Dragon's Horde by Connors 2015-08-26T15:04:00
Nice idea. Really liked the camouflage mechanic and art used for it.
Foon → Ludum Dare Explorer → Users → radmccool
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | BasketVeg | jam | |||||||||||
| 2022 | 50 | Delay the inevitable | Back2Work | jam | 938 | 3.33 | 3.41 | 2.70 | 3.52 | 3.62 | 3.27 | 2.48 | 3.11 | ||
| 2021 | 48 | Deeper and deeper | DigSweeper | compo | 676 | 3.13 | 2.85 | 3.03 | 3.50 | 2.96 | 2.71 | 2.14 | 3.11 | ||
| 2020 | 46 | Keep it alive | BEZDOZ | compo | 2.80 | 2.20 | 2.87 | 3.30 | 3.00 | 3.20 | 3.10 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | FetchQuest | jam | 912 | 3.09 | 2.97 | 2.76 | 3.35 | 3.52 | 3.20 | 3.08 | 2.70 | ||
| 2017 | 40 | The more you have, the worse it is | Graveyard Shift | compo | 573 | 2.90 | 3.17 | 2.53 | 3.43 | 2.54 | 2.58 | 2.79 | 2.61 | ||
| 2017 | 38 | A Small World | Wee Planet | jam | 678 | 2.78 | 2.81 | 2.06 | 3.15 | 2.57 | 1.96 | 1.89 | 2.34 | ||
| 2016 | 37 | One room | GameRoom | jam | 841 | 2.67 | 2.87 | 2.52 | 3.34 | 2.60 | 2.38 | 3.04 | 2.50 | 64 | |
| 2016 | 36 | Ancient Technology | doomed | jam | |||||||||||
| 2016 | 35 | Shapeshift | shape_Shifter | compo | 570 | 3.09 | 3.06 | 2.94 | 3.56 | 2.56 | 2.79 | 71 | |||
| 2015 | 34 | Two Button Controls / Growing | Trick Shot | compo | 787 | 2.85 | 3.16 | 2.72 | 3.63 | 2.28 | 2.23 | 2.25 | 2.44 | 64 | |
| 2015 | 33 | You are the Monster | El Trumpo | jam | 1015 | 2.58 | 2.89 | 1.89 | 2.39 | 2.21 | 2.31 | 2.78 | 2.26 | 35 |
Nice idea. Really liked the camouflage mechanic and art used for it.
Link still broken
Same here.
Do I need to download java stuff or is this a problem on your end?
Had fun. Would pedophile again.
Twitter already exists as a game (Charlie Brooker put it at top of his list on TV). You try to say things to maintain and gain followers/favs/etc.
Pointing at someone elses work isn't really making a game now is it?
Link is working for me.
Love the main character dude. Want a plushie version so bad
Creepy. Haven't hid in a sleeping childs room in AGES.
Fun but I found it very overwhelming. Either the map needs to be smaller or I need more time to set up. Music is nice.
Its on my harddrive so I'll probably give it a couple more goes in the near future.
So cute :D
@Rongefilet
Yeah either a rock was spawned next to it blocking the bullets or it just didnt shoot (used a random function thing to select either the main cannon or fire from turret, though i guess it shouldnt follow if not firing).
ALSO: thanks for the nice feedback.
@jonhattan
That was pretty much the plan though more he's running from you. Theres going to be 3 stages ending with a fortified wall, and a wee intro sequence and each time you destroy trump's machine you get to kick/shoot is ass away to set up next round.
Definately gunna add the one-liners bit though, would have been so easy to add at the time. So, thanks for that.
I totes beat it :D my index finger hurts, my eyes are crying from not blinking but i did it. :D
That was really fun. Had some really good rounds that felt rewarding for learning the combat system. Didnt read the instructions and it only took one round to figure it out so that must say something for the presentation.
Neat idea, i could see this being used as an educational game to teach kids to eat good food and exercise. Plus the mouse being cute makes you want to give it treats even though there is no advantage.
The wee cut scene bits were cool. The dog's bark made me lol
really addictive just trying to get the biggest possible tank chain.
good christmassy fun :D
Fun audiosurf style game. The random meanings/representation thing was funny. Theres no chance im getting 60second, its way too fast for me :P
Really enjoyed the visual style. Could only get to level 5 before my patience broke.
Nice use of themes :D
Is the way the level spirals outward a play on the growing theme?
Its like there's this weird dissonance between how simple it is to make a move and how complex the implications of each move can be. I enjoyed fiddling but not sure I achieved much intentionally.
Very addictive and fun though sometimes the combo i entered referred to a worm that was off camera which was a bit annoying but was an obvious problem so didn't confuse for too long
Nice level design, got what was asked of me and a decent difficulty curve
its like a two button version of grow home. i mean that as a compliment. nice use of themes
Had fun, i like how the bigger you get the harder the game is. Also i think the basic graphics work well because it is like a petri dish.
Cool game, definitely one of my favorites from this jam. Hop you get a good rank for this.
Cool idea. Its like how everyone imagines all the different ways their lives could have worked out. Nice play on growth.
780965
The moose seem a bit busted but fun game none the less. Cute graphics and a neat mechanic. Nice :D
could use better poop physics
Really neat game, would be fun on mobile for the odd wee game.
Neat idea though the main sound is a bit annoying. more input and additional channels of sound would be fun.
if you just set angle cannon goes yellow
if you just set power cannon goes blue
when you fire cannon goes green
Yeah I need to work on conveyance. The trick shot mechanic is a bit busted til i can get home. Thanks for the heads up about not knowing to press space, completely forgot im the only one who knows what does what :P
Fixed a few things there, so disregard previous issues with the controls and let me know if you find any new ones.
