le_sarus 2016-04-18 23:44
it looks like an interesting start of a game, I'm not really seeing how it fits in with the theme though.
Foon → Ludum Dare Explorer → LD35 → Spellbound
By almax27
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Audio | 512 | 2.90 | ||
| Innovation | 662 | 2.91 | ||
| Mood | 734 | 2.85 | ||
| Graphics | 740 | 3.00 | ||
| Fun | 868 | 2.70 | ||
| Overall | 926 | 2.82 | ||
| Theme | 1083 | 2.18 |
it looks like an interesting start of a game, I'm not really seeing how it fits in with the theme though.
Could use more enemy variety (or earlier if there already is). I enjoyed working out the timing and just would have liked to see more.
Fun game and great concept. Love the music! Perfect for the style
good music choice, it could use a bit more variation
Interesting concept, but feels kinda repetitive. I thnk adding different enemies and attack strategies would make it better.
The graphics and sound work well together. I really like the magician. The game needs more variety though, maybe a couple more different ennemies ? Just making them bigger and giving them a sightly different pattern ?
I would hav eliked an option to interrupt your attack as well, it was sometimes a bit frustrating to see the attack coming and not be able to answer.
We would have loved to put more enemies and attacks in this game but unfortunately they were drawn up but had not enough time animate it :(. Thanks for the feedback though :) (Summer)
Interesting idea, good mood ;)
A good start but needs more variety.
Interesting concept, but too repetitive and hard after +- 150
I liked the concept a lot, and it seems like something you could easily add more variation to and keep building on.
Pretty cool once you get into it, it's almost like a rhythm game! There is a bit of a problem with the enemies being able to attack while your attack is in progress, which is a bit unfair I think. Interesting idea though, and well executed otherwise.
I missed so many times... Nice game! I liked the graphics and the integration of the music, good use of Unity, animations and stuff. Would have liked some progression tho, the casting arrow going faster, the enemies attacking more often...
I like the graphics, but I just can't kill the beast.
A very tight concept - I can see the polish you've put into this!
I think a fun way to take this further is for an attack to still come out if you've made at least one Hit in a rotation without missing, but what you turn into changes based on how many Hits and Misses you got.