice it looks and how spooky it feels. Howewer, I too experienced performance issues with the fancy lighting turned on.

When I set it to bright, it finally felt smooth and nice to play, though, frankly, it didn't look very good. The effects added so, so much to the look. It's a shame it doesn't perform well enough to play properly.

You also made me feel stupid (I don't mean that in a wrong way, that's actually a very good thing in games with puzzles), I couldn't solve any of the puzzles I encountered, though I hope I could if I spent more time on it :)

It would also be nice to be able to play it fullscreen, it would probably enhance the spooky atmosphere even more.

I'm adding this to my "play again" list, great job!

P.S. Kudos for going the hard way and using SDL with C++. This game would be impressive enough if done in, say, Unity - this way you've earned imaginary bonus points from me :)

thepyramid by Junber 2016-09-05T11:30:00

I too have just played the post-jam version - it plays so much better now, finally it's properly spooky, it reminds me of Fiend (one of the first games from Frictional Games, still a great one, can recommend).

Just a tiny nitpick that I've noticed now - when I press Esc in the menu, I think it should resume the game, not quit it. That's the way it works in 90% of the games I know, and this concept got into my muscle memory (and I bet I'm not alone).

Thanks for the update, I hope there are more to come ;)

Azymuth by Geckoo1337 2016-09-01T15:33:00

Really nice graphics and music, was everything made during the competition?

Also, as simple as the concept is, the game is really challenging and fun. Too bad there's only one level.

One personal complaint though, I thought that the controller didn't feel as nice as it could. I can't put my finger on what exactly is wrong, but I think the feel can be improved. This is a thing which requires a lot of testing and tweaking.

Great job!

Traanimus by ianb96 2016-09-01T18:12:00

I like the idea, it might be fun to turn this into a more complete game. I can't help but feel the core concept was a bit underutilized and there could have been more puzzles, and for that matter, more difficult ones.

I also think that in a game like this, combat makes no sense whatsoever. Sure sucking the spirit out of a ghoul may sound fun, but the combat itself wasn't very good - there could have at least been some kind of feedback, so we know we are hurting it. But the point is, it doesn't even fit.

I think this game should have been solely about solving environmental puzzles (think Portal - don't look at me like that, you know a Portal reference was coming!) rather than fighting creepy pieces of cloth.

Don't get me wrong, I liked the game - but I think that time could be better spent designing challenging puzzles rather than creating ghouls which IMHO added too little to the gameplay.

By the way, nice Treasure at the end ;)

Antikythera Mechanism by thegunmaster 2016-09-01T14:51:00

Disclaimer: I played the Ludum version, not the post compo one.

@Bobsleigh you need to connect the spinning cogs by dragging your mouse inside the computer area (provided you have collected the necessary cogs). Then you should be able to select a "hacking action" on the left. Also, there may be more actions (in level two for instance), so it matters where you click when you're about to perform "the hack".

That said, it took me a while to figure this out, and a tutorial explaining it would be nice.

I like the idea, hacking with an ancient computer, and it was executed quite well.

The graphics and the music were also okay - I especially like the animation playing when you're using the computer (be it smashing the spartians or actually using it).

Overall, I like the concept, but for some reason, it stopped being fun for me sometime during the second level. I do think it's a good game, but, apparently, not my type.

Antikythera Mechanism by thegunmaster 2016-09-01T14:54:00

By the way, the game seems to be running in the background after I quit it, I had to shut it down using the task manager - might want to look into it, if you haven't already.

Compass by Flygamer101 2016-09-01T14:17:00

Yeah, I had fun.

I see you went the classic FPS route with a spoken narration. Not too much innovation, though the story was actually pretty good and was a nice excuse for shooting ancient guards with an SMG, good job.

I had some GUI issues - some elements were overlapping and such, might want to take a look, I played in 1920x1080, fullscreen. Nothing serious though, just a minor annoyance.

The levels were nicely designed and felt pretty open and big, impressive for such a short time. It also looked quite nice.

Props for voicing the compass instead of simply putting in subtitles. It wasn't too bad to listen to, and it made the game more interesting. I must say, howewer, that sometimes the compass talked for way too long, so it became a bit boring. Also, I think this happened in the arena, or a little while before that - the music was too loud, and I couldn't understand much of what the compass was saying.

I was also able to fall off the map in the arena, there's probably a missing collider(s) somewhere.

All in all, solid entry, nice work!

The House on the Right by WERT Studio 2016-08-30T16:20:00

The visuals and the music are hypnotizingly good! I don't recall seeing this kind of art style anywhere else, and I really like it.

As for what happened - I don't know, I may attempt to solve the case later, when my mind functions properly, though my first theory was that Mr. Burnwood got pissed about his wife selling a quarter of WIPO to some Sarah Zuch, and so he shot both of them as a result of pure anger.

I kinda have a feeling that I'm completely wrong, and there's more to that. I'm going to have a go at it later.

That said, really nice game!

Ancient Switchboard by Narkhos 2016-09-05T16:11:00

Nice little game, I see you've made Conway's Game of Life into an actual game :)

It's surprisingly fun to watch, though the beeping sound gets a little annoying after a while. There's really not much to say about this except good job, and props for not using Unity ;)

Oldfag adventure. by Xakkar 2016-08-30T11:32:00

I like the graphics, and in a weird way, the music. But I think the game could be programmed better.

For instance, the way the collisions are handled is pretty bad - you appear to be walking forward, but you get teleported back after the movement is done. You shouldn't be able to walk in there in the first place.

Also, I was able to win the game by going home and fixing my uncle's vacuum cleaner three times. If you visit some place, you probably shouldn't be able to do the same thing again.

I liked some of the ministories though. They have an interesting sense of silly humor.

Keep at it!

poramid by unphook 2016-09-05T11:11:00

I liked the visuals, the music (10 minutes in and it still didn't get on my nerves!), and especially the dialogues.

Regarding the gameplay itself - it was quite fun for a while and the textures were a nice touch. I've found, howewer, that moving the bricks to form even bigger and more decorated pyramids got a little too tedious after a while, especially since you had to walk for too long.

I know there was a catapult and a teleport to make up for this, but the catapult, though fun to play with, was too imprecise (that's a tradeoff I guess) and the process of teleporting took way too long for my taste (also a tradeoff, apparently).

Also, it would be great to have a way to destroy or move the blocks after they've been placed. Sometimes, I've accidentally put the block way too close to the next one, causing it to lift up and screw up the whole pyramid. That may be a bit frustrating, especially if it happens near the end and the rest of the pyramid is perfect.

Apart from that, really solid entry, good job!

We Are Here To Help by Frederika and Patrick 2016-09-17T15:25:00

This isn't much of a game, is it? :)
Even though this is essentially just a long cutscene, I enjoyed every second of it.

It could have branched a little, unless I'm mistaken, you get the longest story if you click on the first option, and you can't make the aliens not... do the things they've done (near spoiler).

Anyway, it was a nice read, thanks!

Forge Valley by thiagowaw 2016-09-17T12:22:00

This definitely has some potential.

Amazing work regarding the graphics, sounds and music, you manage to establish the middle-age mood very well.

It obviously needs some work put into it. First and foremost, it's quite buggy. By the 4th sword, I couldn't put anything on the table, because the leads (how is it called anyway? I mean those things which blink when you hover with a material over the table, indicating you can put it in place) just stopped appearing. I'm curious, how did you even manage to create a bug like that? ;) It seems to get worse with every new level, maybe there's some colliders left behind or something?

Anyway, enough technical talk. I missed some sort of a brief tutorial, or at least some labels on the materials, so I knew what I was putting on the table. Sure, most of the time you could tell by the colors and some guessing, but it would be helpful nonetheless.

Putting the sword together at the end feels buggy as well, and you are able to assemble it in a way that... doesn't even make physical sense (parts not even connected to each other), and when you hand it over to the customer, he tells you the sword is perfect. You should probably implement some fail mechanics. Is the game losable anyway?

Also, the few bits of Unity stock GUI were a punch in the eye, especially considering how nice the rest of the game looks.

I realize a lot of these issues were due to time constraints, but I thought I'd write out some things I noticed anyway.

Fix the bugs, add some more swords, more materials and more mechanics (y'know, make a complete game ;) ), and ship it, good work!

LD47 — Stuck in a loop

Looper by jk5000 2020-10-08T18:20:16Z

Excellent idea, audio and graphics. The game feels very polished.

Too bad about the parameter names. Labels describing what they do would be really helpful. I would even go a step or two further and change the colors of the labels to match the color of the thing they are changing.

Even better, you could also highlight the shape itself when a parameter is changed. Sometimes it was difficult to observe which shape was affected. Also I would like the game to notify me somehow that I've already maxed out the parameter I'm clicking on.

Other than that, this is really impressive, great job!

Stuck In Paris by CocaPasteque 2020-10-10T15:20:02Z

I've probably played this game the longest so far, it's really fun :slight_smile:

I think that it's a bit confusing at start, I have been just looping around, seeing my loop counter go up and wondering where the fun and challenge is. At first I thought that I will get to a new level after a certain amount of loops, but then I tried to go to the right after the arrow and it clicked.

I think having the loop counter is a bit confusing and misleading, if that wasn't there, I'd probably just go straight for the arrow.

Other than that, this is a really fun game! I've enjoyed getting better, even if the experience was really frustrating sometimes (I hate those suicidal drivers that get in my way). I also like the graphics and audio. Simple but very effective. Cool main menu as well.

P.S. that guy named Milan with 21 levels, that's me :wink:

Stuck In Paris by CocaPasteque 2020-10-10T20:15:51Z

@cocapasteque Thanks! I'd love to see the [Flintstone car](https://sphero-media-sphero-prod.s3.amazonaws.com/cwist/cwists/03/0c/fred%20flintstone_500_500.png) if you're up for it :wink:

Race Condition by pekuja 2020-10-06T19:08:51Z

I had a ton of fun on this one, great job! I love the idea (Can I borrow it for my own game? I think it would make for a pretty awesome game mode.).

The only thing that didn't quite feel right was the car physics. It didn't feel very smooth, it was quite rigid and I felt like I was fighting the vehicle. The fun I had avoiding my past selves more than compensated for that though :slight_smile:

Great job, this game is one of my favorites so far.

Awesome Ludum Boat Race by mvasko2 2020-10-05T11:31:18Z

@minibobbo @robinerd Holy cow, you are right, the controls are reversed. It's funny, I had it right originally, but I flipped it in a sudden burst of paranoia :smile: I guess I should have watched a video of a real boat to confirm *before* I submitted.

Thanks for the comments so far everyone!

Awesome Ludum Boat Race by mvasko2 2020-10-06T18:20:07Z

@tomeks Interesting idea, I might try that out eventually :slight_smile:

@pekuja I've actually thought about basing it on timing but decided to not do it after a few initial playtests, figured it might make for a crazier gameplay. Maybe I should include it as another mod or a setting. You're right that it's a bit too mashy, my fingers tend to hurt after a session :sweat_smile:.

Knights of the Round Torus by madjackmcmad 2020-10-05T13:10:23Z

I really liked the graphics and music, they all blended together smoothly and created a nice retro vibe. I'm also impressed by the amount of content, there were a lot of monsters and they were all nicely done.

It was too difficult for my taste though. There was total chaos on my screen at all times, and some of the monsters were way too fast to even notice. That got me a bit frustrated and I quit quickly.

Overall, it's not my cup of tea gameplay-wise, but it's very impressive content-wise. Also, the "Totally worth it" button on ally sacrifice made me crack a big smile.

Stuck in a while(true) by Neowedge 2020-10-07T20:58:35Z

Very solid entry! Nice sounds and music, graphics are simple and effective, gameplay is fun, feels very polished.

Honestly I can't think of much to improve, maybe just tune the difficulty a bit and add some more powerups and enemies.

Great job, I really liked this one.

That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine by alaah 2020-10-06T18:12:39Z

Invisible walls aside, this game was surprisingly good!

I liked the audio very much, especially the voice acting. Also the atmosphere was on point, I actually got a little scared.

Not sure what else to say, for what the game is, it works really well. Maybe it was just too easy to get lost. That may have been the point though.

I also appreciate that you've written it from scratch, I don't see that often anymore.

Atermon by aemiliu5 2020-10-06T17:38:28Z

I liked the graphics and music (catchy melody!), but the gameplay was boring for me, sorry.

It seemed to have been based on finding stuff on a looping map, which isn't, by itself, very interesting for me. The walks to get the needed things were too long and got boring quickly. Also, maybe it was meant to be like that, but I couldn't find the green switch on the first level for quite some time. It blended with the environment, so I couldn't spot it at first.

Also I couldn't find anything to interact with on the second level either, what was I missing?

Anyway, it might become a good little game if only there were more things to do. Nice audio and visuals, good job!

P.S. Am I seeing a lot of references to The Talos Principle (great game!)? :wink:

Speedrunner by Taco truck games 2020-10-11T12:33:20Z

As said previously, the camera was zoomed in way too much. Maybe it was an intentional attempt at making the game harder, but in a game like this, I like to have an overview of where I'm going and where I came from. In this state, it's also hard to tell the individual places apart from each other.

The physics felt unnatural, the gravity was too low, it felt like I was on the moon (although maybe I was). Also I couldn't jump when I was standing on a button.