If I let you change angle or power many times before before firing you can cheat the trick shot challenge by lining things up before taking shot
could have used a different tile/requirement for using space bar. left me a bit confused... :/ seems pretty robust though, good job :D
if two dudes are coming at you from either side its impossible to hit both due to long anticipation frames.
Neat idea would be infinitely better if player character was faster
I love the way the cat is kinda of annoyed looking when you play with dog. but when you are playing with the cat the dog is just happy.
Really enjoyed that. Checkpoints were annoying a couple of times but i got into the flow of the game and got through to the end. :D
pretty cool. is it always cancer/death or is there some RNG going on i didnt get to experience?
Could use more enemy variety (or earlier if there already is). I enjoyed working out the timing and just would have liked to see more.
Seems like a fun rts/tower-defense hybrid. Just one issue regards the hp display, health bars would be way more useful. Alternatively parse out the whole numbers (e.g. have 123 rather than 123.123142131)
its like superman64 but actually a good game. :P
Really good game, the camera could use some work (no idea what though, i just felt a bit disorientated). Great look to it though, its all shiney and nice which helps getting immersed in the puzzle
The art reminded me of a mix of classic Doom and Edmund McMillen. I'm a big fan of platformers so the feel was a bit off for me though i played though to all powerups and then couldnt figure out if there was anything for me to do. Good game though. Tighten up the controls and make a bigger more varied map and you've got a nice wee metroidvania on your hands.
Fun and addictive, as others have said. Seems like it could do with some kind of levels/scaling mechanic. The time seems way too short, though this works for the jam setting as I can cram in many tries in one session. Though its super hard. Nice twist and enjoyable entry :D
Gave it an overall 2 with the rest N/A. The sprite work is nice on the main character. Sadly there's currently no game I can play. maybe work on how inputs work and the timing of animations. Like have an idle sprite (character standing still) that gets set when no buttons are being pressed. Also a jump would be nice, there is lots of space on the screen i cant use.
Seems pretty polished. Had fun and would totally play on mobile.
yeah just found that speed rreset bug. it literally makes no sense
BUG SQUISHED
when setting a new speed i had a branch node asking if an int was <= 15. if true it set the new speed for this specific enemy grid, however if false it done nothing to default speed thus why it looped back to starting speed. feel both really dumb (for making it like that) and really smart (for fixing it)
nice :D
This is really good, nice use of theme. Really enjoyed playing it.
That was pretty neat and different. Good Job
pretty neat game, change a variable or two and its even better. well played.
no links :'(
really digging the pixel art here. It still feels like a game jam game but could be something cool in the future.
All worked well. Really fun style of catapult game. Precision is important and rewarding when done well. Graphics aren't top tier but still very nice and fitting. I liked the fast moving sky. You should do the extra effort to get this on the mobile market.
No idea what to do :/
got the spade, cup and green box thing and no idea what any of them are for. tried lots of the usual adventure game tricks (trying random combinations and clicked on pretty much everything) but nothing worked.
Hey this isn't running in firefox. what did you get it playing on? looks cool...
Really enjoyed that. Got stuck on he pink lazer though... nice atmosphere. neat concept. nice aesthetics. all good.
nice wee meatboy style platformer. good level design, would def have played more levels of that.
nice wee meatboy style playformer, would have liked more levels but only because the ones you did were so good :P
This looks beautiful
Got really into that. It ramped up in difficulty nicely for me. Reminded me of old arcade games like q*bert but it had its own feel to it too. good job
Could really have used more variety but as you said you didnt have time :(
I liked that you put a piano in the game to suppliment the music would be cool if you could interact with it though...
Found a neat bug; if you shoot an enemy towards a doorway and then push them through it they go flying off screen.
Praise the sun!
Good entry and nice use of theme. Not being able to see the enemies coming works well with the princess being trapped inside. Wasnt sure how to choose between upgrading and repairing but im assuming that was just a feature that didnt make it...
Brilliant idea and well executed. Had fun playing that to squeeze some extra votes in.
I like the character design, the walk cycle could use some work but the sword slash was decent. was able to find enough enemies without having to wander into the darkness which was good. I think it could use a block or roll mechanic because it felt like you move too slow to both attack and not get hit. Good game though.
Cant unzip :(
tried downloading a bunch of times and used windows and winrar to extract. All failed :(
Very well put together game. And some of the level designs really got me. Like the first time i accentally lasered myself i was like [mind-blown gesture]
Only thing i would say it needs is maybe a retry from last move rather than restart a level. And maybe better indication of what way the tiles are about to be moved because intuitively i assumed the row/column would shift in the arrows direction but it actually does the opposite.
Other than that, theres nothing else i could complain about. Its a really nice game and i had fun playing it :)
I think if you focused on either the platforming game or the arena game. as it stands both seem to be lacking. Maybe some feedback on the combat (sfx, screen-shake, etc) the arena would be better. or even just some polishing to the controls and collision (if you're falling too fast you jump straight through the floor, maybe check to see if you pass anything before making that movement increment?).
That all sounds a bit harsh :/ Theres a lot of work done here and it definitely looks appealing. the story mode ramped up gradually without feeling overly simple and had a nice variety of elements. And you had an original setting that even has cutscenes, thats insane :P well done!
The look of this game is top notch. I love that classic sci-fi look to it. Regards feedback i might suggest some kind of mechanic to give the player a reason to not just hold down the shoot button. Something like reloading or whatever. Cool game tho, its like a polished, retro version of mine :P
Hey theres a bug (ha puns) in, I think, the 3rd level (where you get the beetle to get past the wind) If you get past the wind then go back into it as the grasshopper you get blown completely off the map.
Other than that I really enjoyed the level designs. Though they could use a bit more scenery more rocks and maybe flowers, stuff like that. But they still felt simple enough that i understood what to do without feeling pandered to
That was great! Had about 10 "one more go"s. Hope you're proud of this cus its a damn fine game :D
nothing new to add regards feedback... Have to say though, i enjoyed playing this one. The atmosphere was well done and theres a clear style to it that i thought looked cool. Good job, all of you!
