FoonLudum Dare ExplorerUsers → radmccool

radmccool

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202352HarvestBasketVegjam
202250Delay the inevitableBack2Workjam9383.333.412.703.523.623.272.483.11
202148Deeper and deeperDigSweepercompo6763.132.853.033.502.962.712.143.11
202046Keep it aliveBEZDOZcompo2.802.202.873.303.003.203.10
201841Combine 2 Incompatible GenresFetchQuestjam9123.092.972.763.353.523.203.082.70
201740The more you have, the worse it isGraveyard Shiftcompo5732.903.172.533.432.542.582.792.61
201738A Small WorldWee Planetjam6782.782.812.063.152.571.961.892.34
201637One roomGameRoomjam8412.672.872.523.342.602.383.042.5064
201636Ancient Technologydoomedjam
201635Shapeshiftshape_Shiftercompo5703.093.062.943.562.562.7971
201534Two Button Controls / GrowingTrick Shotcompo7872.853.162.723.632.282.232.252.4464
201533You are the MonsterEl Trumpojam10152.582.891.892.392.212.312.782.2635

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by radmccool

LD33 — You are the Monster

Dragon's Horde by Connors 2015-08-26T15:04:00

Nice idea. Really liked the camouflage mechanic and art used for it.

Urd Monster by abcdef65g 2015-08-26T14:39:00

Link still broken

Escape The Prison by ImGone 2015-08-26T14:43:00

Same here.
Do I need to download java stuff or is this a problem on your end?

Ice Scream by Legulysse 2015-08-25T14:38:00

Had fun. Would pedophile again.

#gamifytwitter by Pirate Hearts 2015-08-26T15:27:00

Twitter already exists as a game (Charlie Brooker put it at top of his list on TV). You try to say things to maintain and gain followers/favs/etc.
Pointing at someone elses work isn't really making a game now is it?

Ludum Park by Crimpox 2015-08-26T16:35:00

Link is working for me.
Love the main character dude. Want a plushie version so bad

Scare them... But don't get caught! by Ybalrid 2015-08-26T16:31:00

Creepy. Haven't hid in a sleeping childs room in AGES.

You Are The Minotaur by Bocodillo 2015-08-26T15:09:00

Fun but I found it very overwhelming. Either the map needs to be smaller or I need more time to set up. Music is nice.
Its on my harddrive so I'll probably give it a couple more goes in the near future.

I'm a Monster Rawr! by bakakyo 2015-08-26T14:56:00

So cute :D

El Trumpo by RadMcCool 2015-08-26T16:03:00

@Rongefilet
Yeah either a rock was spawned next to it blocking the bullets or it just didnt shoot (used a random function thing to select either the main cannon or fire from turret, though i guess it shouldnt follow if not firing).
ALSO: thanks for the nice feedback.

El Trumpo by RadMcCool 2015-08-26T16:25:00

@Benjamin
Me too mate. Had to rip so much out to save time otherwise there would have been random triangles spewing orbs at the player n stuff like that.

El Trumpo by RadMcCool 2015-08-26T18:12:00

@jonhattan
That was pretty much the plan though more he's running from you. Theres going to be 3 stages ending with a fortified wall, and a wee intro sequence and each time you destroy trump's machine you get to kick/shoot is ass away to set up next round.
Definately gunna add the one-liners bit though, would have been so easy to add at the time. So, thanks for that.

LD34 — Two Button Controls / Growing

Left-leaning by tayl1r 2015-12-16T03:00:00

I totes beat it :D my index finger hurts, my eyes are crying from not blinking but i did it. :D

Timebomb by Galan 2015-12-16T02:21:00

Hey thought i'd let you know the rules say its ok to add ports at later time. Having a web version is going to get you more plays.
Also the game is really good. Could be more forgiving but that might be just me.

Rocks, maps, scissors by Split82 2015-12-16T01:51:00

That was really fun. Had some really good rounds that felt rewarding for learning the combat system. Didnt read the instructions and it only took one round to figure it out so that must say something for the presentation.

Beardgrow by esayitch 2015-12-14T07:41:00

Sweet game. Interesting mechanics with the different items and characters. Good Job, really enjoyed that :D

Sweet Tooth Mouse by markusfisch 2015-12-15T23:32:00

Neat idea, i could see this being used as an educational game to teach kids to eat good food and exercise. Plus the mouse being cute makes you want to give it treats even though there is no advantage.

Dog Gone Big! by HulkHandsome 2015-12-17T11:36:00

The wee cut scene bits were cool. The dog's bark made me lol

Chaintanks by ProjectX593 2015-12-14T06:04:00

really addictive just trying to get the biggest possible tank chain.

Snowball Extravaganza by mackthehobbit 2015-12-14T10:22:00

good christmassy fun :D

Metaforski! by _stice 2015-12-14T12:03:00

Fun audiosurf style game. The random meanings/representation thing was funny. Theres no chance im getting 60second, its way too fast for me :P

Orbital by OldPeculier 2015-12-14T11:54:00

Really enjoyed the visual style. Could only get to level 5 before my patience broke.

Tree Life by Tooichi 2015-12-14T11:37:00

Interesting. Made me think about commitment.

Get Huge by Lancey 2015-12-14T12:09:00

The growing limbs is a really neat idea. Nice melding and implementation of themes. GG

Space War Z by Reinoso 2015-12-14T12:16:00

Nice use of themes :D
Is the way the level spirals outward a play on the growing theme?

The King is Dead by Capitals 2015-12-14T12:21:00

Its like there's this weird dissonance between how simple it is to make a move and how complex the implications of each move can be. I enjoyed fiddling but not sure I achieved much intentionally.

Button Bugs by XenosNS 2015-12-14T12:26:00

Very addictive and fun though sometimes the combo i entered referred to a worm that was off camera which was a bit annoying but was an obvious problem so didn't confuse for too long

Cultivate by kmakai 2015-12-14T12:33:00

Interesting style. Not really my sort of thing though played through it longer than I would most similar games

SILooET by Pantelis Petsopoulos 2015-12-14T11:42:00

Nice level design, got what was asked of me and a decent difficulty curve

Bean Rider by dusho 2015-12-14T08:00:00

its like a two button version of grow home. i mean that as a compliment. nice use of themes

Germinate by djdudes100 2015-12-16T02:10:00

Had fun, i like how the bigger you get the harder the game is. Also i think the basic graphics work well because it is like a petri dish.

Garden Grow by justinooncx 2015-12-17T07:01:00

Cool game, definitely one of my favorites from this jam. Hop you get a good rank for this.

Lifenodes. by Remicy 2015-12-14T15:53:00

Cool idea. Its like how everyone imagines all the different ways their lives could have worked out. Nice play on growth.

BEAR by graceavery 2015-12-14T04:50:00

780965
The moose seem a bit busted but fun game none the less. Cute graphics and a neat mechanic. Nice :D

SWOOP/POOP by Foofanoo42 2015-12-14T11:17:00

could use better poop physics

Sickle & Sword by MSiddeek 2016-01-04T12:44:00

Really neat game, would be fun on mobile for the odd wee game.

Phantasmish by themadprogramer 2015-12-15T23:22:00

Neat idea though the main sound is a bit annoying. more input and additional channels of sound would be fun.

Trick Shot by RadMcCool 2015-12-14T07:57:00

if you just set angle cannon goes yellow
if you just set power cannon goes blue
when you fire cannon goes green

Trick Shot by RadMcCool 2015-12-14T11:25:00

Yeah I need to work on conveyance. The trick shot mechanic is a bit busted til i can get home. Thanks for the heads up about not knowing to press space, completely forgot im the only one who knows what does what :P

Trick Shot by RadMcCool 2015-12-14T15:46:00

Fixed a few things there, so disregard previous issues with the controls and let me know if you find any new ones.

Trick Shot by RadMcCool 2015-12-14T21:22:00

If I let you change angle or power many times before before firing you can cheat the trick shot challenge by lining things up before taking shot

Elenesski's Two Bar by Elenesski 2015-12-14T06:50:00

could have used a different tile/requirement for using space bar. left me a bit confused... :/ seems pretty robust though, good job :D

Growing Personality by GenusNymphicus 2015-12-14T11:23:00

if two dudes are coming at you from either side its impossible to hit both due to long anticipation frames.
Neat idea would be infinitely better if player character was faster

Play with Dog or Cat by okusho 2015-12-14T04:45:00

I love the way the cat is kinda of annoyed looking when you play with dog. but when you are playing with the cat the dog is just happy.

Another Dragon by GeorgeBroussard 2015-12-14T04:35:00

Really enjoyed that. Checkpoints were annoying a couple of times but i got into the flow of the game and got through to the end. :D

LD35 — Shapeshift

Fuck you it's the same thing as last year by xgeovanni 2016-05-08T18:09:00

pretty cool. is it always cancer/death or is there some RNG going on i didnt get to experience?

