Flashing Hands by lekochen 2013-05-01T00:17:00
Rock-paper-scissors-kung-fu! Very nice little game.
Foon → Ludum Dare Explorer → Users → vinull
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Cave Escape | jam | |||||||||||
| 2016 | 35 | Shapeshift | ShapeFlip! | compo | 476 | 3.20 | 3.17 | 3.62 | 3.17 | 2.55 | 2.04 | 2.85 | |||
| 2014 | 31 | Entire Game on One Screen | Click For Dragons! | jam | 596 | 3.10 | 3.17 | 2.75 | 3.79 | 2.72 | 2.68 | 2.53 | 45 | ||
| 2014 | 30 | Connected Worlds | Dots | compo | 288 | 3.48 | 3.59 | 3.30 | 3.15 | 2.38 | 3.31 | 2.68 | 3.00 | 48 | |
| 2014 | 29 | Beneath the Surface | Jungle Noir | jam | 174 | 3.52 | 3.56 | 3.04 | 3.15 | 2.81 | 4.42 | 4.27 | 3.69 | 37 | |
| 2013 | 28 | You Only Get One | YoGo Burger | compo | 603 | 2.88 | 2.67 | 2.87 | 3.04 | 2.13 | 2.77 | 3.27 | 2.77 | 46 | |
| 2013 | 26 | Minimalism | Quest | compo | 520 | 3.20 | 3.06 | 2.51 | 3.53 | 3.06 | 3.34 | 2.32 | 3.18 | 45 |
Rock-paper-scissors-kung-fu! Very nice little game.
Missing MSVCR110.dll error as well
This is a great idea for the theme, a text adventure in a .bat file!
this has the start of an interesting visual style - I would keep playing with this one to see where it takes you =)
The hitbox is off and I wasn't able to figure out how. I still managed to finish, though most deaths came because of the hitbox issues.
Thank you all for the comments and playing the game. The best way to fight the blobs is to kite them - hit them then move back, hit then move back, etc.
Also thank you for the comments on the music =) I posted the main theme to soundcloud https://soundcloud.com/vinull/quest-main-theme-for-ld48
I really love your take on the theme, and of course you voice acting and playing guitar for the game!
What kind of ninja gets one shuriken at a time? =) I love the double jump animation, neat little platformer.
Nice little puzzle game. I think my favorite level is the one with the open area at the bottom only and you need to build your way up.
Very nice game, love the use of audio. I completed all the puzzles, but a few I didn't feel like I did anything to solve them - like why did some stones not need to be paired to be moved? Favorite moment: when I got "stuck" at the bottom of the first slide and then went off the screen to the prior level to use it's ladder. Mind == blown!
This was interesting... I got to "The End" which I assume is the end (I could still walk around). The conversation was nice and I like the narration quality to the tutorial.
Other than the slow swing of the sword, everything about this game is great. I love the music and the art style!
I like the art style and music - the game play is a little rough, it's very hard to get those coins in time!
Nice look to the game, not quite sure it has a strong tie to the theme. It got a bit repetitive by the end and I could use the pathing AI to just line up and kill all the enemies. I do like the mechanic of moving the "companion cube" with you through the level!
Really depressing music lol! Neat idea, though I found it tough to judge where I was aiming.
Really nice graphics and I love the use of Conway's Game of Life.
Not sure what I should be doing, but love the audio in the game. Looks like you have a good start, don't stop just because the compo is over!
This had a old school Diablo feel, exploring a generated level. The music is also well done. I managed to find 17 relics the first play through before ever finding the exit - the joys of rng!
Love the 3D graphics (especially "one") and the light changing while playing. I also though find it tough to aim.
Good use of the theme, the graphics are great as well. A bit dense to grasp the concept at first, but otherwise great.
At first I feared this was a QWOP clone, but I like that you cannot fall over. That said, I did shoot myself in the foot the first time.
Nice little game, I love the music and the "chat" with the adventurer =)
The graphics and sound were nice, but I don't think you can use sounds you did make during the competition (for the jam it's okay) / same with using images.
There is a good feel here, but the time is too long and I never really figured out if I could press the keys in sequence or all at once (I feel like i failed a few times going in sequence).
Not sure I would say a good use of the theme, but in all other respects this is outstanding. The music and controls are great and I enjoyed how the level direction changed and the final twists in the last level.
I took a few hands before I got what was going on - perhaps if my hand was always visible at the bottom and there were animations for the playing of cards it would be quicker to pick up. Very good idea and use of the theme!
Great work on making the game! i think you could make a sequel around the flying sword.
I found it a bit hard to control - never quite sure after a bouce which way was which. I also never got why some walls I went through while other walls that looked identical I bounced off of. All in all though, very neat little game and I got to round three before I had to give up!