Interesting game, i usually dont care for "love" stories but the binary options and offering them to gods really added to the experience. The shadow of the player annoyed me a bit. Maybe have one model(?) facing camera with no shadow and one invisible to camera that is facing the light source?
I had fun with this despite being terrible at it. I'd appreciate a mode with no time limit or something just to mess about. The orbital physics system looks like it could be fun to play with
Was the green dude set to appear after a time or just randomly? Fun entry, had to stop myself at 130 days :P Don't really have anything new to add regards feedback but I had fun trying to maintain things then systematically killing everyone until Candy (the green dude) was the only one left :D
this was a bit different... I don't think i understood what you were making but it was intriguing none the less. The combat was pretty weak with very little feedback on what was happening. Though in saying that the shape of the character added to the gameplay. it was at first awkward but forced me to choose between aiming and being perpendicular (to be a thinner target) which i thought was pretty cool.
***REPLIES TO FEEDBACK***
@burgee for most of the development the **background** was kind of purple so the UFOs stood out more but i liked this background more and didnt think about the **color**. But you knew what they were which is the important part :P.
@nilead I just wanted to get started quickly and didnt think **how obvious the whole thing was** :P
@obvious-san If they escaped that means they can travel between stars and live forever :D Regards **music** i couldn't get anything that suited so just gave up on it. Though i'll try find something nice for post jam version.
@lipsch **I kept meaning to resize the hitboxes but it slipped my mind**, thanks for reminding me though :)
@fakefrogsonly I had a gravity mechanic designed to deal with the asteriods, i might implement that, though i've got another idea that might work better... Good to know i should thinking about **additional mechanics**
@physcokillermonkey I left it so **lightning only appeared when you hit a target** for testing and it just became normal for me, thanks for letting me know its important though!
@lorenzos **Another won't start >.< (total:2 recorded)** I had a go at trying to figure this out but couldn't get to the bottom of it, i put up a 64bit build and see if it happens on that too i guess :/
@tombuston i implemented some **screen shake** but you're right i should make **more** liberal use of it.
@aurelien if anyone is getting a similar problem please give me some information (o/s, computer specs, etc) so i can try and fix it. The files work fine for me and others apparently (just tried it straight from the zipped folder and it ran fine) :dizzy_face:
@rolle after i made this when planning i realised it was basically just missile command but i thought: fuck it, i haven't made one of those before so why not :P (though ultimately its just a top down shooter with no movement XD) LD-PLANyo.png
Really charming game. The music helps sell the laid back feel of this. I'd suggest adding some cute noises for the white thingys to give them some character. Also, maybe im just missing something but, it wasnt really clear how or why food was being depleated and it made me feel kind of anxious that i was meant to be doing something to add to it.
I get its a sonic reference but is it a reference to sonics environmentalist undertones? Either way i had fun playing this. Big fan of the 2d sonic games and this game wears its inspiration on its sleeve. Though in practice the lack of polish on the movement broke the immersion frequently (usually on the loops, though i can see how they'd be tricky to get perfect). All in all a great effort :D
planet.png This is muh planet :D
Is the wee person's hunger tied to how much they've walked? cus i had a couple of planets that had a sawmill at 15:00, a house at 12:00, and a farm at 09:00. And the people just kept going between the farm and house :/
This is horrible spider propaganda spread to promote the feeding of spiders. Fun game, as others have said the commentary really adds to the experience. Theres nice variety in threats to the spider. The sound effects are good. Only disappointing thing was seeing the better scores after i tried so hard :sob:
Cool idea. Played the whole way through and felt appropriately challenged, in that i always felt that i understood all the elements at play while not seeing a clear immediate solution (well for the later levels anyway :P) Also, while the odd chaotic reaction (microbes bouncing about and taking a while to connect) was fun and thematically relevant, it did waste a bit of time. Maybe consider removing the time limit or increasing the attraction after a certain time? All in all a good entry that was fun to play :)
a simple, fun arcade game. good job :D
Sweet game. The aesthetic is superb and the game overall comes across as very polished... can't even think of anything useful to say that isnt praise... good job :D
I really like the idea of solving inter planet conflict with the click of a button :P The game overal is really good, though it would need more complexity if you wanted it to be any longer.
In saying that, there is a nice array of objectives and the resource management made for some clutch moments like trying to work out if an asteroid would collide with a planet or not. I lost a couple of planets to not wanting to spend stars :P
had fun failing at this :P
Promote the fuck out of this. This is a really rad entry, the intro is cool and sets up the game well (really liked the transition to title, though that got annoying after restarting a few times), the game design is pretty good but could probably use a bit of balancing so it felt less down to luck (though maybe thats intentional). The music fit the urgency of the mission too. The graphics overall were very nice and coherent. In general while balance wasnt great, the polish put into this made it a joy to play. This is a great compo entry, hope you're proud.
had fun with this. nice minimalist execution of the open world survival genre. im sure with some work it could be a hit on newgrounds.
Same thing above happened with me, but after reading it once i just quickly clicked through on subsequent attempts. I made a good effort to try and find a sustainable strategy but failed. The best i got was 6500.
Really like the shrinking sphere of water effect. The different units made sense though i never bothered with the mines. Satellites seemed the most effective thing to go for, or spam the rocket launchers.
One thing that would have helped a lot it some kind of feedback on the range of the weapons.
well that was different :P neat idea. Played right through to the end too... i think, does the game end suddenly when you defeat the thing in space? Could be interesting with more polish. In saying that I have to admit though its a very creative idea.
Cool idea and while not graphically polished, the design worked well. The dog sounds were pretty creepy when its right behind you and you can't check behind you without sacrificing distance between you and the dog.