Other than that, I like the idea, it has a lot of potential. The game needs polishing (graphics, sounds, zoom out, fix some bugs), but it's on the right track :slight_smile:

in Dreams you can't find clocks by OmarMoBadr 2020-10-08T19:32:23Z

Interesting concept, dreams are a fascinating thing. I liked the story and the ending.

There were some rough edges that would need some polishing, mainly graphics and some spelling mistakes.

I also wish there were some sounds, they could bring a lot of life and atmosphere to the game. I completely get that there was no time for that though :slight_smile:

LifeLoop by Dominium11 2020-10-10T20:35:51Z

Great graphics, nice audio, definitely full score in mood.

I would like there to be more actions to do and multiple endings (depending on those actions).

In this state, it's more of a depressing short story than a game.

Paper Loop by Nakami 2020-10-08T19:49:45Z

Really interesting idea and control style.

It was quite calming to play, and the graphics were a joy to look at. Great job, I can't believe only 28 hours went into making it.

Grinding Gears by Pincushion 2020-10-05T14:09:53Z

I love the concept. It's fairly original and allows for pretty hard puzzles (I couldn't get past the third one yet). The graphics and sounds are nothing extraordinary, but they do the job.

What I didn't like was the way camera works. In order to solve the puzzle, you *need* the minimap, so it would probably make more sense to make the minimap fullscreen and ditch the "room" camera altogether. I've found myself staring at the minimap 90% of the time, only pausing to see which way I should be going. This, sadly, hurt playability a bit.

Overall, I liked it very much mainly thanks to the concept and the puzzles themselves. Pity about the controls, but I will be going back to this nonetheless. Good job!

Infinite Loop by bordonne 2020-10-07T19:22:18Z

I liked the concept, though it is targeted at a pretty specific audience :slight_smile:. Maybe it could be extended with, I don't know, some poetry?

It's a pity there aren't any more levels. Good job!

Super Box Bot's Package Push by Honey Pony 2020-10-06T20:20:17Z

Nice concept, it reminds me of both Sokoban and those games that teach programming to kids :slight_smile:

It was actually really difficult for me (that is a good thing), I hope it's just because I'm tired :sweat_smile:. I will definitely come back to this and beat some puzzles.

I agree that the robot sounds were irritating, and seemed a bit out of place in such a peaceful game, even if it's about robots.

Last but not least, beautiful graphics, it looks really smooth and clean. Just a nitpick - somehow it was a bit difficult to tell which direction the robot is facing, I would probably make it more evident.

Overall, great job!

Stranded by Robonaut121 2020-10-10T15:46:06Z

I like the graphics a lot, with a bit of audio, this could be really spooky.

It was really difficult though, and not in a good way. There were too many aliens, they were too fast and I had too little health, which resulted in me giving up quickly.

I think it would be better if there was something to balance the difficulty, a few ideas: - have some health kits somewhere - make the aliens slower and/or have fewer of them - have a way to defend yourself - have the aliens stand out more - sometimes I have found myself stuck and unable to move, only to find out that I've run into an alien (maybe the screen could blink red if you lose health)

Anyway, the game has potential, but I think it needs to be balanced more.

"Used to it." by TheAidency 2020-10-11T13:24:48Z

Excellent graphics, audio and mood, one of the best I've encountered on this LD.

I would love to see an extended version of this, with more actions to do and a more elaborate story with multiple endings. This is an important topic to explore.

Great job!

LoopOS by Rustywolf 2020-10-05T15:25:53Z

As a heavy Linux user, I loved it. I really did not expect this kind of ending. Along with the the restart loop, it evoked a surprising feeling of urgency.

As others mentioned, I missed the up arrow, since writing the same commands got a bit tedious after a while. I liked the sounds - minimalistic, while still setting the mood well.

Also, I can confirm that it froze for me on `webcam park` (I'm currently on Windows 10, using Firefox 81.0.1).

Overall, great job, this entry is probably my favorite so far. By the way, I enjoyed reading the forum posts, some of them were creepily accurate :smile:

LittleIC by Amin_JK000 2020-10-06T19:31:45Z

I am probably going to repeat what others have said already, but here we go:

- The graphics were nice, colored lights are always effective :slight_smile:. - I'm not a big fan of the music. - I missed some kind of a progress bar to tell me how much is left to do. - The gameplay was a bit boring for me. Walking gets old really quickly. It would be nice to at least have a way to go faster. Having to throw the signals at the end was a nice touch, maybe the gameplay could be made more interesting by making the throw harder? You could, for example, have the player throw the signal into a hole that's out of reach (kind of like basketball).

Overall, nice graphics, and with some improvements, this could be made into a fun game :slight_smile:

Space Station ∞ by jogy34 2020-10-05T16:15:53Z

It has a nice story and concept, but honestly, I am not a big fan of their execution.

Some things I didn't like are: - The environment is way too big. The consequence of this is that the rooms both feel very empty and they take too long to travel through - which makes the gameplay a bit boring. - The "transition" to the next iteration of the same day is nonexistent. After the experiment went wrong the first time, it took me a while to realize that me meeting the colleague and having the same conversation with her was not a bug, but a feature. I suggest to make it clearer that a transition is happening - maybe blur the screen for a while or something? - There was not much to do other than running around in a loop and stopping on yellow markers. Maybe some puzzles would spice it up.

I think that with some more work put in, this can become a great game. But right now, what I'm missing is something to do (puzzles?) and a bit more polish.

That said, it's just my opinion and you should take it with a grain of salt. I don't mean to discourage you, please keep at it!

Out of Time by madhed 2020-10-07T19:11:40Z

Nice little experiment.

I had been trying (and failed) to go through the roof by lifting the plates and then walking on them, but they were too small and too slippery, to the point where I wondered if I was even meant to go through the roof in the first place :smile:.

The jumping didn't work well for me, sometimes I could jump and sometimes I couldn't.

From what I saw, the concept seems very promising, it just needs a bit of work to make it less hard (e.g. by making the plates bigger and making them less slippery) and extend it with more content and interesting levels.

Good job overall!

Stunt Bike 0 by Mastasurf 2020-10-08T20:05:37Z

Nice idea, it reminds me of all the bike mobile games I used to play. It was a good feeling to launch that bike through the ring with full speed :slight_smile:

I think it would be better if the gas things didn't collide with the bike and only provided a speed boost. It was a little cumbersome to control that way, since my bike bounced on them and lost momentum.

Also the sounds were a bit irritating, I would definitely prefer something sounding a little less harsh.

For your first LD though, you've done a really good job, keep at it :slight_smile:

for egg in basket by indivicivet 2020-10-11T12:54:47Z

Wow, this was hard!

I, too, resorted to spamming clicks and buttons, although I didn't get far that way anyway :sweat_smile:. It would make sense to punish the player for performing the wrong action, but then I fear the only person who could play this game would be Chuck Norris. At least you would avoid spamming the buttons. Maybe you could then balance it out by making it slower or something?

Solid entry, anyway - nice idea, graphics and sounds. Fun to play as well :slight_smile:

Project R.O.O.M by Arad HamidSamiee 2020-10-08T18:38:16Z

Very well done on the atmosphere, you've succeeded at making me uneasy :slight_smile:

I would love to play an extended version where something actually happens. You know, classic horror story where you play a sick survival game with an evil monitor :slight_smile:

Great job!

Box Hole by offlebaggins 2020-10-08T19:11:16Z

This is my favorite game so far.

It was simultaneously funny and creepy, it had an original story and concept and both the graphics and audio were on point.

I loved the text on the monitor and the ending. I want more! :smile:

I'm stuck in a pool by TheBugger 2020-10-08T20:27:48Z

I must say, this game is really stressful. Maybe it's just the music, but it made me feel like a psycho, so bonus points for mood I guess :sweat_smile:.

I wish the game told me how many keys I got left and also warn me somehow before I drown - although I'm not sure if I drowned or something killed me anyway.

It was nice for your first completed 3D game though.

A not so boring game by clemetayer 2020-10-07T20:32:52Z

Nice plot twist at the end, I didn't expect that.

One thing to note. I nearly missed the ending because I typed `ludum` after a line of dialogue told me to, and then assumed there was nothing else to see. I only came back because I saw your comment about there being two distinct gameplay parts.

It would probably be better for your game if it wasn't there, or if the ending came a bit sooner (say, 5 "monsters"), provided, of course, that you want people to find it. It just seems like a pity to me that half of the work can go unnoticed so easily.

The ending fight was surprisingly challenging, everything moved quite fast and the target was really small. Not sure if that's a good thing.

Anyway, humor is definitely a highlight of this game, it was quite fun to read the messages.

Overall, congratulations for finishing, keep at it :slight_smile:

Mystery Loop by Aduro 2020-10-06T19:57:25Z

Really good graphics and especially the music - so far probably the best I've heard on this LD.

To be honest, I was slightly disappointed when I discovered the gameplay was mostly about shooting enemies and walls. It seems kind of unoriginal. The detective aesthetic would work really well as part of an investigation story. But maybe that's just me.

I had a hard time figuring out what do to as well. I managed to get to the room with spikes on the right but then it seemed I had nowhere to go, even after shooting at every wall. Maybe there was something I've missed...

Overall, solid entry, mostly for the visuals and the music.

LD48 — Deeper and deeper

The Limbo Runner by jk5000 2021-04-26T13:26:20Z

Really nice take on the theme, I love the idea. I like the sounds and the voiceover, the commentator is just the right amount of goofy.

It was a bit hard for me to know when I'm low enough - I've banged my head several times because I couldn't tell where exactly I am.

Also, my hand hurts a bit from mashing space :sweat_smile:. Maybe it could have a slightly bigger effect?

Nice game overall!

Tunnel48 by Geckoo1337 2021-04-26T19:10:40Z

Ah, fellow endless runner :wave:

I like this, it is really fun. Interesting idea to introduce the switching between inside and outside. I'm not sure if inverting the controls does a lot to balance the difficulty, I got used to it after a while.

I also like that the graphics and audio are consistent and create a sort of futuristic style, even if it's not my cup of tea. The game also feels very polished. I especially like the death effect - the player being blown into pieces.

What I didn't like is that everything moved so quickly that I soon became dizzy. I can not imagine myself playing this for too long.

Overall, solid entry, I like it.

P.S. I broke the record :stuck_out_tongue_winking_eye:, my name is Milan

Infiltr8 by joe40001 2021-05-09T11:26:42Z

I like the graphical style and the music.

The idea of having sub-mazes is pretty original, but - I think it was mentioned before - I think it was slightly underutilized. It was not very difficult to collect all the power, it was just a bit tedious. When I got to the level where I had to collect 80 powers, I just closed the game, because I didn't want to go back through all the submazes again.

In addition to collecting stuff around the map, I think it would be great if the game was counting the length of the path and penalize longer paths. If I'm not mistaken, that would probably require redesigning the levels a bit, but I think it would make the gameplay more interesting.

Solid entry overall, good job :slight_smile:

Tic-Tac-Run! by mvasko2 2021-04-26T11:25:24Z

Thank you for playing, @elsombrero!

Can you please elaborate on what it means that the 3D is not successful? I want to know what to improve for the next time :slight_smile:

I know about the lighting issues on the walls and about the graphics not being very pretty. Not enough time to fix that unfortunately :sweat_smile:

Tic-Tac-Run! by mvasko2 2021-04-26T20:17:17Z

Thanks everyone for playing and the quality feedback! You've all made very good suggestions.

Don't worry about the leaderboard duplication @geckoo1337, that is a feature, not a bug (although I am probably going to treat it as a bug and fix it).

Tic-Tac-Run! by mvasko2 2021-04-27T18:20:59Z

@geckoo1337 A super simple Go server with a PostgreSQL database, nothing fancy :slight_smile:

Embark by Pseudohausen 2021-04-26T19:46:08Z

Excellent visual style and especially music! It is so soothing and relaxing.

I was slightly confused when I first started playing but I got the hang of it eventually. It's a pretty interesting idea. Brick breaker with a twist.

Unfortunately, the game still crashes (or, more specifically, hangs and becomes unresponsive) when I destroy the last brick, with Embark_LD48_V3 on Windows (played locally, not HTML5).

I don't really have any suggestions. Maybe a little tutorial to explain the basics would be helpful?

This is one of my favorite games so far. If you get around to fixing the crash, please ping me, I would like to play some more.

Embark by Pseudohausen 2021-04-26T20:06:21Z

Update: I tried playing once again, this time I made it without a crash to 100 meters (then it crashed again). I do have one suggestion after all.

I started buying every artifact that I could afford, starting with the one that drops more coins, and after a while, I'd say it started to become almost too easy. I mainly just watched my 10 gigantic excavators destroying everything in their path while being blocked by two very wide paddles.

Not that it wasn't satisfying to watch, but I think the artifacts should be balanced more carefully. Maybe make them more expensive? Or come up with bricks/other things that complicate things? I'm not sure.

Still, this is a great game, you've done a great job.

Deep Down by dcrdro 2021-04-29T20:52:39Z

I really don't know what to think about this game.

The story was really strange and twisted, I'm not sure if it has any meaning. I appreciate the originality, but I didn't really enjoy it. The story should be developed a bit more - it felt more like a few disjoint scenes rather than a continuous logical sequence. Also I think there should be some more puzzles.

The dialog text appeared too slowly for my taste, but at least there was an option to click through it. Also, one of the items was named "test_item_2", I suspect that was not intentional.

I liked the graphics, it was fitting for this style of game and participated in a creepy atmosphere.

