Shift the Shapes by Larzan 2016-04-19T21:37:00
Had some troubles at first understanding the game mechanics, but once I got it, it became really fun and I found myself manipulating the puzzles quite instinctively. Great work!
Foon → Ludum Dare Explorer → Users → SeaMonsterGD
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Sea Monster | jam | 139 | 3.74 | 3.85 | 3.21 | 3.65 | 3.56 | 3.67 | 2.73 | 3.67 | 67 |
Had some troubles at first understanding the game mechanics, but once I got it, it became really fun and I found myself manipulating the puzzles quite instinctively. Great work!
The atmosphere is great, feels mysterious and the sound design is just right. You weren't afraid to try something different but I have to admit i got frustrated with the controls and mechanics. I couldn't finish the game or feel that I mastered the controls.
Fun game with nice art & mood. Not the best layout for controls but they work well and do exactly what they should. The signs & feedbacks really work and I instantly understood what the "girl power" did from the pose.
The passage to get out of the beach was a bit hard to see though.
Fun game, sadly it was too short for me to understand the mechanics, I played quite randomly and was starting to understand when the game stop. Still a nice concept
This is great, the bees look very nice too. The mechanic is fun and works very well, the objective is so close too, your really feel like you are close to getting there.
A bit more tolerance on the click zone would have been nice, clicking slightly away from the circle and not activating the shot can be a bit frustrating.
The graphics and sound work well together. I really like the magician. The game needs more variety though, maybe a couple more different ennemies ? Just making them bigger and giving them a sightly different pattern ?
I would hav eliked an option to interrupt your attack as well, it was sometimes a bit frustrating to see the attack coming and not be able to answer.
As others have said, great atmosphere. The "fable" narrative is really well done and drives the player forward. The second phase gets a bit confusing though the objective could have gained from being a bit more obvious. Parameters are good too and moving around feels nice even if the fox's jump is a bit "airy"
Overall pretty good i feel. Moving around was a bit slow but the mechanics themselves were not too punishing i would say, in opposition with other commenters.
Checkpoints would be needed though. I was really curious to see more but having to start all over again after a single mistake drove me away from it.
The blobs are cute, the sound effect when you change characters I liked too, platforming not too demanding. I liked it. Although, maybe the level design could have helped comprehension a bit : maybe you can only find the "space to shapeshift" places once you actually have the powers.
Very funny idea. I was afraid the gameplay would be very lacking but in the end having to alternate between stats brought a bit more depth.
Texts were a bit long and maybe having more varying venues of progrss would have been nice.
Art is nice. Too bad you couldn't get more done. I think the game is too punshing though. You get one shotted, ennemies dash at you AND hitboxes are really large. Please show more mercy for us players !
This game looks really good and the simple controls make it very appealing. I really wanted to get to see the final boss but some phases were just too difficult and deaths too punishing. Giving more space for the plyaer to take control (& more health maybe) can feel rewarding without making the game too simple.
The idea is great and really works. As others have said, the game is a bit too hard to start with and the screen shake hurts but I love the mechanics and the mood as well. The shooting sound is fantastic.
Slow start, the games really show his potential when you first collect pick-ups. There's few balance issues though and some hitboxes problems. Nice work !
Nice graphics, the "towers" movements were nice to watch, and music complements well. The variety in the options to move the lights around feels nice.
Nice game with a good mood going. Might need a bit more feedback on the bullets killing you, it took me some time to understand what's going on.
I'm not sure I understand the logic behind the game mechanics, especially the paper/mineral system. I liked the collection concept and the universe though.
GAme play is simple to grasp and fun. The work on the HUD and the sound design ("Barricade ahead !") really allowed to understand without needing more words. Idea is pretty good and the graphics and sound work very wall.
A few things : i don't feel the stamina bar is useful for the gameplay. Also, maybe if our attacks knocked back the ennemies the hits would feel more satisfying and we would have more control over the fight.
The logs have a bit too much health too and the ennemies are too few.
Overall i had lots of fun, very nice entry !
I must admit i haven't finished it but some of the puzzles are relly interesting and surprising. Although it feels very good to figure out the mechanics yourself, a bit more signs telling you what your abilities are would help getting into the game. Also somme of the parameters were a bit punishing : i would have liked putting the accent more on puzzle solving than some of the precise platforming phases.
Also, a counter telling you how far you've gone would make progress more satisfying.
Really fun game. The mechanics actually build a pretty good balance, the game getting harder as there are less ladies on the map.
One minor point is that running around, close to the girls, while avoiding the other dudes, seemed like the only viable strategy. Maybe giving a lower "Air" bar would have forced the player to try different strategies and varied the gameplay.
Really good game. The mechanics are solid with manageable parameters. The difficulty is well presented and we understand the skills and how they work very fast (thanks in the part to the efficient tutorial).
As OttersDen said, some places require you to know the level already to progress, which can be frustrating. With more time to develop, maybe you could give clues to the player to what's coming ahead. Objects in the backgorund, colors, lights, etc... That would suggest what the next pattern could be.
Also, right-clicking (or any other button) to switch "back" would be nice.
Impressive game. The graphics are great, the controls are good and the exploration is lots of fun. The atmosphere is really eerie and those spiders in the dark are terrifying.