I feel like this would be much more enjoyable if it ran faster... though you explained why its slow in your description. Maybe consider a downloadable build?
Didnt have someone around to play with but i downloaded it anyway to see how it played and it seems like a pretty cool vs game. I'll probably end up keeping it on my hard-drive for a later occasion.
Just add a bunch of levels and power-up and you've got a solid game here.
really nice game you made here. i especially love the planet animations, they really add character and enhance your take on the theme. I enjoyed playing even though I dont think I intentionally beat most of the levels. it was hard to guage how the shot would go and there was a bit of a delay between shots that through me off a bit. I only say that to offer constructive feedback cus other than that the rest of the game is quite charming :D
I really wanted to enjoy this but the floaty controls and level layout held me back. If the player had a faster jump and the platforms were slightly closer together, i would have probably played it much longer. As it stands you have to move the character absolutely perfectly to stand any chance at survival. The music was decent though and its pace suited the game well. Also the graphics have a cute style to them which i like :)
That was pretty intense. the scream of the creature, the unsettling beepboops of the music, the exciting screems of the tiny people.
Found this weird bug that made my entire body come apart with i charged up an attack towards my center lol.png
Cool idea! I like how the resource management can make you become a murderer. Also, the surreal world is super cute (the random tap as a water source is a nice touch)
Good job :D
were you trying out a particular control scheme with this? it played so weird...maybe with time i could get used to it. i liked how by holding down had the character runs towards the camera but you could still shoot in the direction the camera is pointing. Though it didnt seem entirely consistent which made me feel like there was something i wasnt getting. This is only annoying because i really liked the look of this, the voxel characters look good and the small level looked like it would have been fun had i been able to feel more in control.
Just played the web version and got the same always moving in circles bug. tried to make it work cus i though it was part of the game XD. liked the music and had fun even though i was doing it wrong lol
Regards others having the game be flagged as a virus, i get that with loads of games when using avast. you can just pause it for 10mins to open the game if thats any help.
i think we have a weiner. Totally agree with above comments. I would have loved to see how you would have handled other shooting types or more enemy types. I guess thats all i would want from this game; more.
loved the santa and really liked your take on this style of game. The art is kind of crude but in a way thats visually pleasing. the controls could use some tweeking maybe but other than that this is a solid game and one of the few christmas themed ones :D
Great game, tonnes of atmosphere and great graphics. Could use some polish on the controls, mabe make the shots less pixel perfect. Also a fan of dead space 1 and can see the influences being translated well to this game.
No friends single player here. Played it just to check it out and really liked what i played, gonna keep it on my computer to play with people another time. The portal mechanic really adds to these types of games and im sure creates some funny deaths. The overall feel is pretty good though i would maybe add more friction to the movement when small.
Well balanced, good amount of mechanics that vary and progress in difficulty. Great overall. Only problem: ran out of levels :( Untitled.jpg
this was a fun. seemed pretty well balanced to be managable while keeping you on your toes. New enemies were introduced at a good rate. Good job :D
Cool design could use some balancing regards which sushi spawn. like gradual cruve from getting exactly what you need right now all the way to completely random. Maybe you did this already but if so it felt way too fast. Thats a lot of words but not really a big issue as the frustration of not getting what i wanted added to the game, it just felt like i kept getting fired just as i was getting into it
hell is other people
Multiplayer games make me feel so alone :'| In saying that i like ones that i can play by myself :P I really enjoyed the art in this game, its super cute and funny. Hopefully more people give this game a go cus its pretty darn good
nice graphics and well executed rhythm game. i feel likei would have enjoyed the visual progression more had i been able to take my eyes from the notes but the occassional risky glance helped make the changes feel more special because of the risk.
had fun shooting food but now im hungry for sweet things :P i dont think the game was meant to have that effect XD i liked the design of the map and had fun making a glass canon build that just destroyed everything >:D only real negative i can think of is that the gun felt a bit like a pea shooter
cool idea, i gave plenty of tries but eventually gave up :P i had fun just making different balls. if you can try and make a wheel you can go really fast
cant really add anything new... the atmosphere was really good. i liked the simplistic animation and characters. the black particle effect thing worked really well too. The sound is the best ive heard so far. It really added to the feel of the game and helped tie the whole thing together. The first potion was cool, getting past the spikes but realising you had to go back and deal with them was really smart, however im not sure what the second one actually did.
brilliant. the level design taught me everything i needed to know, there was plenty of levels with a variety of puzzles. Not sure if it was just my resolution (1440p) but the pixels looked a bit weird on both in the browser and fullscreen. the controls seemed fine for this time of game and the screen shake when you get to x size was a nice touch. Really enjoyed this one!
neat game, it was like a nintendo GTA
Had fun with this one. No one ever does melee top down shooters. Just work on the animations and overall feel and you might have a pretty rad game on your hands.
loved pretty much everything. well done on making such a cool game. i like how the buildings just drop in from the sky and the coffins collect to show how many people you've killed. I think the shooting could use some juicing but other than that, with some time and added variety you could have a really sweet game on your hands
worked fine for me on chrome with no extentions or whatever. Iteresting gameso glad to get rouge stlye games
i think i got a weird bug, i died a few times without being hit by enemies. I think it has something to do with shooting their bullets or the cannon. Other than that it was a fun wee game
it was all there, i was just being an idiot and not thinking. I assumed that bar was related to the gun i just didnt put 2 and 2 together :P
Pretty neat, chill game. Didn't really pose enough challenge for my personal tastes. Could probably use more variety in ducks/enemies but given the time limit thats understandable. Other than that this is a solid well put together game
love the healing/darkness mechanic (might want to add epilepsy warning though). The slow down was a nice touch that really helped. Also the balance seemed fine for me. Some suggestions for future iterations would be: add more enemies/visual designs, some kind of upgrade system or more weapons.
not my usual type of game, i was more focused on ending conversations asap :P I really liked the character designs though with their cool pixel art and goofy animations. The overall simplistic design worked well and if i was less socially anxious i would have probably played through a few more times
got 54. not sure what of though :P the game was cool and got really stressful trying to manage everything. good idea that was well executed. I think some basic sounds and background music would really make this game shine
Had fun with this. Its like a super cutesy smash bros. Only thing i think needs work is the sound. I wasnt fond of the music and more sound effects would really have helped the feel of the game. I won a couple of games but it never felt too easy or anything so good job on balancing too
the right click to aim was weird but a fun challenge to adapt to. There's a lot of work done here and it shows. The game is fun, has decent sound and varied combat. good job!
you've made a nice environment here, good luck in the future working on it. Disappointed i can't get to experience a more realised idea...