Overall, I think this has potential for a certain type of audience. It is fairly unique in its style and can imagine a full game in this style with a deeper story.

You've done a good job, even if it's not my cup of tea :slight_smile:

"Say Aaaah...!" by gilborn 2021-04-27T18:51:24Z

Oh man, this was really painful to play (too many bad memories involving a dentist).

The sounds were truly frightening (that is a good thing), drilling into the gum even more frightening (also a good thing), the idea and gameplay pretty original and very well executed.

The drill was slightly too slow for my taste, but overall I really liked the mechanics. I felt my brain melting while I struggled to move both the cleaner and the drill where I wanted (that is also a good thing I guess). It is so hard to stop the drill from going away while I'm moving the cleaner, ugh!

I must admit, I started with much lower ratings and gradually increased them as the horror faded and I realized that you actually deserved the points.

It really is an awesome game... and I will never play it again :sweat_smile:

Far Gone by TomBuston 2021-04-29T19:58:23Z

Wow, this game is excellent.

I'm a sucker for a nice strong story and while this one might be fairly unoriginal, its execution was **spot on**. Everything felt so smooth, so natural. For 5 minutes, I *was* Emma in a strange limbo state. I mean, there was just something about the timing and order of the events that got me completely immersed.

It was pretty easy to guess what was going on, but the experience was still pretty powerful. Also, really nice voice acting and *great* sounds overall. I think this is one of the few games where music could potentially be harmful to the experience. Everything from graphics to sounds was perfectly balanced, nothing was missing and nothing was redundant.

Just one thing - it's a pity it can't be played fullscreen, I think it could add to the immersion even more. Also, I want more.

This game might be my favorite so far.

Fade by Jeremy Ryan 2021-04-27T19:18:50Z

As expected, great music and really nice graphics. I also loved the idea for the story - watching a girl grow up playing piano with her mother was heartwarming.

The only thing I didn't like - it was so, so hard! I really wanted to get past the third stage but I just couldn't. At the very least there should have been a checkpoint after the first segment. I would like to see a difficulty setting where it would leave out every second note, for example.

I think this game could actually be used as a training exercise for pianists :slight_smile:

Is there any chance of a walkthrough video to at least see how the game ends and listen to all the songs?

Descent Into Madness by Dan Davis 2021-05-09T11:55:06Z

Creepy!

Really nice music, it fits very well. The idea was also fairly original.

The game needs much clearer feedback on what's going on. I died multiple times in the same way and I'm still not sure what was the cause. Did I eat too much mushrooms? Did I eat a poisoned mushroom? Did one of those creepy monster trees kill me? Really, I have no idea, the only thing I know is that I suddenly appeared at the latest checkpoint. That ultimately caused me to get frustrated and quit the game.

A short, 2 second clip of the character suffocating right after eating the mushroom (assuming that poisoning was the cause of death) would give me all the information I need on how to play the segment differently next time.

The atmosphere and the music are, for me, the highlight of this game. With a bit of polishing and perhaps some more innovative elements to the gameplay (moving, jumping and climbing got old pretty fast, something was missing there, but I'm not sure what), this could be a really fun asylum trip.

Tall Tales by Octopoid 2021-05-09T12:49:06Z

I loved the humor, the storyline, the voiceacting and the music. Everything about this game is so calming and lighthearted, great job!

It was hilarious to solve problems by creating new ones.

I do have some small gripes with the game. Maybe the town was a bit too big (resulting in slightly too long walking sequences), maybe the main character could be voiced as well (it felt a bit out of place given that all the NPCs actually talked) and the graphics might have been a bit better (even if it fit very well and I liked the little facial expressions the NPCs made, that was a really nice touch).

Overall, though, I really enjoyed the trip to this little town. It seemed so alive and peaceful with all the people minding their own business, great work!

I wonder if there were multiple ways to solve the individual tasks?

By the way, I had the same problem as some of the others - I couldn't get past the initial cutscene while playing on Windows. I heard the door slam and that was it. No dialogue was played and I couldn't move. It worked fine on Linux, that's how I was able to play. It's a pity, because this game really deserves to be played :slight_smile:

This is what I have in `C:\Users\***\AppData\LocalLow\Baffled Crab\Tall Tales\Player.log`, hopefully that helps.

``` Mono path[0] = 'C:/***/Tall Tales/Tall Tales_Data/Managed' Mono config path = 'C:/***/Tall Tales/MonoBleedingEdge/etc' Initialize engine version: 2021.1.4f1 (4cd64a618c1b) [Subsystems] Discovering subsystems at path C:/***/Tall Tales/Tall Tales_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.6627 Begin MonoManager ReloadAssembly - Completed reload, in 0.073 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 0.711200 ms ScreenMode requested: 1920 x 1080 @ 60 ScreenMode accepted: 1920 x 1080 @ 144

ScreenMode requested: 1920 x 1080 @ 60 ScreenMode accepted: 1920 x 1080 @ 144

FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in :0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in :0 at System.Single.Parse (System.String s) [0x0000b] in :0 at LipsyncData.Create (System.String tsv) [0x0001a] in :0 at DialogueLine+d__12.MoveNext () [0x0006a] in :0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x00072] in <55b3683038794c198a24e8a1362bfc61>:0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000e] in <55b3683038794c198a24e8a1362bfc61>:0 at ActorController+d__17.MoveNext () [0x00041] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0

Setting up 6 worker threads for Enlighten. Thread -> id: 3360 -> priority: 1 Thread -> id: 4300 -> priority: 1 Thread -> id: 51b0 -> priority: 1 Thread -> id: 362c -> priority: 1 Thread -> id: 248c -> priority: 1 Thread -> id: 420 -> priority: 1 ```

Tall Tales by Octopoid 2021-05-09T14:14:39Z

@octopoid It looks like you've fixed the issue, I could play on Windows just fine now. Glad I could help :slight_smile:

Depthplosion by HPA97 2021-04-27T19:40:48Z

I too was confused by the green bombs, I thought it was some kind of a powerup :slight_smile:

The game is pretty fun. I like the variability of the bombs. Also the graphics and sounds are nice, they create a nice dark-ish atmosphere. I would maybe dim the player light a bit (seemed too bright) and choose slightly more pleasant colors for the background. I missed music.

Also, I think some kind of a sign that an instantly-exploding bomb is coming would be nice. The player often doesn't have much time to react to it.

Solid entry overall, good job :slight_smile:

Sporelunk by Brainloaf Studio 2021-04-28T19:45:55Z

Holy s**t, what is that thing?

Great graphics, sounds and music first of all, I really like the style. I would like to see some more variability in the environment and more things to do other than dig. I missed some ways to stop or at least slow down that... thing.

Also it seems the only way I could switch to dig to the side was to actually go into that direction for at least a short distance. If I was digging downwards very close to the left wall and I suddenly wanted to dig to the left, I had to first go to the right a bit and then come back.

Oh and the creature was terrifying.

Nice game overall :slight_smile:

The Ancient Key by jaybaus 2021-04-29T20:33:16Z

Really funny game, I had a few laughs :slight_smile:

I would like to have an option to skip some of the cutscenes for replays.

Also nice graphics, did you create all the assets yourself?

Where is Bob by ubershmekel 2021-04-26T15:24:00Z

Such a silly concept, love it!

I liked the little conversations, they are definitely the highlight for me. The searching itself is not very fun by itself, once the jokes stopped, I had no motivation to keep going, so I made it to level 15.

The piano could maybe have a slightly higher range as the level gets bigger. That would provide more clues on where to search. Also it could maybe increase and decrease pitch in smaller intervals so it's a bit harder. That way it might have some potential in ear training for musicians :wink:

This is not my Home by Evileptic 2021-04-26T14:09:12Z

Oh wow, the graphics and sounds are stunning! Did you make all that yourself or did you use existing assets? I was genuinely scared, great work.

I too wish there was more gameplay.

Abyss of Heart by ElSombrero 2021-04-26T13:03:09Z

I really like the graphics, it creates a nice, dark atmosphere. It's a pity there aren't many sounds, they would really fit. In fact, the "hit" sound when you punch the enemy is almost disturbing, because it comes out of nowhere.

I also like the thoughts expressed throughout the game, as well as the mechanic of changing colors and matching it with the boxes.

Attacking felt unresponsive, the character never attacked when I wanted to and it felt really slow. Also, I think combating enemies in itself didn't fit too well with the game theme - I imagine the game could work just as well without it.

In fact, I think that without combat, the game would probably be less frustrating. In one level, I couldn't go to the final door because I didn't kill one of the enemies on the way. At that point, I was up while the enemy was several levels below me. By then I had picked up every pickup which allowed me to climb up, so coming back to hunt the enemy meant that I couldn't go back up afterwards, so I had to restart the level.

In summary, I think the levels shouldn't be constructed in a way that they can't be completed if you don't do something along the way. In other words, I think that the only way I can fail the level should be death.

Solid entry though, good job! With some sounds and some tweaks to the level design and combat, this could be a really great game.

Mine - 0.3K by fy0 2021-05-09T11:03:38Z

Really nice graphics and music, well done :slight_smile:

Regarding the game itself - it wasn't very clear what I need to do. I knew that I had to reach 300 meters, but I didn't really know how. I figured it out by hiring people and clicking on buttons, but a tiny little tutorial would be helpful.

I applaud you for the courage of choosing this type of game for this jam, because I think it's very difficult to balance games like this. It simply consumes a lot of time and effort to tweak everything in a way that the game has the right difficulty.

Unfortunately, it shows here - the game is too easy. Nothing stops me from hiring all the employees, and thus improving my efficiency all the time, because I always had enough money. I had a simple strategy:

1. hire everyone I can afford 2. dig until I have no money left 3. go back to the surface 4. repeat from step 1

Maybe there should have been a bigger cost for digging? Or maybe some random "disastrous" events should be happening? Maybe employees should leave after a while because they don't earn enough money? Basically, there should be **something** which makes things more complicated for the player. Otherwise, the game quickly becomes boring.

I think there is a lot of potential here, but there are a lot more things to be done in order to make the game work.

That said, this is still impressive for such a short amount of time, good job!

Deep Undercover by CrocodileTuesday 2021-04-28T16:13:55Z

I would really like to play this, but I couldn't, for the life of me, figure out how to move the eel around. It doesn't seem to follow the mouse at all, it's just doing random moves.

I liked the look of the eel and the idea, but I couldn't play well enough to push any buttons. The only categories that I can rate at this moment are graphics and innovation, can't tell about the rest. Sorry.

If you get around to fixing the controls, I will be happy to revisit this game, so please ping me if there's a new version available :slight_smile:

Falling Memories by bufuak 2021-04-28T19:30:00Z

This was a nice experience :slight_smile:

I liked the graphics, music and the storytelling. While having a voiceover is really nice, I could not help but cringe at it, it sounded so unnatural. I get that you wanted to portray an old woman on her deathbed telling her last stories (my tip, could be wrong), but I would much rather hear a normal voice, maybe a bit slower (and maybe with some effect to make it sound older), instead of a young person really trying to sound old. Maybe it's just me...

Also a couple of minor things - the font in the menu was slightly hard to read, and the music, while really great and fitting, was a touch too loud I think. The room was also a bit too dark, some ambient light would help.

Others already mentioned that the narrator spoke over itself when you grabbed things too quickly. Also, I was in the same situation as @guladam and can only sign under his suggestion to guide the player after wandering without interaction for too long. I too got stuck in the bedroom with no idea how to continue, even if I'd love to progress further into the story.

Please don't be discouraged by all the criticism in this comment. I actually really enjoyed this game! I'm still curious how the story will develop (I just have to figure out how to get out of the bedroom). It's just the little things that add up sometimes :slight_smile:

I think it's a solid entry with a lot of potential, I'd like to see this developed further.

Falling Memories by bufuak 2021-04-28T20:08:10Z

Thank you for the tip @bufuak, I now managed to finish the game.

The story was really strong and well executed, well done! I also liked the interpretation of the theme very much.

(Somewhat of **spoiler** ahead, be warned those who didn't play!)

I just wish the end was slightly more cathartic. Maybe just have a black screen for a few seconds instead of a straight cut to the main menu (possibly with fading sounds of the real world in the background)? Also I was kind of hoping to see Edward for a split second, waiting for us in his armchair :slight_smile:

Anyway, I enjoyed it very much, great job!

Ludum Dare 48 - Deep trouble in Little town? by Geo3D 2021-04-26T14:34:28Z

I'm impressed by how huge the town is. Is the lack of textures a design decision or lack of time? :slight_smile: Either way, it looks very nice.

The story was short and simple, but quite funny. I like that it even has two endings.

I would like to see more "quests" and have more interaction with the town and people within it, but I get that there probably wasn't enough time for that.

I hope the customer's name is Pandora, then the story would be really deep :wink: Great job!

LD49 — Unstable

Connection Lost by mvasko2 2021-10-05T15:45:13Z

@drtizzle Thank you! Chaos was indeed what I was going for. It is definitely a challenging game, I can't get 100% every time myself.

@caudatecoder Thank you, and congratulations for completing :slight_smile:

@paperaeroplane555 Thanks, you're right about the sound effect on damage, it was even on my radar, but I didn't add it for some reason. I must've forgotten about it while rushing for the deadline :sweat_smile:. Congratulations for completing as well :slight_smile:

@mogaiskii Thanks, I'm glad you enjoyed. I do remember that the controls glitched out on rare occasions, but I've never got around to fixing it unfortunately. What exactly do you mean by "twitchy", does it not work properly?

@cabjhegas He's not the sharing kind of dude :wink:

@dob Thank you very much for the review. Yes, the traffic could definitely use some improvements, I was glad I got it to at least a half-working state. Maybe I'll improve on it in the future :slight_smile:

I realize I'm in a somewhat gray area with the rules regarding the sound effects, yet I didn't want to opt-out completely since all other sounds and music were created by me. In the spirit of "ask forgiveness, not permission", I decided to clearly point out things which are not my original creations with the hope that it will be enough.

@butterfly Congrats, lucky you! :wink:

@chesiq The guy doesn't want to share his signal :slight_smile:. I was going for a crazy over-the-top vibe, so that's the main reason. Thank you for playing!

Connection Lost by mvasko2 2021-10-08T16:31:45Z

@mathiouza Good idea with the hearts, I actually chose this way both because it was easier to implement and because the game would get harder. Apparently I tend to overshoot the difficulty a bit :slight_smile:

I wondered about the dezoom as well, sorry if I gave you any headaches :sweat_smile:

You're right about the physics, I wish it was better. I always struggle with tuning physics, I guess I need to actually learn how to do that properly.

@nick-rafalski Yep, the difficulty is probably too high. I originally wanted to implement a few difficulty levels which would at least tweak a few variables, but that didn't make the cut, unfortunately.

@max-s True, smoother turns would definitely be nice.

@mchs-productions Can you please describe in more detail what "mildly annoying" means? Do they react poorly/glitch out/not feel good?

@player-2 Hanging out in the back was my main strategy as well, good find :slight_smile: I agree with the sharp corners, that's one of the first things on the radar to improve.

Thank you for the comments, everyone :slight_smile:

Project Stallion / Zherebets Proyekta by dob 2021-10-05T17:34:51Z

This is a really nice game!

I had fun and completed all the levels. I really like the creative backstory and the humor.

The puzzles sometimes felt a bit too random and luck-based. I solved some of the puzzles in a way I don't think they were supposed to be solved in (like randomly clicking and mashing space until it worked).

Also I sometimes got into a situation where I ran out of fuel while inside the finishing tube, and the game had shown me the losing menu, but the horses were still un-stabled.

All in all, this is a solid entry, good job!

Unstable Relation by Mathiouza 2021-10-08T18:02:28Z

I too didn't expect to fight against trash bags :slight_smile:

The art was very well done, good job! The animations are also very nice considering you had 48 hours to make them, although if you were to release a full game, they would definitely need some extra love to make them more natural.

I wasn't a big fan of the music, at first it made me think my headset is broken :sweat_smile: I appreciate the fact that it was there, though. More sound effects would be nice (such as a swing or a sound of pain when you get hit).

The gameplay could have felt a bit better as well. I think someone already mentioned that it was a bit weird that the character rotated toward the movement direction and then snapped to the camera view when I started attacking. I'd suggest to have the character stay locked to the camera at all times and do a strafe when I press A or D. The current behaviour made me think I had to rotate myself toward the trash bag in order to hit it (which cost me some amount of life).

Oh and IMHO it would also be better to allow moving diagonally (after pressing A and W for example).

The jumps to the side were a nice touch and allowed me to survive the game :slight_smile:.

I would also have some way to differentiate between the "background" trash bags and the ones attacking you. At first I was also fighting the background and was confused when it didn't respond :slight_smile:

I also wasn't the only one confused, one trash bag lingered in the middle of the map motionless until I went back to kill it, might be a bug.

That may look like a lot of criticism, but I actually think this game is very impressive - it's the small things :slight_smile:

Great work!

Horse-d'oeuvre by drtizzle 2021-10-04T13:45:51Z

Excellent game, very well done :slight_smile:

I had a lot of fun with this one. It's incredibly funny to watch the blocky horses wave their legs.

Innovative controls. I like that it's difficult, but not frustrating.

Sure, the graphics could be improved (although this blocky style has its qualities as well), but the gameplay more than makes up for it.

This game needs a coop mode!

Unstable escape by Crazy046 2021-10-04T12:29:40Z

First of all, a technical issue that you might already know of - if you pause the game, go to menu and then go back to the game, the FPS will drop to an unplayable level. I had to restart the game after that, but if I never went to the menu, I could finish playing just fine :slight_smile:

The first thing I noticed is that the color of the keys doesn't match the displayed icons. At first I thought that might be a part of the puzzle, but I got proven otherwise. It might just be the due to lighting, but for example a key that should have been light blue was actually green ingame.

The first two puzzles were almost too easy. The third one with the shapes took me a while to figure out, but I must admit I hoped for a slightly more sophisticated solution :sweat_smile:. The fourth puzzle was funny, I liked what happened when I failed (I try to keep the comment spoiler-free). I can see where the unstable theme was incorporated.

The graphics are OK, not great not terrible :slight_smile:. The music was nice and relaxing, but I don't think it fit with the overall graphics style. I would expect either a darker music or a more cheerful environment. This way, the graphics and the music felt a bit disconnected.

I would have expected a puzzle in the first room. The room looks like it was specifically designed to be full of traps. Come to think of it, I also see a screenshot that looks different than what I saw ingame. Somehow, in my case, all the tiles were blank and I just walked straight for the chest. Is that a bug? I was playing the Windows 64 bit version.

Last two thoughts: - the wall made of cubes gave me strong Control vibes (that is a good thing :slight_smile:) - even though it's mentioned in the manual, I never used right click (maybe it was needed in the room on the screenshot?)

Congrats on finishing the game, good job :slight_smile:

Unstable Stick by joewan 2021-10-05T19:10:34Z

After 13 minutes and about 150 deaths, I guess I still wasn't near the end.

Easy to learn, hard to master. Just the way I like it.

I feel that the game might have been a bit too relentless with the collision - I died when I bumped into my foot. Also I wish I could have controlled the angle with my mouse. The arrows were too slow at times.