Spellbound by Almax27 2016-04-19T00:43:00

Could use more enemy variety (or earlier if there already is). I enjoyed working out the timing and just would have liked to see more.

Werewolf by osthekake 2016-04-20T15:33:00

how did you work all this out in so little time! nice entry but too many rules for me.

Siege of Desn Keep by Easimer 2016-04-20T14:54:00

Seems like a fun rts/tower-defense hybrid. Just one issue regards the hp display, health bars would be way more useful. Alternatively parse out the whole numbers (e.g. have 123 rather than 123.123142131)

Skywind Temple by Ogniok 2016-04-19T01:10:00

its like superman64 but actually a good game. :P

Alone with Fear by tjxx 2016-04-20T01:11:00

Really good game, the camera could use some work (no idea what though, i just felt a bit disorientated). Great look to it though, its all shiney and nice which helps getting immersed in the puzzle

Flow by flummox3d 2016-05-08T18:59:00

This is a really fun block pushing style puzzle game. The wee quote from bruce lee was a nice choice for an opening cutscene thing. I struggle to think of any way to improve what you already have here. Good Job :D

Metamorph by RockhopperGames 2016-04-24T16:27:00

The art reminded me of a mix of classic Doom and Edmund McMillen. I'm a big fan of platformers so the feel was a bit off for me though i played though to all powerups and then couldnt figure out if there was anything for me to do. Good game though. Tighten up the controls and make a bigger more varied map and you've got a nice wee metroidvania on your hands.

Shape/Shift by yuigoto 2016-05-09T09:12:00

Fun and addictive, as others have said. Seems like it could do with some kind of levels/scaling mechanic. The time seems way too short, though this works for the jam setting as I can cram in many tries in one session. Though its super hard. Nice twist and enjoyable entry :D

shapeshifting hammer by MAN JO TEAM 2016-05-02T11:11:00

Gave it an overall 2 with the rest N/A. The sprite work is nice on the main character. Sadly there's currently no game I can play. maybe work on how inputs work and the timing of animations. Like have an idle sprite (character standing still) that gets set when no buttons are being pressed. Also a jump would be nice, there is lots of space on the screen i cant use.

Forge Rampage by Riftpoint 2016-04-19T23:20:00

Seems pretty polished. Had fun and would totally play on mobile.

shape_Shifter by RadMcCool 2016-04-19T23:34:00

yeah just found that speed rreset bug. it literally makes no sense

shape_Shifter by RadMcCool 2016-04-20T01:15:00

BUG SQUISHED
when setting a new speed i had a branch node asking if an int was <= 15. if true it set the new speed for this specific enemy grid, however if false it done nothing to default speed thus why it looped back to starting speed. feel both really dumb (for making it like that) and really smart (for fixing it)

Drip Motion by masterkrepta 2016-04-20T01:21:00

nice :D

Shape Escape by JoeManaco 2016-04-17T23:29:00

This is really good, nice use of theme. Really enjoyed playing it.

The Mystery of Yuewood by Hi_ImTemmy 2016-04-19T23:02:00

That was pretty neat and different. Good Job

Boolean Differences by ruchirbapat 2016-04-19T01:26:00

pretty neat game, change a variable or two and its even better. well played.

Antoine Roig by roig_a 2016-05-08T18:31:00

no links :'(

2045 Henkei no Densetsu by Rock Eaters 2016-05-08T18:40:00

really digging the pixel art here. It still feels like a game jam game but could be something cool in the future.

LD36 — Ancient Technology

Pharablock by mvasko2 2016-08-30T17:38:00

All worked well. Really fun style of catapult game. Precision is important and rewarding when done well. Graphics aren't top tier but still very nice and fitting. I liked the fast moving sky. You should do the extra effort to get this on the mobile market.

LD37 — One room

Escape One Room by Tangent128 2016-12-16T13:07:00

No idea what to do :/
got the spade, cup and green box thing and no idea what any of them are for. tried lots of the usual adventure game tricks (trying random combinations and clicked on pretty much everything) but nothing worked.

One Room Ordeal by TankyyTheEngineer 2016-12-17T17:04:00

Hey this isn't running in firefox. what did you get it playing on? looks cool...

Marimo by Bemmu 2016-12-17T16:10:00

good job. had fun taking over the sea :P Only thing i would suggest its some variation in sprites though in saying that once you get huge it wouldnt really be visible lol.

A Climb. by Ansjh 2016-12-14T04:13:00

hey, you need to check that itch.io link. just links back to here :P

Obelisk by Almax27 2016-12-16T14:02:00

Sweet entry. The idea of the character being chained to the room is cool cus its like the devs being chained to the theme lol.
Really enjoyed that. Just add some more enemy types and maybe a light combo system and its perfect.

Lighthouse Mystery by Shide 2016-12-14T08:10:00

Really enjoyed that. Got stuck on he pink lazer though... nice atmosphere. neat concept. nice aesthetics. all good.

Tower Mystery by muumeroinen 2016-12-17T16:44:00

nice wee meatboy style platformer. good level design, would def have played more levels of that.

Tower Mystery by muumeroinen 2016-12-17T16:50:00

nice wee meatboy style playformer, would have liked more levels but only because the ones you did were so good :P

CircL by Pixtopher 2016-12-15T05:35:00

Really enjoyed that. Played a few rounds seems like theres quite some depth to it.

Mutrix by nekoballs 2016-12-17T17:34:00

That was weird af, and i meant that as a compliment. Really cool take on the spot the difference puzzle. more variety in textures could help because it was hard to find things like the blue spheres.

RoomOne by Geckoo1337 2017-01-02T16:20:00

This looks beautiful

eCubed³ by flwns 2016-12-15T07:07:00

Great use of portals and level design. Platforming wasnt great but other than that would def have played for longer if there was more levels.

Giiver's Hop by MrTroy 2016-12-17T22:43:00

Got really into that. It ramped up in difficulty nicely for me. Reminded me of old arcade games like q*bert but it had its own feel to it too. good job

BattleTub by NoobPete 2016-12-15T05:11:00

this was fun. ended up messing about and had a laugh trying to get through some levels by shooting

RoomClimb by Zhorky 2016-12-15T06:56:00

Cool idea. some kind of check point system would help this a lot. though, in saying that, i liked it enough to push past some annoying set backs. the lights took a while to get the hang of and by then i'd got a good sense of the controls.

Coconut Frog by swellbastion 2016-12-17T17:12:00

Could really have used more variety but as you said you didnt have time :(
I liked that you put a piano in the game to suppliment the music would be cool if you could interact with it though...
Found a neat bug; if you shoot an enemy towards a doorway and then push them through it they go flying off screen.

MFBFS by pixelpotions 2016-12-17T23:14:00

Praise the sun!

The Princess Trap by David Cookie 2016-12-17T17:26:00

Good entry and nice use of theme. Not being able to see the enemies coming works well with the princess being trapped inside. Wasnt sure how to choose between upgrading and repairing but im assuming that was just a feature that didnt make it...

OneRoom by Ace17 2017-01-02T16:26:00

when i first started i could only move a few degrees in any direction but thought it was part of the design and had fun trying to learn the level with a fixed perspective. :P

Ludum Dare: The Game by DDRKirby(ISQ) 2017-01-03T03:19:00

Brilliant idea and well executed. Had fun playing that to squeeze some extra votes in.

Umbra Exitus by Umbra Team 2016-12-16T14:18:00

I like the character design, the walk cycle could use some work but the sword slash was decent. was able to find enough enemies without having to wander into the darkness which was good. I think it could use a block or roll mechanic because it felt like you move too slow to both attack and not get hit. Good game though.

Alone In Space by Mango Malarkey 2016-12-17T22:30:00

Cant unzip :(
tried downloading a bunch of times and used windows and winrar to extract. All failed :(

LD38 — A Small World

Llama's World by fancy89 2017-05-03T03:18:20Z

Very well put together game. And some of the level designs really got me. Like the first time i accentally lasered myself i was like [mind-blown gesture]

Only thing i would say it needs is maybe a retry from last move rather than restart a level. And maybe better indication of what way the tiles are about to be moved because intuitively i assumed the row/column would shift in the arrows direction but it actually does the opposite.

Other than that, theres nothing else i could complain about. Its a really nice game and i had fun playing it :)

Food Fight by nick.bota 2017-05-03T14:00:32Z

I think if you focused on either the platforming game or the arena game. as it stands both seem to be lacking. Maybe some feedback on the combat (sfx, screen-shake, etc) the arena would be better. or even just some polishing to the controls and collision (if you're falling too fast you jump straight through the floor, maybe check to see if you pass anything before making that movement increment?).

