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A Scholar In The Woods
A Scholar In The Woods
By rastagong
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 73 | | |
| Humor | 419 | 2.44 | | |
| Mood | 668 | 2.76 | | |
| Overall | 790 | 2.95 | | |
| Innovation | 912 | 2.63 | | |
| Theme | 994 | 3.05 | | |
| Audio | 1021 | 1.63 | | |
| Fun | 1048 | 2.41 | | |
| Graphics | 1194 | 2.14 | | |
Comments
helco
2013-04-29 14:01
Unfortunately it crashes on my PC (Win 7 x64) with the message:
Traceback (most recent call last):
File:
"C:\Python32-32\lib\site-packages\cx_Freeze\initscripts\Console3.py",
line 27, in <module>
File "main.py", line 173, in <module>
File "main.py", line 90, in executer
File
"C:\Users\Kevin\Documents\Narro\trunk\Build\gestionnairevenements.
.py", line 124, in gererEvenements
File "C:\Python\32-bit\3.2\lib\_abcoll.py", line 434, in __iter__
KeyError: 'Sortie2'
colisan
2013-04-29 16:07
Crashes too when I went up of the second map : (Win 7 x32)
Traceback (most recent call last):
File
"C:\Python32-32\lib\site-packages\cx_Freeze\initscripts\Console3.py",line 27, in <module>
File "main.py", line 173, in <module>
File "main.py", line 90, in executer
File "C:\Users\Kevin\Documents\Narro\trunk\Build\gestionnairevenements.py", line 124, in gererEvenements
File "C:\Python\32-bit\3.2\lib\_abcoll.py", line 434, in _iter_ KeyError:'Sortie2'
Thanks for your feedback, I'll fix it asap.
I've updated the build, it should work now. :)
Sorry for the inconvenience! If I can grab a Live CD, I'll build the game for Linux too.
graytest
2013-04-29 19:09
Quite interesting. I liked it.
Great job! I always find games like this interesting!
jools64
2013-04-29 19:16
This was a really interesting game. I really like the story it was telling and I'm amazed at how much scripted movement you managed to include for the people.
The graphics where however a little messy looking though and the lack of sound was quite noticeable in a game that focuses fairly heavily on atmosphere and story telling.
Having said that, I did really like the game up until the man started following me and I accidentally walked into a position where he was blocking the only exit. That made it impossible to progress any further into the game which was a real shame.
Good work all the same.
j0n
2013-04-29 19:26
I liked it! Quite advanced for a ludum dare game. It ended rather abruptly though, or at least I think it ended. I was stuck in the middle of the woods with the man.
I liked the ending. The guy got what he deserved, particularly after he almost trapped me by a tree.
reheated
2013-04-29 19:38
This was really well written.
I think I got stuck (at the same point as jmf)? It's the scene beginning "and so it continued, on and on, until night." I can't interact with anything.
reheated
2013-04-29 19:49
SPOILER
I replayed and realised the problem - there's a way you can go through the trees without finding the key in the forest - this causes the scene to start without the scripted events happening.
Thanks for the feedback, everyone! :)
@Jools64:
I love RPGs when they feautre dynamic NPCs, as in Chrono Trigger or Majora's Mask. That's why when I wrote the Narro Engine (the Python engine behind this game), I focused on the NPC scripting. I want them to move precisely as I tell them to, when I want them to. I'm glad it pleases you, I've dedicated so much time to this task!
Regarding the two latter points, it's mainly due to a lack of time. I'm considering releasing an improved version, with some music, some sounds and fewer bugs.
@jmf:
Actually, it seems you haven't found how to leave the forest. Hint: the leaves of the trees may hide some paths. ;)
@reheated:
Thanks for reporting that! Mapping the forest took quite some time, because I had to make sure that the player doesn't cut through the woods when he has to perform a specific task. But it seems there are still some hidden paths! I'll fix that in the post compo version.
vinull
2013-04-30 01:22
This was interesting... I got to "The End" which I assume is the end (I could still walk around). The conversation was nice and I like the narration quality to the tutorial.