Overall, really fun game, probably one of my favorites so far. Great job!

Larry the Vengeful Balloon by Nick Rafalski 2021-10-08T18:36:41Z

I think this is the most amazing title I've ever seen. Or at least pretty close to one.

I liked the music, as well as the sound effects (nice job with the baloon voice), although I can see how they might become annoying after some time. They are maybe a bit too frequent.

Nice and simple graphics, it feels very nice and polished. The little CRT shader was an unexpected, but welcome twist.

The gameplay felt a bit repetitive after a while, so I don't see myself playing this for very long. It would definitely make for a really good mobile game though.

Good work!

birdbell by PaperAeroplane555 2021-10-04T15:57:40Z

Amazingly creative level design, great job! How many levels does this game have?

I don't really have anything to criticize. Draw some nice graphics, add sounds and music and you can sell this thing :wink:

Oh and good luck with the exams!

Ziggy Bungus: Pizza Delivery Simulator by skippuku 2021-10-05T19:19:04Z

This is pretty fun!

I feel like the character reacted a bit too quickly, the pizza man went nuts after I held the arrow key a tiny little bit too long.

I liked the sound effects, they were really over-the-top. It made me chuckle a bit.

I didn't play too many levels, but I think I will revisit this.

Great job!

Unstable Abel by Player 2 2021-10-05T19:38:36Z

Nice game :slight_smile:

I like the graphics, the music and the sounds. It was a hilarious contrast - you are running from brain-eating zombies in a sunny environment with cheerful music and the world around you didn't even notice there's an apocalypse out there :smile:

I too thought the controls are a bit wonky, I got stuck in seemingly random places. I had trouble going to the left in particular. If the controls felt smoother, I think I would play longer than I did.

Nice touch with the tiny bit of voice acting, that's always good to hear.

Great job overall!

Unstable Delivery by MrBlue 2021-10-05T16:54:46Z

This game has a lot of potential, and I had fun with it for a while. I like the idea of delivering an unstable pile of boxes affected by gravity.

The graphics were very nice, great work! The movement of the vehicle also felt smooth and natural.

Pity about the missing sounds and music, those would help the game tremendously IMHO.

As you mentioned already, the score should probably reflect the time and amount of boxes delivered. Right now, there is virtually no challenge. Also, a simple time limit might provide a good adrenaline boost (and excitement with it).

Also I did not like the arrow very much. Far too often I was already going quite fast forward when the arrow decided it was time to turn. I presume that might have been an attempt to make the game more challenging, but for me it was a bit frustrating. I would much rather have a GPS with the highlighted road (either GTA-style on a minimap, or directly on the road, doesn't matter) so that I can prepare for the turns, as opposed to slowly backing up and retrying. Or maybe it could just point to the target directly and have the player figure out the way. Right now, it just slows the pace down, unnecessarily.

If you get around to releasing another version with some of the issues fixed, I would gladly revisit this game, please ping me if you do :slight_smile:

Anyway, congrats for finishing LD! You've done a lot of good work.

Unstable Delivery by MrBlue 2021-10-11T17:32:00Z

@laserhydra Thanks for pinging me, I gave it a spin :slight_smile:

The music, sounds and the arrows all help the game a lot, good job!

There are still a couple of little things that should IMHO be looked into:

- While it's a huge improvement that there's a minimum score (there's at least some kind of challenge), I would like to see real-time feedback on how I'm doing. Maybe show the current calculated score in the GUI while I'm playing? The thing is that I have no way of telling if I am going to fail the level before I do. - The boxes still tend to glitch out sometimes. The situation is improved by a lot, so they don't fall off at the beginning, but on some occasions, all the boxes were shot in the air after what I thought was a tiny bump. - The world should be filled with interesting and/or challenging stuff. The NPC cars that you mentioned in the description would probably help. Also some traffic would make the cities come to life (and provide some challenge, since you would try not to bump into them). - Maybe it should be harder to go for the target off-road? While the arrow is much more helpful now, it makes it a bit easier to cheat now :slight_smile:

In summary though, this is definitely a step in the right direction IMHO, keep it up!

Also, if there's ever another version, I'd still like to be notified :slight_smile:

An oddly SATISFYING game by Duck Reaction 2021-10-04T16:41:29Z

Oddly satisfying indeed.

Graphics and audio were on point, good job!

As others mentioned, I would like to see some challenging levels in this game, so far everything felt more like a tutorial.

Worst Theme Ever by BangKerpow 2021-10-04T18:26:35Z

This game is quite funny, I had a few chuckles.

Are the messages random, or are there any rules behind the "rating" of the chosen themes?

The graphics and animations are pretty nice.

Good job!

Crewman 49 by ThatmanRobin 2021-10-04T17:02:31Z

Really nice game. I was intrigued the whole time.

Great graphics, sounds and music, did you make all the assets yourself?. The voice acting was a nice touch, too.

I only have one problem with this game. Why on earth would you have the camera shake so much? Also I'd expect the A and D keys to strafe, not turn the whole camera.

Basically, I'd much rather have a character controller work just like any other FPS. Unless, of course, you were trying to simulate a drunk person, in that case the camera is completely fine :sweat_smile:

Great job, anyway!

Space Truck by Mogaiskii 2021-10-04T16:19:56Z

I haven't played coop, although it feels like it would be fitting.

It's definitely fitting the theme and there is always something going on, but I can't imagine playing this game for a long time. Maybe it's the music? Don't get me wrong, I quite like the music, but when it repeats over and over, it gets annoying very fast. Maybe there could be a bit more variation, or maybe it could be less aggressive.

The graphics are a mixed bag for me. The ship itself looks pretty nice. The menu, and the space around the ship look, I don't know, cheap? Sorry, I can't think of a better word. Maybe everything is a bit too colorful? Maybe the space should be darker? Or not show up in the menu and show the ship instead? I can't quite put my finger on it, sorry.

Also, sound effects would be really nice.

Anyway, congratulations for finishing the LD. I think this game has a big potential, but it needs a great deal of polishing IMHO.

Sanity Is Reality by MCHS productions 2021-10-08T19:24:26Z

I like the idea of putting mental health over physical one.

However, I didn't really understand the basic mechanics. Does interacting with the monsters drain your sanity? Or do the monsters hurt you physically, but the result is you losing sanity instead of death?

How do those green and red bars relate to that? And what about those circles? I get that you need to pick them up and they replenish the bar if you pick the right color, but the rest is a mystery to me. I think some more explanation of the mechanics would do a lot of good.

The gameplay itself is not a lot of fun for me. I am missing some game mechanic that would spice things up a bit. Walking around the map (even if you are evading monsters) gets boring after a while.

The music is a bit repetitive and the 8-bit style is slightly too aggressive for my ears.

I like the way the world crumbles as you take a lot of mental/physical damage from the monsters, well done!

There's a lot of potential in this idea, and I'd like to see it developed a bit more. This is a promising start.

falling flamingo by butterfly 2021-10-05T17:49:19Z

I am surprised to say that I may have found my favorite game so far :smile:

Turns out balancing a flamingo is a lot of fun! My personal record is 144 seconds.

The gameplay was balanced perfectly in my opinion. I really don't have anything to add. Maybe the ending screen could have looked better.

Great job!

Top Texplosion by Jaker 2021-10-04T17:30:06Z

Nice game, I like it.

As you said, it can be pretty hard at times, but that's OK. The puzzles are very well designed. It's pretty fun to fly around with explosions, it reminds me of TF2 and Teeworlds.

The graphics are basic, but tolerable :slight_smile:

> There is no audio because your character went deaf after one too many explosions to the head.

Fair enough, but it's still a pity :smile:

P.S. You got my respect for coding it in raw C++, good job! :thumbsup:

Super Stable Charger Robot by caudatecoder 2021-10-04T15:32:30Z

I couldn't finish it, but I quite enjoyed it.

I really liked the music, both the cheerful one at the beginning, and the action one when everything breaks. It got really stressful then, with the timer and everything!

The graphics are also pretty good. The slight curves make it feel really retro.

Nice game overall. I might have another stab at finishing it later.

Ludum Dare 49 - Wizard Typist by Cyber Puffin 2021-10-04T17:56:08Z

I like the idea of spells as words that you need to type. It makes for an excellent typing exercise!

I do have some suggestions though that I think would improve the game:

- The words could vary a bit - maybe instead of "Ghost" you could generate names so that you don't have to type the same words over and over again - The log with what happened is nice, but it should probably add new lines at the top, not at the bottom. It's impractical to scroll down to see the latest events. - More monsters could come at you at the same time from different angles. A single continuous line of enemies gets boring quickly. - Maybe there could be a boss fight after a batch of enemies to spice things up.

I take it as a solid base to build upon. With improved graphics and sounds and more variety, this could be a great game.

Congrats on finishing Ludum Dare, keep it up!

Hardwork Simulator by cabjhegas 2021-10-05T17:11:00Z

Really creative idea, I like it. I had fun, too!

As already mentioned, the text appears somewhat slowly, I would have preferred a higher speed.

I liked reading the texts that appeared, they were quite funny by themselves.

Impressive game, good job!

Unstable Code by Souptik Datta 2021-10-04T13:02:30Z

I like that this game is fairly innovative in its concept and story.

It was also nice to hear a narrator, was the speech generated? On my machine, the narrator and the text got out of sync which got annoying fast.

The bigger problem is that the help is too long and **not skippable**. Please, oh please let me skip that thing! Or at the very least make it go faster. If I ever wanted to replay the game, that loooooooooooooong unskippable intro would instantly put me off. Or maybe it can be skipped but I just couldn't figure out how?

To the game itself - it was a surprisingly hard game. I would say that jumping is almost useless most of the time, because that lava thing just moves too fast. The furthest I got was when the game said something about the save being corrupted and me having to copy it somewhere else. That was a nice innovative touch, but I couldn't actually manage to do it (or even read the text till the end) because lava ate me first.

I liked the graphics and audio.

Overall, two main things from me: - please add the ability to skip the tutorial (and make it shorter if possible) - make it easier

I might have just misunderstood the game, but this is the experience I got. I'm happy to revisit it if the intro is gone.

Anyway, congrats on finishing LD!

Unstable Code by Souptik Datta 2021-10-04T15:15:02Z

@souptik-datta Thank you for writing out the explanation, I gave the game another try and actually got to the point of stabilizing it :slight_smile:

Turns out I was actually pretty close before. I got confused and panicked when I read the file system path in the message below. I didn't pause at that point but instead tried to get some lead over the lava and then rush to my file explorer :smile: (the time went out before I did). I guess I thought pause is still broken and I would just lose to lava if I tried to press escape.

With that in mind I was able to follow instructions without issues and got to the endless runner part. In hindsight, the lava speed might actually be OK :slight_smile:.

I really appreciate the originality of making the player interact with the file system, but I don't think the player should be reading walls of texts to be able to do that.

I realize it's a hard concept to get across (and grasp), but maybe it could be solved somehow with game design. Maybe introduce these mechanics more gradually in a story-like way instead of written text? I'm hazy on how to do that, sorry.

Anyway, keep on experimenting!

Oob and the haunted parc by Firtn 2021-10-04T13:21:38Z

It took me a few tries to realize that I could walk through the whole map and not just the road.

Not much to say here, the graphics were cute, the music simple but fitting, but the gameplay was not very imaginative.

It'd appreciate another game mechanic, walking around the map and finding the door can get boring pretty quickly. Spider webs and crazy people behind the door don't bring enough challenge to keep the game interesting for long periods of time.

I'd say the strongest part of this game is its humor (very nice touch with the voices of crazy people! :slight_smile:).

Congrats for finishing LD, keep it up :slight_smile:

I can't remember by chesiq 2021-10-05T18:11:59Z

Creepy!

I like the audiovisual style and the atmosphere created by it.

I didn't know what to do until after I've read your description more carefully. I think this should have been expressed better in the game.

Also, with this kind of game, I prefer if there's more focus on the story rather than player's skill. Endless jumping on platforms and escaping from the red baby (that was pretty hard!) were more off-putting than interesting or challenging.

Speaking of the red baby, it was creepy as hell, good job!

Anyway, well done with the game. You've got the right kind of atmosphere, I'd just like to see an engaging story instead.

LD50 — Delay the inevitable

This Special War by mvasko2 2022-04-10T14:51:27Z

Thank you for the comments, everyone! I'm glad you guys liked the atmosphere, it's definitely what I was going for :slight_smile:

@robert18 Yes, you are right, it's not much of a challenge and hunger does indeed go below zero. It's a feature, not a bug :slight_smile:. In retrospect, it was probably a mistake and makes the game too easy, but it was a conscious decision, because I wanted the hunger behaviour to be more "realistic". Anyway, with Ludum Dare, I have a little bit of a history of making my games too difficult, so I figured it wouldn't be too bad to have an easy game for once.

@arqitech I love the helicopter idea, thanks! The exit point was actually one of the last things to be added and had no idea what it should be, so the red cross was kind of a rushed lazy escape hatch :slight_smile: The helicopter makes perfect sense.

@ironcutter I definitely wanted some more obstacles and hazards along the way, but you know how it is with time and ambitions :slight_smile:

@itskdog I agree, it's a bit too easy. I originally wanted to have a lot more survival mechanics in there, such as hunting for food, making campfires and stuff like that. In fact, the game started as a little clone of The Long Dark in a war environment. Of course, in the end I had to cut a lot of planned features in order to meet the deadline :slight_smile:

@itskdog, @chocolat-endive Thanks for pointing out the radio thing, it's a bug, I probably should have made the radio trigger area smaller or take the walls into account somehow.

@i-am-lloric, @stuntcomposer, @guillem-serra I guess you are right with the theme. I considered having the character die in the end after actually delaying the inevitable (hunger and coldness), but I couldn't help the urge to have a happy ending (sort of) in this one.

@candlesan Glad you noticed, it's really nothing special :slight_smile: Once you have 2D lights setup in Godot, you just need to make sure shadows are enabled on the light itself, and you have a `LightOccluder2D` on the building. Feel free to check it out in the [source code](https://github.com/MilanVasko/ludum-dare-50) (you will probably be most interested in the `enemy.tscn` and `building.tscn` files). Or just read up on it in [Godot docs](https://docs.godotengine.org/en/stable/tutorials/2d/2d_lights_and_shadows.html) directly, I just followed that tutorial :slight_smile:

@hmightypirate True about the difficulty. Patrolling enemies were actually on my TODO list, but they didn't make the cut (they were **very** close though :slight_smile:)

This Special War by mvasko2 2022-04-20T15:38:27Z

@radmccool, @diego-escalante, @devvex, @arachnid56, @m2tias, @lmb, @who, @nonnen Thank you very much for playing and commenting!

I definitely agree that there's a shortage of content, gameplay and polishing here. I would like to keep improving the game and add some content to it. Hopefully time allows for it :slight_smile:

@who "This War of Mine" was, indeed, one of my inspirations. In fact, I've listened to its soundtrack while programming this game :slight_smile:

Stalling The Dictator by 0x01F0 2022-04-09T22:03:24Z

Very nice graphics (including the drawings), facial animation and sounds.

The humor is definitely this game's biggest strength, along with the audio and visuals. It's a pity there isn't any more content.

Just a nitpick - it would be nice to be able to skip the dialog.

Great job!

Cardboard People on Fire by BoxedMeatRevolution 2022-04-10T19:54:21Z