That all sounds a bit harsh :/ Theres a lot of work done here and it definitely looks appealing. the story mode ramped up gradually without feeling overly simple and had a nice variety of elements. And you had an original setting that even has cutscenes, thats insane :P well done!

Attack of the Planetary-Vampires by Rolle 2017-05-08T00:11:12Z

The look of this game is top notch. I love that classic sci-fi look to it. Regards feedback i might suggest some kind of mechanic to give the player a reason to not just hold down the shoot button. Something like reloading or whatever. Cool game tho, its like a polished, retro version of mine :P

Shapeshifter: The King of A Small World by Rixud 2017-05-03T07:16:18Z

Hey theres a bug (ha puns) in, I think, the 3rd level (where you get the beetle to get past the wind) If you get past the wind then go back into it as the grasshopper you get blown completely off the map.

Other than that I really enjoyed the level designs. Though they could use a bit more scenery more rocks and maybe flowers, stuff like that. But they still felt simple enough that i understood what to do without feeling pandered to

SLINGSHOOT by chaoclypse 2017-05-01T07:36:57Z

That was great! Had about 10 "one more go"s. Hope you're proud of this cus its a damn fine game :D

Little Remains by nilead 2017-05-03T03:37:04Z

nothing new to add regards feedback... Have to say though, i enjoyed playing this one. The atmosphere was well done and theres a clear style to it that i thought looked cool. Good job, all of you!

You Just Don't Get It by allthebees 2017-05-03T04:00:47Z

Interesting game, i usually dont care for "love" stories but the binary options and offering them to gods really added to the experience. The shadow of the player annoyed me a bit. Maybe have one model(?) facing camera with no shadow and one invisible to camera that is facing the light source?

Solar Smash by blacksheepza 2017-05-03T12:00:39Z

I had fun with this despite being terrible at it. I'd appreciate a mode with no time limit or something just to mess about. The orbital physics system looks like it could be fun to play with

What Remains. by Fiote 2017-05-07T23:54:40Z

Was the green dude set to appear after a time or just randomly? Fun entry, had to stop myself at 130 days :P Don't really have anything new to add regards feedback but I had fun trying to maintain things then systematically killing everyone until Candy (the green dude) was the only one left :D

The End and the Beginning by Zitao YE 2017-05-01T05:15:33Z

this was a bit different... I don't think i understood what you were making but it was intriguing none the less. The combat was pretty weak with very little feedback on what was happening. Though in saying that the shape of the character added to the gameplay. it was at first awkward but forced me to choose between aiming and being perpendicular (to be a thinner target) which i thought was pretty cool.

Wee Planet by radmccool 2017-05-01T07:44:46Z

***REPLIES TO FEEDBACK***

@burgee for most of the development the **background** was kind of purple so the UFOs stood out more but i liked this background more and didnt think about the **color**. But you knew what they were which is the important part :P.

@nilead I just wanted to get started quickly and didnt think **how obvious the whole thing was** :P

@obvious-san If they escaped that means they can travel between stars and live forever :D Regards **music** i couldn't get anything that suited so just gave up on it. Though i'll try find something nice for post jam version.

@lipsch **I kept meaning to resize the hitboxes but it slipped my mind**, thanks for reminding me though :)

@fakefrogsonly I had a gravity mechanic designed to deal with the asteriods, i might implement that, though i've got another idea that might work better... Good to know i should thinking about **additional mechanics**

@physcokillermonkey I left it so **lightning only appeared when you hit a target** for testing and it just became normal for me, thanks for letting me know its important though!

@lorenzos **Another won't start >.< (total:2 recorded)** I had a go at trying to figure this out but couldn't get to the bottom of it, i put up a 64bit build and see if it happens on that too i guess :/

@tombuston i implemented some **screen shake** but you're right i should make **more** liberal use of it.

Wee Planet by radmccool 2017-05-01T11:25:44Z

@aurelien if anyone is getting a similar problem please give me some information (o/s, computer specs, etc) so i can try and fix it. The files work fine for me and others apparently (just tried it straight from the zipped folder and it ran fine) :dizzy_face:

Wee Planet by radmccool 2017-05-01T16:34:44Z

Wee Planet by radmccool 2017-05-05T04:13:27Z

@rolle after i made this when planning i realised it was basically just missile command but i thought: fuck it, i haven't made one of those before so why not :P (though ultimately its just a top down shooter with no movement XD) LD-PLANyo.png

Microms' World by TomBuston 2017-05-05T04:08:04Z

Really charming game. The music helps sell the laid back feel of this. I'd suggest adding some cute noises for the white thingys to give them some character. Also, maybe im just missing something but, it wasnt really clear how or why food was being depleated and it made me feel kind of anxious that i was meant to be doing something to add to it.

Globey's Revenge by gamesplusjames 2017-05-01T16:19:40Z

I get its a sonic reference but is it a reference to sonics environmentalist undertones? Either way i had fun playing this. Big fan of the 2d sonic games and this game wears its inspiration on its sleeve. Though in practice the lack of polish on the movement broke the immersion frequently (usually on the loops, though i can see how they'd be tricky to get perfect). All in all a great effort :D

Tiny Colonies by PhyscoKillerMonkey 2017-05-03T04:33:58Z

planet.png This is muh planet :D

Is the wee person's hunger tied to how much they've walked? cus i had a couple of planets that had a sawmill at 15:00, a house at 12:00, and a farm at 09:00. And the people just kept going between the farm and house :/

Holy Shit! A Spider !!! by Aurelien 2017-05-01T13:59:14Z

This is horrible spider propaganda spread to promote the feeding of spiders. Fun game, as others have said the commentary really adds to the experience. Theres nice variety in threats to the spider. The sound effects are good. Only disappointing thing was seeing the better scores after i tried so hard :sob:

Microbe Mash by LeFayGames 2017-05-01T13:49:55Z

Cool idea. Played the whole way through and felt appropriately challenged, in that i always felt that i understood all the elements at play while not seeing a clear immediate solution (well for the later levels anyway :P) Also, while the odd chaotic reaction (microbes bouncing about and taking a while to connect) was fun and thematically relevant, it did waste a bit of time. Maybe consider removing the time limit or increasing the attraction after a certain time? All in all a good entry that was fun to play :)

Retro Rabbit by wtoa 2017-05-01T05:01:47Z

a simple, fun arcade game. good job :D

Murder Mitosis by _for_science 2017-05-01T08:00:52Z

Sweet game. The aesthetic is superb and the game overall comes across as very polished... can't even think of anything useful to say that isnt praise... good job :D

Monolith by samlo 2017-05-01T05:26:19Z

really fun game. only complaint would be its hard to tell if you're about to get hit. maybe have bullets flash or something when close to the player. Asid from that this is a pretty sweet game that looks rad.

Les Petites Planètes by Greeny7 2017-05-03T07:29:19Z

I really like the idea of solving inter planet conflict with the click of a button :P The game overal is really good, though it would need more complexity if you wanted it to be any longer.

In saying that, there is a nice array of objectives and the resource management made for some clutch moments like trying to work out if an asteroid would collide with a planet or not. I lost a couple of planets to not wanting to spend stars :P

Sling Ship 🌏 by Quoclon 2017-05-01T05:36:20Z

had fun failing at this :P

SUN GOD by palemachine 2017-05-01T13:30:58Z

Promote the fuck out of this. This is a really rad entry, the intro is cool and sets up the game well (really liked the transition to title, though that got annoying after restarting a few times), the game design is pretty good but could probably use a bit of balancing so it felt less down to luck (though maybe thats intentional). The music fit the urgency of the mission too. The graphics overall were very nice and coherent. In general while balance wasnt great, the polish put into this made it a joy to play. This is a great compo entry, hope you're proud.

SmallWorld by arg410 2017-05-01T07:29:27Z

had fun with this. nice minimalist execution of the open world survival genre. im sure with some work it could be a hit on newgrounds.

Exhaust of Earth by Lipsch 2017-05-01T17:07:58Z

Same thing above happened with me, but after reading it once i just quickly clicked through on subsequent attempts. I made a good effort to try and find a sustainable strategy but failed. The best i got was 6500.

Really like the shrinking sphere of water effect. The different units made sense though i never bothered with the mines. Satellites seemed the most effective thing to go for, or spam the rocket launchers.

One thing that would have helped a lot it some kind of feedback on the range of the weapons.

Whale Fall by theslate 2017-05-01T14:16:32Z

well that was different :P neat idea. Played right through to the end too... i think, does the game end suddenly when you defeat the thing in space? Could be interesting with more polish. In saying that I have to admit though its a very creative idea.