JFlegle
2013-04-30 01:25
Funny ending, I need a slap the guy button.
t800
2013-04-30 18:52
i like the graphics and the climate
kyyninen
2013-04-30 19:12
Storytelling style reminded me of a zen koan.
It's a shame for the graphics. I'd really like to see a polished version of this. The writing is excellent and the story actually makes you think.
lythom
2013-05-01 15:29
Hi there, here is some feddback.
What i loved :
- story with true meanings
- atmosphere
What imo could be improved :
- graphics ! Even with no graphic skill I'm pretty sure you can improve from this to something that doesn't make sick :p
- ending (fall a bit short :s, or did I miss something about this artist we had to visit ?)
- a feedback when you actually can do an action ("press 'w'")
I really liked the game overall, thanks for the story ;)
arakhnor
2013-05-01 18:01
What a nice game :) You had to a lot of work to script everything like that O_o GG for that!
I also liked the story ( Even if I wanted to kill that scholar guy .. ).
The graphics are a bit too flashy I think, but you did a really great work on this!!
Thanks for the feedback once again, everybody. Glad to see you appreciate the mood, enjoy the story… and hate the pedantic scholar. :p
@vinull:
You can still walk around but "The End" is printed on the screen, right? If it's the case, you got to the end indeed! But yeah, it came earlier than I wanted too, I hadn't have enought time to finish the game. I was supposed to add one more scene.
@Lythom / @fullmontis:
Ahem, yeah, I've never been a talented pixel artist. :s
I might use other graphics in the post compo version, then. Actually, I had considered entering the jam instead of the compo to do so. But making a LD game without designing the graphics at all… It seemed pointless to me. Maybe next time!
I'll think of an immediate feedback sound for the action key too, thanks Lythom! ;)
Regarding the end, yep, it comes rather shortly. I had originally planned an additional scene. I might add it in the post compo version as well. :)
@mkpictures:
Most of the key movement functions (A* algorithm to follow the player, dynamic changes in the map, etc) were already written in my game engine, the Narro Engine. It's then rather easy to script extensive interactive scenes. That's one of the main reasons why I programmed this engine instead of using RPG Maker. I'm relieved to know it works well, I haven't lost my time! :)
rose
2013-05-02 02:17
Nice work! I love RPGs. Unfortunately I got stuck (went into some trees in a ] shape, pedantic dude covered the last side and I couldn't get out), but maybe I will play again later in order to see the end. You should work on this more and get an artist to help you! Or work on your own pixel art skills - try looking for inspiration in sprite sheets from existing games.
The game seemed fun, but the little girl moved so slowly that it made the game unplayable for me... Very likely due to my slow computer that I have to run at minimal speed. I didn't rate it since I didn't want to rate what I didn't fully play, and I think I really would have enjoyed it otherwise, for what it's worth :D
The walking speed for the girl was irritatingly slow.
Other than that, this was neat. I liked the narration at the bottom of the screen.
joshua
2013-05-02 05:34
Nice job! I use Python + PyGame too btw, you should check out our game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10594
Nice job doing this in python !
That a game like nds games (zelda or other) i like small games like this.... nice job in 48h;)
Sorry for replying so late, and thanks for the feedback. :)
Regarding the speed of the girl, I've added frame independent movements to the game engine, it will be featured in the Post Compo build. It should be ready tomorrow. I've been busy fixing some performance issues, sorry for the time it takes!
python main
File "main", line 1
SyntaxError: Non-ASCII character '\xc1' in file main on line 2, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
You need to organize the folder, too, putting the data stuff into a subfolder.
I was impressed by the amount of text, dialogue, and the npc's were neat! xD It was slow to go places, got lost at times, and there didn't seem to be anything dangerous.