Interesting concept, i can totally relate to what you're saying with the game. Doesnt feel right to review it beyond that... Anywho, seen you werent happy with the colors and thought i'd say they're fine and remind me of old 80s/90s pc games
Good game, only one so far to give me actual feels.
really dig the style of this game. its sad the guy cant get to enjoy the cats tho :( There doesnt seem much to do other than run left and right meaning doom was unavoidable which wass kind of disappointing but given the time restraint thats understandable and didnt really affect my rating.
maybe a "hug cat" action that speeds up the allergies increment would be enough :P
maltese falcon lol this game is addictive! once you get leveled up a bit you just want to keep stealing.
Cool game. I really liked how you represented the theme. Did the chores take more clicks each day? Either way good job because having to repeat the same tasks was a nice touch
same problem here as above. cant do anything with the cat. is there a problem with the inputs? let me know if this gets fixed please. i loved the look of the cute tiny cat in the box. wasnt expecting it to be so small when i opened the box. but i didnt get to pick the cat up and this makes me sad :'(
@mynameismow replayed and that was pretty obvious and must have missed the collision or something, rated now after enjoying the fun/panic of infinite cats
As others have said its slow to start, but once it gets going it gets pretty fun. The controls are good considering the setting (a friction-less vacuum) The static planets are cool too, creating a more tangible place, improving on the classic asteroids formula
Pretty cool idea. Could maybe do with being faster. The screen never really filled up for me inspite of playing for a while. I actually liked that the enemies didnt hurt you when they collide with you. Its not important and helps the chilled out vibe the game has.
love the art style and the idea of these teathered shape buddies surviving. shame you didnt get to fully realize your design as i was a bit bored by the enemies as they were. I mainly just ignored them and wandered around the map. i would suggest lowering the hits required to kill an enemy as it felt futile to fight them
i really like the contrast between the calm gardening clashing against eldrich horror. it would be interesting to see a relationship between the plants you're growning and the horrors below rather than standard vegetables and plants just to drive the player to keep gardening, particularly in this cutesy artstyle
Also added a html version to my game if you want to have a go now
as others have said the attack range is problematic but i think its fine. you dont have to win every game and you play as a cat fighting nightmare demons. its not a fair fight but the player tries until the bitter end to fight a battle they could never win, just to let its dear human sleep in peace. if however you wanted to make the cat more powerful i'd suggest going wild with it and give the cat lazer eyes or a magic sword
love this. great twist on the sliding block puzzle genre. and you got so much use out of that single guard type, bravo
hot dang thats a funky sound track. always have time for these types of games and i really enjoyed the level design here, great balance of challenging but managable
i'd love to see this go on longer just to see where it goes. i dont know if its an intentional homage but it reminds me of those old platformers you would get for DOS on PC in the 90s. the game really had the feel thats only achievable with a close team like yours, kudos to you all
interesting control scheme, found it difficult to move and shoot at the same time. even with the minor strain on my hands i managed to hunt down all the miners
I really love the idea of naming your torches. it personifies them in a way that makes you sad to leave them behind. they arent just "a" torch, they are MY torches. also having the character be unable to enter the darkness was a nice touch too. removing the option to wander in darkness is a good way to keep the player focused (because my adhd ass would be going straight in there the moment it took longer than 5 seconds to find a torch :P)
was the game meant to end so aburbtly? 3 times after digging for some time the screen went black and a ominous noise played. Narative progress aside this is a cute wee mining sim, makes me think of a sequel to Steamworld Dig. Everything felt really smooth and intuitive so its hard to find anyhting to really nit pick that arent just due to time restriction...
i think this is my favorite thus far. its a fun game, great mood, simple yet effective graphics, the whole package. great job! stick a price tag on it, its done
i was really frustrated by having to tediously scrape off the layer so slowly yet i did feel compelled to play through the entire set. I found this a really interesting way of exhibit a set of pictures, it somehow made the places more tangible. if i had to suggest an improvement it would be: have the secrets remove large portions of the current layer. eg on the lava picture, when the lizard is moving off screen have it remove the paint on its path.
@arturgiardi @brendev @verygenuinecraze @mrtroy @prodigalson @lrvstudios and @greyvan thanks all for the feedback. if im going to continue development i think i want to keep it kind of meditative so might avoid timers and highscores, but i definitely agree some secondary mechanic or game loop is needed. thanks for playing your comments were really nice! 😊
the end
thought i done pretty good until i seen everyone elses times XD fun game though... not much to critique. you could make an interesting platformer game out of this if you made some extra hazards for the player and some tilesets for different subterranean regions. after that stick that bouncy boy on itch dsaadas.png
uk politics is in fact the worst. Machiavelli himself would blush at the unscrupulous duplicity.
and that is something i think you recreated with this game. i cant say i fully understood everything that was happening or even the entire concequences for my actions but the idea of some bastard in the background playing both sides is the most british thing i can think of.