RC kitchen Throwdown by oxrock 2017-05-01T14:25:24Z

Cool idea and while not graphically polished, the design worked well. The dog sounds were pretty creepy when its right behind you and you can't check behind you without sacrificing distance between you and the dog.

I feel like this would be much more enjoyable if it ran faster... though you explained why its slow in your description. Maybe consider a downloadable build?

Skylets by Dink_Dunk 2017-05-01T15:46:30Z

Really dig the aethetic of this. the controls are a bit loose though it feels unfair to complain considering its a 3d platformer made in 3 days... The lava planet was my fav, took a few goes just checking it out.

Tiny Battle World by NickW 2017-05-03T04:45:31Z

Didnt have someone around to play with but i downloaded it anyway to see how it played and it seems like a pretty cool vs game. I'll probably end up keeping it on my hard-drive for a later occasion.

Just add a bunch of levels and power-up and you've got a solid game here.

Cosmic Cleaner by Burgee 2017-05-01T07:21:13Z

really nice game you made here. i especially love the planet animations, they really add character and enhance your take on the theme. I enjoyed playing even though I dont think I intentionally beat most of the levels. it was hard to guage how the shot would go and there was a bit of a delay between shots that through me off a bit. I only say that to offer constructive feedback cus other than that the rest of the game is quite charming :D

Alienus-Alienas by Brainy_Beard 2017-05-03T05:14:03Z

I really wanted to enjoy this but the floaty controls and level layout held me back. If the player had a faster jump and the platforms were slightly closer together, i would have probably played it much longer. As it stands you have to move the character absolutely perfectly to stand any chance at survival. The music was decent though and its pace suited the game well. Also the graphics have a cute style to them which i like :)

Den by La mecanique du plastique 2017-05-03T12:11:23Z

That was pretty intense. the scream of the creature, the unsettling beepboops of the music, the exciting screems of the tiny people.

Found this weird bug that made my entire body come apart with i charged up an attack towards my center lol.png

Castaway by 4BeardedBeards 2017-05-03T04:59:55Z

Cool idea! I like how the resource management can make you become a murderer. Also, the surreal world is super cute (the random tap as a water source is a nice touch)

Good job :D

eiland by rubna 2017-05-01T04:43:35Z

superb visuals. could use more steps or if the levels varied mechanically because i really wanted to keep enjoying the atmosphere. other than that this is a really strong entry.

LD40 — The more you have, the worse it is

Chitin Conquest by Zac McDonald 2017-12-07T09:56:24Z

were you trying out a particular control scheme with this? it played so weird...maybe with time i could get used to it. i liked how by holding down had the character runs towards the camera but you could still shoot in the direction the camera is pointing. Though it didnt seem entirely consistent which made me feel like there was something i wasnt getting. This is only annoying because i really liked the look of this, the voxel characters look good and the small level looked like it would have been fun had i been able to feel more in control.

Crate Storm by Goncalo Monteiro 2017-12-07T18:20:38Z

Just played the web version and got the same always moving in circles bug. tried to make it work cus i though it was part of the game XD. liked the music and had fun even though i was doing it wrong lol

Regards others having the game be flagged as a virus, i get that with loads of games when using avast. you can just pause it for 10mins to open the game if thats any help.

Bum Bag Bangin' by DuzzOnDrums 2017-12-07T11:55:29Z

i think we have a weiner. Totally agree with above comments. I would have loved to see how you would have handled other shooting types or more enemy types. I guess thats all i would want from this game; more.

Santaur's Special Delivery by tweedle 2017-12-07T16:13:05Z

loved the santa and really liked your take on this style of game. The art is kind of crude but in a way thats visually pleasing. the controls could use some tweeking maybe but other than that this is a solid game and one of the few christmas themed ones :D

Shoot off their lumps by pixeye 2017-12-09T12:01:43Z

Great game, tonnes of atmosphere and great graphics. Could use some polish on the controls, mabe make the shots less pixel perfect. Also a fan of dead space 1 and can see the influences being translated well to this game.

Portals and Guns by peach-pie-productions 2017-12-09T06:54:43Z

No friends single player here. Played it just to check it out and really liked what i played, gonna keep it on my computer to play with people another time. The portal mechanic really adds to these types of games and im sure creates some funny deaths. The overall feel is pretty good though i would maybe add more friction to the movement when small.

Exploding Golf, with Lovable Piggies by OldPeculier 2017-12-09T11:57:49Z

Well balanced, good amount of mechanics that vary and progress in difficulty. Great overall. Only problem: ran out of levels :( Untitled.jpg

Pumpkin Quest by dusho 2017-12-04T10:52:45Z

this was a fun. seemed pretty well balanced to be managable while keeping you on your toes. New enemies were introduced at a good rate. Good job :D

Sushi Factory Frenzy! by jasperarmstrong 2017-12-09T08:04:36Z

Cool design could use some balancing regards which sushi spawn. like gradual cruve from getting exactly what you need right now all the way to completely random. Maybe you did this already but if so it felt way too fast. Thats a lot of words but not really a big issue as the frustration of not getting what i wanted added to the game, it just felt like i kept getting fired just as i was getting into it

Nihilist Train by Steing 2017-12-09T06:02:14Z

hell is other people

Yearnin' For A Yank by Cozy Bear 2017-12-07T11:26:09Z

Multiplayer games make me feel so alone :'| In saying that i like ones that i can play by myself :P I really enjoyed the art in this game, its super cute and funny. Hopefully more people give this game a go cus its pretty darn good

Rokku Bando by Yanrishatum 2017-12-09T07:54:53Z

nice graphics and well executed rhythm game. i feel likei would have enjoyed the visual progression more had i been able to take my eyes from the notes but the occassional risky glance helped make the changes feel more special because of the risk.

Food Fight by PonchoGuy 2017-12-07T09:44:43Z

had fun shooting food but now im hungry for sweet things :P i dont think the game was meant to have that effect XD i liked the design of the map and had fun making a glass canon build that just destroyed everything >:D only real negative i can think of is that the gun felt a bit like a pea shooter

The More You Snow by Evan Polekoff 2017-12-07T09:21:54Z

cool idea, i gave plenty of tries but eventually gave up :P i had fun just making different balls. if you can try and make a wheel you can go really fast

Infectious Void by Odrez 2017-12-07T11:06:03Z

cant really add anything new... the atmosphere was really good. i liked the simplistic animation and characters. the black particle effect thing worked really well too. The sound is the best ive heard so far. It really added to the feel of the game and helped tie the whole thing together. The first potion was cool, getting past the spikes but realising you had to go back and deal with them was really smart, however im not sure what the second one actually did.

Hungry Dino by nax_89 2017-12-09T07:46:39Z

brilliant. the level design taught me everything i needed to know, there was plenty of levels with a variety of puzzles. Not sure if it was just my resolution (1440p) but the pixels looked a bit weird on both in the browser and fullscreen. the controls seemed fine for this time of game and the screen shake when you get to x size was a nice touch. Really enjoyed this one!

City Mayhem by Simon Rahnasto 2017-12-09T05:55:56Z

neat game, it was like a nintendo GTA

Mr. Gigafist: a post-apocalyptic brawling adventure by Shodanon 2017-12-07T11:39:48Z

Had fun with this one. No one ever does melee top down shooters. Just work on the animations and overall feel and you might have a pretty rad game on your hands.

Western Hero by Guilb 2017-12-09T06:14:30Z

loved pretty much everything. well done on making such a cool game. i like how the buildings just drop in from the sky and the coffins collect to show how many people you've killed. I think the shooting could use some juicing but other than that, with some time and added variety you could have a really sweet game on your hands

Jewel Shadow by dimesto52 2017-12-07T18:46:49Z

worked fine for me on chrome with no extentions or whatever. Iteresting gameso glad to get rouge stlye games

Lavish ROBO-Assemblage by GettingRekt 2017-12-07T15:56:01Z

i think i got a weird bug, i died a few times without being hit by enemies. I think it has something to do with shooting their bullets or the cannon. Other than that it was a fun wee game

Lavish ROBO-Assemblage by GettingRekt 2017-12-07T16:29:27Z

it was all there, i was just being an idiot and not thinking. I assumed that bar was related to the gun i just didnt put 2 and 2 together :P

somethin' Ducks! by Bewelge 2017-12-08T18:43:41Z

Pretty neat, chill game. Didn't really pose enough challenge for my personal tastes. Could probably use more variety in ducks/enemies but given the time limit thats understandable. Other than that this is a solid well put together game

Crave by Boschdog03 2017-12-09T06:28:52Z

love the healing/darkness mechanic (might want to add epilepsy warning though). The slow down was a nice touch that really helped. Also the balance seemed fine for me. Some suggestions for future iterations would be: add more enemies/visual designs, some kind of upgrade system or more weapons.

