FoonLudum Dare ExplorerLD35 → Spellbound

Spellbound

By almax27

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CategoryRankScoreCount
Coolness356
Audio5122.90
Innovation6622.91
Mood7342.85
Graphics7403.00
Fun8682.70
Overall9262.82
Theme10832.18

Comments

le_sarus 2016-04-18 23:44

it looks like an interesting start of a game, I'm not really seeing how it fits in with the theme though.

radmccool 2016-04-19 00:43

Could use more enemy variety (or earlier if there already is). I enjoyed working out the timing and just would have liked to see more.

arvydas 2016-04-19 03:43

Fun game and great concept. Love the music! Perfect for the style

paskal007r 2016-04-19 16:22

good music choice, it could use a bit more variation

fullmontis 2016-04-19 18:51

Interesting concept, but feels kinda repetitive. I thnk adding different enemies and attack strategies would make it better.

dallengd 2016-04-19 21:45

The graphics and sound work well together. I really like the magician. The game needs more variety though, maybe a couple more different ennemies ? Just making them bigger and giving them a sightly different pattern ?

I would hav eliked an option to interrupt your attack as well, it was sometimes a bit frustrating to see the attack coming and not be able to answer.

almax27 2016-04-20 12:22

We would have loved to put more enemies and attacks in this game but unfortunately they were drawn up but had not enough time animate it :(. Thanks for the feedback though :) (Summer)

oliver_mb 2016-04-21 12:40

Interesting idea, good mood ;)

fizzhog 2016-04-21 14:46

A good start but needs more variety.

webadev 2016-04-21 21:36

Interesting concept, but too repetitive and hard after +- 150

sigmanzero 2016-04-22 02:42

I liked the concept a lot, and it seems like something you could easily add more variation to and keep building on.

randomhuman 2016-04-26 14:37

Pretty cool once you get into it, it's almost like a rhythm game! There is a bit of a problem with the enemies being able to attack while your attack is in progress, which is a bit unfair I think. Interesting idea though, and well executed otherwise.

kalth-streil 2016-04-26 17:54

I missed so many times... Nice game! I liked the graphics and the integration of the music, good use of Unity, animations and stuff. Would have liked some progression tho, the casting arrow going faster, the enemies attacking more often...

terryg 2016-04-28 13:59

I like the graphics, but I just can't kill the beast.

grooveman 2016-05-03 20:00

A very tight concept - I can see the polish you've put into this!

I think a fun way to take this further is for an attack to still come out if you've made at least one Hit in a rotation without missing, but what you turn into changes based on how many Hits and Misses you got.