fun mechanic with the inertia tubes. go the same bug as the person above. maybe implement some kind of step up check thing. seems like youre just checking a single point infront of the bottom of the sprite. maybe if that point is blocked, check again but say.. 50% sprite height above that and if there is free, step up onto it. but i digress. the game was fun and reminded me of old DOS platformers.dsaadas.png
i really enjoyed the art in this game. the wee robots were so cute. this is a really solid base to build a puzzle game around. could be a fun local co-op game too!
i love the absurd concept of just going deeper. i dont know if theres anything past the snow level but i imagine the player going into more abstract places. i also liked getting to see all the progress i made when making the catch. i think the art could maybe use improvement if you wanted to make a proper release but for a jam it really adds charm to the game . heres my best distance Untitled.png
im really glad that this game exists but i cant explain why...
maybe its because im not religous but the part where you had to pick "God" to win didnt really fit for me. All the word selection felt kind of arbitrary. One suggestion to fix this would maybe find a passage in the bible or book of faith that really sells the point youre trying to make. i dont know of anything that tackles the subject so i cant really suggest one, but i think it could be a fun way to share some words of wisdom.
i think the first person aspect needs a lot of work but theres something interesting here. reminds me of like a doom(1993)/psychonauts mash-up. i think if you could gather a huge group of allies that could make for some battles. or when having enemies fight their own allies it caused some internal distress which then made it easier to take over their mind, i think that would really help juice the central idea
i enjoyed playing and i think the idea of a terraria style game with a fixed level layout is completly under-utilized in gamedev. playing this made me realise that there is potential in a consciously level designed mining platformer type game. however, i did not enjoy having to restart after collecting 30 rubys and dying on my way to the shop, in fact i gave up after the 3rd time it happened.
theres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels/mines, i think i could have fun optimizing and trying to do some speedruns.
great game. that last puzzle where you hit two things in one movement was really satisfying. my only suggestion is to put the Move Poles inputs on the mouse (hold left or right mouse button and scroll mouse wheel) or Q/E and 1/3 (to put them close to WASD. i just found it awkward to use the arrow keys. but if you made input customisation its irrelevant i guess :laughing:
💕 i really enjoyed playing this. it made me feel good. best game i played so far!
i really enjoyed the aesthetics of this game. making rocks seem spooky is no easy feat, but that loveley material used really helped juice the dread. i also liked how in a later section it seems previous miners tried to barricade the crystals, it made me thinl the crystals were consciously growing towards people in the cave
i really liked the main character. so ༼ つ ◕_◕ ༽つ cute
"goodbye troubles" was a great finishing line that got an audible laugh out of me. i didnt get why they felt obligated to cover up the death they didnt really cause but i went with it. i dont think i've seen this sort of comedy of errors in a point and click before. i mean its no less absurd than "Rubber Chicken With a Pulley in the Middle" and totally reminds me of a Mr.Bean type character. Good work!
always interesting to play with different input methods, as others have said its impressive to get it into a jam game alone, never mind a 48 hour one. i enjoyed the actual game too but wondered if the input method hindered me more than the immersion was worth. Either way it was a brief game with only a few levels so i didnt wonder it for long :p
this is a really neet combat system! it has potential to make a cool endless top down shooter. i think it would be cool if you do the shield and melee attacks at the same time, or other combos like that. as it stands i didnt really use the shield + melee much outside of experimentation. i lost count of how many floors i played but there was a definite appeal to me. i also liked the animated voxel blob enemies
really solid elevator combat sequence. these are always my favorite part of these type of games. the furthest i got was just over 19k on my first run, but couldnt match it again. the combination of stomp heads and robots got be too much for me. only complaint is that the melee felt pointless. it just felt smarter to always use the fireball.
its like an action game became an idle game without me even noticing. amazing
i really enjoyed this game. its weird, youre falling down into a massive pit but the knowledge that it leads to the other side of the planet makes it feel different. combined with the music and bright aesthetic, it creates an interesting experience. progressing deep into the hole becomes gradually more unplayable (or maybe i didnt have patience to get back when restarting :P )
if i had to make a suggestion it would be having things ease off after you pass through the center of the earth (within a lava covered glass tube) slowing until you get to the other end of the hole at which point the game repeats.
@soarendev that sounds really nice, good luck!
i kinda liked this as like a chill, no enemies, version of spelunky. theres similar planning involved when trying to get the maximum score for a level, but without the anxiety of traps/enemies/ghost/etc. i think whats currently present could be a pretty decent casual mobile/browser type game, but with some more complexity you could have a really interesting game of planning and optimisation also, i really enjoyed the art, the music and sprites were both well used and nice to experience
This feels like a pretty dark game. Like the scales of the character and level (leaving not much space sometimes) combined with a dwindling light paint a strong picture of depression. i dont know if thats just something i brought to the game, but if it was intentional bravo
excuse my language, but that last level was an absolute bastard lol. really fun puzzle designs here. i really had to plan out my moves from the get go. though it feels like theres potential for many more levelsUntitled.png that was so satisfying
had a laugh just seeing what would come out next. also the first time the level changed it felt like thats what i hooked and reeled in, like i caught the entire ocean.
i think if the collision on the missile and server was more forgiving i would have maybe gone for a 1 missilte run on all levels. being able to brute force (pun lol) your way into the server was cool. i love smart adaptable difficulty systems like this
i win! :D realising i could tap left and right for a faster attack changed the game. i think theres a lot of room for depth in the combat if you wanted to explore it further. i enjoyed the models but think some post processing or fancier materials could really improve the overall look of the game.
maybe we're on a similar wavelength but i wasnt so much confused about what i was meant to be doing. i did find it difficult to understand how i got money, though that was probably just a limit on what assets you could make in the time of the jam. theres definitely an interesting game loop at the heart of this but the sound got in my way of really figuring out how to do well. also i think adding some kind of inertial/momentum movement would improve the game feel, like water doesnt have friction so when you move left/right you should have to manually slow yourself to a stop.