Workaround! by playball 2017-12-07T12:56:20Z

not my usual type of game, i was more focused on ending conversations asap :P I really liked the character designs though with their cool pixel art and goofy animations. The overall simplistic design worked well and if i was less socially anxious i would have probably played through a few more times

MultiCaring by Kurupapuru 2017-12-07T09:30:06Z

got 54. not sure what of though :P the game was cool and got really stressful trying to manage everything. good idea that was well executed. I think some basic sounds and background music would really make this game shine

Feed Them by Fis 2017-12-07T11:48:10Z

Had fun with this. Its like a super cutesy smash bros. Only thing i think needs work is the sound. I wasnt fond of the music and more sound effects would really have helped the feel of the game. I won a couple of games but it never felt too easy or anything so good job on balancing too

FLÅTPAK by DaleP 2017-12-09T08:12:54Z

Cool idea, top marks for realism; ikea does feel like a survival game :P While the art is maybe lacking the design and feel of the game is pretty good. Some more sound or music would really help this game a lot. Good job, would buy meatballs and furniture again

Psychoserker by Arya 2017-12-07T18:28:42Z

the right click to aim was weird but a fun challenge to adapt to. There's a lot of work done here and it shows. The game is fun, has decent sound and varied combat. good job!

One Big Bee by Chris Hall 2017-12-04T10:45:57Z

you've made a nice environment here, good luck in the future working on it. Disappointed i can't get to experience a more realised idea...

Your Land by Mighty CheBo 2017-12-08T18:52:44Z

Interesting concept, i can totally relate to what you're saying with the game. Doesnt feel right to review it beyond that... Anywho, seen you werent happy with the colors and thought i'd say they're fine and remind me of old 80s/90s pc games

Good game, only one so far to give me actual feels.

Killer Kitties by PepperSalt 2017-12-07T16:04:24Z

really dig the style of this game. its sad the guy cant get to enjoy the cats tho :( There doesnt seem much to do other than run left and right meaning doom was unavoidable which wass kind of disappointing but given the time restraint thats understandable and didnt really affect my rating.

Killer Kitties by PepperSalt 2017-12-13T00:01:13Z

maybe a "hug cat" action that speeds up the allergies increment would be enough :P

Stealy by Grentacular 2017-12-07T14:13:30Z

maltese falcon lol this game is addictive! once you get leveled up a bit you just want to keep stealing.

Epitaph by velvetlobster 2017-12-07T05:19:01Z

Cool game. I really liked how you represented the theme. Did the chores take more clicks each day? Either way good job because having to repeat the same tasks was a nice touch

Meowtosis by mynameismow 2017-12-07T11:17:03Z

same problem here as above. cant do anything with the cat. is there a problem with the inputs? let me know if this gets fixed please. i loved the look of the cute tiny cat in the box. wasnt expecting it to be so small when i opened the box. but i didnt get to pick the cat up and this makes me sad :'(

Meowtosis by mynameismow 2017-12-09T03:35:43Z

@mynameismow replayed and that was pretty obvious and must have missed the collision or something, rated now after enjoying the fun/panic of infinite cats

Just Another Space Game by nizlow 2017-12-07T18:35:32Z

As others have said its slow to start, but once it gets going it gets pretty fun. The controls are good considering the setting (a friction-less vacuum) The static planets are cool too, creating a more tangible place, improving on the classic asteroids formula

Vertical Screw Up by Scott R Howell 2017-12-07T04:44:54Z

Pretty cool idea. Could maybe do with being faster. The screen never really filled up for me inspite of playing for a while. I actually liked that the enemies didnt hurt you when they collide with you. Its not important and helps the chilled out vibe the game has.

LD46 — Keep it alive

Cubi & Spheri by Hugo kieffer 2020-04-22T16:19:21Z

love the art style and the idea of these teathered shape buddies surviving. shame you didnt get to fully realize your design as i was a bit bored by the enemies as they were. I mainly just ignored them and wandered around the map. i would suggest lowering the hits required to kill an enemy as it felt futile to fight them

Apple Panick by peterfiftyfour 2020-04-22T04:31:09Z

i really like the contrast between the calm gardening clashing against eldrich horror. it would be interesting to see a relationship between the plants you're growning and the horrors below rather than standard vegetables and plants just to drive the player to keep gardening, particularly in this cutesy artstyle

Also added a html version to my game if you want to have a go now

CAT KEEPS YOUR NIGHTMARES OUT by Mantarus 2020-04-22T16:03:35Z

as others have said the attack range is problematic but i think its fine. you dont have to win every game and you play as a cat fighting nightmare demons. its not a fair fight but the player tries until the bitter end to fight a battle they could never win, just to let its dear human sleep in peace. if however you wanted to make the cat more powerful i'd suggest going wild with it and give the cat lazer eyes or a magic sword

The Harmless Prison Escape by MickGerritsen 2020-04-22T16:30:03Z

love this. great twist on the sliding block puzzle genre. and you got so much use out of that single guard type, bravo

LD48 — Deeper and deeper

Marble Warble by MrTroy 2021-05-02T03:20:28Z

hot dang thats a funky sound track. always have time for these types of games and i really enjoyed the level design here, great balance of challenging but managable

Deeper State: Elon Flux by LandoSystems 2021-05-16T11:44:50Z

i'd love to see this go on longer just to see where it goes. i dont know if its an intentional homage but it reminds me of those old platformers you would get for DOS on PC in the 90s. the game really had the feel thats only achievable with a close team like yours, kudos to you all

Labyrinth by Brendev 2021-05-08T23:19:42Z

good "terrified run for your life" game. having to navigate the maze while watching the ceiling for falling spikes was a fun mechanic.

Buried Deep by masterkrepta 2021-05-08T22:24:54Z

interesting control scheme, found it difficult to move and shoot at the same time. even with the minor strain on my hands i managed to hunt down all the miners

The Cave by incobalt 2021-05-10T00:40:49Z

I really love the idea of naming your torches. it personifies them in a way that makes you sad to leave them behind. they arent just "a" torch, they are MY torches. also having the character be unable to enter the darkness was a nice touch too. removing the option to wander in darkness is a good way to keep the player focused (because my adhd ass would be going straight in there the moment it took longer than 5 seconds to find a torch :P)

Under The End by chris-delta 2021-05-10T05:41:51Z

was the game meant to end so aburbtly? 3 times after digging for some time the screen went black and a ominous noise played. Narative progress aside this is a cute wee mining sim, makes me think of a sequel to Steamworld Dig. Everything felt really smooth and intuitive so its hard to find anyhting to really nit pick that arent just due to time restriction...

Oculus Leviathan by NotExplosive 2021-05-08T23:42:55Z

i think this is my favorite thus far. its a fun game, great mood, simple yet effective graphics, the whole package. great job! stick a price tag on it, its done

A Deep Frame of Mind by Space_man 2021-05-16T09:18:19Z

i was really frustrated by having to tediously scrape off the layer so slowly yet i did feel compelled to play through the entire set. I found this a really interesting way of exhibit a set of pictures, it somehow made the places more tangible. if i had to suggest an improvement it would be: have the secrets remove large portions of the current layer. eg on the lava picture, when the lizard is moving off screen have it remove the paint on its path.

DigSweeper by radmccool 2021-05-04T00:23:09Z

@arturgiardi @brendev @verygenuinecraze @mrtroy @prodigalson @lrvstudios and @greyvan thanks all for the feedback. if im going to continue development i think i want to keep it kind of meditative so might avoid timers and highscores, but i definitely agree some secondary mechanic or game loop is needed. thanks for playing your comments were really nice! 😊

DigSweeper by radmccool 2021-05-16T22:13:26Z

the end

Safe Cave by Papaver 2021-05-01T22:37:54Z

thought i done pretty good until i seen everyone elses times XD fun game though... not much to critique. you could make an interesting platformer game out of this if you made some extra hazards for the player and some tilesets for different subterranean regions. after that stick that bouncy boy on itch dsaadas.png

Safe Cave by Papaver 2021-05-01T23:20:02Z

@papaver i definitely used the cows to jump down off a couple of times so maybe theres room to intentionally design that in.

Deep Cover by Liam 2021-05-16T15:18:03Z

uk politics is in fact the worst. Machiavelli himself would blush at the unscrupulous duplicity.

and that is something i think you recreated with this game. i cant say i fully understood everything that was happening or even the entire concequences for my actions but the idea of some bastard in the background playing both sides is the most british thing i can think of.