Very well done, you really hit home the loss of control someone would feel. The "no choice" mechanic at the end really worked well, as did the subtle audio. This might also work well as a visual novel, and uploaded to a portal like Kongregate where is may get some attention and spark a conversation. I'd be willing to help even!
Start of a neat little "twin stick" shooted, but movement seems delayed. Also, I played with "Allergy" but never noticed what it did (I read the notes after - guess I moved the the rooms quickly). The song was need, but got repetitive - needs a few more bars and variation.
Took a moment to get the hang of it, but once I did I really enjoyed it.
Quack
Love it! The puzzles were interesting and clever, and I liked that there wasn't any hand holding to tell me what it was I was supposed to be doing (even though it took me a bit to figure out how to interact with the code cubes). If you do put more time into making this a full game I'd say expand on the story bits and the lighting some (was hard in a few places to see thing). Great job!
Loved it - really fun game that shows you don't always need a fail condition. The piano music is perfect as is the pixel art. Was also a lot bigger than I expected! Was there a way to get the keys in the rocks? "I found it" without them but I still wonder...
The update really helps - nice take on the theme!
Nice take on the theme. If you wanted to spend more time you could add some interaction between "worlds" such as having to move something in one to change the other.
I like the use of the theme and take on an infinite runner. That said, I groaned at the sight of the character art - it's gratuitous and in no way tied to the game (why wouldn't they be in skater clothes or even farmers?). It feels like it's designed for web clicks, and not the game.
I understand this may be an issue and/or controversial topic so let me just state I'm giving my impressions of the game here only and not trying or willing to enter and debates on the matter. My comments are solely for the developers to interpret how they see fit =)
When I pressed w it didn't jump.
Wow, amazing job all! The gameplay was fun and the art is really good. This would be a game I'd work on making a full release of.
Nice use of the theme, and a clever game idea. After the first level I cheated - took a screen shot and rotated it =p
I feel sad inside...
Great job Jacob! Really cool to see how deep your games are getting - keep up the work making games!
Very atmospheric game, and the sounds really set the mood. I had trouble adapting to the controls; mouse look would have been nice and a more standard WASD layout.
I drown a lot.
When I tap the arrow keys it only works every once in a while.
Nice take on the theme. Never managed to call Charybdis but I did try multiple times!
Weird take on theme... or just weird in general =p The changes in how the notes appeared kept things interesting and I like that death didn't seem to start my back at level one, though about 6 levels in I refused to work for the chub any longer!
It is an amazing game!
Enjoyed the game. On additional plays I pretty much ignored the fish as it didn't seem to impact my oxygen all that much. The big red fish however is not to be ignored!
I like the swimming animation - really good pixel work. The music is also a very good fit. The idea is a good use of the theme but by the third level I lost interest and drown myself (hopefully dad is cured by day 3!)
(Previous comment was my daughter's) - Enjoy digging up the fossils and don't know if this was intended but I was able to "speed dig" by clicking while rapidly moving the mouse. Every now and then a layer would vanish on it's own though, don't know if that was part of the game.
The museum should be happy with my work!
Very nice - had to watch the tutorial to figure out what was going on but after that I was taking fool's resources in no time :) I got up to around 120 influence. Also, this is probably the most literal use of the theme I've seen so far!
Nice simple puzzle game - well done.
Cool game idea - it got too "super meatboy" for me (not my thing) so I didn't get to far but seemed interesting and the narrative was well done with the levels I played.
Cool use of the theme. The sound glitches out a bit when you send the last to to heaven/hell but otherwise no issues.
1557, 9268 for the party!
Really cool idea on the theme. Ship movement was a bit touchy to control, and a little small, but a very cool concept and use of the theme.
I will confess I got to the fourth stage but did not finish - the movement felt a little slow and there wasn't any new items or abilities so I stopped. The background art was cool (loved the Dali clocks) and the voice overs were a great touch. Really made me want to kill some bunnies!
It took a few plays to get what was going on, but is a pretty cool concept and take on the theme. As always, dig the art style and music!
Nice game - the 4th planet (the big moon) proved to be to erratic for me to land, but I enjoyed some of the humor in the text.
Really cool idea but I do not posses the skills to play too far into the game (keep hitting the wrong set of movement keys and when it came to the first timed jump room I was done for!).
I couldn't get the hang of the controls, and when the first jump came the keys flashed by too quickly for me to make it past the first box. The burger is awesome.
Nice little game. I didn't quite make it to the end, it became a long run back each time i died and I ended up dying again from lack of patience =)
Very well done - art and music is really impressive.
Not an easy game to get into, but interesting once figured out.
I think I got to the end of what was completed (1st boss fight) but wasn't sure. I like revealing hearts with an ability - cool idea. The controls felt a little loose, and oddly chosen but I don't play too many platformers with the keyboard so maybe that's common.