during my first couple of playthroughs the game felt very unfair, like it was completely random. but after getting to grips with the momentum i felt like i was ice skating across a solar system. i dont know if you've seen The Expanse tv show, but the game evoked similar feelings as this scene (mainly the 1:20 to 2:00, also CW theres a pretty gross part at the end you may want to avoid):
https://www.youtube.com/watch?v=oATT8mKoILE
solid wee game you got here, lasted 13 hours before deciding that thats enough sleep lol. the sounds effects had me cracking up 😂 like they're getting tons of phone calls and ambulances are going everywhere, maybe somethings happened.
please play and rate more games. more people need to see this. fantastic wee game loop you created here. its basically a finished game. like all thats left is some variations on already existing things. though i still enjoyed the minimalism of this jam version. as others have said amazing work for a compo game
i tried playing by myself just to check out the game. i think it would have been more fun with a friend :stuck_out_tongue_winking_eye:
in one of the levels the moles spawned in the terrain, it made me want to be able to dig around in the ground. could be a good shield/defence move for the moles
first ludum dare and you make a metroidvania, bravo! the controls werent perfect (i managed to kill the snake before realising you could dig upwards XD) and it could have used more sound effects but i definitely had fun finding my way round the puzzle you made!
a stark reminder of the brutality on this world. Even though one escapes, the horror seems inevitable. i dont have anything to add that hasnt been addressed. just that i enjoyed your game and well done for trying to take on a serious topic.
just a solid good vibes game. nothing negative to say. i had fun booping the ballon, the dog was so cute! i liked that it wasnt overly difficult to keep the balloon up making the theme more a player choice thing rather than something forced upon them. which just helps juice the mood of the game. good job !
i found it hard to tell when i was doing bad which was frustrating because i was having fun. i think with some polish and play testing you could have a really fun arena highscore fps game though. the sword getting a ranged attack the better you play is great, the grapling hook felt a bit reduntant so maybe add in some plat forms or something or fences to jump over.
theres some real nice positive vibes coming off this game. such a neat idea. i was suprised at the progression of the dog owner getting projectile attacks, that was a nice touch. heres my high score best.png
@lighty-the-light i kinda like the difficulty where it is, after all you only need each character to survive 30 seconds to win. also controller support is there for full 360 aiming (though i prefer the 8 direction version) didnt have time to implement mouse aiming though :( Thanks for feed back!
what a lovely wee game. the short intro video was a nice touch and i liked how the player character wore the items they were carrying. i dont really have anything to suggest improving on... just needs a bit of polish/juicing and its good to go! good job!
best.png this was the best i could do. i liked the challenge of controlling the car, though i think most of that challenge was my impatience :P
this is a solid prototype to build off of. i did not last long at all but the unit variety was cool even if the tanks just destroyed everything. i think had the balance been improved i would have stuck with it for considerably longer. the enemy designs were cool and the overall cyber aesthetic was well put together
nothing really to add that hasnt already been addressed. i did enjoy having the developer be a character in the game, i am all about that stuff
this is really fun game. reminded me of Loop Hero but i cant really articulate why... I am really bad at this but it didnt stop me playing through 4 times. Get the art finished, polish the sound design and slap a price tag on this, its great
this is so cute if not horrifically prescient. theres just so much polish, i mean you got a dang ccharacter customisation and enemy cutscenes. fine work!
nice game! i had a lot of fun trying to micro manage all the building. i think with a bit of UI/UX work this could be a really greatgame.
great game, fantastic use of that superhot like time movement. i was suprised at how chaotic things got when theres like 15 bullets bouncing all over the place and you're trying to grab all of them, kill everything and not die. it feels overwhelming even though you're in complete control of time. good work
i really like this design but think you could replace the hammer with another gun. i found it difficult to keep more than two platforms up and even that became too difficult so i basically just ended up defending one and ignoring the rest of the level. though thats probably just a balancing issue due to short development time. overall i think this is a solid foundation for what could be a fun twin stick shooter
i loved that you added in references to other ludum dare games, thats a really nice touch in the spirit of the jam! i rarely enjoy games where you are chased by an unstopable beast but this one was kinda fun for being relatable. also thats some fantastic creature design its gross and unnatural, perfect.
this is a fantastic use of the theme. there were issues with getting stuck next to things after using them which really spoiled the experience but the main mechanic of trying to get your final words on paper was overall well executed
i really enjoyed seeing all the burnt out cars on the track, even just the illuminated smoke particles off in the distance really added to this racing game. i think you should try and optimize the particles and stuff so the race track gets completely covered over the course of a race. it creates this dynamic feel to each lap, where usually in racing games you're just doing the same thing each lap
i loved this. the mood was excellent and was a fun take on the block pushing genre. this is my first game to rate of the jam and i couldnt have asked for something better. i found the puzzles fun, a couple of them made me feel like an idiot for not seeing the solution, which to me is the perfect balance.
i think if you got rid of the magic stuff and had things seem more realistic it would really improve the feel. the glowing orb and boxes sets up an expectation for something fantastical that isnt really needed. just being in a submarine is a horror in and of itself... i think some kind of sci-fi tool like the gravity gun in half-life 2 would be more fitting.
very cohesively designed game. everything is as it should be for this kind of homage to old RPG games. only thing i can suggest is maybe adding some kind of simplistic visual effect for when the monsters are hit/defend/etc. i think there is definitely a market of people who eat these types of games up and are basically starved at this point, so polish this game up and get it out!
i could see this being a cool wee RTS puzzle game of efficient resource management. not gonna say how many tries it took buti had fun figuring out the optimal order of doing things.
i HATE visual novels, they are just not compatible with my adhd but i decided to give this ago and i was suprised at how it kept me in. i love the characters, the background music was perfect and overall made me reconsider maybe trying more visual novels. good job!
note to self: never play russian roulette, i have zero luck with it. couldnt survive a single match but had fun doing so. i really liked the concept and making it robots with goofy crimes kept things light and fun. i mean the way things are going it would be amazing if they automated prison labour lol. i thought the ring effect on the desk was a nice touch, overall the scene was put together quite well. really solid entry you got here, good work!
this is so dumb. its perfect. moderation is a futile effort and this simulates that very well
never got time to spend with my lover. :( i got really close and it hurt not making it and i rage quit after. really fun platformer that is really difficult, though a lot of the difficulty is just controlling the character. though i think the aesthetic sells this as part of the design so doesnt feel unfair or limiting to me when playing
this was a fun game but felt a bit to easy to be really engaging. i think if the play area was larger you could do more like add more asteroids, etc. a simple idea well executed, well done!