Abyss by xotraz 2021-05-01T23:15:28Z

fun mechanic with the inertia tubes. go the same bug as the person above. maybe implement some kind of step up check thing. seems like youre just checking a single point infront of the bottom of the sprite. maybe if that point is blocked, check again but say.. 50% sprite height above that and if there is free, step up onto it. but i digress. the game was fun and reminded me of old DOS platformers.dsaadas.png

Deeper and Deeper by MagonX 2021-05-08T23:10:11Z

i really enjoyed the art in this game. the wee robots were so cute. this is a really solid base to build a puzzle game around. could be a fun local co-op game too!

DRYVER by GuitarBro 2021-05-09T01:28:52Z

Reminds me of Race the Sun, similar vibes but this has more of a mission based loop. Always fun to go fast Also the desert was really well realised. great work

Touchdown by Paul Nadan 2021-05-11T16:27:37Z

i love the absurd concept of just going deeper. i dont know if theres anything past the snow level but i imagine the player going into more abstract places. i also liked getting to see all the progress i made when making the catch. i think the art could maybe use improvement if you wanted to make a proper release but for a jam it really adds charm to the game . heres my best distance Untitled.png

Saving Greg by LJFMX 2021-05-02T00:57:57Z

im really glad that this game exists but i cant explain why...

Live Free by ProdigalSon 2021-05-01T23:57:41Z

maybe its because im not religous but the part where you had to pick "God" to win didnt really fit for me. All the word selection felt kind of arbitrary. One suggestion to fix this would maybe find a passage in the bible or book of faith that really sells the point youre trying to make. i dont know of anything that tackles the subject so i cant really suggest one, but i think it could be a fun way to share some words of wisdom.

Well Darn by ick 2021-05-10T00:21:55Z

struggle is futile. nature can be beautiful. i think this would be amazing in a cinema. the audio and scale of such a facility would be really cool to experience.

Mind Hack by DivFord 2021-05-16T15:42:06Z

i think the first person aspect needs a lot of work but theres something interesting here. reminds me of like a doom(1993)/psychonauts mash-up. i think if you could gather a huge group of allies that could make for some battles. or when having enemies fight their own allies it caused some internal distress which then made it easier to take over their mind, i think that would really help juice the central idea

Deep Mine Ventures by PatrickRMC 2021-05-16T19:48:20Z

i enjoyed playing and i think the idea of a terraria style game with a fixed level layout is completly under-utilized in gamedev. playing this made me realise that there is potential in a consciously level designed mining platformer type game. however, i did not enjoy having to restart after collecting 30 rubys and dying on my way to the shop, in fact i gave up after the 3rd time it happened.

theres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels/mines, i think i could have fun optimizing and trying to do some speedruns.

The Chasm by Re-Markable 2021-05-11T17:00:03Z

great game. that last puzzle where you hit two things in one movement was really satisfying. my only suggestion is to put the Move Poles inputs on the mouse (hold left or right mouse button and scroll mouse wheel) or Q/E and 1/3 (to put them close to WASD. i just found it awkward to use the arrow keys. but if you made input customisation its irrelevant i guess :laughing:

all the king's men by otresnjak 2021-05-02T00:41:13Z

💕 i really enjoyed playing this. it made me feel good. best game i played so far!

The Red Crystal by Bastienre4 2021-05-10T03:27:45Z

i really enjoyed the aesthetics of this game. making rocks seem spooky is no easy feat, but that loveley material used really helped juice the dread. i also liked how in a later section it seems previous miners tried to barricade the crystals, it made me thinl the crystals were consciously growing towards people in the cave

Deeper Into The Mind by michaelyount 2021-05-08T22:15:08Z

i really liked the main character. so ༼ つ ◕_◕ ༽つ cute

Deep trouble in the art gallery by Rob Parker 2021-05-16T19:03:43Z

"goodbye troubles" was a great finishing line that got an audible laugh out of me. i didnt get why they felt obligated to cover up the death they didnt really cause but i went with it. i dont think i've seen this sort of comedy of errors in a point and click before. i mean its no less absurd than "Rubber Chicken With a Pulley in the Middle" and totally reminds me of a Mr.Bean type character. Good work!

GLUB by Birdwards 2021-05-16T14:59:55Z

always interesting to play with different input methods, as others have said its impressive to get it into a jam game alone, never mind a 48 hour one. i enjoyed the actual game too but wondered if the input method hindered me more than the immersion was worth. Either way it was a brief game with only a few levels so i didnt wonder it for long :p

Outbreaks by Nakami 2021-05-11T13:20:13Z

this is a really neet combat system! it has potential to make a cool endless top down shooter. i think it would be cool if you do the shield and melee attacks at the same time, or other combos like that. as it stands i didnt really use the shield + melee much outside of experimentation. i lost count of how many floors i played but there was a definite appeal to me. i also liked the animated voxel blob enemies

Heavy Fall by MrScythe 2021-05-02T00:49:11Z

really solid elevator combat sequence. these are always my favorite part of these type of games. the furthest i got was just over 19k on my first run, but couldnt match it again. the combination of stomp heads and robots got be too much for me. only complaint is that the melee felt pointless. it just felt smarter to always use the fireball.

DESCENT by Zephi_Sero 2021-05-10T00:53:46Z

its like an action game became an idle game without me even noticing. amazing

Dive To China by SoarenDev 2021-05-16T18:55:30Z

i really enjoyed this game. its weird, youre falling down into a massive pit but the knowledge that it leads to the other side of the planet makes it feel different. combined with the music and bright aesthetic, it creates an interesting experience. progressing deep into the hole becomes gradually more unplayable (or maybe i didnt have patience to get back when restarting :P )

if i had to make a suggestion it would be having things ease off after you pass through the center of the earth (within a lava covered glass tube) slowing until you get to the other end of the hole at which point the game repeats.

Dive To China by SoarenDev 2021-05-17T17:54:31Z

@soarendev that sounds really nice, good luck!

RK XK by NiKaDra 2021-05-16T18:38:12Z

i kinda liked this as like a chill, no enemies, version of spelunky. theres similar planning involved when trying to get the maximum score for a level, but without the anxiety of traps/enemies/ghost/etc. i think whats currently present could be a pretty decent casual mobile/browser type game, but with some more complexity you could have a really interesting game of planning and optimisation also, i really enjoyed the art, the music and sprites were both well used and nice to experience

Alice's fall by Brice Mahier 2021-05-11T16:37:24Z

This feels like a pretty dark game. Like the scales of the character and level (leaving not much space sometimes) combined with a dwindling light paint a strong picture of depression. i dont know if thats just something i brought to the game, but if it was intentional bravo

Cutting Edge by Notan Lemon 2021-05-08T22:57:51Z

excuse my language, but that last level was an absolute bastard lol. really fun puzzle designs here. i really had to plan out my moves from the get go. though it feels like theres potential for many more levelsUntitled.png that was so satisfying

Pescuit Pe Plajă by Trexxak 2021-05-02T00:04:07Z

had a laugh just seeing what would come out next. also the first time the level changed it felt like thats what i hooked and reeled in, like i caught the entire ocean.

DeepTech Industries by Acdia 2021-05-10T02:01:26Z

i think if the collision on the missile and server was more forgiving i would have maybe gone for a 1 missilte run on all levels. being able to brute force (pun lol) your way into the server was cool. i love smart adaptable difficulty systems like this

Not deepest dungeon by Lichead studio 2021-05-11T12:55:28Z

i win! :D realising i could tap left and right for a faster attack changed the game. i think theres a lot of room for depth in the combat if you wanted to explore it further. i enjoyed the models but think some post processing or fancier materials could really improve the overall look of the game.

Deeper Sea by LRVStudios 2021-05-01T23:01:17Z

maybe we're on a similar wavelength but i wasnt so much confused about what i was meant to be doing. i did find it difficult to understand how i got money, though that was probably just a limit on what assets you could make in the time of the jam. theres definitely an interesting game loop at the heart of this but the sound got in my way of really figuring out how to do well. also i think adding some kind of inertial/momentum movement would improve the game feel, like water doesnt have friction so when you move left/right you should have to manually slow yourself to a stop.

The Deepest Space by Robotex 2021-05-11T17:39:53Z

during my first couple of playthroughs the game felt very unfair, like it was completely random. but after getting to grips with the momentum i felt like i was ice skating across a solar system. i dont know if you've seen The Expanse tv show, but the game evoked similar feelings as this scene (mainly the 1:20 to 2:00, also CW theres a pretty gross part at the end you may want to avoid):

https://www.youtube.com/watch?v=oATT8mKoILE

U-Bot by fargred 2021-05-08T23:54:42Z

the lack of sound kind of works for an underwater game like this. i think with a bit of polish this could find a nice home on mobile. theres something relaxing about just sinking into the depths

Deep Sleep - The Sandman by VeryGenuineCraze 2021-05-01T23:47:07Z

solid wee game you got here, lasted 13 hours before deciding that thats enough sleep lol. the sounds effects had me cracking up 😂 like they're getting tons of phone calls and ambulances are going everywhere, maybe somethings happened.