The references to other games are really nice too.
If i would change a few things, i might make movement a tad faster. The first screen specifically takes a long time to get throuhh.
Also, maybe give a bit more guidance ? I would sometimes advance really blindly.
Controls feel good enough, ennemies are manageable. I think there's a bit too many empty space though, I didn't know whether I was making any progress or not.
Daring entry. Mood actually worked pretty well even though I would recommend keeping the tone serious in the text. It would have strengthened the theme.
The gameplay sadly does not support the atmosphere. The "targets" don't have believable behaviors. The mother runs around like a crazy rat more than anything else. It was also very frustrating trying to catch her : maybe giving the player more range, lowering the cooldwon, or giving feedback when the targets were in range would help.
Kudos again for the general mood though.
The mechanics are actually a lot of fun. It's really rewarding to succeed on multiple obstacles in a row and you can really feel the physics of the ball.
Too bad it gets really hard really fast. Maybe placing the camera a bit further ahead of the player would help, to better see what's coming ahead.
Good game with a well made theme. The kill animations are a really cool addition and the stealth / disguise idea is an interesting take on the theme.
The enemies kill us really fast, if we could have a quick sing and a bit of time before they shoot us maybe we could have the time to react, by using the teleport for example.
Good stuff !
Nice game, maybe the effect when you pass through mist shouldn't appears if you are not transformed as it can be sometimes confusing
Nice game, maybe the effect when you pass through mist shouldn't appears if you are not transformed as it can be sometimes confusing
Solid. Good graphics, very funny and surprising theme. The gameplay isn't as responsive as I would like though, I feel like the bed is a bit small : its very easy to fall out.
I give this really high marks.The graphics are awesome, the mood is great, the sounds really work. Interpreting the theme that way was a really good idea !
It is too bad that the instructions didnt mention that you should use the mouse as well ! More people would understand.
The mood is really creepy, good sound atmosphere and the walls are really gross. The maze could have used a bit more action though.
The graphics are awesome, especially the morphing effect. The humor and mood is there. This just needs a bit more "punch", slightly faster gameplay would help I think, as well as more hints towards your progression (maybe increment your chances of finding her with enemies shot, and indicate it, to give a feeling of going twoards a goal)
Nice atmosphere with good looking assets and sound. Transforming is really statisfying as you look like you could be a Boss monster (maybe an animation / some particles would have made it even better).
Too bad that ennemies spawn at such irregular rates. In this kind of game you almost want a constant stream of challenge. Also, would have been nice to be able to hold left click to attack.
The graphics create a nice mood and the music works well with it, a very enjoyable experience. That small platform in the middle is a bit hard to work with and makes the tiger form harder to master, maybe giving more space would allow the player to feel more at ease with the controls.
The game looks absolutely fantastic and the work you must have put to develop the different shapes really shows. It is a bit too hard though, the start really punishes you and doesn't allow you to check out your different abilities. Would havve been nice to have more feedback when hitting the robots too.
I haven't been able to progress though : every time i went to the passage on the bottom left my character would get stuck. If you can tell me how to work around it i'll try it again !
I had loads of fun. Easy to play, easy to finish, humor was fun. A nice point : the names really communicated what the regions were so it was easy to keep track of who would like what. Top stuff.
The game mechanic is really cool, I had some time trouble understanding wich shape was attracting me. Could make a great game with a few more levels
Good stuff, the look and feel is great and you can dive straight into the gameplay. It's nice sometimes to not have to master complicated controls or mechanics.
As you've said in another comment, the game could gain from more interactivity and if the body parts could give more feedback (heart pulsating, ribs shaking), it would make their discovery more satisfying.
The look & feel is great. The sounds work really well with the graphics and the game has a great overall atmosphere.
The mechanics kind of bothered me at first but when you manage to link a bunch of attacks together the game really comes alives.
One thing that frustrated me though was the energy bar. When the game got faster and more ennemies showed up, I ended up being able to do very little because of the limited energy.
The art is great. Everything looks good and Bubbly and his ennemies really have tons of character. The non-boss ennemies seemed unneccesseray to kill though, especially since they had tons of life, so i was really tempted to just ignore them.
Good graphics and nice overall mood but needs more "game"
The mood is great and the music fits perfectly without ever getting tiring. The simple mechanic really works well even though I would have appreciated slightly less punishing levels (for examples spots where failing would just slow you down rather than ill you). Overall very fun to play.
One detail : being able to restart with one of the game keys would have been nice, so as to not have to move your hand and grab the mouse when you die.
Hey guys thanks for all the feedback ! We didn't get to add a map to the game so if you guys want a bit of help to find the temples here's a map to check out. http://imgur.com/LdG9BpI
I'll take this chance to present our team : we are Dylan Allen, Thomas Bardet, Clément Cairon and Arthur Perralta from the ISART Digital school in Paris.
Thanks a lot for taking the time to play our game and we really hope you had fun !
Our music was made by Paul Beri, a very passionate friend whom you can contact at [email protected] for any music-related reason !
Really nice atmosphere but i didn't manage to create any workers ? I found a couple new runes but didn't go far beyond that because creating the new elements was taking a very long time.