@moooks these are all solid ideas. good luck in the future!
i loved the mood of this game. as someone who struggles with being organised i've have many all nighters trying to get things done and i felt a part of that in this game. also im not sure its intentional but having to constantly type j,l,j,l... was starting to become physically painful. while probably bad for a wide audience, as a niche piece of art i think this is great as a means of making the player experience the effect of having to hold off sleep when you are so very tired. i think if i had to change anything i would make it so the play just had to press any key they wanted to stay awake, so that they could find what ever is more comfortable.
i liked the art style here, i reminded me of the 3d Sam n Max games a bit. i kind of struggled to keep from falling and the longest i lasted was only 120 seconds but i still had fun. i could see this being a fun mobile game to play on the bus or whatever.
i was having a blast until level 5. the moving enemies make that impossible for me. i had the left side perfect but couldnt get the timing for the right side. other than that, this is a great character design and a fun platforming gimmick that could easily entertain for many levels
had a lot of fun here. the flow diversion mechanic is great. i spent many rounds trying to improve but this was the best i could do best.png
thank you for including a solution to the pipe part. i could not figure out what i was doing wrong. but thats a minor thing...
i really enjoyed the space pirate aesthetic. landing on the red planet and seeing the wee pirate house on a massive ocean was a really nice, the level itself was so nice i just hung out in it for a while.
overall i like the idea and could make for a fun setting for the artists to go wild
i like how you give the player the choice to fuck the boss's wife. in the following manefesto i will lay out why "fucking the boss's wife" should be integral to all future game designs...
really though, this is a neat concept that simulates both working with people you hate doing work you detest.
um not sure what to say, it was definately different... hard to tell if i was actually doing anything, some kind of sound or visual feedback would have gone a long way to help that. Other than that, i think there could be a pretty darn interesting game here if given the time and attention. Like maybe the monsters could be used to tell a story like silent hill or something...
I like this idea of a character trapped inside a tamagochi, working like a slave to meet its needs. it would be cool if at the end the tamagochi was like a boss at the end. Like it breaks free if not satisfied. The player would have to evolve it as much as possible to get a high score.
spicy game. addictive too, and oh so stylish. Could definately see myself loosing a few hours to this if it was padded out with some more turrets n levels n stuff. Got into top 5 too :D
The art is pretty darn good, stylish and decent animations. However, the movement could use some improvement (player moves faster or add a dodge). Good work :D
@Solrun i was thinking of having it be randomly generated level layouts, that change each time you get an item or give an item to the cat, so things constantly change. would that sound fun? I want to keep it feeling like the two game types are fighting eachother. I want to bring some realism to the pet sim genre :P I really need to work on the cat though... I want the pet sim portion to be as rewarding as possible do you have any suggestions? Also regards the grass texture, thanks for the idea, is this what you had in mind?
POOP.pngpoop2.png
@solrun that was more than i was expecting, thank you for your time.
Thats all great feedback. the kicking the leaves part in particular put me in the mood to maybe create seasons to show a passage of time. And thats just one part of what you said. I guess i want to find a rewarding grind to facilitate playing with the cat, i want to avoid the player feeling contempt for the cat, enjoying both the means and the outcome. Im now planning to go with the house idea and maybe have different areas to interact with the cat... oh and maybe some kind of QTE minigames for each interaction... shit the feature creep is looming.
Thanks again that was really helpful :)
cool idea and solid entry. The car controls nice and it feels good to knock over all the skelingtons. Didnt get much feedback on whether they were doing damage or not though. Played through a few races and had fun :D
nice, nothing new to add really. some sounds would me nice and maybe some indication of where everything else is going to move.
i think if this was a more complete game with equipment, bosses, levels n such i might actually try to get good at rhythm games Really good idea,had fun failing :P
this is my favorite so far. dont really have any feedback just thought id share that :P
just seen this on rockpapershotgun lol https://www.rockpapershotgun.com/2018/04/25/soccer-battle-royale-is-obviously-the-future-of-the-genre/#more-537343
Took a while to get the hang of it, im a bit of a tetris fiend so i kept focusing on setting pieces up and then having my plans ruined by the ball :P
What if the tetris pieces fell upward? Just to make it look more like a breakout level. Either way i had fun :D
cool idea thats well executed! plenty of polish. sadly its two genres i suck at so it was a little overwhelming, still had fun though.
rhythm games arent usually my thing but i totally dig the characters and good vibes in the game :D
my hand is really tired now lol had fun but maybe make the movement a bit easier on the player :P
haha super fun idea. I can imagine a niche out there that would totally be down for this. Only complaint would be the bullets from the fairy are a bit small when just playing in the browser. Also a screenshot mode with several poses would be a cool addition if y'all are gonna continue this
This is my personal favorite so far, fantastic game. really hectic trying to kite the zombies while preparing food. Would be cool if you could put the food combinations on the hud or in the level just to avoid the player having to memorise each menu item.
this game took a dark turn when i opened the medicine cabinet
The metal really brings this together. had fun slaughtering thousands of hamsters