Reminds me of Mario Bros - the original before "super". I never found an exit, but managed to pick up the red swirl a few times. Moving around was a bit rough, but otherwise enjoyed it.
I love the art style and music - nicely done. I played though a few levels but they started becoming more jump skill based and I couldn't wrap my head around doing the upside down.
Cool little game, would have liked to drop the dynamite with the mouse button as hitting F was a bit awkward while trying to run.
Weird. Probably not intended, but if you jump in the water you became immortal. The Dodo Highlander. There can be only one!
I actually played a few levels before I realized I could move and then is was like a whole other game =) Really cool take on a simple shooter.
I played for a while, but was never really clear what was going on or why. Perhaps more info on the planets and a log of what was happening would help. Looks like there is an interesting game here if the UI gets some polish.
This one has to win the award for best literal use of the theme!
Some very nice artwork and music/sound. The gameplay was a little chaotic and I felt like I should be catching them all but I guess that's not supposed to happen.
Very cool little strategy game. I placed my city in the red zone the first game and learned not to do that =p
Old school grinding JRPGs are not my thing, but this is still a cool take on them. I made my way all the way to the fort and needed a key so I went to the cave and at the point is where I gave up (lot of reloading!). I think the problem I had most was it seemed RNG was required to win - sometimes the first creature killed me and sometimes I took down five of them and made it to the next town with ease.
Love the idea, good job using the theme. I had trouble crossing the water - it seemed like I was supposed to go between the rocks, but I just sank if I tried. I ended up make it across the first river by riding on the rocks, but this was too difficult on the lake.
Yes - the game is nowhere near "balanced" and it's possible to overflow int's and get into some really weird places (though you could consider a signed int the hidden boss!). Ask me in a few days if I'll go back and work on it - right now I'm over looking at the code of this game! =p
I think she is a fairy, or at least we had "fairy" down as a monster and that's what led to her art.
I have now spent way too much time in Megami Quest =p
Other than my concerns for the dark and twisted art style that seems to be in all your games lately, nice game =)
Really nice game - good art and nice gameplay. The music works, but would have loved another hipster acoustic guitar riff - perfect for the long nights ice fisihing!
Nice job! I had to download the windows version, for some reason the web player would never finish loading. I also had trouble figuring out what to do until I saw the note about widescreen (in Unity there is a setting in preferences to limit size choices to resolutions or aspect ratios you may want to set).
Graphics and music/sound were very impressive. Gameplay got repetitive after a few levels but I imagine you could spice things up enough if you worked on this more. Great game!
Interesting idea on a memory game, though I really didn't have to memorize anything it still felt like that type of game.
Nice, simple game play - maybe a bit hard in the current state (can you stop a ball from hitting the top? I didn't see a way).
Dull farming game, maybe add some aliens that tru to steal the cows if I don't kill them in time? =)
Cool and interesting - I did hit a wave where I was stuck on the bottom row (could only move left and right) which cleared up the next wave. No other glitches.
Nice game! I guess this would be "Entire Game on one Scene" =) I got stuck after getting the green guy, I couldn't see a way to cross the red square or stop the red lasers. Art is great, and animations as well.
Loved the use of the theme is this one! Also a really clever way to tell a story, and hey - snowman!
I look forward to learning the plot behind the game Sunday =)
Nice take on a rogue-like (without the random levels, but with the stat carry over). Took me 8 lives to kill the boss the first time.
Interesting concept, but I couldn't really work out what raised the stats - seemed like everything went down no matter what. I loved the sounds and the graphics are pretty good too.
I like the control idea and concept - playing the player of a game. The humor of the game didn't do anything for me, and the difficulty was annoying enough I couldn't play long. Still, props to the concept even if it's not my type of game!
Nice game!
Took a bit to figure out what the chute was for the furnace - looked like the rest of the level so I didn't think that was it. I also had items vanishing on the left, I don't know if that was supposed to happen. I think I would have liked having to build the snowman in order from the correct parts more and maybe using the temp to cause different parts to spawn (warmer for coal for example).
The screen (web) was larger than my laptop monitor, so I had to guess where the animals were at the top. That said, it made since for the target (android). The art was good, as the was the music and sound. Gameplay is simplistic but also well done.
Reminds me a lot of FTL - I spent a good bit of time playing (the song stops after a bit) and though everything is in chaos I never lost the ship or a room. Can that happen? Would be cool in a later version to have to control more of the crew and keep the stations manned.
It took a while to figure out how to play, even after watching the video. Many times I had a green cursor but no idea why the cable wouldn't connect or piece wouldn't go in. Overall I like the idea of this game, even if the interface is a little frustrating.