Last Star Legionnaire by Pirate-Rob 2021-05-11T13:41:25Z

please play and rate more games. more people need to see this. fantastic wee game loop you created here. its basically a finished game. like all thats left is some variations on already existing things. though i still enjoyed the minimalism of this jam version. as others have said amazing work for a compo game

MoleMole by Kacaraba 2021-05-08T23:30:50Z

i tried playing by myself just to check out the game. i think it would have been more fun with a friend :stuck_out_tongue_winking_eye:

in one of the levels the moles spawned in the terrain, it made me want to be able to dig around in the ground. could be a good shield/defence move for the moles

Guaca-Mole! by CG Smoothie 2021-05-02T01:14:53Z

first ludum dare and you make a metroidvania, bravo! the controls werent perfect (i managed to kill the snake before realising you could dig upwards XD) and it could have used more sound effects but i definitely had fun finding my way round the puzzle you made!

LD50 — Delay the inevitable

This Special War by mvasko2 2022-04-10T21:33:30Z

a stark reminder of the brutality on this world. Even though one escapes, the horror seems inevitable. i dont have anything to add that hasnt been addressed. just that i enjoyed your game and well done for trying to take on a serious topic.

Boop The Balloon by kuggenhoffen 2022-04-10T17:38:58Z

just a solid good vibes game. nothing negative to say. i had fun booping the ballon, the dog was so cute! i liked that it wasnt overly difficult to keep the balloon up making the theme more a player choice thing rather than something forced upon them. which just helps juice the mood of the game. good job !

Doomed by Aumbra 2022-04-11T13:54:02Z

i found it hard to tell when i was doing bad which was frustrating because i was having fun. i think with some polish and play testing you could have a really fun arena highscore fps game though. the sword getting a ranged attack the better you play is great, the grapling hook felt a bit reduntant so maybe add in some plat forms or something or fences to jump over.

Bark Park! by Space_man 2022-04-10T16:20:30Z

theres some real nice positive vibes coming off this game. such a neat idea. i was suprised at the progression of the dog owner getting projectile attacks, that was a nice touch. heres my high score best.png

Back2Work by radmccool 2022-04-06T03:34:00Z

@lighty-the-light i kinda like the difficulty where it is, after all you only need each character to survive 30 seconds to win. also controller support is there for full 360 aiming (though i prefer the 8 direction version) didnt have time to implement mouse aiming though :( Thanks for feed back!

Back2Work by radmccool 2022-04-09T01:23:26Z

@milq thats a lot of steps to get that going. i need to start learning linux tho and this is a good excuse. if i get it done before the end of the jam i will hit you up

Back2Work by radmccool 2022-04-09T01:29:47Z

@sagiii you can use the arrow keys on the keyboard to aim in 8 directions or use a controller for full 360. but the funny thing is: how you played was the original design until i caved and made extra options. so this is my fav comment so far thanks :D

Back2Work by radmccool 2022-04-10T07:02:43Z

@rubixnoob13 im so sorry for that! unreal only recently made VR disabled by default. i thought this engine version had that, so totally my bad. thanks for the heads up

Back2Work by radmccool 2022-04-10T19:05:43Z

@gandelianna doesnt matter you couldnt survive, thats the true ending anyway :P

Mia's Bear Service by Lumous 2022-04-10T04:52:24Z

what a lovely wee game. the short intro video was a nice touch and i liked how the player character wore the items they were carrying. i dont really have anything to suggest improving on... just needs a bit of polish/juicing and its good to go! good job!

Escape from Nowhere by lbrande 2022-04-09T03:04:28Z

best.png this was the best i could do. i liked the challenge of controlling the car, though i think most of that challenge was my impatience :P

Attack of the Yellow Things by Beelzeboss 2022-04-10T17:28:32Z

this is a solid prototype to build off of. i did not last long at all but the unit variety was cool even if the tanks just destroyed everything. i think had the balance been improved i would have stuck with it for considerably longer. the enemy designs were cool and the overall cyber aesthetic was well put together

Gladiwaitor by Lone_Wolf 2022-04-10T07:17:25Z

nothing really to add that hasnt already been addressed. i did enjoy having the developer be a character in the game, i am all about that stuff

Heaven Fallen by Lighty_the_Light 2022-04-10T05:17:23Z

this is really fun game. reminded me of Loop Hero but i cant really articulate why... I am really bad at this but it didnt stop me playing through 4 times. Get the art finished, polish the sound design and slap a price tag on this, its great

Parcel Run by JoeShanahan 2022-04-10T17:56:17Z

this is so cute if not horrifically prescient. theres just so much polish, i mean you got a dang ccharacter customisation and enemy cutscenes. fine work!

Prophet Kingdom by dans17 2022-04-09T03:15:12Z

nice game! i had a lot of fun trying to micro manage all the building. i think with a bit of UI/UX work this could be a really greatgame.

1 Man 6 Bullets by Raphaeltan 2022-04-10T12:23:18Z

great game, fantastic use of that superhot like time movement. i was suprised at how chaotic things got when theres like 15 bullets bouncing all over the place and you're trying to grab all of them, kill everything and not die. it feels overwhelming even though you're in complete control of time. good work

Ground From Under Feet by wild_fat 2022-04-10T14:50:08Z

i really like this design but think you could replace the hammer with another gun. i found it difficult to keep more than two platforms up and even that became too difficult so i basically just ended up defending one and ignoring the rest of the level. though thats probably just a balancing issue due to short development time. overall i think this is a solid foundation for what could be a fun twin stick shooter

Somnipathy by Cyzaine 2022-04-10T14:40:14Z

i loved that you added in references to other ludum dare games, thats a really nice touch in the spirit of the jam! i rarely enjoy games where you are chased by an unstopable beast but this one was kinda fun for being relatable. also thats some fantastic creature design its gross and unnatural, perfect.

SURVIVE! by Ben Sanby 2022-04-09T00:39:33Z

just a heads up my antivirus (avast) is having a fit when i try to download this

i know the antivirus is probably more harmful than the game but let me know if you know what sets this off.

One Last Letter by fosf0 2022-04-10T12:07:38Z

this is a fantastic use of the theme. there were issues with getting stuck next to things after using them which really spoiled the experience but the main mechanic of trying to get your final words on paper was overall well executed

ENDURACE - Drift Or Die by Phillip Scott 2022-04-10T09:15:02Z

i really enjoyed seeing all the burnt out cars on the track, even just the illuminated smoke particles off in the distance really added to this racing game. i think you should try and optimize the particles and stuff so the race track gets completely covered over the course of a race. it creates this dynamic feel to each lap, where usually in racing games you're just doing the same thing each lap

AMBROSIA by pierogo 2022-04-09T01:20:59Z

i loved this. the mood was excellent and was a fun take on the block pushing genre. this is my first game to rate of the jam and i couldnt have asked for something better. i found the puzzles fun, a couple of them made me feel like an idiot for not seeing the solution, which to me is the perfect balance.

i think if you got rid of the magic stuff and had things seem more realistic it would really improve the feel. the glowing orb and boxes sets up an expectation for something fantastical that isnt really needed. just being in a submarine is a horror in and of itself... i think some kind of sci-fi tool like the gravity gun in half-life 2 would be more fitting.

The Final Day by Very Bad Bunny Studio 2022-04-10T08:56:44Z

very cohesively designed game. everything is as it should be for this kind of homage to old RPG games. only thing i can suggest is maybe adding some kind of simplistic visual effect for when the monsters are hit/defend/etc. i think there is definitely a market of people who eat these types of games up and are basically starved at this point, so polish this game up and get it out!

Morpheus of Mars by AnneArkey 2022-04-09T04:36:19Z

i could see this being a cool wee RTS puzzle game of efficient resource management. not gonna say how many tries it took buti had fun figuring out the optimal order of doing things.

Carrot Grove by Ehon 2022-04-10T16:01:39Z

i HATE visual novels, they are just not compatible with my adhd but i decided to give this ago and i was suprised at how it kept me in. i love the characters, the background music was perfect and overall made me reconsider maybe trying more visual novels. good job!

The Ultimate Martian Roulette by HaaYaargh 2022-04-10T21:18:52Z

note to self: never play russian roulette, i have zero luck with it. couldnt survive a single match but had fun doing so. i really liked the concept and making it robots with goofy crimes kept things light and fun. i mean the way things are going it would be amazing if they automated prison labour lol. i thought the ring effect on the desk was a nice touch, overall the scene was put together quite well. really solid entry you got here, good work!