I had fun exploring the town for a while. It's very beautifully made, the graphics, sounds and the music are top notch. It was a very calming experience.

However, there's not much to do here, except wander around. People catch fire too randomly and too slowly to make the player care.

But I guess that's the point. For exploration, this game is perfect :slight_smile:

Back2Work by radmccool 2022-04-09T12:25:24Z

The only time I managed to escape was when the zombies bugged out and stopped coming. This actually happened two times. The first time, I killed everything, the rest of the zombies were stuck, and the timer just kept coming up.

The second time, I made sure I kept some zombies alive in order for them to kill me at the 1m 50s mark.

Basically, I think this game is too difficult, but that is maybe also why it was pretty fun - you kept me engaged long enough to win (although in a buggy way) - so good job!

I found myself almost never using the Dodge action, everything except for my closest proximity was too densely occupied by zombies in order to be useful. Also, I think Dodge went in the direction of shooting, not moving, which made it counter-intuitive to use.

I played with a controller, and I think it is a must in this case. Keyboard controls are clunky and impractical. If you left the aiming for the mouse instead of the arrow keys, it would be pretty playable without the controller. Although I completely get that you didn't have time to do that :slight_smile:

Overall, solid and very fun entry, despite some bugs and steep difficulty.

The Heist by chuckeles 2022-04-09T14:30:16Z

This was fun!

I don't have any major complaints, maybe just that there doesn't seem to be a way to loose? I've tried to intentionally stop and let the police catch me, and they didn't do anything :slight_smile: Not that it matters too much, evading the cars and the police in motion is fun enough.

I really like the graphics, it's all very simple, but effective. Especially at night with particles enabled (disregarding the performance issues).

It's a pity there isn't any sound and music, those would help the game a lot.

Very solid entry overall, well done!

Overheat by Dock Frankenstein 2022-04-09T14:10:55Z

I agree with the interact buttons, it's a bit impractical to look back and forth at the button and the thing it controls.

The level design and the momentum mechanics are pretty creative. The puzzle that introduces momentum, however, suffers exactly from the interact button, it's a bit too tricky to push the button and quickly turn, move and jump all at the same time in order to see where you are landing.

I must admit I haven't really understood the point of overheating and respawning at a random location. It didn't seem to have any effect on the gameplay, nor it had any meaning - unless it's explained in an ending, I didn't play that far.

Overall, this is a solid base for a creative puzzle game, but as of now, it wasn't fun to me for too long. I would like to see less platform jumping (which becomes tiring after a while) and more puzzle-solving. The ingredients are there - overheating, jumping with momentum, buttons, moving platforms - their potential, however, needs to be utilized a bit more. Maybe overheating could somehow be used to form another gameplay element, possibly in combination with places where you can cool yourself down?

Humans to Blame by Relord 2022-04-17T15:29:54Z

I really like the concept, the graphics, and the sound effects. Also the intro tutorial was very well thought out.

It was a little too hard though. One cause of that is the frequency at which the missiles appear. The second cause is that once the missiles go into the air, you lose track of them and only get to see them for a split second before they land back on the Earth. This gives the player little chance to do anything about it.

I think it would be better if the camera was zoomed out a little, or if the rockets didn't stray too far from Earth. Instead, they would orbit around, similarly to the missile in the tutorial. The point is to have them visible at all times (except when they are on the other side of the planet).

Also I think some music and a leaderboard would both help the game a lot.

Overall, good job!

Rocket Lawnchair by jitspoe 2022-04-12T16:58:56Z

Oh my, how did you guys get over 4 seconds?

Extremely difficult, very fun and it works well. Nice voice acting. I'm not really sure if there are any nits to pick, maybe just that the sounds and music get really repetitive after a few tries.

I really liked it overall, good job!

Pyre by Foursay 2022-04-10T15:29:48Z

Very nice little piece of art.

The graphics, sounds and music are all top-notch and contribute to the mood and the story very well.

There's not much gameplay and the ending seems buggy (it stayed on forever, had to close with Alt+F4), but those are just nitpicks.

Great job!

A Void by Guillem Serra 2022-04-10T16:56:38Z

Excellent mood, thanks to the graphics and sounds.

I was a bit puzzled on how to use the light at first, and I still don't know what exactly RMB is doing. I was just holding/releasing LMB and it (mostly) worked somehow.

I'd say it's a bit too hard to anticipate the obstacles, and as @dandala88 mentioned, somehow I didn't have any motivation to continue falling, maybe because of the guesswork.

Overall, I like it very much because of the mood and the overall aesthetics. It's just not too interesting to me from the gameplay perspective.

Doctor's Orders by mharring 2022-04-09T21:25:10Z

It's incredible how polished this game is.

As others mentioned, everything is intuitive and relaxed. I specifically want to praise the music, I really enjoyed it. It fit perfectly and hit just the right feelings (especially loved the mood change at night).

It doesn't seem to be possible to delay death by more than a couple of days (I got 3 and I did pretty good at every minigame). Although maybe it's a good thing, from the gameplay perspective. There's just enough repetitions to not get boring.

By the way, for some reason I also like the look of the character at the treadmill. That face is full of concentration.

Very well done.

Elbativeni by Kiddy 2022-04-17T18:08:12Z

I really liked the graphics and the audio, it made for an excellent mood. I also liked the concept in general, it was really creative.

That being said, I think that the concept needs to be fleshed out and balanced a little bit more. As other commenters mentioned, it was really easy to just move the room to the other end of the map and wait. Of course that still won't work forever, but I feel that moving by foot is a far inferior strategy.

Also that monster was extremely creepy, good job on that front as well :sweat_smile:

Sandwich Drop by Renge 2022-04-09T15:39:54Z

Great game, I especially liked the graphics and the humor.

I don't really have any constructive criticism, maybe I'll just mention that I miss sounds and music. Also, the theme aspect seems a bit forced, but at least it inspired a plot-twist :slight_smile:

Papper by GeneralSturgeon 2022-04-09T16:05:03Z

Very nice game!

I also had a little trouble understanding the physics. After a while the plane starts going too vertically, even after managing to collect the pickups. But I guess that's the point, the fall is inevitable :slight_smile:

The one thing this game needs, in my humble opinion, is a leaderboard (I got 77 m, by the way :slight_smile:).

Overall, great job!

Snøball by Thooom 2022-04-10T16:16:44Z

Others have already mentioned this - the controls were not intuitive for me, the buttons not responsive enough, and thus it was very hard to play. I also agree that it would be nice to have a less "busy" opening section, since it's almost certain that new players will fall down the first hole.

On the other hand, I think the concept is very unique and with a lot of potential. I also like the take on the theme and the music.

Fleshing out bugs and working out how to improve the controls would help this game a lot, I would love to see it like that.

Ground From Under Feet by wild_fat 2022-04-12T19:16:48Z

This is a pretty fun game :slight_smile:

I agree with the other commenters that this game is a bit too hard, to the point of being frustrating. Either the time between the platforms starting to collapse and the actual collapsing is too short, or the collapses are happening too frequently (probably both at the same time).

I would also like to scroll either way to switch weapons, it's hard to remember which way to go in the middle of an action.

Also, I think maybe the hammer should be able to cool down the platforms as well, not just the gun. At least it seemed a bit counter-intuitive to me at first that the gun could do it, but the hammer could not.

Plus, some music would also help a lot. And a leaderboard, I think it tends to do wonders in these kinds of games.

Anyway, good job overall :slight_smile:

Flat Idea by carlinhu 2022-04-10T15:04:20Z

Great game, I specifically want to highlight how polished, great-looking and great-sounding game this is.

It's also pretty fun. One thing I couldn't stand, though, were the controls. It just felt too slow to shoot. Basically I agree with what @lighty-the-light said - let the UFO follow the mouse and shoot immediately when the mouse is pressed. You can still have a cooldown in place so it's not too easy and the player needs to think twice before shooting.

Also, I think this game needs a leaderboard.

Overall, really nice!

Dads don't die by kremlebot 2022-04-10T20:27:40Z

Perfect graphics and audio, definitely one of the best on this jam (that I've encountered so far).

The mood is really powerful as well, I almost shed a tear at the good ending.

I didn't like that the gameplay itself was a little clunky, it felt a bit unfinished. For example, I didn't see the lamp do anything meaningful. I guess the point is that some actions don't really help you, but I'd still like the game to give me some feedback on that.

The second time I played, knowing what happens if I fail, I wanted to grab the jacket to go and find my (I mean, his) daughter and was surprised that it wasn't possible. I thought I needed to unlock something first by interacting with the other items, and after that I would go and grab that jacket (this didn't happen).

Another thing I noticed - I think the cursor was a bit shifted when I was dusting off the photographs.

Apart from these minor issues, however, this has been a great experience, thank you for it!

HANG UP! by Jesse J. Jones 2022-04-20T16:30:05Z

I never say "no" to a typing game :slight_smile:

I really enjoyed it. The graphics and sounds are one of the best I've seen this jam, great job!

I don't have anything to say that hasn't already been mentioned. It does get a little repetitive after a while, but it kept me engaged long enough. Some of the responses were pretty funny.

Also, the game made me a bit depressed about my typing speed and accuracy :sweat_smile:

Great job overall!

Misfortune in the Galaxy by TarikAF 2022-04-09T15:16:46Z

Great game!

The accident at the beginning, and the specialist's face were hilarious.

It took a few trials and errors until I learned how to do the tasks properly, and I had the most trouble realizing that in order to drop things, you need to point at a specific place to specify where to drop them. After I got the hang of it, the game was really fun.

Others have already mentioned that it's impossible to do anything when you only have the last couple of seconds, that's what I didn't like. Also some tasks were a lot more complex than others, maybe the player should be awarded more or less time depending on the task difficulty - at least it seemed to me that the time gain was constant.

Also I really liked the graphics and the audio, it all fit together very well.

I can definitely imagine myself playing something like this for longer periods of time - provided there's enough content and variety to keep it interesting.

Plague Fail by Dogez 2022-04-17T19:20:46Z

Great job on the atmosphere and the story! The game is very intriguing and fun to experience.

Two things come to my mind with regards to improvements.

First, the combat felt very sluggish and cumbersome. I know it's not really the point of the game to fight, since there were not many of them, but those that were in there could have used some work. The biggest issue for me was that I missed a way to defend myself from the incoming attacks, either by parrying or dodging.

The second thing is kind of a nitpick. In my opinion, the ending song, while pretty good on its own, does not fit with the overall atmosphere of the game. I would prefer something calmer and more melancholic. Anyway, it's a minor flaw in an otherwise perfect-sounding game.

Great job overall!

Burger Nightmares by robert18 2022-04-09T11:02:44Z

That's a lot of clicking!

I was a bit afraid that I would eventually either break my mouse or my hand. This game is definitely not for prolonged gaming sessions :slight_smile:

Maybe it would help to add an alternative control scheme alongside drag and drop? I'm thinking about a modal approach, kind of like selecting different tools in Photoshop/Krita/GIMP: - click (or press a shortcut) to select the meat - you get into "meat placing mode" - further clicking on the gray area would place a new meat - clicking on a different icon could get you into "assembling" mode - then you could click on the icons below the plates or the cooked stuff to place it

And so on, hopefully the idea is clear, not sure if it's any good :slight_smile:. Also it might probably require tuning the difficulty afterwards.

Maybe it would also be good to somehow highlight the plates with little time left? Also I would like to have a progress bar on the things that I was cooking. It was hard to tell how long everything will take.

The game itself is fun, and balanced pretty well. I'm getting solid Overcooked vibes, which is a good thing :thumbsup:

Great job!

That One Time I Woke Up and Saw Vines Outside My Window by Nonnen 2022-04-20T15:52:09Z

Very impressive for your second game!

I see that @nusan already said everything I wanted to say - a health bar and a push back animation would be better than instant death, and preview of vines are also a great idea.

Last but not least, I liked the graphics very much, especially in the main menu. It's clean, simple and elegant.

Hole by OlgaVek 2022-04-10T17:12:01Z

Great game!

I had a good laugh when I got high enough. I respect you for pulling off this kind of concept, it must have been hard to do technically.

There are still some issues with stones and limbs teleporting to weird places, but overall, it worked very well. The graphics and the music fit together very well, and the poses were hilarious, especially when I had 2 tons of stones on my head.

Well done!

Paddle Panic 🚣‍♂️😱 by Marlon 2022-04-20T16:06:33Z

I really like this game, the concept is fun and the graphics and audio are great!

One thing prevents me from playing longer - I was afraid I would break either my space bar, or my hand. I think it should be way easier to stay in one place. I think the rest of the gameplay elements can stay like they are - fixing holes and the floating obstacles will provide enough challenge, especially if they get faster - but space bar needs to relax a lot more :slight_smile:

Great game overall, and good that you included a leaderboard!

Volcanic Dash by tested 2022-04-10T15:52:08Z

Interesting idea with the angled camera, it gave the graphics a nice flavor.

The game was actually pretty hard for me. It's a pity that the game is dependent on the frame rate, like the others, I also had issues jumping over the first lava pit (144hz monitor, had to cap at 60).

Also, there's a bug with the lava - sometimes you can survive pretty long on it if you just hold the jump button.

Of course, there's always more to be done. For example, the music felt a bit too repetitive for me. But overall, for a first game jam, you can be very proud.

Impending Darkness by Kita 2022-04-10T16:40:15Z

Excellent game, very well executed.

As others mentioned, the graphics and sounds make for a great mood and atmosphere. And the game is very polished too! The leaderboard is a very nice touch. Also I love the main menu.

The gameplay is well thought out and balanced. It's so simple but so effective. I'm just not sure if it would be fun for very long, I think there would have to be more stuff in order to keep it interesting. Maybe you could set up more checkpoints somehow by sacrificing some material (by checkpoint I mean a place which contains the crafting table and the box for crystals)? Maybe add some powerups - they could make the torches burn slower for example.

I have one possible bug report - sometimes I couldn't place torches nor pick up any items from the ground, as if something blocked my sight. I had to move and/or try again in order to perform the action that I wanted.

Overall, very nice game with a lot of potential.

LD51 — Every 10 seconds

Cursed Hotel by mvasko2 2022-10-04T19:39:28Z

@josh-roby Thanks for playing!

@indigo Yep, balancing is tricky in this one. It could have used a bit more playtests with a few more people.

You're also right about the UI. Every LD I promise myself to polish the UI, but I fail to do that every time. Maybe next time! :wink:

@fnelix I hope you liked it more than you were annoyed :wink: The visuals are always a struggle with me :slight_smile: Thanks for playing!

@greenphox Thanks for playing!

@rinkuji Thanks for playing, and congrats for surviving that long! I think I mostly managed to survive for about 11 minutes during playtesting.

@steffo Interesting, may I ask how long you were playing? It should get harder progressively. That said, I agree the game needs a bit more tweaks regarding the difficulty.

@fifut Nice, you cracked the code (pun intended)! I ended up playing similarly to you :slight_smile:

@jacob-diaz Thanks for playing!

@yulotomorrow Good idea! I actually thought about it for a while, but I got afraid that the game would get too confusing. Not to mention it would take more time to implement :sweat_smile: Still, it might be worth a shot in a post-LD version of some sort. Thanks for playing!

@jackaljk I wanted employees to be pretty rare since they help a lot. Of course there's always more things to add, maybe in a post-LD version. Thanks for playing!

@zoglu Yep, the game should get progressively harder as you play :slight_smile:

Sub-scured by infinitycore 2022-10-03T12:45:16Z

I liked the music, it added a lot to the underwater atmosphere. Also controlling the submarine felt really nice.

The concept made it a bit frustrating to navigate, sometimes a bomb would come seemingly out of nowhere. I think that could be improved by having a set of lives, which could be replenished by collecting hearts - instead of permadeath.

The Night Owl Murder by Iluvatar 2022-10-03T17:33:16Z

I love the atmosphere. The graphics, sounds (great voice acting!) and music are spot on. It reminded me of Max Payne of all things.

Though I hate to admit it, I couldn't finish it. **Possible spoilers ahead**: I get stuck after talking to both the neighbors. I have the smartwatch and the TV magazine in hand, but I have no clue what to do with them. I can't talk to the mutant nor the other detective anymore, and the only thing I can talk to the woman about, is that they will have a party tonight. What am I missing? :slight_smile:

The Night Owl Murder by Iluvatar 2022-10-03T18:20:21Z

@iluvatar Ah, I kept trying to left click. The item stuck to my cursor which made it look like I can use it by combining it with something - I didn't know right click does something else. That is a bit confusing, I think the left-click behavior should be removed; or does it serve any purpose?

Anyway, I now finished the game. Great game, I enjoyed the story :slight_smile:

Parcel Problems. by Jacob Diaz 2022-10-04T18:19:17Z

Excellent graphics, sounds and mood, it feels very polished.

Some of the interactions felt way too clumsy for my taste, it was pretty difficult to move things around, even with right clicks. I suppose that was intentional, but it felt a bit frustrating to me.

It was pretty fun regardless. Also I think this is a great use of the theme.

Great job!

Parcel Problems. by Jacob Diaz 2022-10-04T18:36:42Z

@jacob-diaz I was, indeed, doing a lot of holding. I the case of RMB I've found the behavior of the items to be a bit too "bouncy", for the lack of a better word. But then again, the problem might just sit between my keyboard and my chair :smile:

Speed Barber by PhoenixofForce 2022-10-04T18:53:39Z

Great use of the theme, and also pretty fun!

Also great graphics and nice sound effects, it did feel a lot like a metro station.

I'll join @astronautguy in saying a score tracking system or a leaderboard would be a very nice addition.

Also I can't help but think the "collision" between the razor and the beard could be improved, sometimes it felt like the machine didn't trim the hair that it should have; although I guess that behavior is fairly realistic :smile:

10 seconds or less by DrunkardWolf 2022-10-03T14:06:19Z

The music had me nodding my head, it gets you going nicely :thumbsup:

The game is fun, it's a bit like a poor man's Mirror's Edge. I agree that the developer times are a good thing, it's a simple but effective way to keep the player motivated.

I can't help it, but for me the gameplay felt a little clumsy, especially during wall runs. Sadly I can't really tell what specifically was wrong, but I'll just say it didn't feel right for me. It's as if I was at times pushed to a different direction than I wanted.

Also, where are the aliens on level 6? I could only find one in front of me at the start, but there must be some that I'm missing, because the exit wasn't activated when I got there.

Anyway, a solid entry :thumbsup:

Shutter Chaos by ColeSlaughter 2022-10-04T20:09:18Z

Very creative entry, and a very elegant theme interpretation.

The ending screen was a nice touch. I also liked the humor and the graphics.

I had a lot of trouble getting the people in the desired pose, dragging the limbs was really difficult. But I suppose that's the way it should be :slight_smile:

Great work!

LD51 (The alcohol, obviously) by coggoid 2022-10-03T11:18:50Z

I loved the visuals and the audio (especially the voice acting). The only thing missing for the perfect audio experience is some metal music in the background :slight_smile:

The gameplay is not very innovative, but it's pretty fun. I like the use of physics here, it fits with the bar setting perfectly.

I can see this being extended with some powerups (faster health regeneration, more powerful punches, etc.), different types of enemies and multiple locations. Also it could be fun in multiplayer :wink:

All in all, great work :thumbsup:

Random thought: at first, because of the first-person-like camera, I thought the guy at the bar was not me, but a friend talking to a bartender. Just a tiny source of confusion :slight_smile:

Renew my Subscription by cassowary 2022-10-03T11:57:51Z

I already know this is one of my favorite games this LD, and I've barely started rating.

I don't really have anything to criticize. The main game mechanic is clever, fun and clearly explained, everything looks nice and polished and the music is easy to listen to.

Can I just have some more levels please? :wink:

Great job :clap:

Occurrence by Luka Roli 2022-10-03T16:14:06Z

I might just be too thick-headed for this game, but it was really confusing to play. I still don't know if I got to the end or not and what the purpose of the buttons is. Sometimes I managed to get to a point where none of the buttons worked so I just Alt+F4'd out of it and tried again.

I know it's a lot to ask, but is it possible to record a walkthrough or post the exact key sequence you need to press in order to win? I'm still interested in how it ends.

That said, the audio and the atmosphere were really great. This by itself was enough to keep me playing.

The Goose Bureau by Tricky_Fat_Cat 2022-10-04T20:33:28Z

A staggering amount of content in this game!

I like the graphics, the audio and the style in general. The levels are also pretty challenging and give out a Portal vibe. Nice description, reminds me a bit of Control.

I agree with the other commenters, you really need to add checkpoints here. Replaying the whole level every time you mess up is really frustrating. I gave up on the 2nd level after I failed 3 times.

I would like to have another go, but man, I really don't want to play through everything a million times again. If you ever release another version with checkpoints, will you please ping me? :slight_smile:

Great job overall, pity about the checkpoints.

10 seconds Delirium by Furano 2022-10-04T19:54:47Z

Nice game with great graphics.

Mixing the two game-modes in this way was a pretty clever idea - one minigame to replenish health, the other one to lose it; very yin-yang! :slight_smile:

However, I must admit that the gameplay got a bit boring for me after a while, I think it needs something more to spice it up, I just don't know what.

Great job overall, this was a very nice and polished experience.

Paper Prison by Fifut 2022-10-03T13:25:43Z

This is a great, elegant use of the theme :thumbsup:

I had a lot of fun with this game. The only thing I didn't like very much were the controls. First of all, the arrow keys feel unnatural after years of gaming on WASD. Second, it would be great if the game didn't allow the cursor to go outside the game window - right now it's really difficult to play without a fullscreen mode.

Also, I think the colors on the clock at the top right corner don't match what's actually happening in-game. I would expect the green area to be "safe" - as in, no guard can currently look inside my cell. Maybe I just misunderstood the colors (or they have no real purpose), but I had to rely on actually seeing the guard and hearing his footsteps - which is, all in all, not a bad thing for immersion - but the clock is a bit confusing in that sense.

Really good game. Oh, and lovely graphics :thumbsup:

Paper Prison by Fifut 2022-10-04T18:29:07Z

> green you still have time, orange the guard is coming, you have to come back quickly. Red the guard is there, you must be in the cell.

@fifut In that case I think the clock should be shifted clockwise a little - the guard is there and sees inside the cell between 0 and the first clockwise tick - which is currently a green area and probably should be red.

Iron Sword Tournament by Jackaljk 2022-10-04T17:52:11Z

The sounds and the music were amazing, great job! Whenever I tried to do something like this, it ended up sounding very bad - not your case :slight_smile:

The game itself is fun and challenging :thumbsup:

One thing I didn't like was the darkness event. It made the game very frustrating, because it became a game of chance. You just mashed buttons and hoped for the best - not good, IMHO.

Overall though, great job!

Please don't litter by KenForest 2022-10-05T19:32:10Z

I never thought collecting garbage could be so atmospheric.

Loved the graphics, the audio and the whole style, the mood was excellent here. I also really liked the story. The amount of content here is also very big.

I agree with @tommo120 that the movement felt a bit too "slidey" and I also agree with @galaxybat that there could have been some variation on the background noise. I'll also add that picking up all that garbage got a little bit too tedious at times, even though the story bits in between evened it out somewhat.

Really great game overall, impressive work!

Let Them Eat Cake by JacobRutter 2022-10-03T17:00:12Z

NOM!

This is truly an oddly satisfying game. The concept is very simple, but also very effective. Good graphics, sounds and music. Pretty comfortable to play with a gamepad. That said, maybe consider full gamepad support, including the menus?

Good job, I had a lot of fun :thumbsup:

Room Again by SofiGnedova 2022-10-05T18:36:48Z

This is one of the best games I've played on this jam so far.

Clever use of the theme, keeping the item in the inventory opened interesting possibilities. The graphics, music and sounds are spot on, creating a great atmosphere.

I really have nothing to criticize, maybe just that I thought the game bugged out at the end with the 3 pictures. Also it was pretty short, I want more :smile:

Excellent work!

Betrayed by greenphox 2022-10-03T14:59:35Z

One of my favorites so far - really creative, fun idea, good use of the theme, nice music and atmosphere, very well balanced.

I really don't have any criticism, great job :clap:

Grains Of Time by Sinclair 2022-10-05T18:55:49Z

I don't think the sand fill-up and the mechanic of barring doors really worked out. I was able to win the game without barring any doors, simply because I sprinted through the rooms fast enough.

Maybe it was because I didn't bother with the doors, but I feel like the game could use a bit of depth, more things to do - maybe some puzzles - to keep it more interesting.

That said, I really like the graphics and the overall style. The game also feels very polished. Also thanks for adding controller support :slight_smile:

In The Hair Tonight by sdelay 2022-10-03T14:29:42Z

I really like how you did the user interface. Most of the information you need to know is shown inside the game world itself, without cluttering the screen with UI elements (perhaps I should learn a thing or two from this :slight_smile:).

To the game itself - I had fun for a while. Typing is always a nice mechanic, but it gets a bit dull after a few minutes. The upgrades were a nice touch, but I didn't find much use for them except for the tool to "shave" off keypresses.

All in all, I think this game needs some more things to do in order to keep it interesting for longer periods, but it's a really solid entry regardless :thumbsup:

LoopTown by Pandamander 2022-10-03T12:28:43Z

Nice little puzzle game. I was constantly in a rush to read the text as 10 seconds is not a lot of time - and some click sequences were pretty long.

The game is graphically and musically pleasing and it was pretty fun to explore the story - which was pretty creative.

Good work overall.

LD52 — Harvest

H. R. Vest by mvasko2 2023-01-10T18:25:37Z

Thanks for the review @schnodelfactory, glad you enjoyed!

Regarding the embedded error - we have just uploaded a fix for that. If you have a minute, please let us know if it works for you.

H. R. Vest by mvasko2 2023-01-10T19:48:30Z

@eeperdeheap, @steelfeathers, @nick-saulnier, @chompdev Thanks for playing and the reviews!

@eeperdeheap, @steelfeathers I've added a guide to the description here on the LD page explaining what you need to do when you get stuck, hopefully it helps :slight_smile:

H. R. Vest by mvasko2 2023-01-13T15:46:56Z

@pe7e Everything is a separate object, we put it together inside the engine :slight_smile:

H. R. Vest by mvasko2 2023-02-14T20:12:17Z

@achilnos, @alex-de-la-cour, @ava-skoog, @bezbiletnym, @chompdev, @digital-bacon, @dry-squid, @dzejpi, @eeperdeheap, @ex3d0, @hulya, @jiri-hysek, @jumpirate, @kelvin-mulungu, @kikiriki367, @koboldskeep, @lex, @machwerx, @mactinite, @nick-saulnier, @nullval, @octopulse, @pe7e, @pfannkuchen, @reikan, @sarah-alexa, @schnodelfactory, @steelfeathers, @substain, @szivacs, @t90, @willpower, @yaen

Thank you again for playing and commenting on the game! If you're interested, you can now play a new post-jam ENHANCED EDITION version of the game.

Feel free to give it a try and share some feedback, thanks!

Slay the Harvest by mharring 2023-01-15T14:31:40Z

Great game, I had a ton of fun with this one!

I have some notes though: - On the shop screen, it would be nice to see the current stats, so that I know if I can afford to lose a bit of health in exchange for speed. - I quickly realized that planting flowers was a waste of time compared to an upgraded Uzi, especially if (please correct me if I'm wrong) the planted crops didn't persist through multiple levels. If I invested all the money into more bullets, more damage, more attacking speed and more moving speed, I would be unstoppable pretty soon. - Building on the previous point - the game is probably too easy, especially with an Uzi, even though it was fun to watch myself unleash hell. The level quickly became a soup of bullets, which made accurate aiming with the revolver a bit unwieldy, and the shotgun didn't have much positives either, since I could have multiple bullets with the upgrades anyway. The game has a really solid core though, so with a bit of tweaking, this game could present a fun and brutal challenge.

In summary, I had a lot of fun with this one, though the game needs a bit of balancing.

Great job!

Harvest of the Corn by eeperdeheap 2023-01-10T20:36:18Z

I have a few notes: - The controls are very awkward. Instead of W pushing the player forward and A and D steering, it would have been much better to move the player directly up, down, left or right using WASD and aim using the mouse. Same thing with a controller - left stick to move, right stick to rotate, and RT to attack. - As far as I can tell, there's no way to defend yourself against the attacks. With controls being so awkward and me being defenseless, I never managed to get to the end of the game. - The game has a fairly decent atmosphere, considering the lack of sounds.

Anyway, congratulations for finishing a game :slight_smile:

The Heat by DzejPi 2023-01-13T19:01:30Z

Excellent sounds and really heavy and eerie atmosphere, great job!

The game also has a nice core idea. I do have some nitpicks though: - Switching the items felt too slow, so instead of trying to save the crops by carrying water or destroying them, I just gave up and ran around and harvested as many crops as I could. Maybe there could have been separate buttons for using the tools so the player doesn't have to worry about switching as much? The gameplay is already pretty fast-paced, so removing obstacles could improve the game, I think. - There's no punishment for sprinting (stamina), so why bother taking my finger off the Shift key? I'd probably make running the default and remove the walking altogether. Or add stamina, though that might make the game more frustrating.

Overall, great entry!

Harvest Slave by Gotanod 2023-01-15T15:35:39Z

First of all, very impressive that you managed to do this without an engine, so great job on that front!

However, I think that the game itself suffered a bit as a result. - It's hard to avoid the enemies as they are moving really quickly and in really tight spaces. - It's nice to be able to change the camera angles, but it gets hard to navigate if I change it too much, since the direction I'm moving into does not change with the angle. For this type of game, an ordinary 3rd person view would be much better, IMHO. - The sounds are very simple, harsh and repetitive. - I wasn't able to find the silo room (or I was there and didn't recognize it). I was never able to score any points, even though I was carrying the wheat. This is probably on me, but still I can't help but think that the individual rooms could use some variety (so that I can actually tell where I currently am and whether I was there before).

With some polish, balancing and perhaps a small tutorial, this has potential to be a great game.

The End Of The Art As We Know it by paci 2023-01-11T18:22:37Z

Great visuals, audio and the overall idea.

It was also fun to play, but I think the gameplay could use a couple of tweaks. More specifically, I was able to win fairly easily with the following strategy:

1. Let the AI pick up all the poop and ignore the actual artist. I did let a few good images slip as I was getting familiar with the game, but it didn't hurt much in the end. 2. When AI picked up all the poop, I had two good images left on the ground. However, the AI always seemed to target the same one. 3. Move the one image that AI always targets near the artist, so it's within your reach. 4. Let the artist bar fill up. If the mechanical arm starts to move, push the targeted image out of reach and get back to the artist. If the image gets too far up, just push it back down so you don't have to move as much. 5. When the artist finishes, just deliver the painting quickly. 6. Repeat steps 4 to 5 until you win.

Maybe it could have been done only with steps 3 to 6, I haven't tried - but I think you could solve it with a few tweaks, for example: - make the AI select the image at random - let the images disappear after a while and spawn new ones at random - punish the player if he doesn't deliver artist image for too long

With that, the gameplay could potentially be brutally difficult, but also I think very fun. Perhaps also consider Co-Op support? :wink:

Anyway, great work on this one! Definitely one of the best games I've played so far.

The End Of The Art As We Know it by paci 2023-01-13T15:51:42Z

> @mvasko2 You had the AI target the poop? Or did you put the poop under the arm yourself? Cause if the AI targeted the poop that was a bug lol, not supposed to happen laughing Thanks for the nice feedback tho! The gameplay was hard to balance for the gamejam, but If we ever revisit this game, we’ll look at your suggestions for sure!

@ng-vicious No, I had to do the actual work of replacing the good image with the poop. Once all the poop was gone, however, I noticed that the arm always targeted the same image, so I moved it close to the artist so that I could help finish the painting while having an easy time sabotaging the AI.

Pseudo-Harvest by JfeeefL 2023-01-13T20:38:55Z

Very clever and fun game mechanics and nice use of physics.

It feels smooth to play and I can imagine myself playing this for a long time. I don't even have anything to criticize, maybe just that I would prefer if the game started immediately after I press restart - I don't want to have to skip the cutscene I'd already seen to be able to play.

Other than that, great work! One of my favorite games so far on this jam!

Word Harvest by Steelfeathers 2023-01-10T20:47:15Z

Super nice graphics, great job!

As always with typing games, they get a bit boring to me after a while of playing, and this one is no exception - though you managed to make it a bit more interesting with levels. I would have given up a lot quicker if it was an endless runner.

Pity about the sounds, they would help a lot with engagement I think.

P.S. A minor nitpick - I'm not sure if there was a way to confirm the menu to go to the next level via a keyboard, but having to use a mouse in a typing game is a bit awkward :sweat_smile:

Harvest of Life by schnodelfactory 2023-01-10T20:22:08Z

I like the art style, the sound effects and your take on the theme.

There are a few things that could be improved, IMHO: - The controls were a bit confusing for my brain, I always mistakenly hit space instead of enter and vice-versa. One button probably would have sufficed for this kind of game - although it's definitely something you can get used to. Also it wasn't always clear to me whether I could do something or whether I was supposed to wait for a cutscene to finish. - Sometimes, if I hit spacebar/enter too soon, it appeared as if there were two dialogs at once, probably a bug? - The gameplay felt a bit repetitive, although I understand it's kind of a design choice. Although maybe it just felt different because I couldn't get used to the controls.

Overall, nice idea and art style, although the game could use a bit of polish :slight_smile:

LD54 — Limited Space

Agatha's Novel by mvasko2 2023-10-03T15:59:50Z

Thanks for playing, everyone!

@hangovergames, @scott-cooper, @evil23, @agentparsec, @maksimj We've balanced the difficulty a little bit, the canisters should reappear after some driving time. Feel free to try again if you're interested.

Warehouse Keeper by tanis 2023-10-10T16:19:33Z

Great sounds and music, very catchy :slight_smile: Pretty nice graphics too.

Like others mentioned, I would have liked to hold the movement buttons to move continuously.

Other than that, not much to review here, classic Sokoban :slight_smile: Kudos for figuring the engine out on the go. :thumbsup:

Hardpoint by kankje 2023-10-03T19:27:54Z

That was a lot more fun than I expected!

I have some nitpicks: - The cannon is way more powerful than the other weapons, the enemies died almost instantly, especially when combined with a minigun. I died the minute I tried to switch my trusty cannon/minigun combo for all shotguns. - The difficulty is not very consistent across levels. At first, the game is moderately challenging and after upgrading, it is fairly easy for a very long time. At some point, after an easy level, an insane amount of enemies gets spawned and I get killed quickly. - On a few occasions, I accidentally dragged my mouse cursor to a second monitor and needed to get it back. Thankfully the game got paused, but it would be better if the cursor was locked to the game. - The camera was shaking a bit too much for my taste when things got hectic. - If I remember correctly, the right inventory grid corresponded to the left mouse button and the left inventory grid to the right mouse button? It was slightly confusing for me.

Other than that, I had a lot of fun. I liked the core idea very much, I love the little grid and how you need to think about what to fit in there. More games should do that with the inventory IMHO :slight_smile: The graphics are also very nice, so great job overall!

Space Infestation by Thierry 2023-10-06T18:16:52Z

Lots of Left 4 Dead vibes here :slight_smile:

I was hesitant to download this (almost 900 MB is a lot), but it paid off, the game is fun and atmospheric, even if not very innovative. I also like the graphics and sound effects. Some pain points/nitpicks:

- Some sound effect or a visual hint that I'm getting hurt would be helpful. One time I was down to 25% of health but I didn't even notice when that happened. - The floor infestation thing could be a blocker. On my first playthrough, I had nowhere to go, because the red thing covered the only path forward, since I was habitually first exploring the rest of the pathways. - There was never really any shortage of ammo, so there was little point in having the ammo be finite. As was previously mentioned, reloading could pose a challenge instead. Things can get hectic very quickly though, so if implemented, it should be balanced carefully. - The shotgun was, IMHO, a lot less powerful than the assault rifle, so I didn't use it. - I had to be careful with the mouse cursor to prevent it from slipping to the second monitor. It would be better if it was locked to the game.

Overall, very nice entry :thumbsup:

Waylight by Javid Ladhani 2023-10-06T20:17:32Z

Excellent atmosphere! The graphics are very nice, the music is perfect and the sounds are also nice (like already mentioned, the monsters were a little wacky, but creepy nevertheless).

I don't see much to criticize here, but here goes: - There are little bugs here and there - for example, when I died, I could still shoot. Same story with the main menu. - There could be at least a tiny amount of ambient light. When I ran out of fuel, I could barely turn around and pick some wood to refill it, because I was literally blind. - Health maybe deteriorated a little bit too quickly when in the darkness. Also, it seemed weird that it continued to deteriorate when I was inside a lit wood supply spot. Why did I need to return to the train to refill when there was light around me anyway?

Other than that, I enjoyed it very much, great job! This is one of my favorite entries this LD.

An Afterwork Adventure by Martta 2023-10-06T19:18:19Z

Trippy!

Nice idea with the scanned graphics, it worked pretty well and made for a unique visual style.

The solutions were maybe a little too obvious at times, but they were still enjoyable. I feel that the main factor that prolonged the game was that the solutions to the puzzles were very commonly found at the other end of the level, which sometimes didn't make much sense (spoiler):

!> I find it hard to believe that the only electrical sockets in the whole building where I could plug the radio were located in the starting room :)

I also liked the music. Nice ending, menu screen and the level of polish in general. I wish the mouse sensitivity was a little higher.

Great work overall!

A small town by AdamsMcCall 2023-10-06T17:28:46Z

This is a super fun game. I like the take on the theme, it's a funny little twist on the western cliché :slight_smile:

There are some things that could be improved, namely: - The AI of the enemies. They were a nice moving target and the game was fairly difficult (not frustrating, however :thumbsup:), but sometimes they got stuck. - Pity that there's no music. - I managed to get to height 5, after which an enemy spawned in the sky above me and was shaking uncontrollably, which made it impossible to shoot him. Needless to say, he killed me shortly after. - It could just be me imagining things, but it seems more and more enemies started spawning right at the start, as if some difficulty variable wasn't reset between restarts?

I like the graphics (even the enemies with their "lo-fi" capsule look worked well :smiley:) and had a lot of fun with this one. Great work!

What A Time To Be Alive by Pyshnyy 2023-10-10T16:03:36Z

I like the idea of a 3D snake in a continuous environment. I liked the graphics, the overall atmosphere, and it was pretty fun to play.

Like others mentioned, the performance wasn't the best, but it was playable on my machine.

I must say I'm not a big fan of the sounds. When I took the first ball, I thought I did something wrong, because the scream was so loud and scary (maybe just lower the volume?). I would have expected a more cheerful sound, I only knew I did the right thing by looking at the score.

Overall, nice work. Pity about the sounds and the performance, but it's a good game to kill some time with :slight_smile:

Mosh Pint by Dan Miller 2023-10-13T20:46:39Z

This game sounds so good! You nailed the concert atmosphere. I like the use of the theme very much, it's very relatable :sweat_smile:

My only real gripe with the game is that the physics feel too unforgiving and a bit buggy. One time I got stuck in the barrier for a couple of seconds, unable to move. Also I regularly hit the corners of everything. I can't really put my finger on the exact issue, maybe the collision shapes were too large or too boxy? All I know is that it didn't feel quite right and frustrated me a bit.

Also the "brace" move is maybe a little bit overpowered - although it got me through the game :slight_smile:

I love the effect of slowly making the music clearer as you approach the stage - and the music itself :metal:

Also, I played with a gamepad and I wish the menu items were also controllable with it so I didn't have to reach for the mouse.

Other than that, great job!

SINISTER ELEVATOR by ScaryTreeGames 2023-10-10T16:46:34Z

I like the sound effects, the eerie music in the background and the simple but powerful graphics. Together, they create a great atmosphere.

The game is nicely polished. I like the animations, very smooth.

I didn't have any trouble getting to the 25th floor, the game is very easy and after a few levels, it started to get repetitive. I would have liked more variety of the environments, more spiders (maybe also some different creatures) and slightly harder gameplay.

Overall, though, very nice work!

RAM Runner: Space Shift by Petr Vejchoda 2023-10-05T19:37:28Z

I think this is a really unique idea with a lot of potential.

The execution, however, leaves some things to be desired: - It took me a while to realize that the top right menu was an actual gameplay element and not a debugging tool. Could it be integrated into the map itself somehow? Switching between running through the map and the menu felt unnatural and slow. It made the game less fun for me. - Because of that, I had an urge to just set the menu once and roll with it - and I actually succeeded by lowering the rendering distance, which makes the other options look too difficult and fiddly. In other words, rendering distance is overpowered :slight_smile:

I can see the potential and with good level design and a smoother mechanism for controlling the game fidelity instead of the menu, this could be a great puzzle game. In case you decide to continue developing it, good luck! I think it could be hard to get it right, but it might be well worth it.

Great work pulling this off!

Space Ltd. by HangoverGames 2023-10-03T19:44:56Z

As already mentioned, the controls didn't feel very good (too drifty) and the game started to get a bit monotonous after a while. I didn't finish it because of that. I had no idea there was an ending, I thought the levels were randomly generated :slight_smile: I might give it another chance later.

Anyway, I'm a little ashamed to admit that destroying everything felt very satisfying. Really nice graphics, everything was so... juicy! Also metal in the background was pretty appropriate. Great use of the theme as well, you managed to contribute to a good cause.

Good job overall!

LD55 — Summoning

Sandtown by UnidayStudio 2024-04-18T16:57:52Z

I agree that it would be nice to have an indicator of where you're actually putting the object (it was mentioned before).

Unlike some other commenters, I enjoyed the randomness - I think it helps boost creativity by giving you a limited set of options to choose from. That way, you can "go with the flow" more easily. That said, I do think you should add a "creative" game mode where you can choose whatever you want in case you are planning to develop this further.

The graphics are lovely and the sounds relaxing, exactly as they should be :slight_smile: I mean, except for the "explosion" sound of the bomb, that felt a bit out of place (too digitally-sounding, I guess?). Also, just thinking out loud, maybe the bomb object could be replaced by a less violent option, like a hammer? It would be more fitting for the relaxing mood you're aiming to establish.

Overall, great work, I enjoyed playing! It reminds me of Townscaper (maybe that's where some of the inspiration came from? :slight_smile:).

Realm of Elementals by negdo 2024-04-23T20:02:08Z

I like the visuals very much, and the sounds too.

The gameplay feels a bit wonky though, I'll attempt to list a few suggestions on what to improve (just my own opinion of course :slight_smile:): - The attacks don't feel satisfying enough. I can't pinpoint exactly why, but I'd maybe try adding more particle effects or more brutal sounds or playing hurt animation on the enemy (or a combination of these things). - Perhaps the enemies have a little too much health? - The secondary attack (right mouse button) is, in my opinion, almost useless. First, I couldn't aim with it - the beam always went slightly below where I wanted it to, and the collision boxes are not very forgiving. Second, there are too many enemies for it to be practical. Third, I never knew when the beam would actually strike. Rather than holding and waiting for the game to automatically fire for me, try letting the player hold the button for as long as he wants and then release to fire it (the longer he holds, the higher the damage would be). - The summoning menu slows things down too much and is too clunky. I would expect F to show a spawn indicator immediately, rather than open a form that I have to click and submit. Instead, let the player select the type of minion ahead of time with a single button while playing (like 1-9) and then have F show a spawn indicator directly. I think this would make the summoning feature far more useful.

Don't get me wrong, I enjoyed playing the game, but I think I would enjoy it a lot more with these tweaks. There is a solid base for a nice fantasy RPG in here :slight_smile: Good job!

Jim Brimstone: Devil Advocate by AploveStudio 2024-04-16T21:31:01Z

I laughed at the ending where you successfully defend all defendants :laughing:

Great art and sounds, though the tapping of the keyboard started to get slightly annoying after a while. Very nice bit of writing, I liked the references and the dialogues overall.

I had two minor issues (nitpicks) with it - first, sometimes the successful responses were just a tiny bit too "cliché" (spoiler):

!> Like Tripping and falling onto a knife.

Second, even when paying attention to the dialogue, some of the responses were too much of a guesswork (spoiler):

!> I had no way of knowing (I think) that the correct bullet was #2.

I have no doubt that both could be solved with a bit more time to come up with something else.

Also, apart from Jim Brimstone being a devil, I don't see much connection to the theme.

All in all, those are all really minor things. I actually spent a lot more time playing than I thought I would, it was really fun. Great job!

Morth Obscurum by XOREAXEAX 2024-04-18T17:18:32Z

Very visually impressive, although I do think some of the effects were a bit over the top, like the little white dots of light that appeared everywhere, I would have liked to see them smoothed out a bit. The sounds were also very nice.

Nothing much to rate gameplay-wise, unfortunately, though of course I understand why :slight_smile:

We Blessed Few by koloquials 2024-04-21T21:01:59Z

Very well done. I liked basically everything - the visuals, the audio, the music, the concept and the writing.

One nitpick that I have is that it was a little hard for me to understand which aspects of an angel affected the outcome of the summoning the most. I ended up assigning based on the description of the angel and its stress level, which seemed to work OK, but not all the time - so I guess I haven't quite cracked it yet.

Very nice entry overall.