Defy Godwin by ivysly 2022-04-09T02:56:02Z

this is so dumb. its perfect. moderation is a futile effort and this simulates that very well

Dilate the time! by milq 2022-04-10T10:37:49Z

never got time to spend with my lover. :( i got really close and it hurt not making it and i rage quit after. really fun platformer that is really difficult, though a lot of the difficulty is just controlling the character. though i think the aesthetic sells this as part of the design so doesnt feel unfair or limiting to me when playing

The End Is Coming by MOOOKS 2022-04-10T12:14:17Z

this was a fun game but felt a bit to easy to be really engaging. i think if the play area was larger you could do more like add more asteroids, etc. a simple idea well executed, well done!

The End Is Coming by MOOOKS 2022-04-10T16:03:22Z

@moooks these are all solid ideas. good luck in the future!

Nightwaker by Bottled up Dark Peace 2022-04-09T04:54:40Z

i loved the mood of this game. as someone who struggles with being organised i've have many all nighters trying to get things done and i felt a part of that in this game. also im not sure its intentional but having to constantly type j,l,j,l... was starting to become physically painful. while probably bad for a wide audience, as a niche piece of art i think this is great as a means of making the player experience the effect of having to hold off sleep when you are so very tired. i think if i had to change anything i would make it so the play just had to press any key they wanted to stay awake, so that they could find what ever is more comfortable.

Paddle Panic 🚣‍♂️😱 by Marlon 2022-04-10T12:32:52Z

i liked the art style here, i reminded me of the 3d Sam n Max games a bit. i kind of struggled to keep from falling and the longest i lasted was only 120 seconds but i still had fun. i could see this being a fun mobile game to play on the bus or whatever.

BaraRun by DerekBell 2022-04-10T10:22:39Z

fun game, i wasnt very good at it but 531 was the best i could get after some practice best.png

Mr. Second by Marvis 2022-04-10T16:41:17Z

i was having a blast until level 5. the moving enemies make that impossible for me. i had the left side perfect but couldnt get the timing for the right side. other than that, this is a great character design and a fun platforming gimmick that could easily entertain for many levels

Elite Disaster Response Team - Volcano! by Ryne 2022-04-10T19:29:59Z

had a lot of fun here. the flow diversion mechanic is great. i spent many rounds trying to improve but this was the best i could do best.png

Star Keeper by MrHumannn 2022-04-09T02:45:53Z

thank you for including a solution to the pipe part. i could not figure out what i was doing wrong. but thats a minor thing...

i really enjoyed the space pirate aesthetic. landing on the red planet and seeing the wee pirate house on a massive ocean was a really nice, the level itself was so nice i just hung out in it for a while.

overall i like the idea and could make for a fun setting for the artists to go wild

jobbie by nullval 2022-04-10T22:08:02Z

i like how you give the player the choice to fuck the boss's wife. in the following manefesto i will lay out why "fucking the boss's wife" should be integral to all future game designs...

really though, this is a neat concept that simulates both working with people you hate doing work you detest.

LD41 — Combine 2 Incompatible Genres

Hellevator Music by Conrad Etherton 2018-04-25T02:20:48Z

um not sure what to say, it was definately different... hard to tell if i was actually doing anything, some kind of sound or visual feedback would have gone a long way to help that. Other than that, i think there could be a pretty darn interesting game here if given the time and attention. Like maybe the monsters could be used to tell a story like silent hill or something...

Keep Blobby Alive by slunkey 2018-04-27T20:57:08Z

I like this idea of a character trapped inside a tamagochi, working like a slave to meet its needs. it would be cool if at the end the tamagochi was like a boss at the end. Like it breaks free if not satisfied. The player would have to evolve it as much as possible to get a high score.

Revenge of the LuchaDorks by drtizzle 2018-04-25T19:01:03Z

spicy game. addictive too, and oh so stylish. Could definately see myself loosing a few hours to this if it was padded out with some more turrets n levels n stuff. Got into top 5 too :D

Suit 'em Up by Ntimi 2018-04-25T13:54:52Z

The art is pretty darn good, stylish and decent animations. However, the movement could use some improvement (player moves faster or add a dodge). Good work :D

FetchQuest by radmccool 2018-04-25T09:33:57Z

@Solrun i was thinking of having it be randomly generated level layouts, that change each time you get an item or give an item to the cat, so things constantly change. would that sound fun? I want to keep it feeling like the two game types are fighting eachother. I want to bring some realism to the pet sim genre :P I really need to work on the cat though... I want the pet sim portion to be as rewarding as possible do you have any suggestions? Also regards the grass texture, thanks for the idea, is this what you had in mind?

POOP.pngpoop2.png

FetchQuest by radmccool 2018-04-25T20:31:44Z

@solrun that was more than i was expecting, thank you for your time.

Thats all great feedback. the kicking the leaves part in particular put me in the mood to maybe create seasons to show a passage of time. And thats just one part of what you said. I guess i want to find a rewarding grind to facilitate playing with the cat, i want to avoid the player feeling contempt for the cat, enjoying both the means and the outcome. Im now planning to go with the house idea and maybe have different areas to interact with the cat... oh and maybe some kind of QTE minigames for each interaction... shit the feature creep is looming.

Thanks again that was really helpful :)

DroneOut by Nufflee 2018-04-25T16:26:43Z

The shooting feels really good here. the movement however is a bit awkward... Had fun and really like the idea of a competitive horde/wave mode Also, watching you're stream atm :P

Underground by Solrun 2018-04-25T06:09:53Z

cool idea and solid entry. The car controls nice and it feels good to knock over all the skelingtons. Didnt get much feedback on whether they were doing damage or not though. Played through a few races and had fun :D

Rock Reach Flag by willowblade 2018-04-25T02:56:03Z

nice, nothing new to add really. some sounds would me nice and maybe some indication of where everything else is going to move.

Band Battle Fantasy - A Turn-Based Rhythm Game by MartinTristan 2018-04-25T03:01:24Z

i think if this was a more complete game with equipment, bosses, levels n such i might actually try to get good at rhythm games Really good idea,had fun failing :P

Grid Gunner by SuperTibbles 2018-04-25T16:11:25Z

this is my favorite so far. dont really have any feedback just thought id share that :P

Soccer Battle Royale by ditzel 2018-04-25T14:49:20Z

just seen this on rockpapershotgun lol https://www.rockpapershotgun.com/2018/04/25/soccer-battle-royale-is-obviously-the-future-of-the-genre/#more-537343

Honest Dan's Trout by Honest Dan 2018-04-27T19:54:13Z

Took a while to get the hang of it, im a bit of a tetris fiend so i kept focusing on setting pieces up and then having my plans ruined by the ball :P

What if the tetris pieces fell upward? Just to make it look more like a breakout level. Either way i had fun :D

Shooter Hero by BSanchez 2018-04-25T13:42:58Z

cool idea thats well executed! plenty of polish. sadly its two genres i suck at so it was a little overwhelming, still had fun though.

(Car)ds by danes1111 2018-04-25T16:41:10Z

i really wanted to make it round at least once but i never got the draw for it :( the rng gods have forsaken me TT_TT meh had fun anyway :D It would really have helped if the game played in short bursts maybe even just for an easy mode :P

(Car)ds by danes1111 2018-04-25T17:31:03Z

like... the player would play the first card, then the car moves for x seconds and then the car would stop. Then the player would play another card and then the car would move. Sort of like turn based movement. I could just be bad at the game though :P

Flower Hero by Curt 2018-04-27T20:01:38Z

rhythm games arent usually my thing but i totally dig the characters and good vibes in the game :D

Tour de France Legstrong by Freebo 2018-04-25T09:41:28Z

my hand is really tired now lol had fun but maybe make the movement a bit easier on the player :P

Mecha Dress Up by Yuri Simoes Arce 2018-04-25T13:22:42Z

haha super fun idea. I can imagine a niche out there that would totally be down for this. Only complaint would be the bullets from the fairy are a bit small when just playing in the browser. Also a screenshot mode with several poses would be a cool addition if y'all are gonna continue this

Gun Appetit! by Nyunesu 2018-04-25T11:00:17Z

This is my personal favorite so far, fantastic game. really hectic trying to kite the zombies while preparing food. Would be cool if you could put the food combinations on the hud or in the level just to avoid the player having to memorise each menu item.

SURVABY by 0nironauta 2018-04-25T15:22:13Z

this game took a dark turn when i opened the medicine cabinet

Good Hamster — Dead Hamster by Sandy Marcius 2018-04-25T14:26:33Z

The metal really brings this together. had fun slaughtering thousands of hamsters